New Races (Dragonborn) in Fizban's Treasury of Dragons | Nerd Immersion
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- Опубликовано: 11 сен 2024
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Fizban's Treasury of Dragons is finally here! So as I kick off my coverage of this book, we'll start with the new (sort of) races of the Dragonborn! We now have 3 distinct dragonborn options, which are severe improvements over the PHB version. What do you think of the changes from the Unearthed Arcana?
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Hey, wanted to make sure you see this, the art you show as an example of the book’s style and detail is the “Jaded Sell-sword” card art from MTG.
TBH I think the lower damage makes sense as it's a lot more usable with it being part of the atta k action means you can stack it with multiple other attacks or use two weapon fighting with it or even crossbow expert.
There is also the fact that it is half damage as well. Because if you think about it, it was a guaranteed 1d8 damage proficiency bonus per long rest.
I'm good with the breath weapon starting at 1D10 since it's also an AOE in all versions and now replaces an attack in an attack action when you get multiple attacks.
Not to mention as apposed to a cantrip it still does half damage on a save
For the art, I think its more on the art/style direction. The Chromatic and Metallic Dragonborn art are from the DND MTG set, and the art in MTG in general is a lot more refined than the ones we usually get in DND books.
The Gem Dragonborn art as far as I can guess is probably from the DND art department, rather than the MTG one. But this is mostly me assuming each of them have different art departments rather than a unified one. If they aren't separate, it's probably the art director's call at this point or whoever higher up is dictating it.
From what I understand in MTG they commission the art. So they ask an artist to draw and paint them something giving some direction, like dragon like person is waiting to sell his wares or intimidating copper dragonborn prepares his corrosive breath. The. The artist decides how the stuff is drawn.
MTG department pick their artist all under similar styles to make the cards look cohesive. Thus, they all look kind of similar but not really, as you can tell by small details which artist did what.
No idea how DND does their art.
I think the Gem dragonborn are supposed to be smooth like a Gem
@@ODDnanref From what I remember they’re all mostly freelance artists, so they’re not really tied exclusively to MTG, which is why some end up doing work for DND.
It’s probably not that different for DND, but art direction and art directors heavily affect how the art ends up looking regardless.
Some of the art in official D&D books is shockingly amateur. Like, there’s unofficial stuff on DM’s guild that looks more professional. I feel like there’s something weird going on internally.
Big difference between Breath Weapon and a cantrip is that this does half damage on a successful save. Most (all?) saving throw cantrips are hit or miss.
Honestly, the only change I’m making is the shape of the breath weapons. At my table, that will match what the chosen dragon has. Other than that, this is a HUUUGE improvement over the PHB Dragonborn. 🤠👍
I really don't understand why they didn't let them have the same shapes as the PHB versions have.
This way the Brass and Gold Dragonborn are virtually identical, and have thus no excuse to exist as separate types.
But a cone lightning breath weapon is so coooooooooool
Breath Weapons, yeah they got a little nerfed but they're still perfectly useable, especially on a Martial with Extra Attack.
The 3rd level abilities being moved to 5th level doesn't bother me, you still end up getting them, and in the case of Metallic and Gem the abilities didn't actually change.
Chromatic Warding bothers me a little bit, it was a very powerful but also situational ability, meanwhile Metallic and Gem both get abilities that are powerful but also almost universally useful, it didn't need a nerf honestly.
Pretty much my exact thoughts. I get that some people have that UA syndrome about needing things from the original. We saw this especially in the MTG subclasses that imo are some of the most underrated ones in the game. Keeping the breath weapon between cantrip & first level spell levels is the right sweetspot for racial traits in general imho.
Eh...
Gem is the most useful here.
It gets multiple things.
For Chromatic: You get near length of a combat of damage immunity. Choosing Red or Blue is the best options.
I do think however, it should be reactionary and use based like shield spell. Maybe based on prof? Shouldn't be level required, but for a resist to other chromatic damage types it would get at level 5.
For Metallic: MBW should be a choice of Con or Chr at creation. Should not be a level 5 requirement.
Let it's use be it's own resource and it gain a 2nd use at 9th level and 3rd at 14th level.
+A Natural Armor of sorts that is more unique.
With how normal AC is 10 + dex. Add con.
If it's Heavy armor, half con.
I think it would have been nice to make it a choice between either a cone breath weapon or a line breath weapon
I can imagine that many home campaign DMs will allow that.
