A useful tip for those who want to play the game: doors can only being opened by humanoid characters and it costs 25 ap to close or open a door. This applies to you AND the enemy.
The difference positioning makes in this game is amazing. I had a problem in the expansion with a couple colossal crabs and an electro crab, so I ran behind a doorway so only one melee crab could hit me at a time focused down the damn tazer crab while tanking the less than stellar melee crab. A DOORWAY helped me breeze through a fight that I had spent 30 min dieing to beforehand.
Another useful tips : Read the Geneva Convention laws. Do exactly what's in it. No one would sue you if they died. Slowly and painfully. Through the use of toxic fumed and acid entanglement.
I'm more of a Dark Souls kind of masochist, than an Underrail kind of masochist, I think. I'd rather a game tell me I'm fat, than tell me I'm an idiot.
Honestly this game made me realize why Dark souls was addictive. Dark Souls may have been difficult but it was still achievable things made sense if you had basic common sense then the games rules were apparent it didn’t have to teach you but UnderRail decides to drop you in a world that doesn’t make sense with no guide and a big black dude behind you getting ready to fuck you no condom, it’s plain humiliating, frustrating and just not a great experience for a casual fun experience.
If you haven't checked them out, look up "sseth" and "mandalore gaming" for content in the same vein. There's also ross's gaming dungeon which is more adventure game, but still interesting, and civvie11 if you're into Doom.
This. Steam store is massive and a lot of good games goes missing because people can't reach them, and they don't have good source (review? they only do AAA garbage) that would point them to good stuff like UnderRail
I intentionally did not mention Joseph Anderson as I think that he is on an entirely different league. His videos are almost documentaries about computer games. If you have the patience for videos that can easily take over an hour (his Witcher series 4-5 hours per game...) he is the best around. His Twitch stream is also excellent. No disrespect Strat-Edgy, I love you too! :)
I had this game on steam for a while since an African warlord recommended it but I was always too scared of fucking up my build to progress. This video is a lot more accurate to the experience of playing the game
You really don't need to be that afraid, even on Hard you can make hybrid builds that are less than stellar but can still easily finish the game. You just need to focus on one or two offensive skills (you can have two Psi skills on a hybrid build with guns or melee and still be fine) and then use crafting to buff your character because crafted items are RIDICULOUSLY powerful in this game. Unless you are wildly spreading your skillpoints in multiple different offensive skills to the point none of them keep up with the curve (you have enough skill points with a reasonable intelligence that you can keep three or four skills at max on every level up). Feat and specialization choice can be a little daunting, I get that, but as long as you focus on improving what you want your build to focus on (like doubling down on force user and specialization points that increase TKP damage or getting reduced cooldown on a skill you use constantly) you should be fine, especially on normal. I think a huge part of Underrail is actually learning the system, even with zero throwing investment grenade's, caltrops, and so on are super useful. Drug's and food can make or break a fight. Perception allows you to easily see most trap's and just plain avoid them if need be. Basically you should just jump in and as long as you follow a few basic rules you should be fine. Most combat encounter's can be forced into chokepoints and that alongside things like Molotovs and caltrops with some CC (something like the psychokinesis chain lightning is AMAZING when you group enemies up). I would also always take some Psi skills, Psi is super useful and always strong, even with a minor investment you can easily get some very useful CC (cryostasis, stasis, etc) or utility (like force field or limited temporal increment) without being your primary investment. As long as you have some may to diversify your damage or pierce resistance you should be fine.
@@AveSicarius I really despise all these (like you), no-life basement dwellers with this 40 page tesis on character creation. So much brain power invested in a game. This is sick and sad
@@steelytemplar Yes. Actually anything is viable for a first time player as long as you try to make sense out of it. For example, you won't make a psi character with no WILL as it is their main stat. If you are playing with cookie cutted character on normal, the game becomes extremely easy after a while. If you are playing with something logical but unoptmized, you will be able to finish the game but having to think before fights/challenges and adapting yourself but it is possible.
What's up baby, I'm that poor dude who wrote that first review. Turns out, another 40+ (whoops, make that 70) hours in, I fucking love this game and revised my review to boot. Exactly as you said, until you've cleared that specific point in Junkyard, the game really fucks you over. Then, once you get through all that, things get a lot better. Not perfect, but significantly better. I'm with you 100% on needing a guide for some of these missions, though I have found that once I stopped trying pre-builds and just sat down and figured out what I wanted to play (shotguns and explosives) I suddenly had a much better time in combat. Being able to shred whole crowds of bandits with 00 buck never gets old. Keep up the good work, my dude.
A game being unbalanced and having easy choices doesn't mean it can't be hard. you can have a build that is easy to pull off but that doesn't mean another build is not worthy of play because of it. trying different harder builds is part of the fun of choice in RPGs.
Huh....you know, I really don't know how to say this, but, hell, that won't stop me from trying. I am a teen from a certain country in the Balkans(a great place to live, I know, why do you think this ball torture comes from here). I spend my days in school, come home, pretend to learn the heaps of shit forced upon me, and then go on youtube, watching things that actually interest me, learning about the world through the eyes of others, the content they pour their time in to, those little passion projects that they use as ways to express themselves, but in the end, don't truly realize the true worth of. While admittedly I enjoy politics and channels that keep me informed about the world at large, something that I genuinely adore is art. Art embraces you in worlds that offer the purest insights into human existence, themes of purpose, joy, sadness, compassion, hate, life, and death, not to risk sounding too pompous, just, it lets you explore what it means to live. So I watch a lot of content talking about art, specifically movies, and games; looking at those channels I see something guiding me through this whole mess, I see people who think like me and who I can look up to as ones I understand, but then I look back at where I am. I see people who don't understand me, who I cant really connect with, and I wish to escape, to escape from a place that seems foreign, even if I am of birth from it. And now that you have some context, I would like to talk about your channel; here I get to see someone making truly excellent content, from your critics to your humor and down to earth demeanor, I get to enjoy myself while being educated on new and interesting topics, challenging myself, and growing, bit by bit. I can not really support you in any concrete way, being that I'm underage and live in less than ideal economic circumstances, but I at least wish to say, thank you. If you ever do stop making content, I just want you to know, if nothing else, you've consistently been making one's sole day, and nothing you have done has been in vain, so, since I really can't do anything else, Ill repeat: Thank you.
That means a lot to me. I really do appreciate it. It can be difficult to keep going on this platform with all the day to day stresses and a pandemic on top of it, but the occasional "you've made my day happier" is all I need to keep going. Thank you for being that person :)
@@StratEdgyProductions Oh, and sorry, I was just wondering, have you ever heard of a game called Pathologic 2? It's quite an interesting game in which you find yourself as a young doctor revisiting his place of birth only to find it quickly devastated by a horrifying plague you know little about. You must make decisions that will decide who lives and who is left to suffer and die, and often forgo even that just to save your own life; it also asks you to make decisions not just who you will spend time on trying to treat, but also what methods you will use to prevent suffering, panic, spread... I mention the game because I was introduced to this channel with your review of tyranny, and it poses the same types of dilemmas, forcing you to chose and than face your consequences (just, it's first-person and not isometric)
This is a response to the 1st part of your comment. All I have to say is....no shit? Don't blame your fellow countrymen for behaving the way they do. Since you're from the balkans you (should) damn well know why barely anyone has any time for discussion about art and whatnot. Our countries are trying to fuck us in the ass all the time and we gotta keep our eyes peeled. The other thing is, usually when I hear people say stuff like "everyone around me doesn't understand me" or the way more common one "I can't make any friends" they themselves put 0 effort into understanding others or making friends. So I gotta ask, did you even try? Oh and online interactions don't count.
You genuinely don't need to follow a guide to play Underrail on your own the first time on Normal but it does require a lot of patience, willingness to read a lot of tooltips and spend time on planning. The "secret" here is to click on the Show All button in the feat menu. Once you've chosen your combat style you can see which feats support it and what attributes they need. After that you just follow common sense. Your first character won't be perfect but on Normal you'll be more than fine. Traps skill isn't needed to detect traps, you just need either high Perception or Detection increasing goggles. Certain characters can even just walk over mines without taking much dmg though that's build specific.
you certainly needs a guide to character making , at least the principle of it ( for instance you can't multi weapon unless both weapons rely on same attribute and stats ) For normal difficulty you just need to understand what stats a character needs , stick to one weapon , pick up skills that augment that weapon capability , and that's it you're good
The hardest part of Underrail is the backtracking and having to min-max a character in order to kill anything. But other than that it's a transcendental experience.
I have never found an enemy with 100% physical resist in the game. There are some who are fairly resistant, but you have armour-piercing bullets for that. Thing is, resistance is in absolute numbers and an enemy can shrug off, say, 500 points of damage, while you with your melee build can inflict only 30 in one hit, meaning it will be soaked entirely. But me with a sniper build having several thousand damage per hit by the endgame can mostly one-shot these guys even with conventional bullets, provided I land a crit.
He played with fist weapons, which are absolute trash. Even daggers, which are marginally better, will deal minimum damage to heavily armored enemies, even after you use expose weakness.
just played the game until lv17 and went to look at reviews about it and damn... how people missed suppressive fire, full auto and commando. none of my stats are over 9 and i'm just wrecking shit in my tungsten armor and huszar 9mm assault rifle all decked out.
And when those things fail just start grenading the shit out of everything, even if you don't spec to take Grenadier or Three Pointer one grenade in the right area can change how a fight plays out.
