Unreal Engine 5 - MAWI - FREE Landscape Auto Material

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  • Опубликовано: 2 ноя 2024

Комментарии • 108

  • @MAWIUnited
    @MAWIUnited  3 месяца назад +16

    Our popular Landscape Auto Material is now FREE for everyone!!!
    Here is a little overview to get you started. Enjoy! :D
    Update 1.5.3: Added physical material output support
    Update 1.5.2: Minor patch coming to work around a bug with Nanite landscapes in UE5.4
    OnlineDocs: www.mawiunited.com/docs/doc_mawi_product_ue_online.html#mwam
    MAWI Store Page:
    www.fab.com/sellers/MAWI%20United
    #unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #epicgames #unrealengine5

    • @Studio1XN
      @Studio1XN 3 месяца назад +1

      Grrr.. just bought it a few weeks ago :D Anyhow, thanks for the great work.

    • @eternalrhythmmusic
      @eternalrhythmmusic 3 месяца назад

      Tysm!!!

  • @Shinno-01
    @Shinno-01 Месяц назад +3

    Dude, that is so cool that you decided to make your auto landscape material free. Especially with the quality of your product. Honestly why I love your products.

  • @josembdn
    @josembdn 2 месяца назад +13

    Thank you very much for thinking about the community.

  • @aufgespielt3768
    @aufgespielt3768 2 месяца назад +5

    Thanks man. I used the CG Dealers 3h Tutorial to make a Auto Material, but in my case (maybe iam dumb) it’s not working properly. Now I can keep my time back with your amazing Mat. ❤ Now I must figure out how I also use some Nanite Displacements with this to make it more realistic for my Iceland Project

  • @xjuliussx
    @xjuliussx 2 месяца назад +3

    thank you very much! Finally the mystery behind such a beautiful art landscape has been revealed at least for me! We have such a hard time learning UE, any kind of boost and help is more than welcome!

  • @wayne9954
    @wayne9954 Месяц назад +1

    Just downloaded it from the market place.. absolutely insane for being free what a amazing gift!!!

  • @s3thm1chael44
    @s3thm1chael44 2 месяца назад +1

    Amazing how with the click of a button, you have something close to the Elder Scrolls VI trailer from years ago lmao fantastic work!

  • @TheRenwar
    @TheRenwar 3 месяца назад +3

    This is absolutely amazing

  • @jlnsvfx
    @jlnsvfx 9 дней назад

    Thank you so much for sharing - it is an awesome material!

  • @TheQubert
    @TheQubert 2 месяца назад +3

    Thank you very much for sharing, but with that workflow how it is possible to have access to physics material to spawn footsteps fx on the different surfaces that you provided, Thank you

  • @johnsmith-xv5gy
    @johnsmith-xv5gy Месяц назад

    Thanks a million. I had no idea how good this is.

  • @PinkDolphin343
    @PinkDolphin343 2 месяца назад

    Thank you for making this free, for solo devs this is so helpful, I'm making a virtual site museum for a school project this is gonna help tremendously

  • @LoganPinney
    @LoganPinney 3 месяца назад +1

    Thank you so much!!! ❤ sending all the CGSpectrum students here 🎉

  • @laurensdesmet70
    @laurensdesmet70 3 месяца назад +6

    Thanks for the premium freebie!

  • @adrianomuricy6488
    @adrianomuricy6488 11 дней назад

    holy shite, bruv. that's incredible. Thanks for making it free

  • @CGI-Noob
    @CGI-Noob 2 месяца назад

    This is fantastic! Thanks so much, we needed this, so good thanks.

  • @smitasticalll
    @smitasticalll 2 месяца назад

    i just started my video game journy a few weeks ago and to see this free is crazy lol. thanks

  • @crisislab
    @crisislab 2 месяца назад

    I've been using this material for years. It was well worth the money. I look forward to the baking demonstration! :)

  • @MrLyonliang
    @MrLyonliang Месяц назад

    looking forward to your tutorial about baking topic :) Great, thanks a lot!

  • @MrLarsalexander
    @MrLarsalexander 2 месяца назад +1

    How would go go about to manually paint down a "layer" for dirt or puddles?
    Other layers that is not on the material by default you need to add yourself of course, like: **Asphalt, Soil, Forest(s), Beach, Mud ++**
    Even if you do add custom layers these auto layers will still cover the map automatically, and so i curious to if they can be edited to for instance use a mask (weightmap/splatmap) as a switchable parameter option?
    I'm aware that a landscape material without paintable layers for each different texture is more performance friendly then one with it's own wightblended layer. But i also know that many of the MAWI pack landscape materials are not something you just drag and drop to any landscape you create without the need of some serious editing of the master material....
    And then there is the fact that the different pack materials i tried don't have distance fading either. Is that something that will be used in future editions of MAWI's landscape materials?