I am perfectly fine with the breath weapon being 1d10 as a base. I think a lot of people are over looking the fact that you only have to replace 1 attack in an attack action with the breath, not the full action! Any class that gets Extra Attack can make incredible use of it still... especially if you have haste on yourself!
Also, the art for the Chromatic and Gem dragonborn have a similar vibe because they are both from MTG cards, Jaded Sell-Sword and Dragonborn Champion respectively. I think WotC tends to have a narrower range of art for Magic than it does for D&D, but maybe that's just me.
It's also considering the fact that it's an AoE damage ability; you can, potentially, damage up to 6 or 7 medium or small creatures with it.
The argument that WotC left out three or four lines for typical ability score improvements to save space really falls flat when they promptly include two paragraphs which don't pertain to these races at all. Including the typical ability score improvements would take nothing away from those who prefer floating ASIs; failing to include them forces those who prefer set ASIs into using Tasha's supposedly "optional" rules.
To be honest, I'm also not terribly happy about how languages are handled. Each race could have have "Languages: Common and one other, typically Draconic." This method would take less space than the paragraph explaining languages, still allow you not to pick Draconic if you don't want it, and would give a little bit of guidance to anybody who doesn't already know that there is a dragon-based language.
It doesn't really matter, we already have ASIs for your typical Dragonborn. Though, I can see a lot of people swapping out STR for CON if they want to play a Dragonborn Sorcerer, or CHA for CON if they want to play a Dragonborn Fighter or Barbarian. It's just more convenient.
Big upgrade. I agree with your edits to the chromatic to have their ability 10 minutes. I'd also increase breath weapon damage, should feel special
I think 1 minute is fine. For someone that's about to run Icewind Dale, being immmune to cold damage for an entire fight is kinda nutty.
I disagree with the damage part. I think keeping these racial traits between cantrip & first level in power is the right sweetspot, but the chromatic definitely should still have a 10 minute immunity, which will be the case in my games.
This new dragon breath scales very well: 2d10 at 1st level, 6d10 at 5th level, 8d10 at 9th level, 15d10 at 13th level, 24d10 at 17th level
@@malmasterson3890 I still think a damage immunity can be pretty game-changing in many circumstances- like if you go against a fire elemental you are basically immortal for that one minute- it isn't like combats really last longer than then.
@@kitnal4143 I agree, but the thing is, wasting your action on the first turn just for immunity in most circumstances isn't gonna be good. Sure you could prepare it ahead of time, but that's you expecting a combat within the next 30 seconds. With 10 minutes it at least gives you some wiggle room.
This is a huge buff to the Dragonborn, but I feel they need to adjust it just slightly.
1. I would have kept the 2d8 damage just because Breath Weapon is a limited resource.
2. Chromatic and Metallic Dragonborn should have gotten a fun rp ability like Gems did with Telepathy. Something like Prestidigitation would have been nice.
3. I would have upped the Chromatic immunity time to 5 minutes so it has a stronger use outside of combat.
4. Lastly, I would have given them a free skill, tool, or instrument proficiency of their choice since, in the lore of the 5e PHB, Dragonborn seek to master a specific skill.
Seems like a lot of changes, but they are mostly minor things. Regardless, I am happy to have Dragonborn be playable now.
On point 4: they probably avoided doi g this since wotc doesn't want to base class abilities on their culture anymore 🙄
Mhm... I think the damage is fine. The rework is maybe still too strong. As Echo Fighter you could at level 5 attack four times with your meelee weapon and do two breath weapons with the use of your action surge. If all attacks succeed/would hit, then it could for example be a total of 8d10 + your damage bonus and you would have still one breath for the day. BBEG beware :D
@@Lionpigster breath weapon is once per short rest
I think they believed that since the resistance of gem dragons was not super relevant most of the time, then they should get something a bit extra so they feel like their character is doing something, or at least have some impact.
@@schmarron9914 we are talking about the new Dragonborn. Uses = profiency and it recharges at a long rest. You can replace one attack if you take the attack action and can only do two breath weapons with action surge.
2:15 actually yeah, one of my players is playing a tarnished copper/regular reptile crossbreed of dragonborn and lizardfolk.
And has specifically requested to not upgrade to the Fizban's version when I get this book because he's supposed to have mixed parentage.
Granted he's using the draconblood from Wildemount rather than a phb dragonborn, but that's still based on the phb dragonborn.
Just thought it was amusing that i actually have a counterexample.
