Concerning Survival Mode, I questioned why Bethesda thought using autosaves for it was a good idea when modders and players that have played Bethesda games for a long time know that their autosaves are terrible and corrupt a lot more often than hard manual saving.
What are you talking about, you can manually save by resting in a bed. That's the whole saving mechanic in Survival. Autosaves only happen in certain conditions, such as when reaching Far Harbor. I've yet to have a single save corrupt in my 8 days of gameplay time in F4, and that time is excluding all the resets from hard crashes setting me back, and the innumerable deaths. It's likely 10 days of gameplay time. That's hundreds of hours with no corruption. Though I never play Bethesda games on PC, because only an idiot does that. They're notorious buggier on PC, because they're designed for consoles.
@@monkeysk8er33 Mmmmmno, manual saving is disabled for Survival Mode, period. Upon sleeping in a bed/mattress/sleeping bag, it creates an autosave instead. Exit saves are also a thing upon quitting out of the game, it's gone upon reloading that exit save you created last time. I dunno what you're talking about.
@@luckyfox2997 Saving at a bed IS a manual save. The game does not automatically force you to sleep, you have to choose where and when to sleep, therefore, it is a manual save. Just because you don't enter a menu and click a button, doesn't mean you don't have agency over when it is done. Something happening whether you want it to or not is 'automatic.' When I want to save, I go find a bed. That's as manual as it can be. You are restricted to only saving in beds, and on exit saves, but as you stated, exit saves are temporary files. Your definition of a "manual save" is skewed by your likely save scumming nature. Don't worry, we are all conditioned to save scum in games where it's allowed. No one likes losing progress, but games like Dark Souls have etched the need for difficulty over our desire to not waste time, hence why people play on Survival to begin with: to feel the dread of imminent doom, because it keeps the game more engaging. I just spent 5 hours today clearing out all of 4 locations, due to bad calls, and even worse RNG. But I'm ok with that, because I'm not a pussy, and I'm mentally preparing myself for Elden Ring.
@@sigmanation6957 What Sigma is saying is true. As someone who's modded FNV and Skyrim for some time I learned that autosaves in Bethesda's engines can be bugged. I've heard from people that this has been an issue for Bethesda games since Oblivion and generally speaking if you use autosaves/quicksaves then you could expect instability potentially down the line from that save. In New Vegas for example there is a mod called Stewie Tweaks that makes it so the game uses manual save mechanics for autosave game slots just because autosaving isn't as safe. It's not something that happens immediately and only with a large modlist does this issue become more apparent. That is not to say you are doomed if you have used autosaves before but this will *potentially* be more likely to happen. As sidenote about saves. A modder discovered that for some unknown reason saves can randomly delete a bunch of script data for some unknown reason. He discovered this while running the Sim Settlements mod which has a bunch of scripts during a playthrough. This bug was never patched and is still being researched by him. So even manual saves in FO4 aren't completely safe. The only way to get around this mystery bug is to download a mod called Canary that is made to detect save data loss with mods that are patched to report to Canary so you can roll back to an older save. tl;dr autosaves are made differently compared to manual saves and healthy savegame practice on both Console/PC is to only save manually and keep backups of saves. For the PC version itself being buggier than console it depends. The copy of the game is mostly the same on both Console and PC. The bugs you see for some of clips in the video is done in Console. PC on the other hand it's own issues separate from the console. Running the game at 60 FPS is a chore on PC because Bethesda has precombines in FO4 and it's done at usual Bethesda quality. PC has an explicit advantage because of how moddable it is. Mods like UFO4P, Sprint Stutter Fix, Buffout 4, High FPS Physics Fix and finally PRP which fixes the precombines. All of those mods fix issues and most come as a .dll file aka an F4SE mod that you can't install on Console. LOD is another issue that you can't really fix on Console. The problem is people don't know how to mod correctly because there weren't good guides for modding for a long time and now that there are some most people aren't aware they exist because they aren't being popularized by RUclipsrs. Most RUclips guides end up out of date showing old mods. They add mods that are old/broken/unfinished/use bad scripts, don't check for conflicts in xEdit, don't sort the load order of conflicting mods by hand, add too many mods at once or use Vortex/NMM instead of MO2 as the mod manager. I highly recommend looking up and reading the modding guide "The Midnight Ride" for FO4. It's a good baseline setup for modding FO4 correctly. I highly recommend it to get a feel for how to mod correctly. It has links to additional resources so you can learn more about how to mod and what to avoid. As a side note the Molotov Remover and the VATS Tweaks mod that are recommended haven't been updated in about 7 years. Old mods are suspicious, likely incompatible with newer mods since there are no patches for them and could ITM old records if they weren't patched with the changes from UFO4P mod when it was made. Also Creation Club is a den of heck and I would never use those mods on PC because it's basically impossible to remove CC mods unless you nuke your installation folder and reinstall Fallout 4 entirely. Also there's no way to tell if the CC mod is clean unless you open it up in xEdit after you install it. There also aren't as many mods available as Strat-Edgy makes it appear in the video that are 100% functional/up to date/bug free and also work with other mods. In fact this is the only Molotov remover on the entire FO4 Nexus afaik. The Molotov remover was also added mid save in the video and he probably didn't wait in a cell for 5 days in-game to cycle out actors. VATS Tweaks also breaks with other modded single/lever action weapons and most people hate VATS so they get a bullet time mod instead for compatibility and a more up to date mod. While I'm at it might as well recommend "Survival Configuration Menu" and "Unlimited Survival Mode - F4SE". The latter will need the achievements enabler disabled in Buffout 4's .toml config but you get control over how you want survival mode to work.
I almost 100% agree, but the opening of fallout 1 literally has a Mr Handy add with “it walks the dog” as its advertising. It was always supposed to be a public use thing, but I think only the ones in the military bases survived
@@naturequeen2597 yes you are correct, stupid people think IQ means nothing. Its ironic in a way, if they weren't stupid maybe they would care but therein lies the problem.
What I've learned from (vanilla) survival mode: *Cook every piece of meat. Pre-War food is for selling. It also gives experience. *Some food is better to eat AFTER you're properly fed, to proc the additional effects (i.e Grilled Radstag). *Bottles are one of the most valuable items: 3 bottles of dirty water make 1 of purified water, and Vaults give you purified water when using faucets. *Mod the fuck outta your weapons, you need to stay on top of your enemies damage-wise, with mods and with weapon perks later. *3 Corn, 3 Mutifruit, 3 Tato makes Vegetable Starch. Adhesive is actually scarce, thought it may not seem so at first. *Lone Wanderer triggers even with Dogmeat at your side. It's an invaluable perk. *Deep Pocketing armor is also a blessing if you want even more carry weight. *Do engage with the settlement system, at least to build a bed in every workshop you find (7 Hours make you well rested). *Chemist lets you make Antiobiotics and, even better, Refreshing Beverages.
yeah a number of stuff I discovered later on would have been more helpful at the early stages when I was losing my mind getting killed by mole rats and dogs. The well rested perk is a good way to increase exp and heal up. With settlements the best thing I found was setting up supply lines crisscrossing every possible path on the map. This way a provisioner might help in taking down enemies on the road. The same with the Brotherhood. I wish I had got them into the Commonwealth sooner as being able to tag along one of their mop-up missions can get you some exp tagging distracted enemies
For water just build 1 water purifier at every settlement you can. Wait 5-6 hours real time and go harvest around 100+ water from all your seperate settlements using vertibirds to make travel easy.
Here's a neat quirk of vats: if you target an enemy in vats and immediately cancel you'll be aiming dead center at your target. You can go from vats to aiming down scope instantly basically using vats as an aimbot.
I kinda feel like the introduction to Codsworth after the apocalypse felt completely unearned. And the fuel running out makes total sense too, he should’ve been completely shut down. I think it would have been perfect and far more theatrical to have him shut down and inside your old house (and not outside or quest objective, as you would naturally want to go ring to your old home after something like that). Like you go into your house and you’re looking around seeing what’s left of it, and then turn the corner and see him in Shawn’s room he just sitting there, waiting for you to come back home. I just feel that would have created a better impression of Codsworth.
@@moaninglisa7153it amazes me that the first two comment threads i look at you are here saying "cry more" You do know criticism is good right? Saying when something was made poorly, operated poorly, looks bad etc you need someone to critique it. Noone here is crying. They are pointing out flaws, things to be taken into account and fixed in the future Not saying when things can be improved is when things get worse. And shilling for Bugthesda wont get Papa Todd to notice you bub
A stealth archer being a strong build in a bethesda game? Color me surprised. Don't deny it, this build is a stealth archer from skyrim ported to Fallout.
Stealth archer is pretty much your only consistent way forward in survival, at least for the first dozen levels or so. You don't typically have enough ammo to go the "commando" route at first. Standing in front of your enemy & trading licks ends up with you crippled or dead in short order. Relying on stimpacks results in you needing more water than you usually carry. Since ammunition has weight, gone are the days when you just happened to have 5k .38 shells in your back pocket. So, you hide. You use vantage points to take as many manual long-shots as you can and pray they're dead before they reach you.
Bruh, which universe do you live in? "Stealth archer" is strong because being sneaky and using ranged weapons is actually extremely useful in real life. There must be a reason why SWAT and other special forces train in moving quietly and using ranged weapons, don't you think? Sure, buff power armor in survival. Now there's no risk of dying and combat requires no thought. Also, everyone is still using ranged weapons. I guess make ranged weapons worse. Now everyone hates the game because combat is trash. See, you can't make a "survival" game with viable tanking and melee if you have good ranged options.
"He's soooo handy." "Walks the dog." According to Fallout 1 intro, the first thing you are supposed to see of the Fallout universe, Mr. Handy is definitely suitable for peaceful civilian use.
@@thunderspark1536 potentially - no. If you apply real life logic - a saw can be made safe using electronic brake device that would shoot the break as soon as it detects flesh in the way. While clippers are two long, pointy, sharp pieces of metal.
Lol just a few minutes ago I randomly thought "I wonder how strat edgy channel is doing", since I haven't watched your videos for a while. And here you are with a very fresh upload, thanks!
This is one of best ever reviews of Fallout 4 & Survival. I have a couple of thousand hours in FO4, almost all of it in no-mods Survival, and I agree with pretty much every word. Great job! Subscribing.
the settlers at tenplines bluff actually told you how they contacted preston: "we gave a message to a traveling merchant, but we didnt expect to hear from the minuteman since they killed each other in quincey", otherwise nice review
From the wiki: “The robots utilized Calpower 238B nuclear power units and self-maintenance modes. To minimize maintenance overhead, each Mr. Handy was designed to perform its nuclear fuel replacement and radiation cleansing.[2]” Haven’t played FO4 in a while so I don’t know if that game treated Mister Handy fuel like gasoline, but is it possible that those tanks just look like propane tanks but aren’t?
It is probably gasoline, or oil derivative due to getting oil out of it rather than nuclear material. And chances are it is for the thruster, as who would buy fuel for a flamethrower on a domestic robot? But this is guesswork as Bethesda don't tell us.
Listen is it so odd to think that the Mr.Handy could just enter a rest mode when his "duties" are done for the day? Adding some plausibility that any fuel found could have been stretched far this way? I'm not a rabbit fan of fallout 4 and I don't like it as a fallout game but with the right mods it makes a damn good S.T.A.L.K.E.R game but the mr handy continuity is worrying too much about something that doesn't matter imo
@@thomasmouzon-keen124 This all could have been solved by just having Codworth hidden in your house or in that Cellar where you can repair him and get a companion
8:00 honestly sums up their character arc with all their RPGS. They streamline games so much that they remove all the character from the gameplay. The world building is still there, more or less, but when there’s no difference between two characters no matter how hard you try to be different, then you remove a key part of a western RPG: multi solution problem solving. Sure, sometimes you DO want to have things that require the player to play by the rules, but if they want to break a fight in half, LET THEM. If they want to use Jedi Mind Tricks to make the BBEG leave, LET THEM. You can make it hard as hell to do it that way, but in a WRPG, you want to _encourage_ people to break your game. That’s part of the whole reason for custom characters with custom stats. Self insert? I mean yeah that’s a thing, but if we’re being honest, that doesn’t work very well if you won’t let people use their own solutions to a problem. If they wanted to make an action game, then no one would mind a spin-off where you play as a Brotherhood of Steel Paladin going around and stealing expensive toys. But it just doesn’t work to make a game about exploring a world and make that world a glorified PUBG map, where your only option when not in a cutscene is to just shoot people. It’s why Fallout 3 isn’t as fondly remembered as New Vegas by a lot of people: 3 isn’t necessarily BAD, but just… waves after waves of raiders and DumDum Mutants gets boring. Give me an enemy I can actually TALK to, someone I can trick or barter with
Idiot Savant isn't less effective with high int. It triggers less often, but it always multiplies what you get and int increases what you get. A high int character with idiot savant can, with luck, get two levels at once early if the perk triggers on the right xp-gain.
There was an entire spreadsheet done that shows that it is slightly better for exp gains with idiot savant at 1 int compared to any int with the same perk. However, it practically doesn't make much difference playing casually and will always provide some benefit, most cases a rather large average percentage gain.
@@MortimerADuke It’s much better to play with both, you still have to consider perks like medic, gun nut, science, hacking and chemist, some really good perks that round out a character.
The opening cinematic of the first Fallout had a 'Mr. Handy walks the dog!' commercial. So, while not widely used outside the military (this seems like a very upperclass, maybe uppermiddleclass product outside the military), there were some of them. Still very unlikely for those domestic models to still be around after the nukes started flying, though.
@@Salt-Upon-Woundss they were invented. Just didn't become widely used until mid XXI century. Robots are made using transistors. Which in my head canon explaines why they are so weird after the war. They actually were damaged by emp.
