why do people try to bring html into Bevy UI? there is such a great chance to step away from html and web restrictions in general and yet people stick to what seems more familiar to them
Hi, I am the sole dev of Bevy Lunex. I also think that webdev is outdated and not really fit for current standards. There is a lot of tech debt, but HTML at it's core... is kinda peak UI solution. It supports bazillion different ways to center a div, but in the end you don't know how. And thats the problem. Its too advanced and complicated. Thats why I'm trying to extract only the best from it and reimagine the rest. I am actually aiming for a different flavour of layouting called "styleform" which throws the justify and alignment out of the window and uses only margins and paddings. The HMTL in description is only a marketting text so people can get a quick idea what this is about.
To be honest, after my experiments trying to bypass borrow checker to make a UI framework NOT pain to use, I think the only possible GUI that can exist for Rust is an ECS based one. Any other path I took literally either ends with bad perf or straight up throwing Rusts loved features out of the window, not using them. ECS has so far proved to solve both problems.
yaay its this week in bevy time!
Love it
why do people try to bring html into Bevy UI? there is such a great chance to step away from html and web restrictions in general and yet people stick to what seems more familiar to them
Because bevy UI sucks right now, I think GUI for Rust in general is very rough, but that's besides the point. Putting GUI in the ECS was a mistake.
Hi, I am the sole dev of Bevy Lunex. I also think that webdev is outdated and not really fit for current standards. There is a lot of tech debt, but HTML at it's core... is kinda peak UI solution. It supports bazillion different ways to center a div, but in the end you don't know how. And thats the problem. Its too advanced and complicated. Thats why I'm trying to extract only the best from it and reimagine the rest. I am actually aiming for a different flavour of layouting called "styleform" which throws the justify and alignment out of the window and uses only margins and paddings. The HMTL in description is only a marketting text so people can get a quick idea what this is about.
To be honest, after my experiments trying to bypass borrow checker to make a UI framework NOT pain to use, I think the only possible GUI that can exist for Rust is an ECS based one. Any other path I took literally either ends with bad perf or straight up throwing Rusts loved features out of the window, not using them. ECS has so far proved to solve both problems.
@@idedary there are two genders. "Putting UI in ECS was a mistake" and "ECS is the only way to implement UI in Rust"
@@idedary there are 2 gеdnеrs out there: "ui and ecs are a bad idea" and "ecs is the only way to implement ui in rust"
C'mon bevy no whammy's. I gotta know whats new in Bevy.
chris biscardi, would you make a guide on Aabb and BoundingCircle?
how to join discord? for me all discord links are dead
Discord links are to the official bevy discord, which you can find in the description or on the bevy website