My first few goes at this game involved using Cheat Engine as training wheels. Even if you've got ridiculous stats, the game is still fairly tough when you're still just figuring it out.
@@realhumanbean7915 I'm fine with the system EXCEPT that your invervation pool is WAY too low. Going for max slots is a huge int stat sink (or a big stat sink and having to have a single hat piece on all times, which is not how I do things). Even at maximum, 8 slots is way too low. There's so many niche psi abilities that are just not worth using with such low slots. If I could make Styg do anything, I'd make him double the slot maximum. 12 - 16 slots (depending on gear and int stats) would feel WAY more natural.
Why. The. Fuck. Did they nerf something in a fucking crpg. Balance shouldn't matter this game isn't a live service or a multiplayer game or some shit. Shit pisses me off.
Old Junkyard is the first level which really puts your build to test. It was a nightmare for me who is super into RP and who always go for pacifist decisions. These mutants were the object of my nightmares. I had to step away from the game for a few days because I was so invested in it. Walking away, in times when I'm idle, daydreaming and stuff, I started thinking about the game. The UI, the animations, the art - they would just appear in flashes in my mind. Then one day, as I was making a sandwich, bear traps start appearing in my mind. I had visions of the bear traps in my inventory. And THAT was the moment I knew the game was good. The only other things which get so much into my mind are Chess (as you mentioned) and Coding.
@@plentyoflulu4694 Well actually some countries are back to work now and China already fixed "Kind of" their population problem. If your country is still on hard on Lockdown then yeah it's a struggle for those countries since getting hands on those vaccines is being used as political leverage so if you want it better nut up and shut up and cough up coz it wont be cheap and what i mean by not cheap is your balls might not be enough. Conspiracy? Ha if only.
Honestly, i winged my first character and had an absolute blast, i do not think my character was even remotely good, i had mediocre combat stats, high int, and specced into PSI without the stats to back it up. Somehow i made it all work and managed to mold the messy foundation into a workable oddball generalist crafting character, might i say even strong character by the lategame, and that level of creative improvisation i had to use in order to even get through some parts of the game is one of the most fun gaming experiences i've ever had. Because i had a weak character, i had to work with stealth and trapping a lot, particularly in the early game, which really made the game world feel so much more awesome and dangerous. I felt like i constantly had to be outsmarting my opponents in order to just survive. eventually i wanted better weapons, however i couldn't wield heavy weapons because of my low strength, (which i assumed would best fit melee chars) so i settled on submachine guns, i learned about bursting, and found submachine specific skills, i naturally learned about burst resets and began to turn that into my main source of damage. (along with surprising from stealth with a sniper). i still managed to turn the psi skills i did have into a utility toolkit, however, lastly my high int allowed me to craft all sorts of throwable gear too, which was absolutely necessary for me to get through the game. Lastly, my squishy character needed a way to better survive despite his poor Psi-nerf weakened bulk, so i crafted all sorts of armor with infused greater siphoner leather for the evasion/dodge stats in order to reach a very high evasion on my character to have the best possible chances for the endgame. I feel, that if you have the determination and gaming insight/experience to wing it like that, it is the most fun way to play Underrail.
While it is true that the quest lines / arc's overall do not branch out very far, during the first few "I messed up this build, restart game" moments, I was amazed on how much new "smaller" side content i found. Even with 846 hours in the game, still love to go back to it! Would like to back-up @Strat-Edgy Productions statement on Persuasion; you can use that for so much more than "flavor" or "story"! Great review, new to-, but already loving the channel!
Basically this game if for people with super autism. I need to level up my autism to play this game the correct way. When I first played this when it came out I was building a tech oriented crafter that made use of traps. It was really fun at first but then when I got further into the game it was just too hard to continue because I did not make it "correctly."
Not sure if I can count myself as an turbo - autist but I treated this game as an puzzle-exploration-narrative game and I've beat it. It was a hard experience but not that much as people tend to treat it, I've beat it on normal with subpar character but I didn't blindly go to every confrontation that exist in this game so it's possible. I guess when they scare the shit out of you that this game is pretty much impossible to beat if you don't min-max it kinda magically becomes hard. Also, I'm not sure how easy it is for the people that like tactical games. Especially if they feel that they need to explore and kill everything that is explorable and killable. Now that is the pain in the arse...
Same. I already find Divinity 2 OS has too many "f*** you, player!" moments... but at least you can respec as much as you want. So, that's probably a hard pass for me.
@@DrowsyBean Not really. The thing that makes DOS have those "fuck you, player" moments is that the environment is not just a nice thing to use to get the upper hand every now and then, but something you have to use or you'll die. Unless you are already experienced with the game and the classes, skills and so on, you are forced to use the environment, and that can get tiring and frustrating at times. That's not a problem with any other CRPGs really., as I can't think of any on which environmental usage is mandatory to make encounters manageable. At most you'll have to use a door to tunnel a big group of enemies, but that's pretty much it. The whole "play it like a puzzle" is basically why I'm not too fond of the Original Sin series, that and because the writing is as uninteresting and bland as it gets, with way too much emphasis on "lol so random" kind of humor.
You know, I've been struggling to play this game on and off for a while and this was really helpful. Saw the notification and knew all would be revealed lol
pfft. A full-specced psion with 18 will may pass the hardest persuasion check in the game with just 17 points in persuasion (and about 80 in mercantile, but that's a whole other story)
hold on a second. this game's idea of difficulty is to obfuscate the information that the player needs to make informed decisions and base action success on RNG?
@@АлександрСудаков-с2и Then people should have never complained about Vanilla Destiny, since all the lore and potential story were In ThE gRiMoRe. I shouldn't HAVE to leave the game to learn how to play it and win if I don't want to spend 100 hours to learn. Games of a similar calibre have come out that can teach you quickly what works and what doesn't, instead of pulling you through a 20-hour primer to tell you "your build is trash"
@@ownedmaxer607 there is a difference between learn the lore on a wiki and learning mechanics on a wiki, so I would argue that your example doesn't work
"Your average non path of exile player won't even think to look!" Good thing im already used to self loathing and living in third party websites to see if my drunken masterpiece of a build is viable.
I got the game because of the Sseth review, because i was really looking for a fun, post-apoc Fallout like isometric game. The game delivered, but i agree with your review, especially the part where you so worried with battle tactics and strategy that you don't pay attention to the story. I actually like story in RPG games, the story in this games has potential for new players to get into, but the cruel build mechanics may send away potential players who get bored by dying continuously in the first 2 hours because their build wasnt good enough. Im still playing the game, but that's because i am lucky to have time to spend, and im a masochist who like pain and suffering.
I find the most efficient way to fight is to chuck as many grenades you have at the enemy or rush em down with a spear Also don't fall into the super steel trap, wasting 3k charons and 30 minutes to make a melee weapon with half the damage of a tungsten one sucks EDIT: NVM lmao super steel is good as hell, infused leathers are OP as hell
What Underrail needs is a decent let's player/youtuber that will make an entertaining walkthrough showcasing the game. For Fallout there is a plethora of streamers out there showcasing a poorer game but because they make it more entertaining and add the mods available to the mix we have a popular game. So yeah,if there are any youtubers out there showcase the game try to make a walkthrough guide out of it.
@@StratEdgyProductions I would love to watch a detailed playthrough by yours truly if you think that you have the time to spare friend. I also left the message in case anyone really feels like he/she can dedicate the time to learning this game.
Thanks strat, I've been binge watching your videos since being single. You have a whiskey smooth voice with a critically objective opinion, Keep up the good work
When he was talking about going to an external site, building a character and doing beat by beat in game.... I came buckets dude. Obsessively min maxing is my jam and I will spend days on that shit bro.
The problem is you don't know what to build for before you play the game once with a premade... As he mentioned, you might make a build then 20 hours in you find out some enemies are immune to your weapon type and you're fucked. This kind of pitfall is stupid af.
