Our popular Landscape Auto Material is now FREE for everyone!!! Here is a little overview to get you started. Enjoy! :D Update 1.5.3: Added physical material output support Update 1.5.2: Minor patch coming to work around a bug with Nanite landscapes in UE5.4 OnlineDocs: www.mawiunited.com/docs/doc_mawi_product_ue_online.html#mwam MAWI Store Page: www.fab.com/sellers/MAWI%20United #unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5
Dude, that is so cool that you decided to make your auto landscape material free. Especially with the quality of your product. Honestly why I love your products.
thank you very much! Finally the mystery behind such a beautiful art landscape has been revealed at least for me! We have such a hard time learning UE, any kind of boost and help is more than welcome!
Thanks man. I used the CG Dealers 3h Tutorial to make a Auto Material, but in my case (maybe iam dumb) it’s not working properly. Now I can keep my time back with your amazing Mat. ❤ Now I must figure out how I also use some Nanite Displacements with this to make it more realistic for my Iceland Project
Thank you for making this free, for solo devs this is so helpful, I'm making a virtual site museum for a school project this is gonna help tremendously
Thank you very much for sharing, but with that workflow how it is possible to have access to physics material to spawn footsteps fx on the different surfaces that you provided, Thank you
How would go go about to manually paint down a "layer" for dirt or puddles? Other layers that is not on the material by default you need to add yourself of course, like: **Asphalt, Soil, Forest(s), Beach, Mud ++** Even if you do add custom layers these auto layers will still cover the map automatically, and so i curious to if they can be edited to for instance use a mask (weightmap/splatmap) as a switchable parameter option? I'm aware that a landscape material without paintable layers for each different texture is more performance friendly then one with it's own wightblended layer. But i also know that many of the MAWI pack landscape materials are not something you just drag and drop to any landscape you create without the need of some serious editing of the master material.... And then there is the fact that the different pack materials i tried don't have distance fading either. Is that something that will be used in future editions of MAWI's landscape materials?
Thank you kind sir for your generosity! Very much appreciated! Just one question though. How can I replace the current default grass mesh with a different grass mesh and how do I increase their render distance?
Dude after ive spend over 10 hours practicing diferente PCG Techniques, videos, content and not being happy with the result of any of them..... I FOUD THIS! you are simply just UE5 GOD! thanks so much for your gift for us devs, specially the ones who cant afford AAA quality assets such as this one! this is like a real game changer.
Tbh, such a pity there is no painting function. Truly amazing material, fully procedural which is cool, but makes it unsuitable for something that needs a very specific layout. Anyway, thanks a lot for sharing!
Thank you so much!! Learning UE is really hard and this definitely helps! @mawiunited I have a little problem with the RemoveFoliage paint layer. If I create a "layer info", all the grass in the level immediately disappears and I really don't know why... anyone with the same problem?
Hi! Thank you so much for this material! I just wanted to know how exactly to use the Remove Foliage Layer. When I select a pre-made or create a new Layer info, all objects just disappear from the scene. Sorry if this is a silly question, I am just learning the UE...
Awesome work, i have however a problem with disabling the proceduals, they are coming back even if i uncheck the boxes, check them back and uncheck makes them temporary dissappear but they eventually come back again, a bit frustrating
Thank you very much for the LAM! I've a question, I did I missed something or there is no possibility to paint on the landscape beside the grass removal? Thank you.
@@MAWIUnited Oh sorry I missed it. Too bad there isn't paint layers. I really love your LAM but I need to be able to pain for my project. Oh Well 😅 Thanks again!
Hi, maybe a stupid question. When i put the same material you used, it is completely snowy with no grass (or kinda rocky depending on the height of the landscape), and i cant figure out why yours is green and full of grass. Thank you for the material!
Hey thanks for the free auto layer, I made one myself also. Seems they share the same bug/issue? Parts of the landscape will have floating rocks and grass etc. any idea how to fix this?
Can I adjust the size of the textures on the landscape? I am having to scale everything because my player character is supposed to be a really big thing and having it next to rocks and stuff that are scaled for a regular guy looks wrong
so i added this to my library and i cannot find it in my engine anywhere, even following ur video, im using 5.3, i joined the discord, but cant get validated cause i got it free and dont have an epic marketplace receipt # cause epic marketplace doesnt exist anymore its all fab now , so how do i add this to an existing map ?