I do enjoy looking at your face and hearing you talk about dragons lol definitely want to play a Dragonborn now, have an idea of playing a Path of the Beast (PoB) Barbarian, play them like a professional wrestler (as a Heel), play a Green Dragonborn so I can get a "poison mist" or maybe a Metallic due to that Incapacitated Breath Weapon (could flavor it the same way), and with the 6th level ability of PoB, Beastial Soul, will use the increased jump distance (doesn't specify the type of jump) to grapple and jump vertically to perform a spinning Pile-driver like Zangief from Street Fighter! Now El Draco is going to run wild on the Forgotten Realm! OOOOOH YEEEEEAH!!!
I'm one of those who would prefer default ability scores, just like I would prefer default alignments. These may not limit the creation of your character, but they do inform the world building, telling us what most members of a given race are like, as a community. (Of course, with dragonborn we already have a default for that in the PHB, so that's fine.)
Hey, wanted to make sure you see this, the art you show as an example of the book’s style and detail is the “Jaded Sell-sword” card art from MTG.
After tashas and other books like this one. Gonna have to update alot of my players characters once we resume our campaign.
As long as I've been running 5e I've added a few things to Dragonborn. I took one look at them and knew they needed a change.
First I added another die to their breath weapon, starting at 3d6 instead of 2d6 and going up normally to 4d6 and 5d6 later on. Second I let them use their breath weapon a number of times equal to their Constitution modifier, recharging on a long rest. Third, they can pick a weapon to gain proficiency in reflecting the martial culture of the Dragonborn. Everyone who has played with me seems to like it a lot. I'm glad these additions are being added to make the race even more appealing to play.
I am sad they didn't fix the old one though. I don't want people to only play these new Dragonborn as if they are the only Dragonborn they SHOULD be playing. I don't want to see the chromatic subtype disappear from tables because these are just so much better.
The complaint about the custom ability scores is less about the option to alter it, but more of the contradiction set by tasha’s. It was an optional rule in tasha’s to be able to choose the ability scores granted by a race, so dms could choose which way their table is to handle races as whether it dictated their physical and mental ability by being a certain race or not. But as soon as they printed it, every book afterwards they decided to make the “optional rule” into base game rules as every race having super customisability. It seems very lazy to always print the same thing for ability scores, and put more work on the DM if they want to run their world in a certain way, regardless of how small work that is.
Just to also clarify, I often do use tasha’s optional rule for ability scores and am fine it, just not fine with the laziness of it all.
I still think it's not out of laziness so much as it is out of *ugh!* political correctness.
I think it would be so cool to be able to learn other breath weapons!
This would be a lore nightmare; the greatest draconic dracolich, a CR 50 abomination of an enemy, has taken millennia to master 2 breath weapons besides his natural one. This would be another nail on 5e draconic lore.
That said, it can be arranged for a particular character at a particular table.
@@nulllex0099 which dracolich was that?
@@nulllex0099 haha for sure 😂 lore would have to change, yes
@@Booklat1 The Creeping Doom was his epitaph
Play a Wizard or Sorcerer and learn Dragon's Breath; you can also learn it as a Bard, Eldritch Knight or Arcane Trickster at certain levels. Not to mention that the two new subclass grant breath weapon-like features as well. Either way, problem solved!
Like I know it's the new standard with the lineage stuff since Tasha's but I really did like when they assigned racial bonuses like they could've left that in like how they do quick build for classes. Just be like Gem Dragons you can go generic racial stats of +2 Int, +1 Cha or do the choose your own +2, +1 on the starting stats you know?
The problem of not having "default stats" is that if fells like they are making what they called "optional" into the standard. So, the way they approach was, IMO, tricking people that like the old way to believe they are bringing a new option on Tacha, when what they were really doing is changing it.
I mean, if you wan't to adopt the new books on your table, you basically need to use the new model of stats distribution, unless you go deep on homebrowing... I am pretty sure they didn't made it clear on TashaCoE because people would riot.
And if I'm going to go deep on home brewing, why pay for the books? Their value proposition is in saving me the effort of home brewing it.
I think they should have kept 2d8 for the breath
I also think the chromatic dragonborn was in need of another ability, it is clearly inferior to the other 2 variants except for very specific situations where u might wanna take a stroll through your own cloudkill or some lava but overall.
I would have liked perhaps a feature that lets you tap into the elemental power of chromatics. Maybe a larger breath weapon almost unhinging your jaw as you let loose a fury not accessable by other dragonborn increasing the range of the damaging breath weapon maybe.