When I first played this game, I thought there was something wrong with me. I just couldn’t find the fun. Like the Old Republic, it’s not bad in itself, but it’s just so antithetical to the core of why I loved the series to begin with.
@@StratEdgyProductions I loved the dialogue wheel video you did back in the day. The only thing I have to add is that... Outer Worlds was so bland it made me question how much more is needed on top of the skeleton to make a good game. If you put a gun to my head and forced me to pick which I thought had worse writing I'd stammer so much I'd probably be shot.
I played survival after about 2 hours in normal mode, because was so monotonous, and survival mode was tons of fun. I did a tank build based around my power armor and it was the best. There are so many ways to enjoy the game in this mode and a well thought out build feels really rewarding.
God, this is giving me ptsd flashbacks to when I played survival when this game came out. I had completely forgotten about how many dozens of hours I had lost because of gamebreaking bugs + only saving at beds. the bullet sponging was a problem until I got an infinite ammo double barrel, then my dps was higher than using a mininuke. but good God, I had tried to forget. I tried to forget....
Molatovs could easily be fixed by removing the initial damage and buffing the dps of the fire. That way unless you stay in the fire you only take a little bit of damage making it more of a area denial weapon then a grenade.
Regarding the scopes, I think the 30-ish frames of blackness is to (poorly) replicate the "scope shadow", i.e. the blackness you see in the scope when you're not looking directly through it. In games with much better gun modeling, it all happens in the scope, without having to completely block your view. But since the game engine is ancient and Bethesda is a crappy development company, they just made the whole screen go black - and probably the reason for it is to hide a janky switch from 3D gun model to 2D scope.
To be fair, there are only very few games that do scopes properly. That usually requires rendering the scene twice, once for the outside and then another pass for the inside of the scope. (Or being super tricky and rendering it, then copying and magnifying the center, then adding whatever the gun model, hands, etc are) But since that is complicated and demanding, they just reduce the fov and add a black overlay or a bur around the edges.
Your pupils actually constricted when you're standing in well lit areas, not dilated. Dilating is when something "expands", in the case of your pupils, to let in more light.
52:53 that's the problem with the sleep saving system right there. You are not afraid of Dying, you are afraid of Repetition, that you have to replay, re-dialogue and reloot all this again and from roleplaying perspective your character develops a weird obsession with sleeping and beds.. The tension it creates is separated from the fear of dying of the character. It also again restricts your style of playing to a stealthy range type, which I personally prefer anyway, but try playing as a run in and gun, or punch everything type of character in survival. It's borderline impossible, unless you like playing a groundhog game. Just try playing survival with any saving mod and it's a much more pleasant experience. Sure, some of the tension is gone, but that was wrong type of tension in the first place anyway, you were not afraid of dying(at least not directly), you were afraid, that you have to repeat what you did already. And the more you die, especially at the same place and to some bullshit, the more you become annoyed and frustrated with the game rather than having a 'tense experience' in it.
I had to get a mod that lets me save at anytime during Survival. If you have a better alternative please let me know. My main issue (on top of the great points you made) is that Fo4 is NOT the most stable game (Bethesda games being stable, lol). Even with light modding I'll occasionally get savegame corruption, or a crash, or an NPC decides to shit itself and break quests etc. After repeating a lot of content purely because of engine screwups or something similar, I folded and stopped doing the vanilla survival save system.
This combines really well with vats. You feel less like you're playing a game and more like you're protecting your time. You HAVE to walk around constantly hitting vats so you don't have to reload an hour old save. Just plain annoying.
The game also has zero hints on what groups have rocket launchers and what groups don't. And it takes just one good hit to kill a player unless you have the armour mod specifically to reduce explosive damage (and it requires you have high endurance and full health). And then there's the fatman, whose locations aren't level scaled, and the locations they're scripted to appear you can easily stumble across early game. The best example is the Lexington Fatman Raider, as shown in the video.
Perfectly worded. I had about 4 days into a survival play through. I did the switchboard without sleep saving. Cleared the Slocum Joes and was picking up mines andddd Got blown up by a frag that clipped through the floor. I was really pissed and instead of taking my time and sneak killing everyone again I just took a fuck ton of psychojet and and murdered everyone with a 2 shot 44 magnum and then paid 75 caps to cure my addiction. I understand not being able to quicksave and save scum but I think (maybe a modder could add this) an auto save when you pass three load zone doors. Or an auto save becomes avaliable every 10 minutes but only lasts once similar to a dark souls soul reclaim thing. Losing over an hour just because of a bug really infuriates and yes you didn't "survive" and I should have 'Dense' on my chest, but needing to prepare incase of a bug is terrible game design. Like needing fire proof on a limb incase a vertibird bugs out and breathes fire...
My god a 5 minute winge on the existence of Mr Handy as a butler that completely ignores the fact that the goddamned intro to Fallout 1 had a commercial for Mr Handy robot butlers
Or the whole “how dare I have 60 frames to move out of the way, it’s not like I should learn from my mistake and not be too close to raiders” Same shit happened to me in survival and you won’t believe what I did 💀
There’s multiple Mr handys who exist as butlers in fallout 3 and new Vegas, that’s as far as I’m in the video and I’m not expecting everyone to know all the lore but the Mr handy thing is basic knowledge
He's also complaining about vats being bad and that you need to add more options to it so its worth using it even though it's the most op thing in the game, the only reason he had most of the problems was because he picked the hardest difficulty where damage dealt and taken is really high and then expected to be able to survive being hit by a Molotov cocktail pretty much point blank without any armor while being low level.
Playing Survival as a Melee only character is truly a challenge worth doing. As soon as you get the Blitz Perk you become an absolute god... Until you get shot once :')
I have a few survival characters and non of them are melee. I did make a stealth blitz character on very hard . On that one I didn't use power armor. An early game crutch in survival is using power armor and stealth. Is the only viable melee survival characters blitz characters?Did you use power armor? Also have you ever made a cannibal survival character?
@@drakejohnson5386 Power armour never really worked out for me in survival mostly due to core weights and with the right perks you become as protected as power armour anyway, I mostly just ran around in the grognak outfit with a very nice legendary baseball bat that pretty much 1shot most things from stealth. As for cannibal it was helpful early on but once you get a decent size settlement system with trade going you pretty much have infinite food and water (and save spots). But yes, using melee without Blitz is just giving yourself a crutch. It is doable but it's a miserable experience lol
Dogmeats gets a bit op when you max out the companion perks and his own perks. And using him also allows you to have lone wanderer active so it doesnt stop you having those benefits. Sure, he wont tske on a deathclaw or mirelurks or behemoths, but he def distracts and often time kills humans, ghouls, synths, super mutants and robotd that arent assaultrons and sentries. Soeaking of assaultrons, I found them to be worse than actual molotovs lol snesking is the only way to survive in survival. That or having power armor. But even then, an assaultron laser isngonna melt you regardless.
I heavily recommend the "War Never Changes" Mod for this game it really enhances the survival experience by making it a "kill fast die fast" game since it removes damage buffing perks so you do max damage from guns but so do enemies
@@brettrossi034 Word of warning Super Mutants become a nightmare because they're well armed and naturally bulky. They aren't bullet sponges but they take more of a hit than the average bear
The scope blackout feels like a quick and dirty fix for covering bad animation/ a clunky transition to scoped view. Like hiding the moment behind a sacad of your eye.
I'm sure you've probably gotten a million other comments about this, but the first time we see a Mr. Handy is the very first intro in Fallout 1. And that was a domestic unit. Also, I really love the Smiling Friends and Bojack Horseman clips during the VATS section, they're both great shows.
"How did they send word to Preston that they needed help?!" Literally ten seconds after talking to the settlers: "We *sent word with a passing trader*" You SEE the merchant she was talking about pass through the settlement every few days. That's you not paying attention. Word of mouth isn't the most accurate way to spread information, so Preston has you double-check what they need so nobody walks into an ambush or something. I'm sure he's lost a few people to someone giving them the wrong directions before.
43:24 I recall the Tenpines settlers saying something like _"We sent word with one of those traveling traders, but we weren't even sure the Minutemen still existed."_
Yeah I had to scan the comments to make sure someone didn’t catch that. The traveling traders go to all outposts so they pass word around that they need help. The reason they don’t just tell the trader what they need is because the trader will probably tell 30 people about the mission and in a real situation, one can assume that in a post apocalyptic world, it’s hard to tell who the bad guys are when everyone is wearing pieced together armor and everyone is shooting at everyone else so you might end up with 30 guys all killing each other to kill one group of bad guys. I guess they want to stop, all the people willing to help, from dying; so they just tell ‘em to come visit and they will give the quest out to serious people only and also you don’t want the raiders to attack the caravans and torture the info that you are hiring hit met to kill them cause that’s a quick way to have the raiders wipe out your town.
Another thing with Supply Lines is if you set them up 'logistically', IE you go between roads for supply lines. You will run into your own caravans. Now if your caravans are sentry bots/assaultrons you've made suddenly you have an insane unkillable NPC as an ally alongside roads which is where patrols tend to be. Its great.
For me the reason I stopped my survival run actually had nothing to do with combat. I could accept dying because of whatever reason...But you see, I play with mods. And the moment you mod a bethesda game...Or just play one...You tend to experience crashes. After losing progress after progress to crashes, I gave up. I also ran into game breaking bugs, and one of my bed saves corrupting leaving me large sums of time in the hole. I like the idea of survival it just needs a stable game where you don't need to mod it to get the most enjoyment out of it. Edit: So the easiest way to make survival function is to nab yourself a mod for quick saving. Yes takes away part of the fear in fallout 4 of losing progress, but it also makes survival playable since crashes and bugs no longer wipe you out.
That's why I haven't played a Bethesda game in a few years now. Mods make them so much more enjoyable but also that much more buggy and crash prone per download and i just don't wanna go thru the trouble any more
@@honzothesloth8075 Yes, I was just saying the base games usually crash anyways. So while modding it enhances the issue, it already exists before that. So you might as well just embrace the mods. Become one with the mods. I wasn't meaning to disagree, just pointing out the issue was there before anyways.... Cause bethesda. Bethesda has always been a bit of an enigma. They create great games, with massive worlds, and addictive gameplay. But because of just how big the worlds are, how open and how much stuff they add in, they usually create a lot of bugs. But I'd argue there is literally no game studio that could make an elder scrolls and not have just as many if not more bugs. I get it, we love to clown on bethesda after fallout 76, but just keepin' it real, I appreciate bethesda for all the games and all the hours of entertainment. From Oblivion to fallout 3, to skyrim, and fallout 4. Todd is still the guy who made oblivion horses, and the tiny hype man. May Todd kiss you passionately in your dreams tonight, as we all stay awake realizing world war 3 might be kicking off anytime now.
9:53 well... because it doesnt run on gas, it runs on a nuclear fusion core. thats why all the cars still blow up. woulda thought somebody whos gone and made a video of every fallout game would have like read dialogue or something at one point
Technically the both-eyes-open shooting technique only really applies when you have a non-magnified optic, because if you attempt it with a magnified optic, you can get quite the migraine as your other eye attempts to focus on an object it has no hopes of doing so.
It's very individual. I have very strong right-eye dominance, so my brain can ignore the left eye picture easily. My father's eyes are more equally wired, and he has to shut his left.
I'm left-eye dominant and right handed, which is decent for non-magnified optics but I have some doubts as to whether I'm any good with high magnification optics.
At like 9:30 when you're questioning how Codsworth would still be operational; I believe, while he mainly mentions Concord to push you toward there, Codsworth does lament about going through different areas etc. etc. The reason I bring this up is that in Lexington there is the Super-Duper Mart that has Mr. Handy Fuel out the front. It _could_ be possible for Codsworth to have travelled this far and for him to have collected some from there. This is a possibility.
@@StratEdgyProductions You find one in Fallout 3 used as a nanny in the same game you also saw another one used for domestic work in the never ending computer simulation in the vault. Now that I think about it one literally cut your birthday cake in your childhood. What you are thinking of is the Mr. Gutsy the military model that was better armed and armored.
Here's my whole fallout 4 review: I played my first run as a kind of scientist/mechanic build so the settlement stuff meshed well. Thought the institute was a neat twist. Finished the game. Thought it was pretty good. Went to make my second character. Decided to make him a weird old guy living in a shack with a shotgun. Then I realized with dawning horror that my character not only sounded like a snarky 30 year old, but that I only had dialogue options to say things a snarky 30 year old would say. Uh oh.
With so many perfectly good weapons available, I don't see why anyone would use pipe guns. Arturo in Diamond City will happily sell to you even if you walk in wearing full Raider gear and masked.
@@stevenscott2136 Not to mention the game subverts it's own (seemingly intended) progression by giving you a 10mm pistol before you ever even see a pipe gun.
A suggestion: I got a shit ton (200+) of hours worth of true RP enjoyment out of this game, it just takes a few hours worth of modding. You throw an alternate start mod in survival with a tweak mod, a few weapon and armor mods, (perhaps a few AI tweaks if you are bold) you can really utilize the systems to full RP potential. Those 200 hours came from an alternate start NCR Ranger Scout spawning at Deacon's spy point. The mission was to map the commonwealth, infiltrate it's cities and factions, and clear out potential opposition. This premise plays in SO much better into the actual enjoyable mechanics of the game. Add in a journal mod and it really gets you into the role. Also rescue Curie :)
@@unibulm6196 I wanna argue this but god damn, how can we be mad when the vanilla S.T.A.L.K.E.R games are buggy & janky but that resulted in the amazing mods for the games & Anomaly. Same goes for Fallout edit: besides, the base games are good games just piled under a mess of issues, so the mods fix that + add more so we can enjoy it even more !