I used this automaterial in my level and it made my map look stunning but now whenever i play in standalone mode my game has to compile 5409 shaders and then crashes the standalone app . I tried building all level but didnt work . Please help me out .
I get an error-message when I hit Play: "r.ContactShadows.NonShadowCastingIntensity is set but ignored. Use setting on the Light Component instead" - not helpful for me (beginner in UE5)
Easy no, only if your really good with material logic in UE5 you could extent it with more. But adding more will also make the material very heavy for performance.
The material is great, but it won’t render in Sequencer no matter what. Anyone else tried adding a camera and render it? It looks great in viewport tho. I guess it’s only made for in-game, not for cinematics..
Found a fix eventually, it’s from their manual, for anyone else who can’t render out the landscape: Add a "Game Overrides" to your MRQ settings if you dont have one already. Inside the Rendering details of the Game Override "Flush Grass Streaming" needs to be disabled. Add a "Anti-aliasing" to you MRQ settings. Check "Render Warm Up Frames" go to "Advanced" and set "Engine Warm Up Count" to something like "1000".
MaxPosPower controls the falloff, it should be soft by default. Depending on your landscapes elevation and slope angles that might be a hard line if height changes rapidly.
Is there a way to get world landscape texturing more performant? I have a 5x5km map with 0.5m accuracy, original MAWI settings and textures and an RTX3060 graphics card and on an empty map with only terrain, I get 12fps at 1080p.
Also if you're using UE5.4, there is a bug in the engine with Nanite landscapes. I have a workaround in a new version coming that should improve performance with it.
Bad material, there is no way to put Physical to make the character make noise when walking on each type of ground, this material is the only one, there is no way to make the sound of footsteps
Because a lot of people creating their own auto landscape material now and with more details , it’s complex material but doable and there are people who created detailed tutorials about it that are cheap so may be there’a no point in buying an ALM anymore , his other asset however are awesome and not always matchable
Our popular Landscape Auto Material is now FREE for everyone!!!
Here is a little overview to get you started. Enjoy! :D
Update 1.5.3: Added physical material output support
Update 1.5.2: Minor patch coming to work around a bug with Nanite landscapes in UE5.4
OnlineDocs: www.mawiunited.com/docs/doc_mawi_product_ue_online.html#mwam
MAWI Store Page:
www.fab.com/sellers/MAWI%20United
#unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5
Grrr.. just bought it a few weeks ago :D Anyhow, thanks for the great work.
Tysm!!!
Dude, that is so cool that you decided to make your auto landscape material free. Especially with the quality of your product. Honestly why I love your products.
Thank you very much for thinking about the community.
Just downloaded it from the market place.. absolutely insane for being free what a amazing gift!!!
thank you very much! Finally the mystery behind such a beautiful art landscape has been revealed at least for me! We have such a hard time learning UE, any kind of boost and help is more than welcome!
Thanks man. I used the CG Dealers 3h Tutorial to make a Auto Material, but in my case (maybe iam dumb) it’s not working properly. Now I can keep my time back with your amazing Mat. ❤ Now I must figure out how I also use some Nanite Displacements with this to make it more realistic for my Iceland Project
Amazing how with the click of a button, you have something close to the Elder Scrolls VI trailer from years ago lmao fantastic work!
Thanks for the premium freebie!
This is absolutely amazing
Thank you so much!!! ❤ sending all the CGSpectrum students here 🎉
I've been using this material for years. It was well worth the money. I look forward to the baking demonstration! :)
Thanks a million. I had no idea how good this is.
Thank you for making this free, for solo devs this is so helpful, I'm making a virtual site museum for a school project this is gonna help tremendously
i just started my video game journy a few weeks ago and to see this free is crazy lol. thanks
looking forward to your tutorial about baking topic :) Great, thanks a lot!
Thank you so much for sharing - it is an awesome material!
This is fantastic! Thanks so much, we needed this, so good thanks.
damn !! thats a very good auto material !!! thanks !
holy shite, bruv. that's incredible. Thanks for making it free
Omg was eine Legende - genau heute wollt ich mir das holen & jetzt ist es einfach gratis - küss dein herz bruder danke vielmals
Thank you very much for sharing, but with that workflow how it is possible to have access to physics material to spawn footsteps fx on the different surfaces that you provided, Thank you
Thank you! Absolutely amazing stuff!