The fact the chromatic resistance takes an action is honestly just bad, u basically disable yourself for one turn to walk around with a bit of swagger for a minute, the feature is amazing, but the cost u pay for it is just not in line what the other 2 dragonborn or other races get. (considering dragonborn simply don't get a lot of features overall)
I think metallic and gem dragons are fine and simply make for super flavourful characters, tho im surprised the metallic dragons are so purely combat focussed when their dragon counterparts often enjoy less physical activities and like to engage in conversation or arts. But of course the metallic breath weapon still is an amazing character option to have.
I love all the options, wish there was more dragonborn art, I noticed a lot of art for red and green dragon art in the book, some of the other dragons got quite a bit less full feature artworks. And I would have loved to see a little draft for every single dragonborn heritage, playing a crystal dragonborn myself right now I would have appreciated more than 2 artworks within the book for the crystal dragon and no hint at a crystal dragonborn.
I can only imagine what other gem dragonborn players feel like, at least my boy got the cover and looks absolutely stunning on it, way more stunning than the actual references in the book.
Here's how I designed Dragonborn in a homebrew
Dragonborn
Ability Bonuses: +2 Strength +1 Charisma
Size: Medium
Speed: 30
Darkvision 60
Claw 1d4+Str Slashing
Natural Armor- When not wearing armor you have an AC of 13+Dex*
(Optional) Draconic Presence : Dragonborn are proficient with Persuasion and Intimidation skills.
Draconic Heritage
Energy Resistance: Nothing to ad here I feel it's good enough
Breath Weapon: The original version of this Feature was very weak, being only ONCE PER REST, this needed some reworking.
Damage- 2d6 Damage type varied depending on Scale Color, +1d6 at levels 6, 11, and 16 for total of 5d6
Range- 15ft Cone or 30ft line, what ever the Dragonborn wants when used
Uses- Either Recharge 5-6 like other creatures with a Breath Weapon or a 1d4 Round Cool-down**
Save- Metallic and Chromatic Dragonborn still have a Save DC=8+Con+Prof, Save depends on the Energy type.
(Optional) Draconic Maturation
Upon reaching level 7 a Dragonborn develops an additional physical characteristic of their draconic ancestry depending on the path they choose (either Sky, Land, or Sea). This process can be painful and to add additional roleplay value to them upon reaching level 7 their body is wracked with pain as the process starts, they must make a Constitution Save of 15 or pass out from the pain where they take a mandatory Long Rest (8 hours). If they pass the save they remain awake and they delay the development until the next time they take a Long Rest. These are more to add variety with the Dragonborn physically giving them more movement options.
Sky: A pair of scaly dragon wings erupts from the Dragonborns back giving them a Fly speed of 30 feet (20 if wearing heavy armor), at level 14 Fly Speed increases to 50 (40 if wearing heavy armor).
Land: The dragonborns forelimbs are strengthened and their Claw attacks increase to 1d6+Str Slashing damage, they also gain a Climb speed of 20 and the Powerful Build feature like Goliaths. At level 14 they gain a Burrow speed of 20 in soft earth such as soil or sand.
Sea: The dragonborns hands and feet become webbed giving them a swim speed of 30 andyour tail also becomes more flexible to help with swimming but also gives you a Tail Slam attack with 1d8+Str Bludgeoning damage***. Then at level 14 they are able to hold their breath for 15 minutes at a time.
Gem Dragonborn
Thought I'd toss this out as well. In D&D 3.5 MM2 there are Gem Dragons who are the Neutral counterparts to Metallics Good and Chromatics Evil. Thought I'd introduce them as a new Dragonborn type.
Instead of Charisma Gem Dragonborn get a +1 Intelligence
Breath Weapon - Gem Dragonborns Breath Weapon DC is Charisma based instead of Constitution based like the others, DC=8+Int+Prof. Check MM2 of 3.5e, this is why I said Charisma instead of Constitution.
Dragon - Energy Type Resist - Save - Breath Type
Amethyst - Force - (Dex save) - Force Damage
Crystal - Radiant - (Con save) - Radiant Damage
Emerald - Thunder - (Con save) - Thunder Damage
Sapphire - Lightning - (Dex save) - Lightning Damage
Topaz - Cold - (Con save) - Cold Damage
Obsidian - Fire - (Dex Save) - Fire Damage
* I would have Natural Armor also help characters who wear armor cause their Dexterity is low by having it provide a +1 AC bonus while wearing armor like the Defense Fighting Style. I feel like this is how Natural Armor should work. When not wearing armor your scales/thick skin/ect acts as armor but when you are wearing armor it just gives a bonus due to being an extra layer to what you're wearing. Natural Armor also replaces the 10 in the Unarmored Defense Class Abilities, so a Dragonborn Barbarian or Monk would have an AC=13+Dex+Con/Wis.
