evolution inferno tower

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  • Опубликовано: 18 ноя 2024

Комментарии • 8

  • @Tomatesaladito457
    @Tomatesaladito457 Месяц назад +8

    The lava one can actually work with some extra fixes

  • @JoshuaConcepcion-v8s
    @JoshuaConcepcion-v8s Месяц назад +2

    I think another neat thing as the lower hp = faster dps, like at full hp its just the base inferno, but as it heath diminishes. The more dps it does

  • @NatanZ6172
    @NatanZ6172 Месяц назад +3

    I really really like that last one. Impervious to Zap.

    • @Mythic-v5v
      @Mythic-v5v Месяц назад

      feel like it would be too op

  • @melta
    @melta Месяц назад

    im thinking of having the beam pull in other troops into the beam dealing similar damage to evo firecracker sparks
    which would make it work well with swarm cards like executioner cause it would bring the support units closer to the tank

  • @Flayked
    @Flayked Месяц назад

    Its a little to op

  • @ripclawt0627
    @ripclawt0627 Месяц назад +1

    I think a good idea would be you keep the health and damage the same but whenever it locks on to a target it creates an AOE like a 1 tile radius where everything in the radius takes half damage of the beam

  • @Mamed397
    @Mamed397 Месяц назад

    Hello. Can you please create the Dark Prince Evolution with this Concept: Shield strength is now similar to the Dark Prince's health.?