  • @atajqtsawa3293
    @atajqtsawa3293 2 месяца назад

    Thank you! Absolutely amazing stuff!

  • @BlankerWahnsinn
    @BlankerWahnsinn 2 месяца назад +1

    Thank you, maybe in a new update displacement would increase the realism even further 🎖

  • @Fafmagic
    @Fafmagic 3 месяца назад

    Awesome! Thanks dude; this looks great!

  • @UnchartedWorlds
    @UnchartedWorlds 3 месяца назад

    Thank you Mawi 👌 for the material and the tutorial 👌

  • @gamebushrd
    @gamebushrd 3 месяца назад

    Thank you for the gift. We really value it. I'm having issues with the water layer, which I would like to control how often it appears.

  • @accard1no
    @accard1no 3 месяца назад

    Omg was eine Legende - genau heute wollt ich mir das holen & jetzt ist es einfach gratis - küss dein herz bruder danke vielmals

  • @vladimirkhadyko8304
    @vladimirkhadyko8304 2 месяца назад

    Tbh, such a pity there is no painting function. Truly amazing material, fully procedural which is cool, but makes it unsuitable for something that needs a very specific layout.
    Anyway, thanks a lot for sharing!

  • @zeusclap
    @zeusclap Месяц назад

    Thank you so much for ur generosity

  • @joelrsalethworld908
    @joelrsalethworld908 3 месяца назад +1

    Please give us some environment demos to try 🙏🙏

  • @jochmajor6925
    @jochmajor6925 18 дней назад

    Amazing landscape material. When I use my height maps It looks great in the viewport but won’t render out. Do you know any fix for this?

  • @alejandromartinezcarballeda
    @alejandromartinezcarballeda 3 месяца назад

    damn !! thats a very good auto material !!! thanks !

  • @sovodarsky
    @sovodarsky 2 месяца назад

    Hi! Thank you so much for this material! I just wanted to know how exactly to use the Remove Foliage Layer. When I select a pre-made or create a new Layer info, all objects just disappear from the scene. Sorry if this is a silly question, I am just learning the UE...

  • @Xtynger
    @Xtynger 22 дня назад +1

    Dude after ive spend over 10 hours practicing diferente PCG Techniques, videos, content and not being happy with the result of any of them..... I FOUD THIS! you are simply just UE5 GOD! thanks so much for your gift for us devs, specially the ones who cant afford AAA quality assets such as this one! this is like a real game changer.

  • @Mirakuruuu
    @Mirakuruuu 2 месяца назад

    Thank you kind sir for your generosity! Very much appreciated! Just one question though. How can I replace the current default grass mesh with a different grass mesh and how do I increase their render distance?

  • @jasonfarmer5193
    @jasonfarmer5193 3 месяца назад

    Thanks a lot, really appreciate it!

  • @kingcole_thered
    @kingcole_thered 2 месяца назад

    wowwwww awesome! thank you kindly!!

  • @DJBLVZD
    @DJBLVZD Месяц назад

    Hey bro this is really cool how do you recommend getting physics material footsteps for this?

  • @nemanjagavrilovic8812
    @nemanjagavrilovic8812 2 месяца назад

    May I ask which heightmap were you using? Because in this video the details and foliage and everything looks amazing, and mine looks not so good

  • @borakian
    @borakian 2 месяца назад

    Thankyou for this amazing tool. So much to learn.

  • @ChadGatling
    @ChadGatling 2 месяца назад

    Can I adjust the size of the textures on the landscape? I am having to scale everything because my player character is supposed to be a really big thing and having it next to rocks and stuff that are scaled for a regular guy looks wrong

  • @SKIROW
    @SKIROW 2 месяца назад

    Thank you very much for the LAM! I've a question, I did I missed something or there is no possibility to paint on the landscape beside the grass removal? Thank you.

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      Watch the video :)

    • @SKIROW
      @SKIROW 2 месяца назад

      @@MAWIUnited Oh sorry I missed it. Too bad there isn't paint layers. I really love your LAM but I need to be able to pain for my project. Oh Well 😅 Thanks again!

