First Look at Omniarch: Real-Time Interactive Archviz Made Easy!

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  • Опубликовано: 25 дек 2024

Комментарии • 11

  • @omniarchsoftware
    @omniarchsoftware 2 дня назад +8

    Thank you so much for the review! We really appreciate the kind words and support Andy. Let's bring Omniarch to life!

    • @andychristoforou
      @andychristoforou  2 дня назад +1

      No problem! Best of luck with the campaign and development!

  • @matthewloynd9364
    @matthewloynd9364 2 дня назад +5

    Oh! I like the look of this already. This is such a step in the game of arch viz and rendering that I think the community needs to be aware of. As of late, it feels like most render engines are just a battle of who has what features and who is more affordable. And if afforability isn't an issue, then something that is just simple and easy to use without having to fight through the program to get satisfying reesults. So far, my favorite to use are Enscape and D5, but I am excited to see this move forward and make some huge waves in the industry.

    • @andychristoforou
      @andychristoforou  2 дня назад +1

      @@matthewloynd9364 Exactly! Really astute comment, we've been sleeping on interactivity in archviz!
      Looks promising, be sure to support the Kickstarter if you can!

  • @GuillaumeVP
    @GuillaumeVP 2 дня назад +5

    It's super interesting tool. I hope they release it before D5 add this interactive feature to kill their chances to exist!

    • @andychristoforou
      @andychristoforou  2 дня назад +1

      Interesting for sure, the interactive component is something often overlooked which is funny given the real-time render nature of our tools now!

  • @vrharh
    @vrharh День назад +2

    Is it possible to render exteriors with this software?
    Does it support PBR materials from our private collection?
    I hope future development will bring compatibility with Blender.

    • @andychristoforou
      @andychristoforou  День назад +1

      Yes you can do both, currently it supports .fbx to import so yes to blender support!
      Make sure to back on Kickstarter if you can!

    • @omniarchsoftware
      @omniarchsoftware День назад

      Yes all the above is possible even with the current Alpha build. You can export your Blender meshes as fbx and your textures and import them into Omniarch. We still lack handy tools and optimizations though for larger scenes, which we will easily be able to make with proper funding.

  • @JuankM1050
    @JuankM1050 День назад +1

    what pc spec do you have ?
    cpu, gpu, etc

    • @andychristoforou
      @andychristoforou  День назад +1

      i7-10700k cpu, 3080 gpu, 64gb ram. This build has been my workhorse for years!
      Was averaging over 50fps, looks choppy on the recording due to an encoding issue on my end though.