** I prefer the 1d4 Round Cool-down for Breath Weapon cause it doesn't guarantee a 33.33-% chance you'll be able to use it again on your next turn. Instead you basically have to wait 12-30 seconds till you can use it again depending on what you roll on the d4. It also prevents spamming it so you'd have to use other tactics during the Cool-down period.
*** This is something Lizardfolk should have as well.
I've always preferred the dragonborn and Kobold, I'm happy that I can get more use of my breath weapon attacks... but I'm displeased with the nerfed chromatic immunity and the removal of the new kobold.
They either need to commit to giving us reworked Kobolds or just admit they don't want to fix what they fucked up. Fizban's was the perfect time to add the Kobold Rework, but they didn't do it. It'd hurt less if they just told us they aren't going to fix it.
I think having it as 2d8 felt more like a 1st level spell power rating. I think the 1d10 is more than reasonable since they hit areas and are better inline with cantrips.
Honestly I'm upset that the Kobold from the UA wasn't included. It was such a cool option from a race that honestly was not great, I don't understand why it was cut
Seems dumb to exclude Kobolds from a Dragon themed book.
Probably to tweek it a bit and include it in the revised (30 total) races included in Mordenkainen's monsters of the multiverse.
Meh, the Tail Attack and Roar abilities were just stupid, IMO. They just made it feel like Wizards was trying to turn Kobolds into something they're not. I agree with Portsyde that they are probably revising them for Monsters of the Multiverse; hopefully with better traits in place of the two I mentioned.
I honestly wanted to see the new kobold too but it’s pretty tight
The lack of Darkvision makes no sense considering that all dragons have it. If min-maxing I think the damage resistance is more important than the breath weapon damage type - fire is probably the best, though a Bear Totem Barbarian with resistance to psychic damage would be amusing.
there's like 3 races without dark vision, we don't need to gimp them further.
@@lordilluminati5836 But dragonborn are among the few races for whom darkvision would absolutely make sense.
@@Dennis-vh8tz Most of the races that have Darkvision have good reasons for having it. Many are live underground, prowl at night, or historically have had it forever, others are Extraplanar, giving them abilities typical of those creatures. More often I find myself thinking "Why doesn't this race have Darkvision" rather than "Why do you even have Darkvision?"
@@gaminreasons8941 Dragons have darkvision, thus Dragonborn should too (for the same reason the plane touched have it).
@@Dennis-vh8tz I know, I agree with you. I'm just saying that most races that have Darkvision, have reasons for it.
Emerald dragonborn: you can fly once per long rest and get resistance to psychic damage. Bear totem barbarian: get's resistance to anything but psychic while raging, can't fly. Mix them up, add some levels of fighter and see the results.
"Saving space in the book."
It's a sentence. One whole sentence.
Chromatic Warding lasting for 1 minute is perfectly fine. For instance, if you chose a red dragonborn and activated the ability before running across a river of lava, you could cover 570 feet before it wears off. That is substantial.
For comparison, the average North American river is 135.4 meters (~444.22 ft.) wide. If you need to cross a lava flow 600 feet or greater in width, you might just have bigger problems with your environment than just one molten flow.
This doesn't even cover how far a rogue could cover with Cunning Action (870 ft.).
A 10 minute duration would be excessive, making the distance covered be more than a mile (5970 ft.). And this would be at level 5 with NO MAGIC. 1 minute at level 5 is good enough.
Me and my friends will probably be more than willing to play a hybrid between the old and new Dragonborn so that the Chromatic and Metallic Dragonborn can have Breath Weapon AoEs corresponding to their true dragon counterparts. It will also allow Gold and Brass Dragonborn to stay distinct; since with these new Dragonborn, Gold and Brass function identically. We'll also probably keep the breath weapons non-magical; it just doesn't make sense.
Immunity to fire for one minute that's strong I could swim in lava for 1 minute
Absolutely agree that the art style for the genstone dragonborn is, well. Yeah.
The UA breathweapon changes were a boon and helped save the party in a fight that was more than we could chew. It makes the race so much better.