@@Homiloko2 I don't understand. Just, instead of using the build of someone else, spend this time to learn the mechanics. Make the first character to see the stats you're dealing with, then read the wiki to learn what they are doing, then scrap the first character and make the second one with the knowledge you've gained. Should be enough to carry you until you get the full grasp of things without the need to start over the third time
@@Homiloko2 You dont need to use a premade build and you dont need to play on easy it just takes some sense and ingenuity. There are no enemies immune to a weapon type that you will find 20 hours in, GMS compound the first case of this is legit the first dungeon. You cant play underrail rigidly, case in point GMS compound has bots with heavy armour so return to the starter town and buy EMPs. Oh you keep dying to bursts from guns? Craft a vest and put kevlar in it. Grenades zoning you out? Buy a high velocity Shield Emitter, but it wont help you with sledgehammers to the spine. This game has no Pitfalls, it is a series of rock paper scissors situations that for some odd reason seem impossible to outsiders. Sseth Tzeentach better illustrates this in his review, go watch it, it covers the story, the expansion and is far funnier
DISCLAIMER: these are only opinions and aren't fully set in stone even. I just wanted ot rant about this game. I feel like I didn't truly understand this game until after I got the help of the forums, youtube guides, pre-made characters, a friend with experience that would answer my questions, the character builder, and 2 botched playthroughs. The fact alone that a save file can be botched through misguided player decisions is kinda hilarious. My first playthrough died on my way to the rathound king, because that's when I found my first crawler, and I realized that he outhealed my ONLY source of damage even disregarding his evasion and armor. My second playthrough died in the deep caverns because I was ill equipped to fight non humanoids with my base abilities and I couldn't replenish my consumables that were my crutch (spoilers: this open world game closes you off from the rest of the game when you reach the last zone). After that, I stopped playing the game trying to finish it and I just experimented with the mechanics. I have multiple saves that I started but never finished just because I wanted to experiment with other stuff. How does a pure bleed build hold up, what's the oddity xp system all about, can I do a build without crafting, do crossbows caltrops and traps actually synergize, does dominating just turn everything into a bullet sponge? I learned that the fun in this game, at least for me, is in learning the mechanics and messing about with the sandbox, finding out new creative ways to overpower the obstacles the the game throws at me. I'm glad that you addressed my two main gripes with the game right now: the game doesn't tell *or* show you shit until it's too late, and it takes 15 hours to try different shit. Honestly, if people worry so much about the balance of a respec, they could just make it a feature exclusive to easy and normal. It's not like they don't do that shit already with other mechanics, like swapping armor while stealthed or moving from zone to zone mid combat. The people who could abuse the respec aka min-maxers don't need to because they should have the skill points to spare. IMO, crafting shouldn't even be a skill that you need to spec into; or, if you do, make it an alternative to blueprints. And let me pay one of the dozens of NPCs to use my materials and blueprints to build my shit if I don't wanna spec into crafting myself. Money is super valuable so I see that as a fair, if not punishing, tradeoff. Right now crafting puts you in a weird middle ground between a survival game character and an artificer. Not spec'ing into it takes away half the game (and your chances of winning it), but spec'ing into it takes points away from your combat, subterfuge, and social skills (this last one is another can of worms). You can minmax that away, of course, but you don't know that until you're 80 hours into the game. The other thing that would help this game MASSIVELY would be to have like a codex+bestiary or something. I seriously don't know how one is supposed to take into account the min and max skill requirement for most crafting recipes, dexterity AP cost reduction, damage threshold and reduction (balancing shield emitter against your armor), projectile velocities (for enemy weapons), weapon traits, and lots of other hidden mechanics interactions when planning a build without using the wiki and the builder. That time that the wiki was down for a week I couldn't play the game without it, honest. I made my own mini spreadsheet salvaging info from cache'd pages. TL;DR: the game wants you to learn by playing and experimenting, but doing so requires a time investment that feels unnecessary and grindy even IF you play and experiment optimally. This problem is further troubled by the amount of save scumming that the game expects and relies upon.
There's a few quest solutions not covered in the video (ie: It's possible to save the guy in Rail Crossing without persuasion but it basically requires foreknowledge about the game to follow a specific sequence of events) and some places you can get the information about the main quest (Usually Tanner, he'd tell you to go shack up with the Oligarchs) but otherwise it's pretty spot on. I have a lot of successful builds and playthroughs in this and while my first run was partially blind and my build was sort of bad, it was functional enough for me to beat the game. But it was mostly the combat and the wealth of options that drew me in. I love the fights.
I can't even tell you how helpful this video was. I've been struggling with this game for a little while and you are a godsend. Also, have you ever played Invisible Inc?
7 minute in, thumbs up. Bravo sir. You've accuratly captured what drew me to not give up on this game. I'm taken a break from it for a bit awaiting an update or two. I went with a scientist, throwing bombs build. I deviated a bit and now i have to wait 4 more levels also, lol. Edit: Mushroom brew quest ftw, so much exp.
One of my biggest gripes with the game is that it doesn't give you a big variety of weapons to use in the beginning, you are basically stuck with a pistol, crossbow, throwing, a cheap melee weapon, fists or psyonics, unless you wait a level and dump points into persuasion for the shotgun, but that leaves out SMGs, Assault Rifles, Sniper Rifles, Chemical and Energy Pistols. So new players will not be able to test out all of the combat options available to them in the beginning to limit how much time they have to spend figuring out a proper build. That is a problem is because standard shooty builds that are easy to use rely on the burst fire capability of SMGs and Assault Rifles or the massive damage potential of Snipers Rifles, Chemical and Energy Pistols, which you won't get for a while.
No joke, when I used to play Darks Souls 3 obsessively, I would definitely go to a 3rd party website to make builds and find all the equipment/spells/items I needed for my build long before I would actually use that character. Theorycrafting is just super fun for me - I must have had like 100+ builds through my 1000 hours.
@@Draclord35 That is _exactly_ what happened for the longest time. It took me those hours to finally beat the game because I had gotten so adept at speedrunning it just up to Aldritch's Zone (the unofficial PvP capital) that I never beat Aldritch for a huge chunk of my game time. All because of PvP and build diversity.
The greatness of Underrail in a nutshell: In all games: you exploit the AI to cheese it. In underrail: the AI exploits your Intelligence to cheese you. Great game! my ass being kicked twice over and I'm loving it. and a great review, a game that is very hard to recommend to everybody. I only wish you'd mention the oddity leveling system which is unique and should be implemented in every PPG. Oh, and you can complete the faceless quest in Rail crossing without killing them and without any investment in Persuasion....
About character building: Looking online on how some chars are build helps you understand how to distribute your points, you don't need to copy it 1to1. Or become friendly with the fact that you will reroll a lot when experimenting. I have about 300hrs in this game and haven't even seen the final boss because I'm always unsatified with my build and start anew. Not because the build was too bad to mange it but because it bored me after a while :D
finally an actual guide by some one who actually plays other games and has game sense, so many of the builds people recommend suck ass in terms of getting throw the game easy and often make things so much harder and convoluted
The key to surviving Underrail's combat is to never fight fair. You get no bonus points for giving a fair fight but you always walk away with more for fighting dirty.
I bought this game when it released. Played an hour, stopped, and never played again. I like tons of stats, but only if the UI gives all the info I need. Not going to spend hours researching and memorizing stats when I can jump into another game. I have thousands of hours put into Path of Exile and never had to make a new character or change spec because the UI gave all the info I needed.
That time consumption on top of difficulty is such a heavy ask, but I wanted to support the devs anyway and bought it. I'll probably never play it even though I want to try, but I do want to support difficult, good games even if I'm not good enough to play them or spend the time.
You went from absolutely hating everything about the game and its' creators to loving everything but about 10% of it? My friend, that sounds like "Getting Over It" but actually good.
Man, i went into this game completely blind doing the most strong build in any roleplayig game - the sniper stealth crit-based character. And surprisingly never went to forums at all. Reached Core and Helped Gorsky already, so i'm looking forward to challenges to overcome.
super agree on the persuade skill. the flavor text was amazing persuading the free drones to leave the train alone in rail crossing. or at least it showed "who" the player character is.
At about 5 minutes in; "..the forums want you to beat the game with someone else's character" No... no this is not for me. But I will watch the rest of this video to see how things shake out.
Well i dint do nothing like he said and had a good time, i played this game just lile i aproached new vegas and turn put fine, the only thing i would agree with himis the games is verry much like Xcom.
I personally got bored once I got to core city the towns just seemed empty with little content and the dialogue was meh and all in all it got super repetitive it was quite the let down I was super excited at the start too
Glad I watched this video. I had initially tried playing a normal/oddity difficulty Sledgehammer/Handgun/EveryFirearmIcouldCarry while also speccing into all kinds of shit, and got my ass handed to me throughout GSG, and after finally making it through there, couldn't progress through the Junkyard. Restarted to an easy/oddity sneak-esque Throw and Bow character and everything clicks now. Still difficult, but not having to save-scum my way through Every. Fucking. Encounter. is so much better for my patience and enjoyment. Much better in the Junkyard, and I'm getting started on the mid game now and having a blast.
Tip, traps are underwhelming but throw was both fun and useful. Throwing out nets and caltrops was awesome and effective. Locking yourself out of the perks you want is the real deal though. I cant remember which but I remember realising that by the time I could reach max level I wouldnt have the skill points invested in a tree to get the perk i eventually wanted, think it was the top diplomacy perk maybe, been a while. But was very dissapointing
You made me buy this. I hit level like 5 and scoured every possible explorable corner I could survive in Lower Underrail before I finally realized (because in traditional RPG fashion key information is sometimes said once and never again) "Wait, that guy wanted me down in caves... right?" And from there it was cakewalk... until it wasn't anymore. Because I picked first level available perks that were worthless without the gear. And the stuff I really needed was too many stat points away because I didn't realize I could subtract stats at creation let alone how important which stats were for someone who shuns psionics. Since then, I've one shot Super Slammed enemies with 250 HP, sitting at level 17. And if I am lucky enough, my louder-than-the-trains ass can set some traps, pop shot some asshole, and funnel the group, then toss out a grenade, so that a few swings later I'm cleaning the umpteenth piece of bone speckled offal off my shiny metal armor and moving on. And if I get in a bad spot, well, usually my nearly 600 HP and nearly 50% mechanical resist keeps me alive. I am become the Juggernaut, bitch. I am curious, though... How was YOUR first run with Dude and how did you manage to deal with the Gray Soldiers? Persuasion is useful in this game, I've discovered. And intimidation. Convincing everyone I have a sore throat as they spout cheeki breeki jive at me and then making a soldier nearly piss his pants was some good times.
