Inscryption Act 1 Sigils Tier List!

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  • Опубликовано: 8 ноя 2021
  • Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
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Комментарии • 679

  • @hcunev6723
    @hcunev6723 2 года назад +1587

    Fun fact: in the end of the game where you fight the other 2 scribes, you can open their rulebook and see a bunch of joke sigils

    • @user-od2ld3jg9z
      @user-od2ld3jg9z 2 года назад +223

      They are in wiki, and soon I'll add icons for them

    • @JJSSBU
      @JJSSBU 2 года назад +137

      E D O X I A

    • @2laws144
      @2laws144 2 года назад +246

      I manipulated the save data and gave them to creatures to test them (They are sigil ID #90-98). Despite their icons being in the game, their effect is not implimented.

    • @ProbablyEzra
      @ProbablyEzra 2 года назад +27

      @@diegourielastorgadiaz7369 QrJEF5Denm is the code for it

    • @2laws144
      @2laws144 2 года назад +24

      @@user-od2ld3jg9z Guess I need to buy a VR headset lol

  • @Gurgleschlortz
    @Gurgleschlortz 2 года назад +484

    ant spawn + undying on a zero cost card is actually hilarious
    Play for free, create ant in hand, sacrifice to play ant, repeat forever to replace any ant losses

    • @frimi8593
      @frimi8593 2 года назад +39

      He basically did this in a vid already with ant squirrel totem

    • @Graknorke
      @Graknorke 2 года назад +23

      it's also good to get on your squirrel/bee totem, ants are insanely powerful if you can guarantee a lot of them, and any endless supply obviously does

    • @ZainKaneko
      @ZainKaneko 2 года назад +6

      i made a deathcard that does that. called it "ant hill"

    • @DreamApostle128
      @DreamApostle128 2 года назад +1

      undying? or do you mean the rat sigil?

    • @frimi8593
      @frimi8593 2 года назад +2

      @@DreamApostle128 undying is the cockroach/oraboros sigil

  • @shinraset
    @shinraset 2 года назад +1009

    Absolutely terrifyingly effective sigil combination that I encountered during a playthrough.
    Corpse-eater and undying.
    The creature is destroyed by battle it will go to the hand and then instantly play itself.

    • @techwizsmith7963
      @techwizsmith7963 2 года назад +63

      Oh, nasty

    • @Have_some_plasma
      @Have_some_plasma 2 года назад +61

      I'm-a gonna need to create-a deathcard with said sigil combination.

    • @averagemarvelenjoyer6489
      @averagemarvelenjoyer6489 2 года назад +63

      @shinraset corpse-eater and field mice sigel then its legit unkillable

    • @ProbablyEzra
      @ProbablyEzra 2 года назад +36

      @@averagemarvelenjoyer6489 wait...does the field mouse sigil activate when the corpse eater sigil does? Either way, it wouldn't be any more effective than undying, except in the case where you wanted to put it on multiple lanes which you couldn't do with just undying.
      Also:burrowing is really great for that combo, because not only will it survive forever, it'll also block every lane

    • @vanishl.2693
      @vanishl.2693 2 года назад +35

      @@ProbablyEzra you get the undying and corpse eater combo then sacrifice a mole man to em you get a god level tank that even blocks air and is basically immune to poison.

  • @d0nutwaffle
    @d0nutwaffle 2 года назад +528

    Poison has no business being in trash. Yes, it doesn't do anything on your megabusted card, but it works great with multihit or spikes , is decently common to find and helps you actually get to the point in the game where you can start doing broken things. Drawing something like a bullfrog at a bad time can be game loosing, but poison creature at the worst will trade for whatever most dangeous non-swimmer you want. Putting it next to flying and leap is a joke.

    • @DarthZ01
      @DarthZ01 2 года назад +79

      Also poison can be used to kill the campfire survivors.

    • @hellfrozenphoenix13
      @hellfrozenphoenix13 2 года назад +74

      I disagree with a ton of the low ranking sigils, but Poison is at least useful. Put with any multk-attack and it becomes a nuke. If not, it promises one unit dies. If the poison has needles, then they kill the enemy for hitting them, etc.

    • @antoninocuffaro2804
      @antoninocuffaro2804 2 года назад +52

      Not to mention it one shots the moon and the campfire becomes easy upgrade

    • @AAAAAAA4444H
      @AAAAAAA4444H 2 года назад +20

      @@antoninocuffaro2804 hahahaha
      Kaycee mod nerf go brrrrrr

    • @philosiraptorjr4912
      @philosiraptorjr4912 2 года назад +22

      Agreed. Poison is absolutely broken when used on multi hit units (Mantis God with Poison = GG) as it completely mops up the board.

  • @nolan4339
    @nolan4339 2 года назад +423

    Trash sigils should be ones that potentially make your unit or the playability of those units worse or harder to use. Poison never makes your unit worse and pretty much always makes it better, so I cannot see poison being trash and I think should really be moved up one or two tiers.

    • @corumba0349
      @corumba0349 2 года назад +79

      The point is that in most cases poison its a trap. If you have a card with poison it doesn't need high damage so you won't flame it (but you want the highest damage possible in general) and if a card have high damage it doesn't need poison so in most cases its a useless sigil.
      To simplify you don't want a card with low damage that does nothing and you also don't need to put poison on a card with high damage.

    • @burntowl2594
      @burntowl2594 2 года назад +7

      @@htlchtlc this is an act 1 tierlist

    • @FaultyWires
      @FaultyWires 2 года назад +66

      lets put it this way, poison is the reason you can beat act 1 on the first round. there is not a chance that a sigil that is literally able to kill the moon instantly is bad. this guys take on poison is bad imo.