Local Leader is a character based trait in survival. Having Settlements all around the map in Survival especially when you are doing an explore 100% run makes the grind of walking back and forth much much better, but you have to take the time to set up each and every settlement. You can use the random beds
More places to sell your stuff at, armed patrols (caravans/provisioners) across the map, people who produce caps (with stores) and vegetable starch (for adhesive) for you...
At this point I can only assume that Codsworth is the equivalent of a service dog. After Nate’s tour is up he "adopted" it. Would it be reckless to give a solider military grade equipment to take home? Probably but these same people bombed the world to oblivion so whatever. Or Nate was in high enough status that he could abuse this power and take Codsworth home.
Fallout 4 survival mode introduces you to the two biggest villains in Bethesda games, the collision mesh & game stability. I kinda got hooked on survival mode & didn't look back. The frustrating part is when you've cleared out an area or two and managed to make it back to a settlement to use a clean bed only for the game to crash. Supply lines are awesome in ways some players don't utilize. They allow your settlements to project soft power into the Commonwealth. My supply line map is a semi-haphazard web because it is very helpful to have provisioners with good equipment on patrol in certain areas. Tip: You can give extra ammo & equipment to the provisioners and either take stuff from them when you run across them in settlements or when you cross their paths in the wild. Imagine knowing that if you see someone walking around with a brahmin, you can walk up and grab some extra water, or 50 cal ammo, or antibiotics. In survival mode, this can be UGE. I mean friggin UGE. Even if you don't do supply lines, leave a few extra slots for settlers at your camps. You can then load up a settler with the concrete, screws, steel...whatever, and send them to the next settlement where you plan to do some building.
@@davidparrish8684 Oh yeah, I use a mod that allows manual saving and I save *regularly*. I'm disciplined enough that when my character dies, I ignore all of those "back up" saves and go all the way to the last bed I rested in, no matter how painfully far back it is. Without being able to save extra just for the purpose of mitigating CTDs, no way I'd be playing Survival.
Covenant is my first goal after getting the Abernathy farm, the red rocket and sanctuary populated. After that it really depends on how much progress I can make from that central location.
I don't want to shit on a team who clearly put more effort than was really necessary into this mode, it's a niche option for a pretty small demographic of the overall player base, but there are some decisions that are just baffling. If I can be killed by stepping on a land mine and sent back to the last bedroll I found 90 minutes ago, I should be able to do the same thing to the super mutant overlord that's standing in front of a quest dungeon. I shouldn't need to eat 6 steaks and 14 water bottles every 12 hours to stay well fed, and if my only option for travel is walking, the guy who sent me 75 miles away to deal with some irradiated monsters should give me more than $200. I think a big problem with modern Bethesda games is that they're too mainstream for kinda-janky-but-sensible-RPG-shit. There's a mod that add a mobile APC base for travel in survival mode that has a bedroll and a crafting station, a little component gathering quest to get it running, and set destinations that are scattered evenly around the map. It even runs on fusion cores, which is a fun dilemma to have to split them between combat and travel. It's just a menu that teleports you to the location, you can't actually drive it, similar to Silt Striders in Morrowind and carts in Skyrim. It alleviates a lot of the issues with Survival mode where you're just trekking back and forth across sections of the map you've been to 1000 times, and it allows you to drop a save semi-frequently without being able to save scum through tough encounters, because bedrolls were CLEARLY not placed with survival mode in mind. I think if Bethesda were to do something like this, it'd have to be fully fleshed out drivable cars with customization options and variants and enemy vehicles and multiple quests centered around it, but why bother when you can just teleport around the map? If they dedicated one crafty staff designer to that kind of stuff, it could really be a fantastic role playing experience. Autopiloting between quest givers and objectives has always been immersion breaking, whether your clicking on a menu or jogging 5 miles 3 times a day. Just give me a pop up with some flavor text and I can engage my imagination a little bit and I don't have to be expressly reminded that I'm wasting my time playing a game. On the subject of damage, I just don't get why no one has figured out that people like it when bullets are deadly. Hotline Miami is a hugely successful pair of game, and the entire gameplay loop is based around dying to a single bullet. I'd always rather think my way through taking down 3 incredibly deadly goons with hunting rifles than spam bullets and healing items against a bullet sponge. I still haven't played a game where it's actually worth it to use a sniper rifle, if you can find a high powered scope, a big ass bullet, and a clear vantage point, you should be unbeatable. Anyway I didn't mean for this to turn into an "angry gamer" rant from 2008 but I've wanted this hypothetical game for so long, and nobody's gotten it right yet.
@@MeatSnax You summed it up perfectly in the first three words of your response. I could list half a dozen other examples with more on standby, but really, if you couldn't notice their existence when you played the game then making a list wouldn't convince you.
i really enjoyed fallout 4 when i first played it at launch. even though it didn't end up becoming my favorite like i'd hoped it would, it's world was so damn interesting to explore, and the fps style was a welcome change for me at the time. I haven't played vanilla since then, but I do think this game has been one that while i love to come back to (modded to near perfection) it really struggles to meet any meaningful flexibility in the roleplaying department. so much of the main narrative is baked into the games locations that it's about impossible to ignore. i have to actively ignore alot of dialogue to not break my immersion if i decide to use something to switch up my characters orgin for example.
The most fun I've ever had with FO4 was a survival playthrough where I prioritized the brotherhood of steel missions first. Finding all the lost squad members takes you across nearly the entire map and was so challenging at low level without fast travel! I did end up using the APC mod to add the movable player home for use as a portable base/fast travel machine but it felt very appropriate as it could only bring me to certain locations on the map and required special fuel cells in order to operate.
I came back to watch/listen to this again because something was nagging at me in the back of my mind. So, don't remove the requirement to sleep at beds, and don't remove mines because they add tension the game and introduce a fear of loss. Do remove molotov cocktails because they not only add that fear, but have the potential to make it a reality at low level. I get it. You got burned by a lucky molotov, perhaps several over the course of the run. Why is removing them due to a lack of reaction time a good thing, but later when you show a mini-nuke heading your way for the same outcome, that's something to shrug off? I mean, Rank 1 of the Armorer perk allows you to make asbestos-lined armor so you won't do your Human Torch impression. Rank 3 allows for "dense" linings, which reduce explosion damage. So sure, we're all different & our mileage will vary, but I don't see where molotovs are as bad as you would make it seem. If I am level 6 and get hit by a molotov, I think of it as dying because I was hit at level 6 rather than blaming the weapon which got me. At that level, one or two good bitch-slaps from a mirelurk spells "Game Over" just as easily as a molotov explosion.
I have a friend who works in QA and he has told me stories of Bethesda where he would report bugs or things going wrong and unless it completely destroyed the game they would just throw out those reports, I cannot confirm these stories for obvious reasons but I think it's very likely that it's a true story with the state of bethesda games.
Man, I did a chemed up, automatic assault rifle build, and jet was a mandatory drug. Slows time, and lets you pick out who, and what to kill first. Jolly time, but I was made out of paper, good times.
I played FO 3, NV, and 4 without using vats much, if at all. I prefer having to use my skill as a shooter, reflex, and brain power. If I fail a shot, it was all on me and forces me to get better. It also doesn't take much to take the game slow and look around for paths. I never needed to use vats to open my eyes for routes. How they made FO 4 vats made it at least a little suspenseful seeing the baddies come in slowmo.
In FO4 the shooting is indeed much better than in FO3/NV. And FO3 is especially awkward. It doesn't have proper iron sights, just some weird zoom in, but still considers aiming to be needed to improve accuracy. So it's in this weird limbo where you can't bhop circlestrafe across bosses, but also can't ads around corners.
The "destiny" thing was in Fallout since the first part of the game when you were given a Tarot reading by some dude in the village of Adytum. He correctly "predicted" that your future lies to the north-west. The reading even increased your luck by 1. Fallout 2 has also a lot of themes about destiny in it. When I first encountered Mama Murphy in Concord, I immediatelly got this Adytum vibe from the first part. I kinda made me feel home, so in this regard, the developers actually knew what they were doing. You are correct however that this character becomes rather annoying later on. I only ever played F4 on survival. I have really good memories of raiding that town near Corvega together with Preston and coming back to sanctuary with a ton of loot... if I survived. If I didn't, I always lost from 10 to 40 mins of progress. Good times :D. 1500 hours of gameplay later, I am a walking demigod, with his own underground industial complex/military bunker (vault 88 DLC) and the game lost a lot of its charm. Still, without Power Armor on, even at level 260 and nearly 500 armor, it can be pretty tricky to take down a unit of legendary Supermutant Warlords. But yeah... survival is the only way to go when it comes to F4. I didn't play it in about 3 months now, but this video kinda makes me want to come back :D.
Holy shit, your idea about what to do with vats actually sounds AMAZING. I never minded its simplistic time-freezing nature in 3/NV, but additions like this would have been really fun.
11:48. I think the "mister handy fuel" is only for starting the fusion reactor inside. Kinda like a "pony motor" on the side of a large diesel engine. You cant hand-crank the large engine/reactor, but you can pullstart a motor that has enough power to start the larger engine, just to be shut down right after. And since Codsworth hasnt been shutdown in centuries, none of the fuel ever gets used.
There is a video out there that does the math on the fusion batteries and comes to the conclusion that they will run out less than 40 days after leaving the vault.
I have a weird love & hate relationship with Fallout 4's Survival mode. I like the challenge that it presents, like difficult encounters and health management. I just hate how severe it punishes you for not maintaining your necessities. I wish it started out with AP penalties first then moved to attribute penalties if it gets worst. Then there's the save system, which I like so much that I got a campsite mod to explore the wasteland like a true survivalist, but hate that it's an autosave instead of a manual save.
Here’s a tip for your armor mods, if you can get the black ops chest piece from bunker hill, this has the “Dense.” Misc mod that greatly decreases the damage taken from explosives (including Molotovs) it also comes with the shadowed armor mod, and I believe it grants 1 to strength and endurance, so more health and more carry weight. But it’s expensive, however. You can buy literally anything in the game by building water purifiers, then building a ton of turrets everywhere; and finally mark the item “purified water” for search, the NPCs at the settlement will take these purified waters and store them in the workbench, which you can then sell for caps. Which can buy op legendary weapons like the old reliable laser rifle. Also scrounger is op, better loot, more ammo, scrounger.
Fallout 4 wh... What is life, does it have meaning? Now, that I arrived at the end, I saw what I fought for, was this journey worth it? It was, it truly was. Thank you strat!
Horizon is a great overhaul for FO4 intended for use with Survival Mode. It adds lots of new features (including Architect) and completely renews the game (and fixes a lot of balance issues). I can't play survival mode or FO4 in general without Horizon.
Horizon really change the way you play survival in fallout 4, but it become tedious if you have a long list of other mods in your load order, especially weapon and armor mods because you need a patch for single one of them. the last time I used it, the majority of my load order is a patch for horizon.
@@andhikaminda3378 Facts. Its a lot like the Requiem overhaul for Skyrim, more patches than anything else but its worth it to play fo4 and thoroughly enjoy the experience. One gripe I have about Horizon is that there should be some immersive medical station use. Example: Why do I have to pay 200+ caps to completely heal and de-rad myself at the Prydwen even though the entire BoS worships me at this point? Its to prevent you from "cheesing" the game, I get it, but its still annoying. That may just be a problem with the core game though.
I remember the worst thing Fallout 4 fucked up was the option to be a raider. Which is essentially having drugged up and ruthless versions of settlers, evil minuteman you could say. However if you didn’t do some minute man settlement quests first, the game could bug out and never let you reach the end of the raider storyline! I wasted hours sneaking into Nuka world without dying and setting up a few raider settlements, only to get fucked over. Also unless you install a mod or edit config files, you cannot kill the minute men despite choosing the raider life. You could leave the minute mooks in that stupid museum and only come by to fill their asses with lead, to find out they are immortal. Later I found a better raider path via a modded quest line, but that is usually the fuckin case with Bethesda.
I should’ve figured that Stealth -Archer- was how you’d survive this mode. …and here I thought the secret sauce might’ve been something else. I’m such a fool.
I found the best mod for survival to be JOURNEY - Survival Settlement Fast Travel, because it implements a fair fast travel system by limiting it to only being on your supply lines. So you have to set up your bases then their supply lines and then you can fast travel between these points (presumably with your provisioners). This way I still couldn't fast travel anywhere to keep that tension when exploring new territory high or quickly use fast travel to mule a bunch of loot back to camp easily, but I could at least fast travel to the bases to get around the map more easily and not have to deal with random encounter rolls in well trod territory. Also I felt the Carry More With Power Armor mod was necessary too, since survival lowers your base carry weight a lot and the bonus from the STR bonus from the power armor itself is also reduced to only 10 units per point of STR, and on Survival, that's barely enough to led you carry even one heavy gun or its ammo, which defeats half the point of power armor in my opinion, especially if you're playing a low or mid INT build and don't have access to the Science perk to add the PA modifications to do this in-game. Still only went with the 150 version (and if you get that mod off the Nexus, you have to pick the specific version, as the all in one FOMOD installer is packed wrong and doesn't work) as its base 300 unit version felt OP to me. Another great one to me anyway is Dynamic Timescale, since its fully customizable and I just felt the average in-game day was way too fast, especially when you talk to people. It was weird how having a single conversation that took 6 real time minutes would eat up 2 hours on the in-game clock, and you can have that set so when you're standing still like you are in any conversation with the cinematic camera, the timescale reverts to real time.