Peronally, I did not look into already built characters. I just went with what I need in the game and what I want to do in the game. This is how I usually play RPGs, like I would be the person in the game, what I would do and build myself if I was in that world. In Underrail throwing, long range and lose range - shotgun, works. Two different types of armor - for sneaking and combat. Of course, Inteligence and winning in conversations helps a lot, as the Underrail's world is harsh and vicious. Also hacking and lockpicking, as there is a lot of tech around. I did not go into crafting, however I was gathering a lot of stuff just in case I'd go into it. Sometimes I have to cheat the system, like going outside of the map to heal, etc, or put a timer explosive for the enemies to go outside of the place I'd need to go, as my hiding skill was no as high enough. Currently I am at that point to meet Tchort, but I was taking a lot of breaks from the game, as I have baught it a year ago :)
I had Underrail in my Steam recomends for years and finally got it thanks to the Polish Information Network. The game is Brutal, but the solution to that is the be more brutal and cheap than your enemies. The Expansion for Underrail in my opinion exceeds the Shivering Isles. Pro Tip: Invest in builds that can reliably deliver any type of damage you need to get the job done. Be it through traps, psi, bullets, or blades.
16:30 if anything I wish the game lead you towards rail crossing earlier, since it fills in a bit of faceless lore, and also gives you hints that it's a powerful object and therefore the core city elite will be likely wanting to get it
My favorite build that I got far with, (before the expansion came out) was a sledgehammer build. This was the one I chose on the game's release, after having played it in early access for a long time and experimenting with various builds then. I didn't look at the forums or need to ask help, I just spent a lot of time looking at the character feats and understood what I needed to get the feats that I had wanted to get.
I don't get this. I made a ghost on my first playthrough, and it worked. Like, a ghost, from Starcraft. I did minimal research, and I made a sniper, with some psi powers, with stealth and some trap skill. I insist: this is my FIRST playthrough. Of course, I threw like 60-70 skill points into the garbage on evasion and other shit which doesn't really serve any purpose. It's sub-optimal. And I'm still getting through the game on normal, and finding it to be one of the best RPG experiences I've had in years. Yes, the Junkyard was rough, but I did it. I've finished the Foundry, Rail Crossing and half of the stuff in Core City. The problem here is that people have grown accustomed to "not-RPGs" like the 3D Fallouts and Skyrim and The Witcher 3. That stuff is entry-level, like 90% of the mainstream games from the past 15 years. Underrail could have come out in the Baldur's Gate/Planescape/Arcanum era, and it would have been slightly more challenging than average, but that's it. You don't make a "6 on everything" character. Just as you don't spend charisma points on warriors, or strength on mages, or dexterity on armor-clad characters. This is CRPGs 101, people. I've even seen people on reddit complain about their 5-INT character not performing on PSI. Are you kidding me? That shit may work in those 80-IQ RPGs that sell well today, but this is a product for nerds. As games were 20 years ago. If you don't like it, that's totally fine. You're more than covered with dozens of shallow RPGs with pretty graphics. For some of us, this is what we want.
love the hell out of this game though sometimes the puzzles were incredibly obtuse, like the final quest requiring a laundry list of shit to fix a door, or the puzzle in expedition requiring understanding of music theory, which is randomized every playthrough.
Ehhh the game is really hard, but you can survive on Normal without using somebody's build. But then again I am one of those mutants that actually jumped head first into crafting, which makes the early game pure nightmare, but it means that by the middle of the game, I had that good armour range build. It's my usual build in most CRPGs that have fire arms, so I guess I am lucky that way. Also crafting granades.
I'm glad I'm not the only one who thinks like this. I really want to like the game but the more I play it the more I hate it. Plus the community doesn't help. I spent hours on an useless build (even on easy) and ended up eating ass. Hell, because of the way its coded you can't even make a save editor lmao. Idk man, I want to continue playing this game but it feels to sadistic, both from a design philosophy and the comumnity
If there is one thing that kept me playing through this whole masochistic expirience is the story, specially side quests like Dude's Vision. Have to say the developers have a great sense of humor and boy do they know how to write a experience (given animation limitations). Can't recomend enough for those who want a true hardcore and sometimes hiularious experience. Also, you should've mentioned the puzzles, specially that one from the expansion, that one brain twisting.
Ive been studying Underrail for 5 years now. Gonna start my first playtrough the next few days. I hope not to fuck up already/totally on the first page of the character creation.
The One Turn Man pistol build is an excellent build for new players too, because you kill almost everything before it can attack you. It’s so good: I am using light armor with 0 in dodge and 0 in evasion.
The game literally tells youthat you should try to gain the favor of one of the Core City factions in order for them to help you find the guy who had stolen the thing. The quest log even updates its description once you've asked the guy who gives you the quest how you should go about doing it. There aren't quest markers and shit, you just have to pay attention and talk to NPCs, ask questions etc. Sometimes it's a little obscure but not that much. The trade off is that it's way more immersive this way, which is a big win in my opinion.
There’s a way to get the faceless to not kill the locked up dude without needing to raise persuasion, but that way isn’t really available unless like doing side quests first or look up what to do. Also props for picking jkk
23:34 by not primarily depending on player builds for difficulty scaling, it superbly creates a shared player experience through the forced learning curve. given how common such difficulty scaling is, i do not think it is bad for underrail to eschew it
overall amazing video, but id like to mention a few things that i think you got wrong 1) Traps. The higher the perception the easier it is to detect traps; ive played 300 hours without putting any points into Traps on multiple characters and as long as my perception is good you can see most traps coming 2) Statistics. Clicking C gives you the stats menu, these should give you detailed statistics about your whole build. This is something that I actually overlooked as a player starting out, not because it was out of the way, but because I was a dumb shit that couldnt read it properly.
I had a BLAST the first time I played, on normal, without build guides or forums, just winging it. I'm confused by how hard a time Strat seems to have had at first. Later I got deeper into it and now I can only play on hard. Dominating, on the other hand...
This is my favourite fallout game... Maybe on par with kenshi. Just the experience of going down the caves and going... And going... And screaming "HELP ME I'M LOST WHERE AM I?!"... Nothing like it
Condoms are overrated.
Anime is by far the best contraceptive on the market.
Waifu is safest.
This unironically. Both my father and grandfathers all had kids by my age. All I have is a anime girl body pillow.
@@SnakeTheHat don’t worry too much, I don’t watch or associate with anime at all, and I ain’t shit
You can combo anime and WoW for EXTRA virginity protection.
@@LasherTimora bahahahahahahahahahaha
A useful tip for those who want to play the game: doors can only being opened by humanoid characters and it costs 25 ap to close or open a door. This applies to you AND the enemy.
Traps and Doors, a match made in heaven.
@@KageRyuu6 *Begins to Quick tinker furiously*
The difference positioning makes in this game is amazing. I had a problem in the expansion with a couple colossal crabs and an electro crab, so I ran behind a doorway so only one melee crab could hit me at a time focused down the damn tazer crab while tanking the less than stellar melee crab. A DOORWAY helped me breeze through a fight that I had spent 30 min dieing to beforehand.
@Johann Aldbrecht positioning and setups are pretty much my sword and shield in this game. (and molotovs. never forget molotovs)
Another useful tips : Read the Geneva Convention laws. Do exactly what's in it. No one would sue you if they died. Slowly and painfully. Through the use of toxic fumed and acid entanglement.
I'm more of a Dark Souls kind of masochist, than an Underrail kind of masochist, I think.
I'd rather a game tell me I'm fat, than tell me I'm an idiot.
@Piss Harrison which one (among many)?
This is a great comment
Honestly this game made me realize why Dark souls was addictive. Dark Souls may have been difficult but it was still achievable things made sense if you had basic common sense then the games rules were apparent it didn’t have to teach you but UnderRail decides to drop you in a world that doesn’t make sense with no guide and a big black dude behind you getting ready to fuck you no condom, it’s plain humiliating, frustrating and just not a great experience for a casual fun experience.
@@kimhyunwoo8983 pfft. Casual
@@kimhyunwoo8983 the game had a lot of potential but fell short for a couple reasons. One was its short main story.
Please don't stop reviewing these fairly underground CRPG's. Love looking at them and exploring potential games to purchase
I'd say this one is EXTREMELY underground
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.
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Yes
I feel like oftentimes they’re some of the best games
If you haven't checked them out, look up "sseth" and "mandalore gaming" for content in the same vein. There's also ross's gaming dungeon which is more adventure game, but still interesting, and civvie11 if you're into Doom.
This. Steam store is massive and a lot of good games goes missing because people can't reach them, and they don't have good source (review? they only do AAA garbage) that would point them to good stuff like UnderRail
@@elcidbob Also, Tehsnakerer if you like jank.
Mandaloregaming, Ssethtzeentach, and you. I am so happy I found you guys.
try NeverKnowsBest as well
I’d add Joseph Anderson (who also has fun streams), Accursed Farms (particularly Ross’s Game Dungeon series), and Noah Caldwell-Gervais.
If you guys don’t know Noah Caldwell-Gervais and NeverKnowsBest, you’re seriously missing out.
@@justthink124 Whitelight and Shammy
I intentionally did not mention Joseph Anderson as I think that he is on an entirely different league.
His videos are almost documentaries about computer games. If you have the patience for videos that can easily take over an hour (his Witcher series 4-5 hours per game...) he is the best around.
His Twitch stream is also excellent.
No disrespect Strat-Edgy, I love you too! :)
I had this game on steam for a while since an African warlord recommended it but I was always too scared of fucking up my build to progress. This video is a lot more accurate to the experience of playing the game
You really don't need to be that afraid, even on Hard you can make hybrid builds that are less than stellar but can still easily finish the game. You just need to focus on one or two offensive skills (you can have two Psi skills on a hybrid build with guns or melee and still be fine) and then use crafting to buff your character because crafted items are RIDICULOUSLY powerful in this game. Unless you are wildly spreading your skillpoints in multiple different offensive skills to the point none of them keep up with the curve (you have enough skill points with a reasonable intelligence that you can keep three or four skills at max on every level up). Feat and specialization choice can be a little daunting, I get that, but as long as you focus on improving what you want your build to focus on (like doubling down on force user and specialization points that increase TKP damage or getting reduced cooldown on a skill you use constantly) you should be fine, especially on normal.