  • @funkyguy0
    @funkyguy0 3 месяца назад

    Wowwwwwwwww. Thank you for this

  • @TolisPiperas82
    @TolisPiperas82 2 месяца назад

    I like your heightmap. Can you share it?

  • @444haluk
    @444haluk 3 месяца назад

    CGDealers style! I like it.

  • @ZykopathOfficial
    @ZykopathOfficial 2 месяца назад

    Is there any way to be able to paint using this tool?

  • @empares
    @empares 2 месяца назад

    Awesome work, i have however a problem with disabling the proceduals, they are coming back even if i uncheck the boxes, check them back and uncheck makes them temporary dissappear but they eventually come back again, a bit frustrating

  • @sonny5974
    @sonny5974 2 месяца назад

    Hey thanks for the free auto layer, I made one myself also. Seems they share the same bug/issue?
    Parts of the landscape will have floating rocks and grass etc. any idea how to fix this?

  • @bernhardhelbling3412
    @bernhardhelbling3412 2 месяца назад

    I get an error-message when I hit Play: "r.ContactShadows.NonShadowCastingIntensity is set but ignored. Use setting on the Light Component instead" - not helpful for me (beginner in UE5)

  • @jucaster2637
    @jucaster2637 2 месяца назад

    I reallly love your work, but can it put a displacement in to it? to make nanite.

  • @StarCourtesan
    @StarCourtesan 2 месяца назад

    If you add more layers to paint on the landscape would it work? (edit - ig if you modify the material yourself it would)

  • @lastsonofktn
    @lastsonofktn 14 дней назад

    Why didn't I see the option for materials at import? Any ideas?

  • @cj-hz9ic
    @cj-hz9ic Месяц назад

    Can you add displacement on these materials?

  • @predakinggaming5355
    @predakinggaming5355 2 месяца назад

    I used this automaterial in my level and it made my map look stunning but now whenever i play in standalone mode my game has to compile 5409 shaders and then crashes the standalone app . I tried building all level but didnt work . Please help me out .

  • @BaCKouR
    @BaCKouR 2 месяца назад

    Thank you very much!

  • @GamesbyArtemise
    @GamesbyArtemise 8 дней назад

    Hey How would you add sound to the different materials

  • @smurfC
    @smurfC Месяц назад

    I love u for this

  • @skiobaldo
    @skiobaldo 2 месяца назад

    wjy my grass never shows up? only rocks when I create a new landscape and apply the auto material

  • @minhhieudang7552
    @minhhieudang7552 Месяц назад

    could you add layer paint material in that?

  • @danieldinca8906
    @danieldinca8906 2 месяца назад

    Hello! Is there any easy way to add more "layers" then the existing ones?( rock, stone, grass,dirt,water,snow,). Thanks!

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      Easy no, only if your really good with material logic in UE5 you could extent it with more. But adding more will also make the material very heavy for performance.

  • @josiahmos217
    @josiahmos217 2 месяца назад

    Any way to make the new layer by height break up more? The snow on my test for example stops at a perfectly straight and sudden height line..

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      MaxPosPower controls the falloff, it should be soft by default. Depending on your landscapes elevation and slope angles that might be a hard line if height changes rapidly.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 Месяц назад

    so how to make and paint layers manually?

  • @GennaiosFX
    @GennaiosFX 2 месяца назад +1

    i dont have grass at all

  • @EmptyPen
    @EmptyPen Месяц назад

    Can you please make version for 5.1 or 5.0.... Please😅😅

  • @veith3dclub
    @veith3dclub 3 месяца назад

    OMG!!! Am I dreaming?...

  • @hrleinad
    @hrleinad Месяц назад

    how about if you want half your map to be sand and the other forest?

  • @helgirald3986
    @helgirald3986 2 месяца назад

    Insane, fucking love it

  • @TolisPiperas82
    @TolisPiperas82 2 месяца назад

    If we want to paint an area with a layer can we do it or its fixed by height?

  • @trendyourdays7382
    @trendyourdays7382 2 месяца назад

    hi and a big thx for this gift the only concern that i have is if there displacement control i didn't see the ORDs slot

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      Displacement is not supported since it's UE5.2 based.

  • @shapeshifterstudios884
    @shapeshifterstudios884 3 месяца назад

    Thank you!

  • @andreaaureli2846
    @andreaaureli2846 2 месяца назад

    Hi, maybe a stupid question. When i put the same material you used, it is completely snowy with no grass (or kinda rocky depending on the height of the landscape), and i cant figure out why yours is green and full of grass. Thank you for the material!