No one I've ever been at the table with selected the rusty brown version of dragonborn from the players' handbook. I don't hate that idea, but it requires work on the DM to create a society for that race that really inspires players and connects with campaign. The players are much more likely to latch on to something that connects them to lore they already know - chromatic, metallic, and (maybe) gem.
Exactly, there is next to no characterization or culture of Dragonborn for the players to connect with. They have little substance beyond “Dragon People”
the breath as 1d10 and scaling is fine, because yes it's a cantrip, but it can also replace one of your attacks.
On ASIs. Literally all that’s being asked for is one sentence per playable race. With the number of new playable races coming out and the coming reprints in Mordenkainen’s monsters of the multiverse, this could potentially save hours of work for dnd groups.
For a game like 5e which likes to be easy to run and to give as many options as possible, it makes no sense
Personally I've been the type of player who doesn't focus as much on the abilities of the race. However being in the dms chair for a good while I've felt when looking at the UA sure it is a buff, but it felt so much more that the tier of play felt shifted. Thankfully it got more balanced, a third level ability to be immune to damage for much more than the average combat[60 rounds jeez] felt nuts to me [knowing campaigns usually start at1st or 3rd in my experience]. But now with the damage revision and the level change I am fully open to having this as an option in my campaign world. but that is just me.
I mean 1 minute is ten rounds and 99% of combats don't go longer than 10 rounds meaning this ability is still going to function for an entire combat. It being 10 minutes meant is was much more usable outside of combat and seeing as you aren't even going to need to use it outside of combat very often, the nerf really doesn't change it's power level in combat at all and only really serves to diminish it's already super situational use out of combat. Tldr 60 rounds doesn't really mean much more than 10 rounds because the vast majority of combats don't go longer than 10 rounds.
I just noticed that for the breath weapon it calls it out as a magical energy. Is it just me or would that means it overcomes the resistance to nonmagical damage?
Yeah, I’d say it must. Good catch.
I think the only thing I strongly dislike about the Dragonborn is the change to their lore. Their origin was that they were from a different world and got dropped in during the Spellplauge. They were the slaves of dragons, not the offspring of them. While I do enjoy the art and agree that every player I've met imagined and described their dragonborn to look like these do, its just a tad off-putting to rewrite their very existence for it.
I'm curious with how the interaction between Bladesinger's extra attack and Booming Blade will work with this new breath weapon. I immediately thought of this based on the Repulsion Breath for the Metallic Dragonborn. Before we get into it, yes I know the movement will be forced, but it will deter them from moving on their following turn because the effect will remain until the start of our next turn.
Level 6 Bladesinger feature Extra Attack states
"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks,"
Level 5 Metallic Breath Weapon
"When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone,"
Now I know this is semantics and was probably just an overlook, but neither of these specifically state that they don't replace the same attack. They both replace one attack of the two made from the extra attack feature. I'm 99% sure that this is not RAI, but it seems to be RAW. And if that is the case, goddamn do I want to play a Metallic Dragonborn Bladesinger.
I just got my book delivered, letsgoooo
My biggest complaint is that they didn’t give them dark vision or at least blindsight.
At least blindsight? Don't you mean blindsight, or at least darkvision?
Plenty of races already have dark vision. I would rather wish that more races didn’t have it
@@tyeklund7221 yeah but races who’s blood is that of dragons not having doesn’t make sense. Others do like firlbolg and Halflings who usually live in the upper world, but a Dragonborn who’s got the blood of a powerful being in him not having at least dark vision, at most blindsight, doesn’t make sense to me.
@@ellaberintodejuan0524 dragonborn don’t have the blood of dragons within them. You are thinking of Half Dragons. Dragonborn come from a completely different universe and are the slaves of dragons. They resemble dragons, but do not come from dragons
@@tyeklund7221 my guy they are literally called “Dragonborn”. I get that’s the lore and stuff from a previous edition but they do have a little something called “Draconic Ancestry” which to me reads “I have the ancestry of dragon in my blood”. Either way they should still have something like blindsight or at least dark vision
I dont think I've ever played them as intended by their lore and description.
It's just been a tool to play a bieng that may have a dragon parent.
I am playing an emerald totem warrior barbarian and I’m loving it. The psionic ability is a lot of fun. Saying I have damage resistance to everything during the rage has been satisfying and the breath weapon during an attack has been amazing. I haven’t even used the flight yet and I’m still so happy with these changes
Little off topic but did anyone else notice red greatwyrm’s breath is 20 avg damage lower than an ancient red dragon?