I think a huge part of Underrail is actually learning the system, even with zero throwing investment grenade's, caltrops, and so on are super useful. Drug's and food can make or break a fight. Perception allows you to easily see most trap's and just plain avoid them if need be.
Basically you should just jump in and as long as you follow a few basic rules you should be fine. Most combat encounter's can be forced into chokepoints and that alongside things like Molotovs and caltrops with some CC (something like the psychokinesis chain lightning is AMAZING when you group enemies up).
I would also always take some Psi skills, Psi is super useful and always strong, even with a minor investment you can easily get some very useful CC (cryostasis, stasis, etc) or utility (like force field or limited temporal increment) without being your primary investment. As long as you have some may to diversify your damage or pierce resistance you should be fine.
@@AveSicarius I really despise all these (like you), no-life basement dwellers with this 40 page tesis on character creation. So much brain power invested in a game. This is sick and sad
@AveSicarius So, would you say that a psi-heavy build would be viable for a first-time player?
@@steelytemplar
Yes. Actually anything is viable for a first time player as long as you try to make sense out of it.
For example, you won't make a psi character with no WILL as it is their main stat.
If you are playing with cookie cutted character on normal, the game becomes extremely easy after a while. If you are playing with something logical but unoptmized, you will be able to finish the game but having to think before fights/challenges and adapting yourself but it is possible.
What's up baby, I'm that poor dude who wrote that first review. Turns out, another 40+ (whoops, make that 70) hours in, I fucking love this game and revised my review to boot. Exactly as you said, until you've cleared that specific point in Junkyard, the game really fucks you over. Then, once you get through all that, things get a lot better. Not perfect, but significantly better. I'm with you 100% on needing a guide for some of these missions, though I have found that once I stopped trying pre-builds and just sat down and figured out what I wanted to play (shotguns and explosives) I suddenly had a much better time in combat. Being able to shred whole crowds of bandits with 00 buck never gets old.
Keep up the good work, my dude.
R E F O R M E D
For a game that prides itself on being hardcore and difficult, it's also extremely unbalanced with stealth, throwing, and traps.
A game being unbalanced and having easy choices doesn't mean it can't be hard. you can have a build that is easy to pull off but that doesn't mean another build is not worthy of play because of it. trying different harder builds is part of the fun of choice in RPGs.
Yeah but with how the game is designed, it's nearly impossible without either of the three or psionics.
NEARLY impossible.
@@nado1908 SMG's
Stealth? I just steam rolled the whole game using Opportunist + Spec0ps
My dad finally told me he loves me
That was a lie!
Is this another chapter of "Things that Never Happened"?
@@exterminatus_now no im just talking about strat-edgy telling me that in chat during the premier
@@yummygirlarcade4444 the man, who molested you on november 28th, is standing here today in court?
Huh....you know, I really don't know how to say this, but, hell, that won't stop me from trying. I am a teen from a certain country in the Balkans(a great place to live, I know, why do you think this ball torture comes from here). I spend my days in school, come home, pretend to learn the heaps of shit forced upon me, and then go on youtube, watching things that actually interest me, learning about the world through the eyes of others, the content they pour their time in to, those little passion projects that they use as ways to express themselves, but in the end, don't truly realize the true worth of. While admittedly I enjoy politics and channels that keep me informed about the world at large, something that I genuinely adore is art. Art embraces you in worlds that offer the purest insights into human existence, themes of purpose, joy, sadness, compassion, hate, life, and death, not to risk sounding too pompous, just, it lets you explore what it means to live. So I watch a lot of content talking about art, specifically movies, and games; looking at those channels I see something guiding me through this whole mess, I see people who think like me and who I can look up to as ones I understand, but then I look back at where I am. I see people who don't understand me, who I cant really connect with, and I wish to escape, to escape from a place that seems foreign, even if I am of birth from it. And now that you have some context, I would like to talk about your channel; here I get to see someone making truly excellent content, from your critics to your humor and down to earth demeanor, I get to enjoy myself while being educated on new and interesting topics, challenging myself, and growing, bit by bit. I can not really support you in any concrete way, being that I'm underage and live in less than ideal economic circumstances, but I at least wish to say, thank you. If you ever do stop making content, I just want you to know, if nothing else, you've consistently been making one's sole day, and nothing you have done has been in vain, so, since I really can't do anything else, Ill repeat: Thank you.
That means a lot to me. I really do appreciate it. It can be difficult to keep going on this platform with all the day to day stresses and a pandemic on top of it, but the occasional "you've made my day happier" is all I need to keep going. Thank you for being that person :)
@@StratEdgyProductions
:) No problem man, I really do mean it, keep going and keep being awesome. (:
@@StratEdgyProductions Oh, and sorry, I was just wondering, have you ever heard of a game called Pathologic 2? It's quite an interesting game in which you find yourself as a young doctor revisiting his place of birth only to find it quickly devastated by a horrifying plague you know little about. You must make decisions that will decide who lives and who is left to suffer and die, and often forgo even that just to save your own life; it also asks you to make decisions not just who you will spend time on trying to treat, but also what methods you will use to prevent suffering, panic, spread... I mention the game because I was introduced to this channel with your review of tyranny, and it poses the same types of dilemmas, forcing you to chose and than face your consequences (just, it's first-person and not isometric)
This is a response to the 1st part of your comment. All I have to say is....no shit? Don't blame your fellow countrymen for behaving the way they do. Since you're from the balkans you (should) damn well know why barely anyone has any time for discussion about art and whatnot. Our countries are trying to fuck us in the ass all the time and we gotta keep our eyes peeled.
The other thing is, usually when I hear people say stuff like "everyone around me doesn't understand me" or the way more common one "I can't make any friends" they themselves put 0 effort into understanding others or making friends. So I gotta ask, did you even try?
Oh and online interactions don't count.
You genuinely don't need to follow a guide to play Underrail on your own the first time on Normal but it does require a lot of patience, willingness to read a lot of tooltips and spend time on planning. The "secret" here is to click on the Show All button in the feat menu. Once you've chosen your combat style you can see which feats support it and what attributes they need. After that you just follow common sense. Your first character won't be perfect but on Normal you'll be more than fine.
Traps skill isn't needed to detect traps, you just need either high Perception or Detection increasing goggles. Certain characters can even just walk over mines without taking much dmg though that's build specific.
thanks jean luc picard captain of the federation starship enterprise d
you certainly needs a guide to character making , at least the principle of it ( for instance you can't multi weapon unless both weapons rely on same attribute and stats )
For normal difficulty you just need to understand what stats a character needs , stick to one weapon , pick up skills that augment that weapon capability , and that's it you're good
Because Driver Nelphi is insane. That's why he liked it
Seems like my gut feeling to wait on your video was correct. You’ve probably saved me many hours. Thanks!
The hardest part of Underrail is the backtracking and having to min-max a character in order to kill anything. But other than that it's a transcendental experience.
Under rail go CHOO CHOO
Gurgle back from waterboarding and ask... can I have a glass of water? xD
I have never found an enemy with 100% physical resist in the game. There are some who are fairly resistant, but you have armour-piercing bullets for that.
Thing is, resistance is in absolute numbers and an enemy can shrug off, say, 500 points of damage, while you with your melee build can inflict only 30 in one hit, meaning it will be soaked entirely. But me with a sniper build having several thousand damage per hit by the endgame can mostly one-shot these guys even with conventional bullets, provided I land a crit.
He played with fist weapons, which are absolute trash. Even daggers, which are marginally better, will deal minimum damage to heavily armored enemies, even after you use expose weakness.
just played the game until lv17 and went to look at reviews about it and damn... how people missed suppressive fire, full auto and commando. none of my stats are over 9 and i'm just wrecking shit in my tungsten armor and huszar 9mm assault rifle all decked out.
And when those things fail just start grenading the shit out of everything, even if you don't spec to take Grenadier or Three Pointer one grenade in the right area can change how a fight plays out.
My first few goes at this game involved using Cheat Engine as training wheels. Even if you've got ridiculous stats, the game is still fairly tough when you're still just figuring it out.
you're like a normal person that bought a game sseth once reviewed xd
Yep. I'm a pretty normal person. :) Going slowly crazy in my home.
Honestly, I've not played this game since the massive PSI nerf in July that made my walking god of destruction literally impossible to play.
I was shocked by that change when I saw it too. Ended up having to restart all over again :(
@@StratEdgyProductions Took me a week to properly build him as well, as well as completely undermined the whole point of the game's fun.
Like what? The whole psi reserve thing?
After getting accustomed to it I really like that system, if only you could passively replenish the reserves.
@@realhumanbean7915 I'm fine with the system EXCEPT that your invervation pool is WAY too low. Going for max slots is a huge int stat sink (or a big stat sink and having to have a single hat piece on all times, which is not how I do things).
Even at maximum, 8 slots is way too low. There's so many niche psi abilities that are just not worth using with such low slots. If I could make Styg do anything, I'd make him double the slot maximum. 12 - 16 slots (depending on gear and int stats) would feel WAY more natural.
Why. The. Fuck. Did they nerf something in a fucking crpg. Balance shouldn't matter this game isn't a live service or a multiplayer game or some shit. Shit pisses me off.