QA probably did tell Bethesda these things, but if someone has a “grand vision” and seniority, they would just ram it through regardless of what QA says.
oooh man I have got to tell you about this my brotha. You were wondering what could be good about the Science perk. I'm telling you - especially for this kind of run you did - Science 3 gives you access to Rank 3 high-tech mods, which allows you to mod a pair of eyeglasses with a targeting hud that highlights living targets - like the one you can craft for a power armor helmet. EVERY living target in view will be lit up like a christmas tree regardless of range in or out of combat. It's GREAT! I ALWAYS put 6 into INT JUST so I could use this perk, and I don't think you can get science 3 until, like, level 40 or something. You should load up your character again just to try this; just craft it at an armor bench, or even better just use a console command to mod it on to a pair of glassis if you don't have Science 3 & don't feel like screwing with it. The wiki entry for glasses indicates that you can't mod them (vanilla, anyway), but I really don't think that's true. I might even reinstall the game just to make sure it wasn't a mod that allowed me to do that, but you NEEEED to try this. Lifechanging.
My brother went and collected every settlement, and made supply lines to every one of them FROM every one of them, using the Automatron DLC Robots, to create a legitimately safe wasteland. At any given time, you could have a friendly robot there, souped up with mini gun lasers, to save your ass. At worst, a simple protection draws aggro of respawned enemies shows you where they are; I’d say taking a perk point to create safe roads to travel is very worthwhile, especially when you consider gathering the components for just Protectrons is easy, you can never fast travel, and you need to use the same roads over and over so you don’t get bamboozled
"...Shadowed armor is best..." Damn, that was validating to hear, only way I play. "...they turned it into Thief with guns..." Been trying to tell people this for years, maybe they'll listen when you say it, I gave up. 👍
really appreciate your use of the chapter feature or whatever its called, makes the video easor to watch while im working and going back to watch parts i wasnt able to focus for again bit wanted to hear again ty
I would love to see your take on the mount and blade games. Not much story to talk about in the base games due to the sandbox, but that's a game hundreds of hours could be put into if you're not careful.
I never think much of what's going on while I'm playing Mount and Blade but I can always go back the next day and tell someone the weird extravagant reasons I was doing something in game. Like you never even notice you're making your own narrative
This might be the most honest review of FO4 that I've watched. Props where warranted, criticism where needed. Humor sprinkled in. This vid alone gained you a sub
10:57 Mr.Handies are used in Fallout:New Vegas in the sunset sasparilla bottling plant as bottlers and janitors, in Fallout 3 both player homes have a mister handy that has multiple functionalities and nothing to do with combat.
This happens when a person who lives in Fallout reddit boards tries to rant on everything bethesda made instead of providing valid criticism on parts that deserve it.
Magazines weren't collectables in previous games, they were just consumables that gave you a temporary buff to your stats, they weren't unique, you could find/buy and hoard as many as you wanted, to use when you needed. BOOKS on the other hand, while still not technically unique, had a limited number you could find throughout the world, and when consumed, permanently increased your skills, still wouldn't call them collectables though. In Fallout4 they dropped books entirely in favor of magazines, and since skills are now nonexistent and everything is some kind of perk, magazines give perks now
Thats just not true. Alot of builds work fine. Powerarmor melee bruiser, luck-based gunslinger, stealth-melee, stealth-vats, cha-build with followers etc.
On your note of enemies being hard to see- I personally think that’s a good thing cuz if I was a raider, the last thing I’d want is to stand out from the environment :p
My first and only play was on survival. I caught some disease in the starting which slowly sapped my health and could only leave town for small amounts of time before I had to return to rest. It took me three days to gather enough herbs for a medicine and it was awesome. Survival is definitely the way to play this game.
That fuckin moan you did before your Molotov rant came out of my trucks rear speaker and scared the fuck out of me. Thought an actual dude was back there beating it.
Magazines in new Vegas were king. You got some serious problems if you didn’t use 80% of the magazines in nv. Enemy too perceptive? Use la fantoma for sneak. Can’t pick a lock? Locksmiths reader. Filled your inventory and the inventory of your companion with valuables to sell? Salesman weekly for a pretty substantial cap boost when you sell a lot of stuff. Character swaying with their gun a little too much? There’s a magazine that increases gun skill. One could save dumping points into getting a skill to 100 by simply keeping magazines and using them accordingly. It made magazines in fallout new Vegas feel like a legitimate resource rather than some near pointless collectible that gives you a 1% buff or something of the sort. I really hope magazines are like they are in new Vegas in future fallouts
48:05 "Hory Shet!" "Oh, no!" I must know where this clip originates. Absolutely hilarious. The complete spontaneity of these two clips, with their respective circumstances, was an outstanding use of creativity. I must be quite mad, or at the very least meek, if these simple animation pieces were enough too have me erupting in a coecopheny of belligerent laughter.
The higher the level I get, the more likely the game is to bug out even with the unofficial patch installed on my Playstation. The most annoying one is when on survival mode the game freezes in VATS. This is apparently triggered by having hunger or thirst activate wile in VATS or while pressing the vats key. So I use the holotape mod which allows me to autosave by using one of its features. It has also allowed me to turn on fast travel when I got stuck somewhere and couldn't move. I actually like not normally being able to fast travel without using a storyline device like teleportation or calling a vertibird, but being able to use it to fix a bug is great.
Always love your vids man. Also, the settlers for the first MM mission tell you they sent word with one of the traders. So that's how Preston heard about it.
Mr. Handy units run on Fusion Cores. In fact, most robots do. If you go to the General Atomics factory and pretend to be a Ms. Nanny, the speaker will tell you, at the end, to grab the fusion core. Automatron reinforces that when you create a robot with a personality matrix. "Fusion power" they claim. Heck, a Sentry Bot's weak spot is its fusion cores, which become exposed when the thing needs to vent. Which is all the time, making it one of the worst robots you can build.
On the subject of character creation: You explained perfectly why I refuse to go through the opening every time I start a new file. Instead of spending an hour to make a new character I simply load a save I made at the end of vault 101 that I then go on to edit as I like.
I think Codsworth is a reference to Ray Bradburys short story "There Will Come Soft Rains" where a nuke hit the country and the family occupying a house all died years ago, but the automated house continues the daily routine until a fire starts. It's not shoved down our throat, but it feels connected. At least to me
Survival is pretty much the only "fun" mode in F4, and I still tweaked the hell out of it with mods to get it to actually be fun. If Bethesda had just stolen Hardcore Mode from New Vegas and put it in 4 as an option completely separate from the game's difficulty option, it would've been perfect. I'm pretty sure that's what they were going for for the most part, too. Ammo and Stimpaks have weight, auto-healing is disabled (I wish Doctor's Bags were a thing and Stimpaks only healed limb damage when not in Survival, but c'est la vie), you've gotta watch thirst, hunger, and sleep deprivation, you know, all the fun "post-apocalyptic survival simulator" stuff. Honestly, I liked diseases for the most part. Infection was shit, because it was literally just "You randomly take damage until you heal it", but the others were fun to have to work around. Same story with the "manual and auto-saves disabled, you only save by sleeping" thing, because it actively prevented save-scumming, which was something I could rely on to bail me out of a bad idea in New Vegas. The biggest problem I had with Survival was disabling fast travel. It sounds like a fun thing at first, because it makes you actually learn the map, learn random encounter locations, path out routes to farm encounters more efficiently... but then you realize that there's nothing stopping you from doing that without having fast travel disabled. And then you get to the part of the game where you've gotta travel the entire way across the map to actually do any quests, and you realize how bad of an idea this actually is, because you're an adult now, and you've got shit that actually needs to get done, so you really can't spend an extra 20 to 60 minutes on this quest to go between two locations your character already knows how to get to.
Your last point is why I always rush Brotherhood and Kellogg, no way in hell can I deal with going back and forth, but it still feels like I deserved it, and it’s something I actually have to put resources into. God bless Vertibird signal grenades.
The damage modification of survival difficulty, basically just makes it more in-line with New Vegas. Almost as if enemies not being able to tank entire magazines is what makes combat feel more responsive. Now if only they had kept the DT system, so you could feasibly do a melee build by wearing heavy armour, thereby making SMGs, shotguns and other short range guns do minimal damage.
The only real reason why I haven't played Survival mode yet is because of the many times I get stuck on objects, and being unable to conveniently reload a previous save to fix being stuck really sucks. I often end up getting stuck in a permanent walking animation when interacting with a terminal, I dunno why but it happens quite often on my PC That and no fast travel, I don't want to needlessly drag myself across the entire map 3 times just to beat a mandatory main quest. I'd prefer it if maybe you could fast travel to big locations or travel using caravans or something for a cost. Maybe fast travel at a cost of a lot of water/food, or running the risk of running into a random ambush or event along the way like in the first Fallout games
Little late here, but might still help someone-- Local Leader Lv. 2 allows you to build both crafting stations (weapon stations, chem stations, etc.) and vendor booths. Vendor booths have three levels themselves, each requiring increasing amounts of caps and perks to build-- but here's a secret. There is a fourth level of Vendor you can make, requiring a level three booth and a special recruitable NPC you can encounter in the Commonwealth. Three of these NPC's are the Vault-Tec salesman from the intro (now a ghoul found in the hotel at Goodneighbor, lvl 4 general merchant), a former vault dweller from Vault 81 (now a wandering trader first encountered at Longneck Lukowski's Cannery, lvl 4 general merchent) and Anne Hargraves at WRVR Radio station (lvl 4 clothing vendor). Another thing of note, for most of the level 4 traders you need a functiong settlement of 10+ people, and most of the traders are either wandering traders or random encounters, so have fun trying to get them.
How to survive survival. More like a rant on what you don't like. Finally gave up halfway thru the vid. I know how to survive survival quite well, but was interested if i would get a tip or interesting tidbit. None here.
22:28 You know characters such as Mam Murphy have been around since literally the first game right? You can’t beat the story of the first one without encountering them Heck The Master himself is a psycker
Then run out of fusion core and... plod... interminably... across... the... map. I put my companions in the armor, to keep them from dying every time they try to cross a bridge or walk near a cliff edge.
Concerning Survival Mode, I questioned why Bethesda thought using autosaves for it was a good idea when modders and players that have played Bethesda games for a long time know that their autosaves are terrible and corrupt a lot more often than hard manual saving.
What are you talking about, you can manually save by resting in a bed. That's the whole saving mechanic in Survival. Autosaves only happen in certain conditions, such as when reaching Far Harbor. I've yet to have a single save corrupt in my 8 days of gameplay time in F4, and that time is excluding all the resets from hard crashes setting me back, and the innumerable deaths. It's likely 10 days of gameplay time. That's hundreds of hours with no corruption. Though I never play Bethesda games on PC, because only an idiot does that. They're notorious buggier on PC, because they're designed for consoles.
@@monkeysk8er33 At least on PC we can fix the bugs with mods and use console commands if the bug has no mods fixing it
@@monkeysk8er33 Mmmmmno, manual saving is disabled for Survival Mode, period. Upon sleeping in a bed/mattress/sleeping bag, it creates an autosave instead. Exit saves are also a thing upon quitting out of the game, it's gone upon reloading that exit save you created last time. I dunno what you're talking about.
@@luckyfox2997 Saving at a bed IS a manual save. The game does not automatically force you to sleep, you have to choose where and when to sleep, therefore, it is a manual save. Just because you don't enter a menu and click a button, doesn't mean you don't have agency over when it is done. Something happening whether you want it to or not is 'automatic.' When I want to save, I go find a bed. That's as manual as it can be. You are restricted to only saving in beds, and on exit saves, but as you stated, exit saves are temporary files. Your definition of a "manual save" is skewed by your likely save scumming nature. Don't worry, we are all conditioned to save scum in games where it's allowed. No one likes losing progress, but games like Dark Souls have etched the need for difficulty over our desire to not waste time, hence why people play on Survival to begin with: to feel the dread of imminent doom, because it keeps the game more engaging. I just spent 5 hours today clearing out all of 4 locations, due to bad calls, and even worse RNG. But I'm ok with that, because I'm not a pussy, and I'm mentally preparing myself for Elden Ring.
@@sigmanation6957 What Sigma is saying is true. As someone who's modded FNV and Skyrim for some time I learned that autosaves in Bethesda's engines can be bugged. I've heard from people that this has been an issue for Bethesda games since Oblivion and generally speaking if you use autosaves/quicksaves then you could expect instability potentially down the line from that save.
In New Vegas for example there is a mod called Stewie Tweaks that makes it so the game uses manual save mechanics for autosave game slots just because autosaving isn't as safe. It's not something that happens immediately and only with a large modlist does this issue become more apparent. That is not to say you are doomed if you have used autosaves before but this will *potentially* be more likely to happen.
As sidenote about saves. A modder discovered that for some unknown reason saves can randomly delete a bunch of script data for some unknown reason. He discovered this while running the Sim Settlements mod which has a bunch of scripts during a playthrough. This bug was never patched and is still being researched by him. So even manual saves in FO4 aren't completely safe. The only way to get around this mystery bug is to download a mod called Canary that is made to detect save data loss with mods that are patched to report to Canary so you can roll back to an older save.
tl;dr autosaves are made differently compared to manual saves and healthy savegame practice on both Console/PC is to only save manually and keep backups of saves.
For the PC version itself being buggier than console it depends. The copy of the game is mostly the same on both Console and PC. The bugs you see for some of clips in the video is done in Console. PC on the other hand it's own issues separate from the console. Running the game at 60 FPS is a chore on PC because Bethesda has precombines in FO4 and it's done at usual Bethesda quality.
PC has an explicit advantage because of how moddable it is. Mods like UFO4P, Sprint Stutter Fix, Buffout 4, High FPS Physics Fix and finally PRP which fixes the precombines.
All of those mods fix issues and most come as a .dll file aka an F4SE mod that you can't install on Console. LOD is another issue that you can't really fix on Console.
