Procedural Window with Geometry Nodes in Blender 3.0 - With Download Link

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  • Опубликовано: 17 дек 2024

Комментарии • 12

  • @drumboarder1
    @drumboarder1 3 года назад +7

    This is the first use of nodes I've seen that actually seems useful

    • @sonario6489
      @sonario6489 2 года назад

      Geo Nodes has a lot more usefulness despite still only being a baby

    • @drumboarder1
      @drumboarder1 2 года назад

      @@sonario6489 the motion graphical uses seem great but for general modelling I'm just not convinced.
      Maybe I'm just blind though

    • @sonario6489
      @sonario6489 2 года назад

      @@drumboarder1 Are you a modeler? Geometry Nodes isn't for traditional modelers, so that's probably why you're not a fan.

  • @creator9071
    @creator9071 3 года назад +1

    Holy crap the nodes

  • @bignatov1000
    @bignatov1000 2 года назад

    Great work, thank you! This can be used for curtain walls too.

  • @thezachlambert
    @thezachlambert 3 года назад +1

    Beer money inbound!

  • @eclecticgamer5144
    @eclecticgamer5144 3 года назад

    "Point instance" is not in 3.0 Released.
    "Instances *on* points" is the node you want.

    • @eclecticgamer5144
      @eclecticgamer5144 3 года назад

      Another way to not have to worry about overlap: Mesh Boolean "Difference".
      For example, take your "frame array" and subtract it from the "glass" and when you combine the new glass with the frames, they fit perfectly. And "subtract" 2nd frame array from first" so they don't overlap. ^_^

  • @jaysteven
    @jaysteven 3 года назад

    Very useful! thank yu!

  • @catallaxy
    @catallaxy 2 года назад

    Very cool, thank you very much

  • @saucelessbones5872
    @saucelessbones5872 Год назад +1

    Holy shit that must be demoralising