Thank you Mawi 👌 for the material and the tutorial 👌
How to make paintable layers?
Awesome! Thanks dude; this looks great!
How would go go about to manually paint down a "layer" for dirt or puddles?
Other layers that is not on the material by default you need to add yourself of course, like: **Asphalt, Soil, Forest(s), Beach, Mud ++**
Even if you do add custom layers these auto layers will still cover the map automatically, and so i curious to if they can be edited to for instance use a mask (weightmap/splatmap) as a switchable parameter option?
I'm aware that a landscape material without paintable layers for each different texture is more performance friendly then one with it's own wightblended layer. But i also know that many of the MAWI pack landscape materials are not something you just drag and drop to any landscape you create without the need of some serious editing of the master material....
And then there is the fact that the different pack materials i tried don't have distance fading either. Is that something that will be used in future editions of MAWI's landscape materials?
Thank you kind sir for your generosity! Very much appreciated! Just one question though. How can I replace the current default grass mesh with a different grass mesh and how do I increase their render distance?
Thank you for the gift. We really value it. I'm having issues with the water layer, which I would like to control how often it appears.
Dude after ive spend over 10 hours practicing diferente PCG Techniques, videos, content and not being happy with the result of any of them..... I FOUD THIS! you are simply just UE5 GOD! thanks so much for your gift for us devs, specially the ones who cant afford AAA quality assets such as this one! this is like a real game changer.
Thank you, maybe in a new update displacement would increase the realism even further 🎖
Thank you so much for ur generosity
Thank you so much.❤
wowwwww awesome! thank you kindly!!
CGDealers style! I like it.
Thankyou for this amazing tool. So much to learn.
Tbh, such a pity there is no painting function. Truly amazing material, fully procedural which is cool, but makes it unsuitable for something that needs a very specific layout.
Anyway, thanks a lot for sharing!
Thanks a lot, really appreciate it!
Wowwwwwwwww. Thank you for this
Thank you so much!! Learning UE is really hard and this definitely helps! @mawiunited I have a little problem with the RemoveFoliage paint layer. If I create a "layer info", all the grass in the level immediately disappears and I really don't know why... anyone with the same problem?
Man I really wish this had Weight Paintable layers....Its gorgeous otherwise!
Please give us some environment demos to try 🙏🙏
Hi! Thank you so much for this material! I just wanted to know how exactly to use the Remove Foliage Layer. When I select a pre-made or create a new Layer info, all objects just disappear from the scene. Sorry if this is a silly question, I am just learning the UE...
insane !
Thank you very much!
Wonderful!!!
so how to make and paint layers manually?
Hey bro this is really cool how do you recommend getting physics material footsteps for this?
I love u for this
Insane, fucking love it
Amazing landscape material. When I use my height maps It looks great in the viewport but won’t render out. Do you know any fix for this?
Amazing ❤️💛💚
Thank you!
May I ask which heightmap were you using? Because in this video the details and foliage and everything looks amazing, and mine looks not so good
Thanks for the video
Amazing bro
Thank you!!!!!!!
Awesome work, i have however a problem with disabling the proceduals, they are coming back even if i uncheck the boxes, check them back and uncheck makes them temporary dissappear but they eventually come back again, a bit frustrating
I reallly love your work, but can it put a displacement in to it? to make nanite.
OMG!!! Am I dreaming?...
love it
And what about the "RemoveFoliage" layer? When creating Layer Info, all grass is immediately removed from the entire location. Why is that?
So is it possible to add other meshes so they spawn along with the grass? like flowers for example.
Is there any way to be able to paint using this tool?
Thank you very much for the LAM! I've a question, I did I missed something or there is no possibility to paint on the landscape beside the grass removal? Thank you.
Watch the video :)
@@MAWIUnited Oh sorry I missed it. Too bad there isn't paint layers. I really love your LAM but I need to be able to pain for my project. Oh Well 😅 Thanks again!
Thank you ❤
Hi, maybe a stupid question. When i put the same material you used, it is completely snowy with no grass (or kinda rocky depending on the height of the landscape), and i cant figure out why yours is green and full of grass. Thank you for the material!
PS.
If I open the MountainRange exemple map you made, it works fine. I don't understand...