The problem is people don't know how to mod correctly because there weren't good guides for modding for a long time and now that there are some most people aren't aware they exist because they aren't being popularized by RUclipsrs. Most RUclips guides end up out of date showing old mods. They add mods that are old/broken/unfinished/use bad scripts, don't check for conflicts in xEdit, don't sort the load order of conflicting mods by hand, add too many mods at once or use Vortex/NMM instead of MO2 as the mod manager.
I highly recommend looking up and reading the modding guide "The Midnight Ride" for FO4. It's a good baseline setup for modding FO4 correctly. I highly recommend it to get a feel for how to mod correctly. It has links to additional resources so you can learn more about how to mod and what to avoid.
As a side note the Molotov Remover and the VATS Tweaks mod that are recommended haven't been updated in about 7 years. Old mods are suspicious, likely incompatible with newer mods since there are no patches for them and could ITM old records if they weren't patched with the changes from UFO4P mod when it was made. Also Creation Club is a den of heck and I would never use those mods on PC because it's basically impossible to remove CC mods unless you nuke your installation folder and reinstall Fallout 4 entirely. Also there's no way to tell if the CC mod is clean unless you open it up in xEdit after you install it.
There also aren't as many mods available as Strat-Edgy makes it appear in the video that are 100% functional/up to date/bug free and also work with other mods. In fact this is the only Molotov remover on the entire FO4 Nexus afaik. The Molotov remover was also added mid save in the video and he probably didn't wait in a cell for 5 days in-game to cycle out actors. VATS Tweaks also breaks with other modded single/lever action weapons and most people hate VATS so they get a bullet time mod instead for compatibility and a more up to date mod.
While I'm at it might as well recommend "Survival Configuration Menu" and "Unlimited Survival Mode - F4SE". The latter will need the achievements enabler disabled in Buffout 4's .toml config but you get control over how you want survival mode to work.
I almost 100% agree, but the opening of fallout 1 literally has a Mr Handy add with “it walks the dog” as its advertising. It was always supposed to be a public use thing, but I think only the ones in the military bases survived
Opening of Fallout 3
@@MrMiniTakitosNope it does appear in the opening of the original Fallout mate.
Wadsworth is in FO3 though.
@@DantePurgatorythey are talking about the bot in the vault i think
It took an hour for you to figure out that stealth archer is the best build in skyrim... wait a minute
No no.
Sounds about right.
Yeah. I'm wondering what his IQ is.
@@DASRH IQ means nothing.
@@naturequeen2597 yes you are correct, stupid people think IQ means nothing. Its ironic in a way, if they weren't stupid maybe they would care but therein lies the problem.
But it isn’t
What I've learned from (vanilla) survival mode:
*Cook every piece of meat. Pre-War food is for selling. It also gives experience.
*Some food is better to eat AFTER you're properly fed, to proc the additional effects (i.e Grilled Radstag).
*Bottles are one of the most valuable items: 3 bottles of dirty water make 1 of purified water, and Vaults give you purified water when using faucets.
*Mod the fuck outta your weapons, you need to stay on top of your enemies damage-wise, with mods and with weapon perks later.
*3 Corn, 3 Mutifruit, 3 Tato makes Vegetable Starch. Adhesive is actually scarce, thought it may not seem so at first.
*Lone Wanderer triggers even with Dogmeat at your side. It's an invaluable perk.
*Deep Pocketing armor is also a blessing if you want even more carry weight.
*Do engage with the settlement system, at least to build a bed in every workshop you find (7 Hours make you well rested).
*Chemist lets you make Antiobiotics and, even better, Refreshing Beverages.
With the DLC, build Decon Arches in every settlement you visit often. You'll save a fortune in Radaway and doctor bills.
yeah a number of stuff I discovered later on would have been more helpful at the early stages when I was losing my mind getting killed by mole rats and dogs. The well rested perk is a good way to increase exp and heal up. With settlements the best thing I found was setting up supply lines crisscrossing every possible path on the map. This way a provisioner might help in taking down enemies on the road. The same with the Brotherhood. I wish I had got them into the Commonwealth sooner as being able to tag along one of their mop-up missions can get you some exp tagging distracted enemies
For water just build 1 water purifier at every settlement you can. Wait 5-6 hours real time and go harvest around 100+ water from all your seperate settlements using vertibirds to make travel easy.
Get the magazine from Sunshine Tidings co-op and you'll never run out of food.
Lone Wanderer is one of my favorite perks because I hate companions.
Here's a neat quirk of vats: if you target an enemy in vats and immediately cancel you'll be aiming dead center at your target. You can go from vats to aiming down scope instantly basically using vats as an aimbot.
It also cancels bolt action animations sometimes, not sure exactly when, which can easily triple DPS if used right. Just entering does this.
@@MortimerADuke Yep. VATS will also negate the need to charge a gauss rifle.
Yeah, i used this trick a lot in new vegas too.
i do this so much i feel like I'm cheating
Vats crashes too often to depend on in survival. I still use it but Jesus...the crashes
I kinda feel like the introduction to Codsworth after the apocalypse felt completely unearned. And the fuel running out makes total sense too, he should’ve been completely shut down.
I think it would have been perfect and far more theatrical to have him shut down and inside your old house (and not outside or quest objective, as you would naturally want to go ring to your old home after something like that). Like you go into your house and you’re looking around seeing what’s left of it, and then turn the corner and see him in Shawn’s room he just sitting there, waiting for you to come back home. I just feel that would have created a better impression of Codsworth.
Then you could fix him with either 5 cans of the mr handy fuel or with the atomic expert perk to change him over to fusion cores
What about every other robot in every game of the franchise? Just wanna find something to cry about?
@@moaninglisa7153yeah tht would become a problem gameplay wise , gone by the day we anxious to found wild assaultron if all robot run out of fuel
@@moaninglisa7153it amazes me that the first two comment threads i look at you are here saying "cry more"
You do know criticism is good right? Saying when something was made poorly, operated poorly, looks bad etc you need someone to critique it. Noone here is crying. They are pointing out flaws, things to be taken into account and fixed in the future
Not saying when things can be improved is when things get worse. And shilling for Bugthesda wont get Papa Todd to notice you bub
@@Lord0fHunger 😢
A stealth archer being a strong build in a bethesda game? Color me surprised. Don't deny it, this build is a stealth archer from skyrim ported to Fallout.
Stealth archer is pretty much your only consistent way forward in survival, at least for the first dozen levels or so. You don't typically have enough ammo to go the "commando" route at first. Standing in front of your enemy & trading licks ends up with you crippled or dead in short order. Relying on stimpacks results in you needing more water than you usually carry. Since ammunition has weight, gone are the days when you just happened to have 5k .38 shells in your back pocket.
So, you hide. You use vantage points to take as many manual long-shots as you can and pray they're dead before they reach you.
if it aint broken, dont fix it
Bruh, which universe do you live in? "Stealth archer" is strong because being sneaky and using ranged weapons is actually extremely useful in real life. There must be a reason why SWAT and other special forces train in moving quietly and using ranged weapons, don't you think?
Sure, buff power armor in survival. Now there's no risk of dying and combat requires no thought. Also, everyone is still using ranged weapons. I guess make ranged weapons worse. Now everyone hates the game because combat is trash.
See, you can't make a "survival" game with viable tanking and melee if you have good ranged options.
New Vegas did it right, if only Bethesda would give this IP to a quality company.
@@CowToes
Pal you’re lying to yourself
"He's soooo handy."
"Walks the dog."
According to Fallout 1 intro, the first thing you are supposed to see of the Fallout universe, Mr. Handy is definitely suitable for peaceful civilian use.
You'd think they'd remove the buzz saw at least tho, but then again fallout isn't known for safe practices.
@@thunderspark1536 How TF is he supposed to trim the hedges and discipline the dog without it?
@@helygg8892 With clippers? those are at least slightly safer
@@thunderspark1536 potentially - no. If you apply real life logic - a saw can be made safe using electronic brake device that would shoot the break as soon as it detects flesh in the way.
While clippers are two long, pointy, sharp pieces of metal.
Yes but why is it fueled and maintained? Again the only ones we find in the originals are in military installations
Lol just a few minutes ago I randomly thought "I wonder how strat edgy channel is doing", since I haven't watched your videos for a while. And here you are with a very fresh upload, thanks!
Happened to me a few videos ago lol
yeah I never got a notification for this, even though I have notifications set to all for my boi...
Imagine thinking about a yter wtf is wrong with you
@@maso1430 What's wrong with that lol, if I watch his content from time to time
This is one of best ever reviews of Fallout 4 & Survival. I have a couple of thousand hours in FO4, almost all of it in no-mods Survival, and I agree with pretty much every word. Great job! Subscribing.
the settlers at tenplines bluff actually told you how they contacted preston: "we gave a message to a traveling merchant, but we didnt expect to hear from the minuteman since they killed each other in quincey", otherwise nice review
A lot of this guy's story critiques are just him not paying attention. The mr handy one is the most egregious.
From the wiki: “The robots utilized Calpower 238B nuclear power units and self-maintenance modes. To minimize maintenance overhead, each Mr. Handy was designed to perform its nuclear fuel replacement and radiation cleansing.[2]”
Haven’t played FO4 in a while so I don’t know if that game treated Mister Handy fuel like gasoline, but is it possible that those tanks just look like propane tanks but aren’t?
The fuel is for his flamer, or so I thought.
You get Oil when you junk it, so it could be flamer fuel maybe, but could also genuinely be gasoline.
It is probably gasoline, or oil derivative due to getting oil out of it rather than nuclear material. And chances are it is for the thruster, as who would buy fuel for a flamethrower on a domestic robot? But this is guesswork as Bethesda don't tell us.
Listen is it so odd to think that the Mr.Handy could just enter a rest mode when his "duties" are done for the day? Adding some plausibility that any fuel found could have been stretched far this way? I'm not a rabbit fan of fallout 4 and I don't like it as a fallout game but with the right mods it makes a damn good S.T.A.L.K.E.R game but the mr handy continuity is worrying too much about something that doesn't matter imo
@@thomasmouzon-keen124 This all could have been solved by just having Codworth hidden in your house or in that
Cellar where you can repair him and get a companion
8:00 honestly sums up their character arc with all their RPGS. They streamline games so much that they remove all the character from the gameplay. The world building is still there, more or less, but when there’s no difference between two characters no matter how hard you try to be different, then you remove a key part of a western RPG: multi solution problem solving. Sure, sometimes you DO want to have things that require the player to play by the rules, but if they want to break a fight in half, LET THEM. If they want to use Jedi Mind Tricks to make the BBEG leave, LET THEM. You can make it hard as hell to do it that way, but in a WRPG, you want to _encourage_ people to break your game. That’s part of the whole reason for custom characters with custom stats. Self insert? I mean yeah that’s a thing, but if we’re being honest, that doesn’t work very well if you won’t let people use their own solutions to a problem.
If they wanted to make an action game, then no one would mind a spin-off where you play as a Brotherhood of Steel Paladin going around and stealing expensive toys. But it just doesn’t work to make a game about exploring a world and make that world a glorified PUBG map, where your only option when not in a cutscene is to just shoot people. It’s why Fallout 3 isn’t as fondly remembered as New Vegas by a lot of people: 3 isn’t necessarily BAD, but just… waves after waves of raiders and DumDum Mutants gets boring. Give me an enemy I can actually TALK to, someone I can trick or barter with
Idiot Savant isn't less effective with high int. It triggers less often, but it always multiplies what you get and int increases what you get. A high int character with idiot savant can, with luck, get two levels at once early if the perk triggers on the right xp-gain.
Idiot Savant rank 1 is always worth it
You can force you int to low numbers on survival, then when it procs drink water and go ham if you want to get the most out of it
There was an entire spreadsheet done that shows that it is slightly better for exp gains with idiot savant at 1 int compared to any int with the same perk. However, it practically doesn't make much difference playing casually and will always provide some benefit, most cases a rather large average percentage gain.
Yep. It's in a way more effective because your high int gives a higher base xp gain, thus granting a higher bonus
@@MortimerADuke It’s much better to play with both, you still have to consider perks like medic, gun nut, science, hacking and chemist, some really good perks that round out a character.
The opening cinematic of the first Fallout had a 'Mr. Handy walks the dog!' commercial. So, while not widely used outside the military (this seems like a very upperclass, maybe uppermiddleclass product outside the military), there were some of them. Still very unlikely for those domestic models to still be around after the nukes started flying, though.
yeah how the fuck did it survive emp blast from a real nuke?
@@velDANTe daily vitamins
@@velDANTe The big point of Fallout is that the transistor never got invented so all the electronics still use vaccum tubes
@@Salt-Upon-Woundss they were invented. Just didn't become widely used until mid XXI century. Robots are made using transistors. Which in my head canon explaines why they are so weird after the war. They actually were damaged by emp.
When I first played this game, I thought there was something wrong with me. I just couldn’t find the fun. Like the Old Republic, it’s not bad in itself, but it’s just so antithetical to the core of why I loved the series to begin with.
Hoping that this video does well so I can talk about all of that in the Story video. I have a lot to say about how the series has changed.
@@StratEdgyProductions already can't wait to watch that one. The way the series changed broke me
Old republic as in the mmo?
@@StratEdgyProductions I loved the dialogue wheel video you did back in the day.
The only thing I have to add is that... Outer Worlds was so bland it made me question how much more is needed on top of the skeleton to make a good game. If you put a gun to my head and forced me to pick which I thought had worse writing I'd stammer so much I'd probably be shot.
I had the same experience playing it on launch
I played survival after about 2 hours in normal mode, because was so monotonous, and survival mode was tons of fun. I did a tank build based around my power armor and it was the best. There are so many ways to enjoy the game in this mode and a well thought out build feels really rewarding.