Old Junkyard is the first level which really puts your build to test. It was a nightmare for me who is super into RP and who always go for pacifist decisions. These mutants were the object of my nightmares. I had to step away from the game for a few days because I was so invested in it.
Walking away, in times when I'm idle, daydreaming and stuff, I started thinking about the game. The UI, the animations, the art - they would just appear in flashes in my mind. Then one day, as I was making a sandwich, bear traps start appearing in my mind. I had visions of the bear traps in my inventory. And THAT was the moment I knew the game was good. The only other things which get so much into my mind are Chess (as you mentioned) and Coding.
perfect game to play during a pandemic
there's no pandemic, this thing is pretty much over. Back to work!
@@Cenot4ph Oh young child, you underestimate the stubbornness of our governments.
@@BlackadderMr hahaha
@@Cenot4ph i'm soo sorry that you aged like spoiled milk
@@plentyoflulu4694 Well actually some countries are back to work now and China already fixed "Kind of" their population problem. If your country is still on hard on Lockdown then yeah it's a struggle for those countries since getting hands on those vaccines is being used as political leverage so if you want it better nut up and shut up and cough up coz it wont be cheap and what i mean by not cheap is your balls might not be enough. Conspiracy? Ha if only.
Loved this game. Fav isometric rpg since fallout 2
Honestly, i winged my first character and had an absolute blast, i do not think my character was even remotely good, i had mediocre combat stats, high int, and specced into PSI without the stats to back it up.
Somehow i made it all work and managed to mold the messy foundation into a workable oddball generalist crafting character, might i say even strong character by the lategame, and that level of creative improvisation i had to use in order to even get through some parts of the game is one of the most fun gaming experiences i've ever had.
Because i had a weak character, i had to work with stealth and trapping a lot, particularly in the early game, which really made the game world feel so much more awesome and dangerous.
I felt like i constantly had to be outsmarting my opponents in order to just survive. eventually i wanted better weapons, however i couldn't wield heavy weapons because of my low strength, (which i assumed would best fit melee chars) so i settled on submachine guns, i learned about bursting, and found submachine specific skills, i naturally learned about burst resets and began to turn that into my main source of damage. (along with surprising from stealth with a sniper). i still managed to turn the psi skills i did have into a utility toolkit, however, lastly my high int allowed me to craft all sorts of throwable gear too, which was absolutely necessary for me to get through the game. Lastly, my squishy character needed a way to better survive despite his poor Psi-nerf weakened bulk, so i crafted all sorts of armor with infused greater siphoner leather for the evasion/dodge stats in order to reach a very high evasion on my character to have the best possible chances for the endgame.
I feel, that if you have the determination and gaming insight/experience to wing it like that, it is the most fun way to play Underrail.
While it is true that the quest lines / arc's overall do not branch out very far, during the first few "I messed up this build, restart game" moments, I was amazed on how much new "smaller" side content i found. Even with 846 hours in the game, still love to go back to it! Would like to back-up @Strat-Edgy Productions statement on Persuasion; you can use that for so much more than "flavor" or "story"! Great review, new to-, but already loving the channel!
Basically this game if for people with super autism. I need to level up my autism to play this game the correct way.
When I first played this when it came out I was building a tech oriented crafter that made use of traps. It was really fun at first but then when I got further into the game it was just too hard to continue because I did not make it "correctly."
Not sure if I can count myself as an turbo - autist but I treated this game as an puzzle-exploration-narrative game and I've beat it.
It was a hard experience but not that much as people tend to treat it, I've beat it on normal with subpar character but I didn't blindly go to every confrontation that exist in this game so it's possible.
I guess when they scare the shit out of you that this game is pretty much impossible to beat if you don't min-max it kinda magically becomes hard.
Also, I'm not sure how easy it is for the people that like tactical games. Especially if they feel that they need to explore and kill everything that is explorable and killable. Now that is the pain in the arse...
@@TermoNuclearWar I explored the shit out of the map and most if not all places you didn't need to be were completely not worth it and was a hazard.
ten minutes in: *removes underrail from wishlist*
"phew. dodged a bullet there"
Fr. This Game looks amazing and I'll never play it
Same. I already find Divinity 2 OS has too many "f*** you, player!" moments... but at least you can respec as much as you want. So, that's probably a hard pass for me.
@@Draclord35 LOL if you think divinity has fuck you moments you’re gonna be blown away by the rest of the genre
@@DrowsyBean
Not really. The thing that makes DOS have those "fuck you, player" moments is that the environment is not just a nice thing to use to get the upper hand every now and then, but something you have to use or you'll die. Unless you are already experienced with the game and the classes, skills and so on, you are forced to use the environment, and that can get tiring and frustrating at times. That's not a problem with any other CRPGs really., as I can't think of any on which environmental usage is mandatory to make encounters manageable. At most you'll have to use a door to tunnel a big group of enemies, but that's pretty much it. The whole "play it like a puzzle" is basically why I'm not too fond of the Original Sin series, that and because the writing is as uninteresting and bland as it gets, with way too much emphasis on "lol so random" kind of humor.
You know, I've been struggling to play this game on and off for a while and this was really helpful. Saw the notification and knew all would be revealed lol
I'm glad it helped. The game really needs a how to.
@@StratEdgyProductions I agree, it's an awesome game but does that kick teeth learning curve that turns most away
Such a good game, but damn. Just about requires foreknowledge.
(High Persuasion build)
pfft. A full-specced psion with 18 will may pass the hardest persuasion check in the game with just 17 points in persuasion (and about 80 in mercantile, but that's a whole other story)
I made a molotov slinging rapid fire blasting madman for my build and the game was going pretty well until the last section. FUCK YOU TCHORT!!!
@@Srksius2802 mutagen goes brrrrr
hold on a second. this game's idea of difficulty is to obfuscate the information that the player needs to make informed decisions and base action success on RNG?
Sounds like it; Hard Pass. Xcom and Darkest Dungeon obscure information, but not to THIS extent.
60 hours in this game, it's 100% true. I just didn't realize it until later because of the glory that is grenade spam.
The game expects you to read the wiki. What's the big deal, you'll do it anyway
@@АлександрСудаков-с2и Then people should have never complained about Vanilla Destiny, since all the lore and potential story were In ThE gRiMoRe. I shouldn't HAVE to leave the game to learn how to play it and win if I don't want to spend 100 hours to learn. Games of a similar calibre have come out that can teach you quickly what works and what doesn't, instead of pulling you through a 20-hour primer to tell you "your build is trash"
@@ownedmaxer607 there is a difference between learn the lore on a wiki and learning mechanics on a wiki, so I would argue that your example doesn't work
Every Underrail playthrough is a monumental game-long struggle not to take Pack Rathound
And each time i lose the battle…..
Definitely a fair review, i love the game with a passion, its niche but anyone who grabs a hold of it and understands it might not want to let go.
I hate you mak.
You're bad at Risk of rain 2
"Your average non path of exile player won't even think to look!" Good thing im already used to self loathing and living in third party websites to see if my drunken masterpiece of a build is viable.
I got the game because of the Sseth review, because i was really looking for a fun, post-apoc Fallout like isometric game. The game delivered, but i agree with your review, especially the part where you so worried with battle tactics and strategy that you don't pay attention to the story. I actually like story in RPG games, the story in this games has potential for new players to get into, but the cruel build mechanics may send away potential players who get bored by dying continuously in the first 2 hours because their build wasnt good enough. Im still playing the game, but that's because i am lucky to have time to spend, and im a masochist who like pain and suffering.
This guy in the arena...
"By azura, by azura, by azura"
I find the most efficient way to fight is to chuck as many grenades you have at the enemy or rush em down with a spear
Also don't fall into the super steel trap, wasting 3k charons and 30 minutes to make a melee weapon with half the damage of a tungsten one sucks
EDIT: NVM lmao super steel is good as hell, infused leathers are OP as hell
What Underrail needs is a decent let's player/youtuber that will make an entertaining walkthrough showcasing the game. For Fallout there is a plethora of streamers out there showcasing a poorer game but because they make it more entertaining and add the mods available to the mix we have a popular game. So yeah,if there are any youtubers out there showcase the game try to make a walkthrough guide out of it.
*waves in notice me senpai*
@@StratEdgyProductions I would love to watch a detailed playthrough by yours truly if you think that you have the time to spare friend. I also left the message in case anyone really feels like he/she can dedicate the time to learning this game.
And now its time to play Underrail Expedition.
I feel like a lot of forum arguments preceded this video lol
Mostly popcorn eating and watching.
I do not know why people trust forum's on how to play games.
Thanks strat, I've been binge watching your videos since being single. You have a whiskey smooth voice with a critically objective opinion,
Keep up the good work
When he was talking about going to an external site, building a character and doing beat by beat in game.... I came buckets dude. Obsessively min maxing is my jam and I will spend days on that shit bro.
The problem is you don't know what to build for before you play the game once with a premade... As he mentioned, you might make a build then 20 hours in you find out some enemies are immune to your weapon type and you're fucked. This kind of pitfall is stupid af.
