Procedural Window with Geometry Nodes in Blender 3.0 - With Download Link

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  • Опубликовано: 30 июл 2021
  • There is a new and updated Procedural Window with Geometry Nodes.
    Watch the video here: • Procedural Window with...

Комментарии • 12

  • @drumboarder1
    @drumboarder1 2 года назад +6

    This is the first use of nodes I've seen that actually seems useful

    • @sonario6489
      @sonario6489 2 года назад

      Geo Nodes has a lot more usefulness despite still only being a baby

    • @drumboarder1
      @drumboarder1 2 года назад

      @@sonario6489 the motion graphical uses seem great but for general modelling I'm just not convinced.
      Maybe I'm just blind though

    • @sonario6489
      @sonario6489 2 года назад

      @@drumboarder1 Are you a modeler? Geometry Nodes isn't for traditional modelers, so that's probably why you're not a fan.

  • @bignatov1000
    @bignatov1000 2 года назад

    Great work, thank you! This can be used for curtain walls too.

  • @jaysteven
    @jaysteven 2 года назад

    Very useful! thank yu!

  • @creator9071
    @creator9071 2 года назад +1

    Holy crap the nodes

  • @thezachlambert
    @thezachlambert 2 года назад +1

    Beer money inbound!

  • @catallaxy
    @catallaxy Год назад

    Very cool, thank you very much

  • @eclecticgamer5144
    @eclecticgamer5144 2 года назад

    "Point instance" is not in 3.0 Released.
    "Instances *on* points" is the node you want.

    • @eclecticgamer5144
      @eclecticgamer5144 2 года назад

      Another way to not have to worry about overlap: Mesh Boolean "Difference".
      For example, take your "frame array" and subtract it from the "glass" and when you combine the new glass with the frames, they fit perfectly. And "subtract" 2nd frame array from first" so they don't overlap. ^_^

  • @saucelessbones5872
    @saucelessbones5872 Год назад +1

    Holy shit that must be demoralising