God, this is giving me ptsd flashbacks to when I played survival when this game came out. I had completely forgotten about how many dozens of hours I had lost because of gamebreaking bugs + only saving at beds. the bullet sponging was a problem until I got an infinite ammo double barrel, then my dps was higher than using a mininuke. but good God, I had tried to forget. I tried to forget....
Survival when the game came out was different, it was merely a difficulty setting back then that turned everything to a bullet sponge
Molatovs could easily be fixed by removing the initial damage and buffing the dps of the fire. That way unless you stay in the fire you only take a little bit of damage making it more of a area denial weapon then a grenade.
Regarding the scopes, I think the 30-ish frames of blackness is to (poorly) replicate the "scope shadow", i.e. the blackness you see in the scope when you're not looking directly through it. In games with much better gun modeling, it all happens in the scope, without having to completely block your view.
But since the game engine is ancient and Bethesda is a crappy development company, they just made the whole screen go black - and probably the reason for it is to hide a janky switch from 3D gun model to 2D scope.
i really hate 2d scopes in games
And this is an actual thing people cry about?
@@moaninglisa7153I don't know about crying, but the game is definitely improved without it
To be fair, there are only very few games that do scopes properly. That usually requires rendering the scene twice, once for the outside and then another pass for the inside of the scope. (Or being super tricky and rendering it, then copying and magnifying the center, then adding whatever the gun model, hands, etc are)
But since that is complicated and demanding, they just reduce the fov and add a black overlay or a bur around the edges.
This is a funny coincidence. I've been doing a FO4 survival playthrough where I ignored the story. Best time I've had playing the game.
After having the game since launch.
I have yet to beat the main story and any dlc.
Just like elder scrolls the most enjoyable way to play is ignore the main quest.
@@preyo6511 I'm pretty much ignoring all quests unless I stumble upon them or their solutions
@@liquidsleepgames3661 Far Harbor was alright, but the rest just aren’t worth playing.
Just play frost mod and enjoy life
Your pupils actually constricted when you're standing in well lit areas, not dilated. Dilating is when something "expands", in the case of your pupils, to let in more light.
52:53 that's the problem with the sleep saving system right there. You are not afraid of Dying, you are afraid of Repetition, that you have to replay, re-dialogue and reloot all this again and from roleplaying perspective your character develops a weird obsession with sleeping and beds.. The tension it creates is separated from the fear of dying of the character. It also again restricts your style of playing to a stealthy range type, which I personally prefer anyway, but try playing as a run in and gun, or punch everything type of character in survival. It's borderline impossible, unless you like playing a groundhog game. Just try playing survival with any saving mod and it's a much more pleasant experience. Sure, some of the tension is gone, but that was wrong type of tension in the first place anyway, you were not afraid of dying(at least not directly), you were afraid, that you have to repeat what you did already. And the more you die, especially at the same place and to some bullshit, the more you become annoyed and frustrated with the game rather than having a 'tense experience' in it.
Well said and I agree.
I had to get a mod that lets me save at anytime during Survival. If you have a better alternative please let me know. My main issue (on top of the great points you made) is that Fo4 is NOT the most stable game (Bethesda games being stable, lol). Even with light modding I'll occasionally get savegame corruption, or a crash, or an NPC decides to shit itself and break quests etc. After repeating a lot of content purely because of engine screwups or something similar, I folded and stopped doing the vanilla survival save system.
This combines really well with vats. You feel less like you're playing a game and more like you're protecting your time. You HAVE to walk around constantly hitting vats so you don't have to reload an hour old save. Just plain annoying.
The game also has zero hints on what groups have rocket launchers and what groups don't.
And it takes just one good hit to kill a player unless you have the armour mod specifically to reduce explosive damage (and it requires you have high endurance and full health).
And then there's the fatman, whose locations aren't level scaled, and the locations they're scripted to appear you can easily stumble across early game.
The best example is the Lexington Fatman Raider, as shown in the video.
Perfectly worded. I had about 4 days into a survival play through. I did the switchboard without sleep saving. Cleared the Slocum Joes and was picking up mines andddd Got blown up by a frag that clipped through the floor. I was really pissed and instead of taking my time and sneak killing everyone again I just took a fuck ton of psychojet and and murdered everyone with a 2 shot 44 magnum and then paid 75 caps to cure my addiction. I understand not being able to quicksave and save scum but I think (maybe a modder could add this) an auto save when you pass three load zone doors. Or an auto save becomes avaliable every 10 minutes but only lasts once similar to a dark souls soul reclaim thing. Losing over an hour just because of a bug really infuriates and yes you didn't "survive" and I should have 'Dense' on my chest, but needing to prepare incase of a bug is terrible game design. Like needing fire proof on a limb incase a vertibird bugs out and breathes fire...
My god a 5 minute winge on the existence of Mr Handy as a butler that completely ignores the fact that the goddamned intro to Fallout 1 had a commercial for Mr Handy robot butlers
Or the whole “how dare I have 60 frames to move out of the way, it’s not like I should learn from my mistake and not be too close to raiders”
Same shit happened to me in survival and you won’t believe what I did 💀
There’s multiple Mr handys who exist as butlers in fallout 3 and new Vegas, that’s as far as I’m in the video and I’m not expecting everyone to know all the lore but the Mr handy thing is basic knowledge
He's also complaining about vats being bad and that you need to add more options to it so its worth using it even though it's the most op thing in the game, the only reason he had most of the problems was because he picked the hardest difficulty where damage dealt and taken is really high and then expected to be able to survive being hit by a Molotov cocktail pretty much point blank without any armor while being low level.
Playing Survival as a Melee only character is truly a challenge worth doing. As soon as you get the Blitz Perk you become an absolute god... Until you get shot once :')
I have a few survival characters and non of them are melee. I did make a stealth blitz character on very hard . On that one I didn't use power armor. An early game crutch in survival is using power armor and stealth. Is the only viable melee survival characters blitz characters?Did you use power armor?
Also have you ever made a cannibal survival character?
@@drakejohnson5386 Power armour never really worked out for me in survival mostly due to core weights and with the right perks you become as protected as power armour anyway, I mostly just ran around in the grognak outfit with a very nice legendary baseball bat that pretty much 1shot most things from stealth. As for cannibal it was helpful early on but once you get a decent size settlement system with trade going you pretty much have infinite food and water (and save spots).
But yes, using melee without Blitz is just giving yourself a crutch. It is doable but it's a miserable experience lol
Dogmeats gets a bit op when you max out the companion perks and his own perks. And using him also allows you to have lone wanderer active so it doesnt stop you having those benefits. Sure, he wont tske on a deathclaw or mirelurks or behemoths, but he def distracts and often time kills humans, ghouls, synths, super mutants and robotd that arent assaultrons and sentries.
Soeaking of assaultrons, I found them to be worse than actual molotovs lol snesking is the only way to survive in survival. That or having power armor. But even then, an assaultron laser isngonna melt you regardless.
I heavily recommend the "War Never Changes" Mod for this game it really enhances the survival experience by making it a "kill fast die fast" game since it removes damage buffing perks so you do max damage from guns but so do enemies
Whoah!
Thanks for the recommendation.
Any companion mods you'd recommend with this?
@@Bobicus5 You're welcome. I think Heather Casdin was a good one also Elle the cartographer
Damn dude.. that sounds rough....
I like it! I'll give it a shot! Thanks
@@brettrossi034 Word of warning Super Mutants become a nightmare because they're well armed and naturally bulky.
They aren't bullet sponges but they take more of a hit than the average bear
War Never Changes fixes the combat and Depravity/Project Valkyrie fixes the story.
The scope blackout feels like a quick and dirty fix for covering bad animation/ a clunky transition to scoped view. Like hiding the moment behind a sacad of your eye.
I'm sure you've probably gotten a million other comments about this, but the first time we see a Mr. Handy is the very first intro in Fallout 1. And that was a domestic unit.
Also, I really love the Smiling Friends and Bojack Horseman clips during the VATS section, they're both great shows.
"How did they send word to Preston that they needed help?!"
Literally ten seconds after talking to the settlers: "We *sent word with a passing trader*"
You SEE the merchant she was talking about pass through the settlement every few days. That's you not paying attention. Word of mouth isn't the most accurate way to spread information, so Preston has you double-check what they need so nobody walks into an ambush or something. I'm sure he's lost a few people to someone giving them the wrong directions before.
43:24 I recall the Tenpines settlers saying something like _"We sent word with one of those traveling traders, but we weren't even sure the Minutemen still existed."_
Yeah I had to scan the comments to make sure someone didn’t catch that. The traveling traders go to all outposts so they pass word around that they need help. The reason they don’t just tell the trader what they need is because the trader will probably tell 30 people about the mission and in a real situation, one can assume that in a post apocalyptic world, it’s hard to tell who the bad guys are when everyone is wearing pieced together armor and everyone is shooting at everyone else so you might end up with 30 guys all killing each other to kill one group of bad guys. I guess they want to stop, all the people willing to help, from dying; so they just tell ‘em to come visit and they will give the quest out to serious people only and also you don’t want the raiders to attack the caravans and torture the info that you are hiring hit met to kill them cause that’s a quick way to have the raiders wipe out your town.
Another thing with Supply Lines is if you set them up 'logistically', IE you go between roads for supply lines. You will run into your own caravans. Now if your caravans are sentry bots/assaultrons you've made suddenly you have an insane unkillable NPC as an ally alongside roads which is where patrols tend to be. Its great.
That is obviously a good solution, but even "human" settlers with proper equipment can do well.
For me the reason I stopped my survival run actually had nothing to do with combat. I could accept dying because of whatever reason...But you see, I play with mods. And the moment you mod a bethesda game...Or just play one...You tend to experience crashes. After losing progress after progress to crashes, I gave up. I also ran into game breaking bugs, and one of my bed saves corrupting leaving me large sums of time in the hole. I like the idea of survival it just needs a stable game where you don't need to mod it to get the most enjoyment out of it.
Edit: So the easiest way to make survival function is to nab yourself a mod for quick saving. Yes takes away part of the fear in fallout 4 of losing progress, but it also makes survival playable since crashes and bugs no longer wipe you out.
I agree.
That's why I haven't played a Bethesda game in a few years now. Mods make them so much more enjoyable but also that much more buggy and crash prone per download and i just don't wanna go thru the trouble any more
@@honzothesloth8075 Fallout 4 was crashing before mods lol.
@@NeiasaurusCreations >that much more buggy and crash prone
@@honzothesloth8075 Yes, I was just saying the base games usually crash anyways. So while modding it enhances the issue, it already exists before that. So you might as well just embrace the mods. Become one with the mods. I wasn't meaning to disagree, just pointing out the issue was there before anyways.... Cause bethesda.
Bethesda has always been a bit of an enigma. They create great games, with massive worlds, and addictive gameplay. But because of just how big the worlds are, how open and how much stuff they add in, they usually create a lot of bugs. But I'd argue there is literally no game studio that could make an elder scrolls and not have just as many if not more bugs. I get it, we love to clown on bethesda after fallout 76, but just keepin' it real, I appreciate bethesda for all the games and all the hours of entertainment. From Oblivion to fallout 3, to skyrim, and fallout 4.
Todd is still the guy who made oblivion horses, and the tiny hype man. May Todd kiss you passionately in your dreams tonight, as we all stay awake realizing world war 3 might be kicking off anytime now.
9:53 well... because it doesnt run on gas, it runs on a nuclear fusion core. thats why all the cars still blow up. woulda thought somebody whos gone and made a video of every fallout game would have like read dialogue or something at one point
Technically the both-eyes-open shooting technique only really applies when you have a non-magnified optic, because if you attempt it with a magnified optic, you can get quite the migraine as your other eye attempts to focus on an object it has no hopes of doing so.
I shoot with an 8x optic with both eyes open, and a 4x optic.
It's very individual. I have very strong right-eye dominance, so my brain can ignore the left eye picture easily. My father's eyes are more equally wired, and he has to shut his left.
I'm left-eye dominant and right handed, which is decent for non-magnified optics but I have some doubts as to whether I'm any good with high magnification optics.
@@odinlindeberg4624 I'm hard left eye dominant, to the point where I just decided to shoot rifles left handed
@@derekmensch3601 no you don't.
At like 9:30 when you're questioning how Codsworth would still be operational; I believe, while he mainly mentions Concord to push you toward there, Codsworth does lament about going through different areas etc. etc.
The reason I bring this up is that in Lexington there is the Super-Duper Mart that has Mr. Handy Fuel out the front. It _could_ be possible for Codsworth to have travelled this far and for him to have collected some from there. This is a possibility.
A Mr. Handy ad can be seen walking a dog in the intro of Fallout 1 dude. It's literally the first appearance of a Mr. Handy in Fallout....
Shhh... Be quiet.
@@StratEdgyProductions You find one in Fallout 3 used as a nanny in the same game you also saw another one used for domestic work in the never ending computer simulation in the vault. Now that I think about it one literally cut your birthday cake in your childhood. What you are thinking of is the Mr. Gutsy the military model that was better armed and armored.
To be faaaair, he immediately showed that he was wrong with Video examples
Here's my whole fallout 4 review:
I played my first run as a kind of scientist/mechanic build so the settlement stuff meshed well. Thought the institute was a neat twist. Finished the game. Thought it was pretty good.
Went to make my second character. Decided to make him a weird old guy living in a shack with a shotgun.
Then I realized with dawning horror that my character not only sounded like a snarky 30 year old, but that I only had dialogue options to say things a snarky 30 year old would say.
Uh oh.
To be honest, seeing how the scope of the pipe rifle is attached I think you may get better accuracy with both eyes closed.