@@Homiloko2 I don't understand. Just, instead of using the build of someone else, spend this time to learn the mechanics. Make the first character to see the stats you're dealing with, then read the wiki to learn what they are doing, then scrap the first character and make the second one with the knowledge you've gained. Should be enough to carry you until you get the full grasp of things without the need to start over the third time
@@Homiloko2 You dont need to use a premade build and you dont need to play on easy it just takes some sense and ingenuity. There are no enemies immune to a weapon type that you will find 20 hours in, GMS compound the first case of this is legit the first dungeon. You cant play underrail rigidly, case in point GMS compound has bots with heavy armour so return to the starter town and buy EMPs. Oh you keep dying to bursts from guns? Craft a vest and put kevlar in it. Grenades zoning you out? Buy a high velocity Shield Emitter, but it wont help you with sledgehammers to the spine. This game has no Pitfalls, it is a series of rock paper scissors situations that for some odd reason seem impossible to outsiders. Sseth Tzeentach better illustrates this in his review, go watch it, it covers the story, the expansion and is far funnier
DISCLAIMER: these are only opinions and aren't fully set in stone even. I just wanted ot rant about this game.
I feel like I didn't truly understand this game until after I got the help of the forums, youtube guides, pre-made characters, a friend with experience that would answer my questions, the character builder, and 2 botched playthroughs.
The fact alone that a save file can be botched through misguided player decisions is kinda hilarious. My first playthrough died on my way to the rathound king, because that's when I found my first crawler, and I realized that he outhealed my ONLY source of damage even disregarding his evasion and armor. My second playthrough died in the deep caverns because I was ill equipped to fight non humanoids with my base abilities and I couldn't replenish my consumables that were my crutch (spoilers: this open world game closes you off from the rest of the game when you reach the last zone).
After that, I stopped playing the game trying to finish it and I just experimented with the mechanics. I have multiple saves that I started but never finished just because I wanted to experiment with other stuff. How does a pure bleed build hold up, what's the oddity xp system all about, can I do a build without crafting, do crossbows caltrops and traps actually synergize, does dominating just turn everything into a bullet sponge? I learned that the fun in this game, at least for me, is in learning the mechanics and messing about with the sandbox, finding out new creative ways to overpower the obstacles the the game throws at me.
I'm glad that you addressed my two main gripes with the game right now: the game doesn't tell *or* show you shit until it's too late, and it takes 15 hours to try different shit.
Honestly, if people worry so much about the balance of a respec, they could just make it a feature exclusive to easy and normal. It's not like they don't do that shit already with other mechanics, like swapping armor while stealthed or moving from zone to zone mid combat. The people who could abuse the respec aka min-maxers don't need to because they should have the skill points to spare. IMO, crafting shouldn't even be a skill that you need to spec into; or, if you do, make it an alternative to blueprints. And let me pay one of the dozens of NPCs to use my materials and blueprints to build my shit if I don't wanna spec into crafting myself. Money is super valuable so I see that as a fair, if not punishing, tradeoff. Right now crafting puts you in a weird middle ground between a survival game character and an artificer. Not spec'ing into it takes away half the game (and your chances of winning it), but spec'ing into it takes points away from your combat, subterfuge, and social skills (this last one is another can of worms). You can minmax that away, of course, but you don't know that until you're 80 hours into the game.
The other thing that would help this game MASSIVELY would be to have like a codex+bestiary or something. I seriously don't know how one is supposed to take into account the min and max skill requirement for most crafting recipes, dexterity AP cost reduction, damage threshold and reduction (balancing shield emitter against your armor), projectile velocities (for enemy weapons), weapon traits, and lots of other hidden mechanics interactions when planning a build without using the wiki and the builder. That time that the wiki was down for a week I couldn't play the game without it, honest. I made my own mini spreadsheet salvaging info from cache'd pages.
TL;DR: the game wants you to learn by playing and experimenting, but doing so requires a time investment that feels unnecessary and grindy even IF you play and experiment optimally. This problem is further troubled by the amount of save scumming that the game expects and relies upon.
There's a few quest solutions not covered in the video (ie: It's possible to save the guy in Rail Crossing without persuasion but it basically requires foreknowledge about the game to follow a specific sequence of events) and some places you can get the information about the main quest (Usually Tanner, he'd tell you to go shack up with the Oligarchs) but otherwise it's pretty spot on. I have a lot of successful builds and playthroughs in this and while my first run was partially blind and my build was sort of bad, it was functional enough for me to beat the game. But it was mostly the combat and the wealth of options that drew me in. I love the fights.
I can't even tell you how helpful this video was. I've been struggling with this game for a little while and you are a godsend. Also, have you ever played Invisible Inc?
I own it, but haven't played it yet. Looking for the opportunity.
Invisible inc is an amazing game, it was my favorite game the year it came out.
7 minute in, thumbs up. Bravo sir. You've accuratly captured what drew me to not give up on this game. I'm taken a break from it for a bit awaiting an update or two. I went with a scientist, throwing bombs build. I deviated a bit and now i have to wait 4 more levels also, lol.
Edit: Mushroom brew quest ftw, so much exp.
I totally agree with the statement that until you reach the moment when your build clicks, then it’s hell, and even then you still have to play smart.
When I imagine using character build creators and guides to play a game, I might as well not play.
PS I love this game
Never used character builds. Don't know why people do it.
PS: I enjoy the game. See my other comment for reference.
One of my biggest gripes with the game is that it doesn't give you a big variety of weapons to use in the beginning, you are basically stuck with a pistol, crossbow, throwing, a cheap melee weapon, fists or psyonics, unless you wait a level and dump points into persuasion for the shotgun, but that leaves out SMGs, Assault Rifles, Sniper Rifles, Chemical and Energy Pistols. So new players will not be able to test out all of the combat options available to them in the beginning to limit how much time they have to spend figuring out a proper build. That is a problem is because standard shooty builds that are easy to use rely on the burst fire capability of SMGs and Assault Rifles or the massive damage potential of Snipers Rifles, Chemical and Energy Pistols, which you won't get for a while.
That last review was perfect X'D
No joke, when I used to play Darks Souls 3 obsessively, I would definitely go to a 3rd party website to make builds and find all the equipment/spells/items I needed for my build long before I would actually use that character. Theorycrafting is just super fun for me - I must have had like 100+ builds through my 1000 hours.
Sure. But you don't have to to complete the game. Hell, you can even respec quite easily.
@@Draclord35 That is _exactly_ what happened for the longest time. It took me those hours to finally beat the game because I had gotten so adept at speedrunning it just up to Aldritch's Zone (the unofficial PvP capital) that I never beat Aldritch for a huge chunk of my game time. All because of PvP and build diversity.
This game sounds like min-maxer heaven. Literal hell for everyone else.
The greatness of Underrail in a nutshell:
In all games: you exploit the AI to cheese it.
In underrail: the AI exploits your Intelligence to cheese you.
Great game! my ass being kicked twice over and I'm loving it.
and a great review, a game that is very hard to recommend to everybody. I only wish you'd mention the oddity leveling system which is unique and should be implemented in every PPG.
Oh, and you can complete the faceless quest in Rail crossing without killing them and without any investment in Persuasion....
Didn't know the thing about railcrossing. Didn't see it mentioned in the wiki I referenced.
About character building: Looking online on how some chars are build helps you understand how to distribute your points, you don't need to copy it 1to1. Or become friendly with the fact that you will reroll a lot when experimenting. I have about 300hrs in this game and haven't even seen the final boss because I'm always unsatified with my build and start anew. Not because the build was too bad to mange it but because it bored me after a while :D
10/10 for this game and got the expansion on GOG
finally an actual guide by some one who actually plays other games and has game sense, so many of the builds people recommend suck ass in terms of getting throw the game easy and often make things so much harder and convoluted
I'm not ashamed to say I'm playing it on easy and find it a LOT more enjoyable.
The key to surviving Underrail's combat is to never fight fair. You get no bonus points for giving a fair fight but you always walk away with more for fighting dirty.
Didn’t see this in my subscription; good thing I checked the channel
Thanks Strat. You told me it was coming in a comment a while back, and you delivered
I bought this game when it released. Played an hour, stopped, and never played again. I like tons of stats, but only if the UI gives all the info I need. Not going to spend hours researching and memorizing stats when I can jump into another game. I have thousands of hours put into Path of Exile and never had to make a new character or change spec because the UI gave all the info I needed.
That time consumption on top of difficulty is such a heavy ask, but I wanted to support the devs anyway and bought it.
I'll probably never play it even though I want to try, but I do want to support difficult, good games even if I'm not good enough to play them or spend the time.
You went from absolutely hating everything about the game and its' creators to loving everything but about 10% of it? My friend, that sounds like "Getting Over It" but actually good.
I got PTSD from the “it gives you the corn you desire when you PECK THAT FUCKING BUTTON”
Man, i went into this game completely blind doing the most strong build in any roleplayig game - the sniper stealth crit-based character. And surprisingly never went to forums at all. Reached Core and Helped Gorsky already, so i'm looking forward to challenges to overcome.
this brilliant review in less than 5 minutes taught me i'd rather spend my time playing something else
thanks Strat-Edgy Productions!
you attacked the faceless? oh no.. oh i feel bad for you man.. xD
Helping them in other encounters mitigate it easily.
super agree on the persuade skill. the flavor text was amazing persuading the free drones to leave the train alone in rail crossing. or at least it showed "who" the player character is.
At about 5 minutes in; "..the forums want you to beat the game with someone else's character"
No... no this is not for me. But I will watch the rest of this video to see how things shake out.
Well i dint do nothing like he said and had a good time, i played this game just lile i aproached new vegas and turn put fine, the only thing i would agree with himis the games is verry much like Xcom.
I personally got bored once I got to core city the towns just seemed empty with little content and the dialogue was meh and all in all it got super repetitive it was quite the let down I was super excited at the start too
Yeah no. Someone is going have to pay me to play this again. The combat is fun. But the rage induced aneurysm isn't all that great for my heath.
lol, good point. Game probably shaved a couple hitpoints off my life.
its not that bad once you suffer for like 100 hours. bwaahahahahahah!!!!!!