4:30 the red dragonborn art is from a magiccard from the dnd set
Dragons look awesome, and especially next to the Drake Warden seems like such a fun draconic combo to explore
I came back to this video and probably most of the rest of the Fizban videos because I am now playing a Amethyst 6th level Summoner\Conjurer Wizard. As for the complaint of the cartoon look of the gem dragons, remember the scales are more smooth because of being closer to gems. As for the breath weapon, it is still better than the PHB which is 2d6.
so... no kobolds?... that was the thing I looked forward to most in this...
So I'm assuming that the way the dragons were arranged in this book is in-line with the way they'll be ordered in the Mordenkainen book (where they're all strictly alphabetical instead of being clumped in groups under a common title). I gotta say though, I'm kinda bummed that our dragons weren't collected in groups for this book. I really wanted to be able to look at all the Gem, Chromatic, and Metallic Dragons in their own little section within the Beastiary.
Also, anyone sad that the Jabberwock isn't included in this book? It is classified as a dragon after all.
Yeah, shades of 'Larry, Moe, and Curly' in that Gem Dragonborn picture...
My local game store just called and said everything was damaged during shipping . So no book for me today 😢
That's so crummy. Hopefully you're able to get your copy sooner than later
Considering how little you can use the breath weapon, I have made it a bonus action in my campaign. Players were rarely using it because every other option they had did more damage
I don't think cutting the suggested ASIs for races was for saving space in the book. They literally have that useless phrase to remind you of the "quick build" section in each class, which doesn't belong there in the race space. They could easily replace that with "tipically, a dragonborn gets +2 to STR and +1 to CAR" and still save space. They don't do it because they don't want to, plain and simple.
My first character was a Dragonborn and of course I based him off of a silver dragon!
I completely agree about people not wanting to play a generic looking Dragonborn that has no visual affiliation to their lineage.
I feel like the breath attack change isn’t bad considering it is an attack and not an action but I feel if the resistance is only one minute then it could have recharged on a short rest.
my love that i can now fire breath my opponent following it with a unarmed strike and then grappling them using tavern brawler feat.
Agreed about the look of gem dragons and dragonborn in general - that their horn and such "float" in pieces is ridiculous. Why wouldn't someone just run by and steal valuable dragon horn bits?
I do like the gem DB art. What I think is bothering you are the vibrant colors , which do make them look more cartoonish - but also fits the gem aesthetics .
On the stats.. although a lot more appealing than the phb DB it still doesn't really make me want to play one.
Really sad all the kobold stuff got cut out.
That Copper Dragon art is on the Magic the Gathering card Dragonborn Champion
I'm kind of sad the UA kobold didnt stay. While I know alot of people didnt like it, the ability to have a free sorcerer cantrip with any casting stat was amazing to me.
You could make a kobold swashbuckler with booming blade, a martial character who occasionally fired firebolts out of his mouth like a little dragon, etc. Having a cantrip with flexibility on the casting stat is just so cool to me.
I didn't know I wanted a Shadow Dragonborn race until I saw there wasn't one here.
There points for Dragonborn 1) still wish they had made the reload of the breath weapons a short rest 2) not only do I want to play one now I am wishing that we had more support for them and there culture and the like.3) I would have changed the chromatic ‘s immunity to a reaction same length of time.
The max damage is the same at 17, the average is what goes down. That’s fine by me, but I also don’t really care about it. They don’t surpass the top three races at this point, humans for an extra feat, dwarves for extra hp or medium armor, and elves for Elvish Accuracy.
I have a bronze dragonborn Monk6/Druid4, and these changes put it exactly where it needs to be for maximum fun.
A metalic dragonborn runic knight looking like a good control fighter/tank
I think the ability to basically give the bladesinger extra-attack to any class that attacks makes bringing it down to 1d10 understandable, I would have preferred 2d8 but I understand why they made it closer to a cantrip
I’ve always wanted to play a Dragonborn Samurai from the forgotten realms, who had dishonoured himself to save the heir of their lord and accepted being sent into exile. Now they seek to do some great deed that will restore their lost honour
It all sounds great to me and I agree with the gem dragon art. They look comical, but if that's what they were going for, then it's cool.