Increase "worldsnowposition" in snow layer, make it much higher.
I like your heightmap. Can you share it?
If you add more layers to paint on the landscape would it work? (edit - ig if you modify the material yourself it would)
Hey thanks for the free auto layer, I made one myself also. Seems they share the same bug/issue?
Parts of the landscape will have floating rocks and grass etc. any idea how to fix this?
Thankyou very much
hi and a big thx for this gift the only concern that i have is if there displacement control i didn't see the ORDs slot
Displacement is not supported since it's UE5.2 based.
Can you add displacement on these materials?
Can I adjust the size of the textures on the landscape? I am having to scale everything because my player character is supposed to be a really big thing and having it next to rocks and stuff that are scaled for a regular guy looks wrong
tyyyyyyyyyyyy
could you add layer paint material in that?
so i added this to my library and i cannot find it in my engine anywhere, even following ur video, im using 5.3, i joined the discord, but cant get validated cause i got it free and dont have an epic marketplace receipt # cause epic marketplace doesnt exist anymore its all fab now , so how do i add this to an existing map ?
Hey How would you add sound to the different materials
Thank you
Can you please make version for 5.1 or 5.0.... Please😅😅
Is there a way to add paint layers to this?
I used this automaterial in my level and it made my map look stunning but now whenever i play in standalone mode my game has to compile 5409 shaders and then crashes the standalone app . I tried building all level but didnt work . Please help me out .
Genial!!
Why didn't I see the option for materials at import? Any ideas?
How to reduce the lag? If I start the game it starts to lag rly bad :/
Besides of that, thank you for this asset
I get an error-message when I hit Play: "r.ContactShadows.NonShadowCastingIntensity is set but ignored. Use setting on the Light Component instead" - not helpful for me (beginner in UE5)
how to add different ootstep sound to different material with this?
how about if you want half your map to be sand and the other forest?
wjy my grass never shows up? only rocks when I create a new landscape and apply the auto material
x1000 thanksss!!
Hello! Is there any easy way to add more "layers" then the existing ones?( rock, stone, grass,dirt,water,snow,). Thanks!
Easy no, only if your really good with material logic in UE5 you could extent it with more. But adding more will also make the material very heavy for performance.
The material is great, but it won’t render in Sequencer no matter what. Anyone else tried adding a camera and render it? It looks great in viewport tho. I guess it’s only made for in-game, not for cinematics..
Found a fix eventually, it’s from their manual, for anyone else who can’t render out the landscape:
Add a "Game Overrides" to your MRQ settings if you dont have one already. Inside the Rendering details of the Game Override "Flush Grass Streaming" needs to be disabled.
Add a "Anti-aliasing" to you MRQ settings. Check "Render Warm Up Frames" go to "Advanced" and set "Engine Warm Up Count" to something like "1000".
@@FacemClipuri OMG thank you so much, struggled so much with this
If we want to paint an area with a layer can we do it or its fixed by height?
Any way to make the new layer by height break up more? The snow on my test for example stops at a perfectly straight and sudden height line..
MaxPosPower controls the falloff, it should be soft by default. Depending on your landscapes elevation and slope angles that might be a hard line if height changes rapidly.
i dont have grass at all
🥰😍💓👏
Is there a way to get world landscape texturing more performant? I have a 5x5km map with 0.5m accuracy, original MAWI settings and textures and an RTX3060 graphics card and on an empty map with only terrain, I get 12fps at 1080p.
Sounds more like your landscape actor is the root of all evil. 5x5 is very usual size, plus its 10k that is a massive mesh.
Also if you're using UE5.4, there is a bug in the engine with Nanite landscapes. I have a workaround in a new version coming that should improve performance with it.
@@MAWIUnited will baking improve the performance?
thats cool and all. but it is kind of useless if you lock people from paiting.
Bad material, there is no way to put Physical to make the character make noise when walking on each type of ground, this material is the only one, there is no way to make the sound of footsteps
Such a great tool, but why are you giving away so much work for free?
Because a lot of people creating their own auto landscape material now and with more details , it’s complex material but doable and there are people who created detailed tutorials about it that are cheap so may be there’a no point in buying an ALM anymore , his other asset however are awesome and not always matchable
When I use it it only generates snow 🥲
Increase "worldsnowposition" in snow layer.