Welcome to Underrail, death is a learning experience and bugs will be the main cause of it in the beginning. Have fun.
I always judge my build by how they handle depot A and B. Pro tip, get leather siphoner armor
Glad I watched this video. I had initially tried playing a normal/oddity difficulty Sledgehammer/Handgun/EveryFirearmIcouldCarry while also speccing into all kinds of shit, and got my ass handed to me throughout GSG, and after finally making it through there, couldn't progress through the Junkyard. Restarted to an easy/oddity sneak-esque Throw and Bow character and everything clicks now. Still difficult, but not having to save-scum my way through Every. Fucking. Encounter. is so much better for my patience and enjoyment. Much better in the Junkyard, and I'm getting started on the mid game now and having a blast.
Underrail is an absolute gem, the DLC is worth the cost and I can’t wait for the sequel.
Under Rail 2: Above The Rail
@@Largentina. more like on the rail
Underrail broke my vasectomy
Tip, traps are underwhelming but throw was both fun and useful. Throwing out nets and caltrops was awesome and effective. Locking yourself out of the perks you want is the real deal though. I cant remember which but I remember realising that by the time I could reach max level I wouldnt have the skill points invested in a tree to get the perk i eventually wanted, think it was the top diplomacy perk maybe, been a while. But was very dissapointing
The ending was The most funny thing i. Seen this week haha.
The water boarding joke was on point xD
You made me buy this. I hit level like 5 and scoured every possible explorable corner I could survive in Lower Underrail before I finally realized (because in traditional RPG fashion key information is sometimes said once and never again) "Wait, that guy wanted me down in caves... right?" And from there it was cakewalk... until it wasn't anymore. Because I picked first level available perks that were worthless without the gear. And the stuff I really needed was too many stat points away because I didn't realize I could subtract stats at creation let alone how important which stats were for someone who shuns psionics.
Since then, I've one shot Super Slammed enemies with 250 HP, sitting at level 17. And if I am lucky enough, my louder-than-the-trains ass can set some traps, pop shot some asshole, and funnel the group, then toss out a grenade, so that a few swings later I'm cleaning the umpteenth piece of bone speckled offal off my shiny metal armor and moving on. And if I get in a bad spot, well, usually my nearly 600 HP and nearly 50% mechanical resist keeps me alive. I am become the Juggernaut, bitch.
I am curious, though... How was YOUR first run with Dude and how did you manage to deal with the Gray Soldiers? Persuasion is useful in this game, I've discovered. And intimidation. Convincing everyone I have a sore throat as they spout cheeki breeki jive at me and then making a soldier nearly piss his pants was some good times.
Dude... did those cats shoot lazers at you? SOLD.
This game is hardcore, but fair. It's great. Buy it.
Peronally, I did not look into already built characters. I just went with what I need in the game and what I want to do in the game. This is how I usually play RPGs, like I would be the person in the game, what I would do and build myself if I was in that world. In Underrail throwing, long range and lose range - shotgun, works. Two different types of armor - for sneaking and combat. Of course, Inteligence and winning in conversations helps a lot, as the Underrail's world is harsh and vicious. Also hacking and lockpicking, as there is a lot of tech around. I did not go into crafting, however I was gathering a lot of stuff just in case I'd go into it. Sometimes I have to cheat the system, like going outside of the map to heal, etc, or put a timer explosive for the enemies to go outside of the place I'd need to go, as my hiding skill was no as high enough. Currently I am at that point to meet Tchort, but I was taking a lot of breaks from the game, as I have baught it a year ago :)
Pure psyker is op. I was lucky with that as a first build. It's good for beginners.
I had Underrail in my Steam recomends for years and finally got it thanks to the Polish Information Network. The game is Brutal, but the solution to that is the be more brutal and cheap than your enemies. The Expansion for Underrail in my opinion exceeds the Shivering Isles.
Pro Tip: Invest in builds that can reliably deliver any type of damage you need to get the job done. Be it through traps, psi, bullets, or blades.
16:30 if anything I wish the game lead you towards rail crossing earlier, since it fills in a bit of faceless lore, and also gives you hints that it's a powerful object and therefore the core city elite will be likely wanting to get it
tbh you get told to go there immediately after the drill parts quest
Dude. Game specifies that you shoulf go to rail crossing immediately, it just gives you the freedom to choose not to
My favorite build that I got far with, (before the expansion came out) was a sledgehammer build. This was the one I chose on the game's release, after having played it in early access for a long time and experimenting with various builds then. I didn't look at the forums or need to ask help, I just spent a lot of time looking at the character feats and understood what I needed to get the feats that I had wanted to get.
I just bought underrail last week and did the same. I'm now using light cryokenisis to help lock enemies down and it's working relatively well
I don't get this. I made a ghost on my first playthrough, and it worked. Like, a ghost, from Starcraft. I did minimal research, and I made a sniper, with some psi powers, with stealth and some trap skill.
I insist: this is my FIRST playthrough. Of course, I threw like 60-70 skill points into the garbage on evasion and other shit which doesn't really serve any purpose. It's sub-optimal. And I'm still getting through the game on normal, and finding it to be one of the best RPG experiences I've had in years. Yes, the Junkyard was rough, but I did it. I've finished the Foundry, Rail Crossing and half of the stuff in Core City.
The problem here is that people have grown accustomed to "not-RPGs" like the 3D Fallouts and Skyrim and The Witcher 3. That stuff is entry-level, like 90% of the mainstream games from the past 15 years. Underrail could have come out in the Baldur's Gate/Planescape/Arcanum era, and it would have been slightly more challenging than average, but that's it.
You don't make a "6 on everything" character. Just as you don't spend charisma points on warriors, or strength on mages, or dexterity on armor-clad characters. This is CRPGs 101, people.
I've even seen people on reddit complain about their 5-INT character not performing on PSI. Are you kidding me? That shit may work in those 80-IQ RPGs that sell well today, but this is a product for nerds. As games were 20 years ago. If you don't like it, that's totally fine. You're more than covered with dozens of shallow RPGs with pretty graphics. For some of us, this is what we want.
love the hell out of this game though sometimes the puzzles were incredibly obtuse, like the final quest requiring a laundry list of shit to fix a door, or the puzzle in expedition requiring understanding of music theory, which is randomized every playthrough.
Ehhh the game is really hard, but you can survive on Normal without using somebody's build.
But then again I am one of those mutants that actually jumped head first into crafting, which makes the early game pure nightmare, but it means that by the middle of the game, I had that good armour range build.
It's my usual build in most CRPGs that have fire arms, so I guess I am lucky that way. Also crafting granades.
I'm glad I'm not the only one who thinks like this. I really want to like the game but the more I play it the more I hate it. Plus the community doesn't help. I spent hours on an useless build (even on easy) and ended up eating ass. Hell, because of the way its coded you can't even make a save editor lmao. Idk man, I want to continue playing this game but it feels to sadistic, both from a design philosophy and the comumnity
If there is one thing that kept me playing through this whole masochistic expirience is the story, specially side quests like Dude's Vision. Have to say the developers have a great sense of humor and boy do they know how to write a experience (given animation limitations). Can't recomend enough for those who want a true hardcore and sometimes hiularious experience.
Also, you should've mentioned the puzzles, specially that one from the expansion, that one brain twisting.
Whoever said that the lore is shit didn't understand the lore.
Ive been studying Underrail for 5 years now. Gonna start my first playtrough the next few days.
I hope not to fuck up already/totally on the first page of the character creation.
The One Turn Man pistol build is an excellent build for new players too, because you kill almost everything before it can attack you.
It’s so good: I am using light armor with 0 in dodge and 0 in evasion.
The game literally tells youthat you should try to gain the favor of one of the Core City factions in order for them to help you find the guy who had stolen the thing. The quest log even updates its description once you've asked the guy who gives you the quest how you should go about doing it.
There aren't quest markers and shit, you just have to pay attention and talk to NPCs, ask questions etc. Sometimes it's a little obscure but not that much. The trade off is that it's way more immersive this way, which is a big win in my opinion.
There’s a way to get the faceless to not kill the locked up dude without needing to raise persuasion, but that way isn’t really available unless like doing side quests first or look up what to do. Also props for picking jkk
You don't need points in Traps to detect traps. You need a high perception.
23:34
by not primarily depending on player builds for difficulty scaling, it superbly creates a shared player experience through the forced learning curve. given how common such difficulty scaling is, i do not think it is bad for underrail to eschew it
overall amazing video, but id like to mention a few things that i think you got wrong
1) Traps. The higher the perception the easier it is to detect traps; ive played 300 hours without putting any points into Traps on multiple characters and as long as my perception is good you can see most traps coming
2) Statistics. Clicking C gives you the stats menu, these should give you detailed statistics about your whole build. This is something that I actually overlooked as a player starting out, not because it was out of the way, but because I was a dumb shit that couldnt read it properly.
I had a BLAST the first time I played, on normal, without build guides or forums, just winging it. I'm confused by how hard a time Strat seems to have had at first. Later I got deeper into it and now I can only play on hard. Dominating, on the other hand...
agreed. this game is absolutely stellar. hated it, then liked it, now love it. as you peel back the layers it gets better and better
This is my favourite fallout game... Maybe on par with kenshi. Just the experience of going down the caves and going... And going... And screaming "HELP ME I'M LOST WHERE AM I?!"... Nothing like it