    • @andreaaureli2846
      @andreaaureli2846 2 месяца назад

      PS.
      If I open the MountainRange exemple map you made, it works fine. I don't understand...

    • @vladimirkhadyko8304
      @vladimirkhadyko8304 2 месяца назад

      Increase "worldsnowposition" in snow layer, make it much higher.

  • @Ftradorex-oficial
    @Ftradorex-oficial 2 месяца назад

    Thanks for the video

  • @hdlz5095
    @hdlz5095 2 месяца назад

    insane !

  • @Sohneg
    @Sohneg 2 месяца назад

    How to reduce the lag? If I start the game it starts to lag rly bad :/
    Besides of that, thank you for this asset

  • @jotacoxabagaray
    @jotacoxabagaray 3 месяца назад

    Wonderful!!!

  • @josiahmos217
    @josiahmos217 2 месяца назад

    Is there a way to get world landscape texturing more performant? I have a 5x5km map with 0.5m accuracy, original MAWI settings and textures and an RTX3060 graphics card and on an empty map with only terrain, I get 12fps at 1080p.

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      Sounds more like your landscape actor is the root of all evil. 5x5 is very usual size, plus its 10k that is a massive mesh.

    • @MAWIUnited
      @MAWIUnited  2 месяца назад

      Also if you're using UE5.4, there is a bug in the engine with Nanite landscapes. I have a workaround in a new version coming that should improve performance with it.

    • @MrLyonliang
      @MrLyonliang Месяц назад

      @@MAWIUnited will baking improve the performance?

  • @EDSOLO1969
    @EDSOLO1969 2 месяца назад

    Thankyou very much

  • @Particle67
    @Particle67 3 месяца назад

    Thank you ❤

  • @3dchick
    @3dchick 2 месяца назад

    Thank you!!!!!!!

  • @GanjaFarmer421
    @GanjaFarmer421 2 месяца назад

    Amazing ❤️💛💚

  • @christopherfrancique9912
    @christopherfrancique9912 3 месяца назад

    love it

  • @digitalbraincreativegames
    @digitalbraincreativegames 3 месяца назад

    Amazing bro

  • @FacemClipuri
    @FacemClipuri 2 месяца назад

    The material is great, but it won’t render in Sequencer no matter what. Anyone else tried adding a camera and render it? It looks great in viewport tho. I guess it’s only made for in-game, not for cinematics..

    • @FacemClipuri
      @FacemClipuri 2 месяца назад

      Found a fix eventually, it’s from their manual, for anyone else who can’t render out the landscape:
      Add a "Game Overrides" to your MRQ settings if you dont have one already. Inside the Rendering details of the Game Override "Flush Grass Streaming" needs to be disabled.
      Add a "Anti-aliasing" to you MRQ settings. Check "Render Warm Up Frames" go to "Advanced" and set "Engine Warm Up Count" to something like "1000".

    • @asityx5861
      @asityx5861 2 месяца назад

      @@FacemClipuri OMG thank you so much, struggled so much with this

  • @FatikDev
    @FatikDev 2 месяца назад

    Thank you

  • @MrADELx18
    @MrADELx18 Месяц назад

    tyyyyyyyyyyyy

  • @neonghost1417
    @neonghost1417 3 месяца назад

    x1000 thanksss!!

  • @visualrender4647
    @visualrender4647 3 месяца назад

    Genial!!

  • @AliMoeini-z2k
    @AliMoeini-z2k 3 месяца назад

    🥰😍💓👏

  • @peter486
    @peter486 Месяц назад

    thats cool and all. but it is kind of useless if you lock people from paiting.

  • @neritonreis3340
    @neritonreis3340 24 дня назад

    Bad material, there is no way to put Physical to make the character make noise when walking on each type of ground, this material is the only one, there is no way to make the sound of footsteps

  • @FireballVFX
    @FireballVFX 2 месяца назад +1

    Such a great tool, but why are you giving away so much work for free?

    • @zatlanibrahim5438
      @zatlanibrahim5438 2 месяца назад

      Because a lot of people creating their own auto landscape material now and with more details , it’s complex material but doable and there are people who created detailed tutorials about it that are cheap so may be there’a no point in buying an ALM anymore , his other asset however are awesome and not always matchable

  • @casperznx7291
    @casperznx7291 2 месяца назад +1

    When I use it it only generates snow 🥲

  • @tanner.mp4.gaming
    @tanner.mp4.gaming 14 дней назад

    how do i add my own foliage? trying to add trees and they wont load in.