The art for chromatic & metalic are from the dnd set for MTG
Can't believe they did the Kobolds so dirty
I just made a light domain cleric that's a crystal dragonborn. I can't wait to use him
Definitely agree that discord notifications have been more useful for knowing when a vid drops. Highly recommend
The red chromatic dragonborn art is from the MtG-set set in the Forgotten Realms! The metallic is too. :D
Is it just me or is more and more of the art we're getting in the books from MtG?
Breath attack is a limited use,with most players having 2-3 uses of it due to shorter campaigns. 2d8 was between a cantrip and a first level spell, and i believe that racial abilities should be strong/gamechangers and i feel it should have stayed as it was in the UA.
they seem super strong as a race
I'm probably not getting my copy until next week, but I'm still excited.
I already have a character concept in mind. An emerald gem dragon born college of eloquence bard who can't actually speak common and uses gem mind to speak telepathically. Edit. To be clear she understands common but doesn't speak it kinda like some Japanese know enough English to understand you but can't speak back.
I think early levels the breath weapons might be a little disappointing at early levels (especially if you roll low and make basically no impact in combat) but later on they're a good aoe for martials and usually outpace the damage of a single attack or cantrip.
the chromatic warding ability you now gain at level 5 instead of level 3 and it only last for one minute instead of ten.
thats a huge let down.
it could at least be a time that scaled with your level. that would make the most sense.
Thanks Ted.
We started a new campaign last week and I’m playing an Amethyst Dragonborn, Clerlock
Should be kept to 2d8 up to 5d8. It will do more damage on average
As far as the 5th level dragonborn abilities, they should have kept one or the other - either kept them 3rd level, or kept the duration 10 minutes.
If it wasn't known, these art pieces are taken directly from Magic the Gathering's Forgotten Realms' set.
More likely they developed it side by side for financial reasons. WOTC remember.
Dragonlance!!!!
So the question I have is: what about the Wildemount Dragonborn? Do these new Dragonborn affect them, or do they count as their own subrace an build off of the Dragonborn of the PHB?
I mean Wildemount is Matt Mercer's setting isn't it? If that's the case then I'd say those Dragonborn are their own thing, but the beautiful thing about being a DM is you can choose to update them or not.
@@snazzyfeathers That's when things get confusing, my friend. Wildemount is Mat Mercer's setting, but the Dragonborn [Draconblood and Ravenite] were released in "Explorer's of Wildemount" which is official WoTC material.
I want to say all five Dragonborn (Gem, Chromatic, Metallic, Draconblood and Ravenite) are all just subraces of Dragonborn. But I want to be 100% positive.
The old dragonborns breath weapon did 2d6 not 2d8 u could also only use it once per long/short rest cant remember wich one it also used your whole action while this one does 1d10 its equal to your profiency bonus for uses and u replace an attack action with a breath weapon doesnt use your whole action
Red Chromatic Dragonborn can be nutty if they have decent or high Strength. Switch on Chromatic Warding (I'd re-rule it as Bonus Action tbh), grapple a baddy and ask your Wizard to nuke the hell out of you with Fireballs. Baddy will auto-fail his rolls and you get none of the blowback. And yes, I'm definitely doing this on my Dragonborn Barbarian XD
@@AlexSchmalex98 Ah yeah, misspoke there. I meant restrained. I also just now noticed that we homebrewed it differently from standard rules (Grappled giving you disadvantage and restrained giving you auto-fail depending on how big the AOE of the attack is)
I would have not changed anything from the UA version.
The Nerf on the breath weapon is perfect imo. Really puts it on that cantrip level (Looking at firebolt...)
The reduced duration for the resistance just seems thematical to me. I doubt anybody expects dragonborns to be able to enter 'Fire resistance mode' as much as we expect them to be less susceptible to a specific element in Combat. 1 minute duration really translates that in the design, so I'm fine with it.
And it's still an AoE, so it's a little bit better than a cantrip.
I'm not super sure about the chromatic dragonborn art, but the Metallic Dragonborn art for sure is from a Magic the Gathering card, Dragonborn Champion.
I've played with it card, it's from one of the latest sets, Adventures in the Forgotten Realms, from one of the premade decks, you guessed it, the dragon themed one.
The chromatic is too. It's a common treasure pay-off.
Wait why does the *buffed* dragonborn breath weapon still have worse damage *and* scaling than the *spell* Dragon's Breath? That still doesnt make any sense to me
First 2 minute gang
Yes very much so. The ability to use a breath weapon makes it viable in my eyes to use as any class with extra attack.
what would you say about fizbans dragonborn vs the wildemount dragonborn?