Pipe weapons are so disgusting I've always refused to use them
With so many perfectly good weapons available, I don't see why anyone would use pipe guns. Arturo in Diamond City will happily sell to you even if you walk in wearing full Raider gear and masked.
@@stevenscott2136 Not to mention the game subverts it's own (seemingly intended) progression by giving you a 10mm pistol before you ever even see a pipe gun.
A suggestion: I got a shit ton (200+) of hours worth of true RP enjoyment out of this game, it just takes a few hours worth of modding. You throw an alternate start mod in survival with a tweak mod, a few weapon and armor mods, (perhaps a few AI tweaks if you are bold) you can really utilize the systems to full RP potential. Those 200 hours came from an alternate start NCR Ranger Scout spawning at Deacon's spy point. The mission was to map the commonwealth, infiltrate it's cities and factions, and clear out potential opposition. This premise plays in SO much better into the actual enjoyable mechanics of the game. Add in a journal mod and it really gets you into the role. Also rescue Curie :)
The amount of mods required to make these games actually good is just insane.
HA HA, S.T.A.L.K.E.R Anomaly...
@@unibulm6196 I wanna argue this but god damn, how can we be mad when the vanilla S.T.A.L.K.E.R games are buggy & janky but that resulted in the amazing mods for the games & Anomaly.
Same goes for Fallout
edit: besides, the base games are good games just piled under a mess of issues, so the mods fix that + add more so we can enjoy it even more !
@@unibulm6196 that’s a standalone mod combining 3 games. Come on, that’s awesome
@@KHA0T1X cool
@@TheCapitalWanderer play with my balls !
Local Leader is a character based trait in survival. Having Settlements all around the map in Survival especially when you are doing an explore 100% run makes the grind of walking back and forth much much better, but you have to take the time to set up each and every settlement. You can use the random beds
More places to sell your stuff at, armed patrols (caravans/provisioners) across the map, people who produce caps (with stores) and vegetable starch (for adhesive) for you...
At this point I can only assume that Codsworth is the equivalent of a service dog. After Nate’s tour is up he "adopted" it. Would it be reckless to give a solider military grade equipment to take home? Probably but these same people bombed the world to oblivion so whatever. Or Nate was in high enough status that he could abuse this power and take Codsworth home.
Fallout 4 survival mode introduces you to the two biggest villains in Bethesda games, the collision mesh & game stability. I kinda got hooked on survival mode & didn't look back. The frustrating part is when you've cleared out an area or two and managed to make it back to a settlement to use a clean bed only for the game to crash.
Supply lines are awesome in ways some players don't utilize. They allow your settlements to project soft power into the Commonwealth. My supply line map is a semi-haphazard web because it is very helpful to have provisioners with good equipment on patrol in certain areas. Tip: You can give extra ammo & equipment to the provisioners and either take stuff from them when you run across them in settlements or when you cross their paths in the wild. Imagine knowing that if you see someone walking around with a brahmin, you can walk up and grab some extra water, or 50 cal ammo, or antibiotics. In survival mode, this can be UGE. I mean friggin UGE.
Even if you don't do supply lines, leave a few extra slots for settlers at your camps. You can then load up a settler with the concrete, screws, steel...whatever, and send them to the next settlement where you plan to do some building.
thats the main reason I gave up on survival mode, my game crashes way too often to deal with the only-save-when-you-sleep mechanic
@@davidparrish8684 Oh yeah, I use a mod that allows manual saving and I save *regularly*. I'm disciplined enough that when my character dies, I ignore all of those "back up" saves and go all the way to the last bed I rested in, no matter how painfully far back it is. Without being able to save extra just for the purpose of mitigating CTDs, no way I'd be playing Survival.
Covenant is my first goal after getting the Abernathy farm, the red rocket and sanctuary populated. After that it really depends on how much progress I can make from that central location.
I don't want to shit on a team who clearly put more effort than was really necessary into this mode, it's a niche option for a pretty small demographic of the overall player base, but there are some decisions that are just baffling. If I can be killed by stepping on a land mine and sent back to the last bedroll I found 90 minutes ago, I should be able to do the same thing to the super mutant overlord that's standing in front of a quest dungeon. I shouldn't need to eat 6 steaks and 14 water bottles every 12 hours to stay well fed, and if my only option for travel is walking, the guy who sent me 75 miles away to deal with some irradiated monsters should give me more than $200.
I think a big problem with modern Bethesda games is that they're too mainstream for kinda-janky-but-sensible-RPG-shit. There's a mod that add a mobile APC base for travel in survival mode that has a bedroll and a crafting station, a little component gathering quest to get it running, and set destinations that are scattered evenly around the map. It even runs on fusion cores, which is a fun dilemma to have to split them between combat and travel. It's just a menu that teleports you to the location, you can't actually drive it, similar to Silt Striders in Morrowind and carts in Skyrim. It alleviates a lot of the issues with Survival mode where you're just trekking back and forth across sections of the map you've been to 1000 times, and it allows you to drop a save semi-frequently without being able to save scum through tough encounters, because bedrolls were CLEARLY not placed with survival mode in mind. I think if Bethesda were to do something like this, it'd have to be fully fleshed out drivable cars with customization options and variants and enemy vehicles and multiple quests centered around it, but why bother when you can just teleport around the map?
If they dedicated one crafty staff designer to that kind of stuff, it could really be a fantastic role playing experience. Autopiloting between quest givers and objectives has always been immersion breaking, whether your clicking on a menu or jogging 5 miles 3 times a day. Just give me a pop up with some flavor text and I can engage my imagination a little bit and I don't have to be expressly reminded that I'm wasting my time playing a game.
On the subject of damage, I just don't get why no one has figured out that people like it when bullets are deadly. Hotline Miami is a hugely successful pair of game, and the entire gameplay loop is based around dying to a single bullet. I'd always rather think my way through taking down 3 incredibly deadly goons with hunting rifles than spam bullets and healing items against a bullet sponge. I still haven't played a game where it's actually worth it to use a sniper rifle, if you can find a high powered scope, a big ass bullet, and a clear vantage point, you should be unbeatable.
Anyway I didn't mean for this to turn into an "angry gamer" rant from 2008 but I've wanted this hypothetical game for so long, and nobody's gotten it right yet.
Bedrolls CLEARLY weren't placed with survival in mind? The bed in the room at Fort Hagan right before you face Kellogg disagrees with this.
@@Mr._Anderpson I don't think a single room in an open world game proves the point that you think it does
@@MeatSnax You summed it up perfectly in the first three words of your response. I could list half a dozen other examples with more on standby, but really, if you couldn't notice their existence when you played the game then making a list wouldn't convince you.
There are plenty of games where snipers are worth it, like hitman.
i really enjoyed fallout 4 when i first played it at launch. even though it didn't end up becoming my favorite like i'd hoped it would, it's world was so damn interesting to explore, and the fps style was a welcome change for me at the time. I haven't played vanilla since then, but I do think this game has been one that while i love to come back to (modded to near perfection) it really struggles to meet any meaningful flexibility in the roleplaying department. so much of the main narrative is baked into the games locations that it's about impossible to ignore. i have to actively ignore alot of dialogue to not break my immersion if i decide to use something to switch up my characters orgin for example.
The most fun I've ever had with FO4 was a survival playthrough where I prioritized the brotherhood of steel missions first. Finding all the lost squad members takes you across nearly the entire map and was so challenging at low level without fast travel! I did end up using the APC mod to add the movable player home for use as a portable base/fast travel machine but it felt very appropriate as it could only bring me to certain locations on the map and required special fuel cells in order to operate.
I came back to watch/listen to this again because something was nagging at me in the back of my mind. So, don't remove the requirement to sleep at beds, and don't remove mines because they add tension the game and introduce a fear of loss. Do remove molotov cocktails because they not only add that fear, but have the potential to make it a reality at low level.
I get it. You got burned by a lucky molotov, perhaps several over the course of the run. Why is removing them due to a lack of reaction time a good thing, but later when you show a mini-nuke heading your way for the same outcome, that's something to shrug off? I mean, Rank 1 of the Armorer perk allows you to make asbestos-lined armor so you won't do your Human Torch impression. Rank 3 allows for "dense" linings, which reduce explosion damage.
So sure, we're all different & our mileage will vary, but I don't see where molotovs are as bad as you would make it seem. If I am level 6 and get hit by a molotov, I think of it as dying because I was hit at level 6 rather than blaming the weapon which got me. At that level, one or two good bitch-slaps from a mirelurk spells "Game Over" just as easily as a molotov explosion.
I have a friend who works in QA and he has told me stories of Bethesda where he would report bugs or things going wrong and unless it completely destroyed the game they would just throw out those reports, I cannot confirm these stories for obvious reasons but I think it's very likely that it's a true story with the state of bethesda games.
Did u forget about the first fallout cutscene? Mr Handy is advertised as walking the dog and trimming the hedges.
Man, I did a chemed up, automatic assault rifle build, and jet was a mandatory drug. Slows time, and lets you pick out who, and what to kill first. Jolly time, but I was made out of paper, good times.
I played FO 3, NV, and 4 without using vats much, if at all. I prefer having to use my skill as a shooter, reflex, and brain power. If I fail a shot, it was all on me and forces me to get better. It also doesn't take much to take the game slow and look around for paths. I never needed to use vats to open my eyes for routes. How they made FO 4 vats made it at least a little suspenseful seeing the baddies come in slowmo.
In FO4 the shooting is indeed much better than in FO3/NV. And FO3 is especially awkward. It doesn't have proper iron sights, just some weird zoom in, but still considers aiming to be needed to improve accuracy. So it's in this weird limbo where you can't bhop circlestrafe across bosses, but also can't ads around corners.
Great timing Paul, my withdrawals were getting so bad I was rewatching all your old videos again
The "destiny" thing was in Fallout since the first part of the game when you were given a Tarot reading by some dude in the village of Adytum. He correctly "predicted" that your future lies to the north-west. The reading even increased your luck by 1. Fallout 2 has also a lot of themes about destiny in it. When I first encountered Mama Murphy in Concord, I immediatelly got this Adytum vibe from the first part. I kinda made me feel home, so in this regard, the developers actually knew what they were doing.
You are correct however that this character becomes rather annoying later on.
I only ever played F4 on survival. I have really good memories of raiding that town near Corvega together with Preston and coming back to sanctuary with a ton of loot... if I survived. If I didn't, I always lost from 10 to 40 mins of progress. Good times :D.
1500 hours of gameplay later, I am a walking demigod, with his own underground industial complex/military bunker (vault 88 DLC) and the game lost a lot of its charm. Still, without Power Armor on, even at level 260 and nearly 500 armor, it can be pretty tricky to take down a unit of legendary Supermutant Warlords.
But yeah... survival is the only way to go when it comes to F4.
I didn't play it in about 3 months now, but this video kinda makes me want to come back :D.
Holy shit, your idea about what to do with vats actually sounds AMAZING. I never minded its simplistic time-freezing nature in 3/NV, but additions like this would have been really fun.
It does but hE was also being sarcastic as previous games from 20+ years ago already had those features
11:48.
I think the "mister handy fuel" is only for starting the fusion reactor inside. Kinda like a "pony motor" on the side of a large diesel engine. You cant hand-crank the large engine/reactor, but you can pullstart a motor that has enough power to start the larger engine, just to be shut down right after.
And since Codsworth hasnt been shutdown in centuries, none of the fuel ever gets used.
There is a video out there that does the math on the fusion batteries and comes to the conclusion that they will run out less than 40 days after leaving the vault.
I have a weird love & hate relationship with Fallout 4's Survival mode. I like the challenge that it presents, like difficult encounters and health management. I just hate how severe it punishes you for not maintaining your necessities. I wish it started out with AP penalties first then moved to attribute penalties if it gets worst. Then there's the save system, which I like so much that I got a campsite mod to explore the wasteland like a true survivalist, but hate that it's an autosave instead of a manual save.
Pretty sure there is a mod for that. To adjust various survival mode values independently. Even Frost allows detailed tweaking.
Here’s a tip for your armor mods, if you can get the black ops chest piece from bunker hill, this has the “Dense.” Misc mod that greatly decreases the damage taken from explosives (including Molotovs) it also comes with the shadowed armor mod, and I believe it grants 1 to strength and endurance, so more health and more carry weight. But it’s expensive, however. You can buy literally anything in the game by building water purifiers, then building a ton of turrets everywhere; and finally mark the item “purified water” for search, the NPCs at the settlement will take these purified waters and store them in the workbench, which you can then sell for caps. Which can buy op legendary weapons like the old reliable laser rifle. Also scrounger is op, better loot, more ammo, scrounger.
Fallout 4 wh... What is life, does it have meaning? Now, that I arrived at the end, I saw what I fought for, was this journey worth it?
It was, it truly was.
Thank you strat!
Was that a Gummy reference?
Wow, you actually compared Fallout 4 to Underrail.
Possibly the best praise fallout 4 could have hoped for!
Horizon is a great overhaul for FO4 intended for use with Survival Mode. It adds lots of new features (including Architect) and completely renews the game (and fixes a lot of balance issues). I can't play survival mode or FO4 in general without Horizon.
yes, this.
i absolutely loved playing with it back then despite not even messing with the automation features.
Horizon really change the way you play survival in fallout 4, but it become tedious if you have a long list of other mods in your load order, especially weapon and armor mods because you need a patch for single one of them. the last time I used it, the majority of my load order is a patch for horizon.
@@andhikaminda3378 Facts. Its a lot like the Requiem overhaul for Skyrim, more patches than anything else but its worth it to play fo4 and thoroughly enjoy the experience. One gripe I have about Horizon is that there should be some immersive medical station use. Example: Why do I have to pay 200+ caps to completely heal and de-rad myself at the Prydwen even though the entire BoS worships me at this point? Its to prevent you from "cheesing" the game, I get it, but its still annoying. That may just be a problem with the core game though.
