Some tips for people looking to get into her: Her thunder goddess boost deals damage to enemies in the circle so for mobile enemies on low health you can activate it to some extra damage. It has a long cooldown so a lot of her skill expression is in knowing when to use it and when to hold it. Her damage falloff is actually way shorter than you'd expect, unlike Iron Man who has no falloff, so you actually want to push up if you can safely do so. The start of falloff is the same range as her storm (15m), but it seems a little visually misleading, so if their feet are near it, it'll deal full damage. Her damage is only half at 30m and farther, so it's a pretty big difference in dps when you push up. To contradict that last point, she doesn't really have much mobility outside of her storm, but using it makes you lose damage. There's a balance in hitting the max damage you can afford and staying safe. Your alternate fire (bolt rush) is hit scan (instantly hits instead of having a projectile that travels from you to the enemy, like Hela's main attack), so it's good to throw out for damage especially on far away enemies. If you're playing the ranged poke game, use it basically off cooldown if you have a shot on a squishy. It does have a cast time, so it's not as good for finishing off enemies unless you need the hit scan. Her normal attack goes through enemies, so being close to the ground to pierce through everyone at once is sometimes good to do. When your ult is done, you're stuck where you land, so if you don't get enough kills, you'll just die. Sometimes it's better to use it to run at the very end than to fish for an extra tick of damage. Your stance change has basically no cooldown, just a cast time. So whenever you don't need the move speed, you should switch back to thunder (get used to paying attention to the rings around your legs to know if you're in wind or not)
8:31 i was gonna call him something else lol
I couldn't help but see the STORM of this game's success unfold.
Some tips for people looking to get into her:
Her thunder goddess boost deals damage to enemies in the circle so for mobile enemies on low health you can activate it to some extra damage. It has a long cooldown so a lot of her skill expression is in knowing when to use it and when to hold it.
Her damage falloff is actually way shorter than you'd expect, unlike Iron Man who has no falloff, so you actually want to push up if you can safely do so. The start of falloff is the same range as her storm (15m), but it seems a little visually misleading, so if their feet are near it, it'll deal full damage. Her damage is only half at 30m and farther, so it's a pretty big difference in dps when you push up.
To contradict that last point, she doesn't really have much mobility outside of her storm, but using it makes you lose damage. There's a balance in hitting the max damage you can afford and staying safe.
Your alternate fire (bolt rush) is hit scan (instantly hits instead of having a projectile that travels from you to the enemy, like Hela's main attack), so it's good to throw out for damage especially on far away enemies. If you're playing the ranged poke game, use it basically off cooldown if you have a shot on a squishy. It does have a cast time, so it's not as good for finishing off enemies unless you need the hit scan.
Her normal attack goes through enemies, so being close to the ground to pierce through everyone at once is sometimes good to do.
When your ult is done, you're stuck where you land, so if you don't get enough kills, you'll just die. Sometimes it's better to use it to run at the very end than to fish for an extra tick of damage.
Your stance change has basically no cooldown, just a cast time. So whenever you don't need the move speed, you should switch back to thunder (get used to paying attention to the rings around your legs to know if you're in wind or not)
This is helpful thanks