I remember the worst thing Fallout 4 fucked up was the option to be a raider. Which is essentially having drugged up and ruthless versions of settlers, evil minuteman you could say. However if you didn’t do some minute man settlement quests first, the game could bug out and never let you reach the end of the raider storyline! I wasted hours sneaking into Nuka world without dying and setting up a few raider settlements, only to get fucked over. Also unless you install a mod or edit config files, you cannot kill the minute men despite choosing the raider life. You could leave the minute mooks in that stupid museum and only come by to fill their asses with lead, to find out they are immortal. Later I found a better raider path via a modded quest line, but that is usually the fuckin case with Bethesda.
I should’ve figured that Stealth -Archer- was how you’d survive this mode.
…and here I thought the secret sauce might’ve been something else.
I’m such a fool.
I found the best mod for survival to be JOURNEY - Survival Settlement Fast Travel, because it implements a fair fast travel system by limiting it to only being on your supply lines. So you have to set up your bases then their supply lines and then you can fast travel between these points (presumably with your provisioners). This way I still couldn't fast travel anywhere to keep that tension when exploring new territory high or quickly use fast travel to mule a bunch of loot back to camp easily, but I could at least fast travel to the bases to get around the map more easily and not have to deal with random encounter rolls in well trod territory.
Also I felt the Carry More With Power Armor mod was necessary too, since survival lowers your base carry weight a lot and the bonus from the STR bonus from the power armor itself is also reduced to only 10 units per point of STR, and on Survival, that's barely enough to led you carry even one heavy gun or its ammo, which defeats half the point of power armor in my opinion, especially if you're playing a low or mid INT build and don't have access to the Science perk to add the PA modifications to do this in-game. Still only went with the 150 version (and if you get that mod off the Nexus, you have to pick the specific version, as the all in one FOMOD installer is packed wrong and doesn't work) as its base 300 unit version felt OP to me.
Another great one to me anyway is Dynamic Timescale, since its fully customizable and I just felt the average in-game day was way too fast, especially when you talk to people. It was weird how having a single conversation that took 6 real time minutes would eat up 2 hours on the in-game clock, and you can have that set so when you're standing still like you are in any conversation with the cinematic camera, the timescale reverts to real time.
QA probably did tell Bethesda these things, but if someone has a “grand vision” and seniority, they would just ram it through regardless of what QA says.
oooh man I have got to tell you about this my brotha. You were wondering what could be good about the Science perk. I'm telling you - especially for this kind of run you did - Science 3 gives you access to Rank 3 high-tech mods, which allows you to mod a pair of eyeglasses with a targeting hud that highlights living targets - like the one you can craft for a power armor helmet. EVERY living target in view will be lit up like a christmas tree regardless of range in or out of combat. It's GREAT! I ALWAYS put 6 into INT JUST so I could use this perk, and I don't think you can get science 3 until, like, level 40 or something. You should load up your character again just to try this; just craft it at an armor bench, or even better just use a console command to mod it on to a pair of glassis if you don't have Science 3 & don't feel like screwing with it. The wiki entry for glasses indicates that you can't mod them (vanilla, anyway), but I really don't think that's true. I might even reinstall the game just to make sure it wasn't a mod that allowed me to do that, but you NEEEED to try this. Lifechanging.
I still have nightmares about clearing converga on survival. The mini gun…the missle launcher… oh god
My brother went and collected every settlement, and made supply lines to every one of them FROM every one of them, using the Automatron DLC Robots, to create a legitimately safe wasteland. At any given time, you could have a friendly robot there, souped up with mini gun lasers, to save your ass. At worst, a simple protection draws aggro of respawned enemies shows you where they are; I’d say taking a perk point to create safe roads to travel is very worthwhile, especially when you consider gathering the components for just Protectrons is easy, you can never fast travel, and you need to use the same roads over and over so you don’t get bamboozled
"...Shadowed armor is best..."
Damn, that was validating to hear, only way I play.
"...they turned it into Thief with guns..."
Been trying to tell people this for years, maybe they'll listen when you say it, I gave up. 👍
Bos heavy combat armour is the way to go
really appreciate your use of the chapter feature or whatever its called, makes the video easor to watch while im working and going back to watch parts i wasnt able to focus for again bit wanted to hear again ty
I would love to see your take on the mount and blade games. Not much story to talk about in the base games due to the sandbox, but that's a game hundreds of hours could be put into if you're not careful.
I never think much of what's going on while I'm playing Mount and Blade but I can always go back the next day and tell someone the weird extravagant reasons I was doing something in game. Like you never even notice you're making your own narrative
You’re spot on with the screen going black when you scope in. Great video, discovered it late but it was entertaining anyway!!
Props to anyone who doesn't mod survival to have manual saves through all the random ctds, y'all insane.
Lol so true.
This might be the most honest review of FO4 that I've watched. Props where warranted, criticism where needed. Humor sprinkled in.
This vid alone gained you a sub
Harder difficulty in games should do the opposite of the bullet spongyness, the Stalker games does this right
10:57 Mr.Handies are used in Fallout:New Vegas in the sunset sasparilla bottling plant as bottlers and janitors, in Fallout 3 both player homes have a mister handy that has multiple functionalities and nothing to do with combat.
This happens when a person who lives in Fallout reddit boards tries to rant on everything bethesda made instead of providing valid criticism on parts that deserve it.
While frustating, survival is the best way of playing fo4
Magazines weren't collectables in previous games, they were just consumables that gave you a temporary buff to your stats, they weren't unique, you could find/buy and hoard as many as you wanted, to use when you needed. BOOKS on the other hand, while still not technically unique, had a limited number you could find throughout the world, and when consumed, permanently increased your skills, still wouldn't call them collectables though.
In Fallout4 they dropped books entirely in favor of magazines, and since skills are now nonexistent and everything is some kind of perk, magazines give perks now
Ah, yes, almost only viable option to survive is to make another sneaky archer build.
Thats just not true. Alot of builds work fine. Powerarmor melee bruiser, luck-based gunslinger, stealth-melee, stealth-vats, cha-build with followers etc.
On your note of enemies being hard to see- I personally think that’s a good thing cuz if I was a raider, the last thing I’d want is to stand out from the environment :p
So where’s the “how to survive survival” portion of the video?
Mr handys don't run on fuel. The fuel is for the flamethrower. He says through dialogue that he's fusion powered.
My first and only play was on survival. I caught some disease in the starting which slowly sapped my health and could only leave town for small amounts of time before I had to return to rest. It took me three days to gather enough herbs for a medicine and it was awesome.
Survival is definitely the way to play this game.
That fuckin moan you did before your Molotov rant came out of my trucks rear speaker and scared the fuck out of me. Thought an actual dude was back there beating it.
Magazines in new Vegas were king. You got some serious problems if you didn’t use 80% of the magazines in nv. Enemy too perceptive? Use la fantoma for sneak. Can’t pick a lock? Locksmiths reader. Filled your inventory and the inventory of your companion with valuables to sell? Salesman weekly for a pretty substantial cap boost when you sell a lot of stuff. Character swaying with their gun a little too much? There’s a magazine that increases gun skill. One could save dumping points into getting a skill to 100 by simply keeping magazines and using them accordingly. It made magazines in fallout new Vegas feel like a legitimate resource rather than some near pointless collectible that gives you a 1% buff or something of the sort. I really hope magazines are like they are in new Vegas in future fallouts
I rarely ever used magazines besides Locksmiths Reader, Programmers Digest, and Meeting People.
My favorite survival mod is the ability to smoke cigarettes to save this also carries a risk of addiction it’s great
48:05 "Hory Shet!" "Oh, no!"
I must know where this clip originates. Absolutely hilarious. The complete spontaneity of these two clips, with their respective circumstances, was an outstanding use of creativity. I must be quite mad, or at the very least meek, if these simple animation pieces were enough too have me erupting in a coecopheny of belligerent laughter.
Anime is JoJo's bizarre adventure
Let's just send them to the "Jonathan Joestar english compilation"
The higher the level I get, the more likely the game is to bug out even with the unofficial patch installed on my Playstation. The most annoying one is when on survival mode the game freezes in VATS. This is apparently triggered by having hunger or thirst activate wile in VATS or while pressing the vats key. So I use the holotape mod which allows me to autosave by using one of its features. It has also allowed me to turn on fast travel when I got stuck somewhere and couldn't move. I actually like not normally being able to fast travel without using a storyline device like teleportation or calling a vertibird, but being able to use it to fix a bug is great.
Always love your vids man. Also, the settlers for the first MM mission tell you they sent word with one of the traders. So that's how Preston heard about it.
Mr. Handy units run on Fusion Cores. In fact, most robots do. If you go to the General Atomics factory and pretend to be a Ms. Nanny, the speaker will tell you, at the end, to grab the fusion core. Automatron reinforces that when you create a robot with a personality matrix. "Fusion power" they claim. Heck, a Sentry Bot's weak spot is its fusion cores, which become exposed when the thing needs to vent. Which is all the time, making it one of the worst robots you can build.
On the subject of character creation: You explained perfectly why I refuse to go through the opening every time I start a new file. Instead of spending an hour to make a new character I simply load a save I made at the end of vault 101 that I then go on to edit as I like.
I think Codsworth is a reference to Ray Bradburys short story "There Will Come Soft Rains" where a nuke hit the country and the family occupying a house all died years ago, but the automated house continues the daily routine until a fire starts. It's not shoved down our throat, but it feels connected. At least to me
Going to read it now. Fallout references great literature/movies all the time. The weapon names and references in 2 and New Vegas are fantastic.
Survival is pretty much the only "fun" mode in F4, and I still tweaked the hell out of it with mods to get it to actually be fun.
If Bethesda had just stolen Hardcore Mode from New Vegas and put it in 4 as an option completely separate from the game's difficulty option, it would've been perfect. I'm pretty sure that's what they were going for for the most part, too. Ammo and Stimpaks have weight, auto-healing is disabled (I wish Doctor's Bags were a thing and Stimpaks only healed limb damage when not in Survival, but c'est la vie), you've gotta watch thirst, hunger, and sleep deprivation, you know, all the fun "post-apocalyptic survival simulator" stuff.
Honestly, I liked diseases for the most part. Infection was shit, because it was literally just "You randomly take damage until you heal it", but the others were fun to have to work around. Same story with the "manual and auto-saves disabled, you only save by sleeping" thing, because it actively prevented save-scumming, which was something I could rely on to bail me out of a bad idea in New Vegas.
The biggest problem I had with Survival was disabling fast travel. It sounds like a fun thing at first, because it makes you actually learn the map, learn random encounter locations, path out routes to farm encounters more efficiently... but then you realize that there's nothing stopping you from doing that without having fast travel disabled. And then you get to the part of the game where you've gotta travel the entire way across the map to actually do any quests, and you realize how bad of an idea this actually is, because you're an adult now, and you've got shit that actually needs to get done, so you really can't spend an extra 20 to 60 minutes on this quest to go between two locations your character already knows how to get to.
Your last point is why I always rush Brotherhood and Kellogg, no way in hell can I deal with going back and forth, but it still feels like I deserved it, and it’s something I actually have to put resources into. God bless Vertibird signal grenades.
The damage modification of survival difficulty, basically just makes it more in-line with New Vegas.
Almost as if enemies not being able to tank entire magazines is what makes combat feel more responsive.
Now if only they had kept the DT system, so you could feasibly do a melee build by wearing heavy armour, thereby making SMGs, shotguns and other short range guns do minimal damage.
The only real reason why I haven't played Survival mode yet is because of the many times I get stuck on objects, and being unable to conveniently reload a previous save to fix being stuck really sucks. I often end up getting stuck in a permanent walking animation when interacting with a terminal, I dunno why but it happens quite often on my PC
That and no fast travel, I don't want to needlessly drag myself across the entire map 3 times just to beat a mandatory main quest. I'd prefer it if maybe you could fast travel to big locations or travel using caravans or something for a cost. Maybe fast travel at a cost of a lot of water/food, or running the risk of running into a random ambush or event along the way like in the first Fallout games
Little late here, but might still help someone--
Local Leader Lv. 2 allows you to build both crafting stations (weapon stations, chem stations, etc.) and vendor booths.
Vendor booths have three levels themselves, each requiring increasing amounts of caps and perks to build-- but here's a secret. There is a fourth level of Vendor you can make, requiring a level three booth and a special recruitable NPC you can encounter in the Commonwealth.
Three of these NPC's are the Vault-Tec salesman from the intro (now a ghoul found in the hotel at Goodneighbor, lvl 4 general merchant), a former vault dweller from Vault 81 (now a wandering trader first encountered at Longneck Lukowski's Cannery, lvl 4 general merchent) and Anne Hargraves at WRVR Radio station (lvl 4 clothing vendor).
Another thing of note, for most of the level 4 traders you need a functiong settlement of 10+ people, and most of the traders are either wandering traders or random encounters, so have fun trying to get them.
realized why i like this channel: your accent is just like Bam Margera's and I feel like he's talking to me about fallout
How to survive survival. More like a rant on what you don't like. Finally gave up halfway thru the vid. I know how to survive survival quite well, but was interested if i would get a tip or interesting tidbit. None here.
22:28
You know characters such as Mam Murphy have been around since literally the first game right? You can’t beat the story of the first one without encountering them
Heck The Master himself is a psycker
How to survive in Fallout 4:
Step 1: Equip Power Armor
Step 2: Unequip the Power Armor and play Stealth Archer instead.
Then run out of fusion core and... plod... interminably... across... the... map. I put my companions in the armor, to keep them from dying every time they try to cross a bridge or walk near a cliff edge.