    • @corumba0349
      @corumba0349 2 года назад +11

      @@FaultyWires So only because poison is good against the moon fight (and the moon only) its a good sigil? I don't think so. Besides that the moon its pretty easy to kill, sometimes you need to try not to kill it.

    • @FaultyWires
      @FaultyWires 2 года назад +59

      @@corumba0349 "only against the moon" since when. you ever bothered to beat the first act in 1 round. those grizzlies are oppressive as fuck. just kuz you dont think the sigil is better than some others doesnt make it useless trash tier. it belongs in at least useful.

  • @zilvarro5766
    @zilvarro5766 2 года назад +262

    You could have also considered totems for the tier list. Ant squirrel totem is actually really good.

    • @sabrinasugar2819
      @sabrinasugar2819 2 года назад +19

      Oh! I’d definitely like to see that.

    • @42WoodenPlanks
      @42WoodenPlanks 2 года назад +5

      The moon stood no chance

    • @ingreedzz5204
      @ingreedzz5204 2 года назад +2

      tried it and yes its op

    • @riccardomosena4162
      @riccardomosena4162 2 года назад +12

      best squirrel is the immortal one, or the one that replicates. You will never run out of squirrels and will be able to sacrifice whatever you want (and use it for ouroboros stacking xD)

    • @JC-uw7ej
      @JC-uw7ej 2 года назад +6

      triple blood squirrel was how I beat leshy

  • @wannabecinnabon
    @wannabecinnabon 2 года назад +198

    amazing how Moleman takes two godawful sigils and a whopping 0 attack and manages to still be useful

    • @MrDizuki
      @MrDizuki 2 года назад +36

      The power of being a cheap card.

    • @clickpause8732
      @clickpause8732 2 года назад +47

      @@MrDizuki cheap, and also the weakness of the sigils (tanking damage KOs most low cost units, movement tanking doesn’t help when your side of the board is fully covered) is covered by the Moleman’s health and cost.
      It’s a minmaxed tank

    • @ultimaterecoil1136
      @ultimaterecoil1136 Год назад

      Its still not that good. It’ll never win you the fight the moment it’s played. It can make inconsistent decks more consistent but trying to go too long will inevitably make you still have inconsistencies. Ideally you take it as your first rare while you haven’t gotten as many removals and strong cards as you like and you remove it as your final removal which it can be quite handy for but it’s not something you want in the longrun

    • @HamburgerPenguinz
      @HamburgerPenguinz Год назад +6

      @@ultimaterecoil1136 the black goat never wins you the battle the moment it’s played. Yet it’s still an s tier card

    • @ultimaterecoil1136
      @ultimaterecoil1136 Год назад

      @@HamburgerPenguinz the black goat isn’t THAT good. Like yeah it’s a good card in a deck that needs it but unlike a cat or a warren it’s rather awkward to add. Both of those cards are useful in any deck while goat must be built around. So either your deck doesn’t currently want a goat when you take it you used the goat starting deck or you are dying as your primary damage is 3 cost but you can’t play them and are hoping you can find one to save you. Where as warren just good no strings attached you can use it for both extra blood cost cards or 1 more small blood cost card. Also I never said mole man was completely garbage it just Is often the correct choice to try to remove late since you really wanna ko both of the non moon final boss phases in one turn so you don’t get hit by boss affects since by that point losing a card or two to them can be massive if not run losing so a no offense card is really bad to draw. It can be correct to take for your first rare when you haven’t gotten enough removal to make your deck consistent yet. It is specifically very good when the rest of your deck is garbage aka it’s almost always correct as your first rare ,but unless you somehow manage to get 2 with poison and spikes fused it’s not really all that great late.

  • @Bongyes
    @Bongyes 2 года назад +174

    This tier list reminds me that even when many sigils are trash, all have their use and good flavor to it. For example the arrow one is on an Elk, which is basically creature that likes to walk around. Hefty is on Moose (bigger Elk, to oversimplify) thats why he pushes things, posion is on posionous snake, flying is on creatures that fly (birds, bees etc.) and waterborne on mostly fish. Sure, mechanically they suck but flavor wise they are very nice.
    This is also nice contrast to P-03 section where he doesnt bother much with "trash sigils", often even using them as a debuff to justify their stats (like 49er. 2 energy 1/1 is cheap as heck, but he moves around so he is less reliable)
    Also i think you forgot to mention that posion can kill the moon, which can be very useful sometimes. You cant really one shot moon with even high stat card, like 5/5, but 1/1 adder can!

    • @woomod2445
      @woomod2445 2 года назад +17

      Leshy best GM (and a great example of why you do in fact want trash cards in a game, just not too many.)

    • @thatguyzorv6650
      @thatguyzorv6650 2 года назад +7

      @@woomod2445 this is why I just didn't like act 3 much at all. It was just way too rigid and there wasn't anything with any flavor in the game. Oh also not a fan of the energy system.

    • @waah5901
      @waah5901 2 года назад +14

      @@thatguyzorv6650 i completely agree but that was on purpose. His whole shtick is mechanics and strategy at the expense of all else, its meant to really highlight the difference between the scrybes and their personalities.

  • @mrbam4739
    @mrbam4739 2 года назад +38

    It would be cool if their was a “climber” or “nesting” sigil that let you place your unit on top of a rock, tree, gold nugget, etc.

  • @TBiscuit1
    @TBiscuit1 2 года назад +213

    For the "Repulsive" sigil (the "No" sign), it doesn't cause the thing to be unkillable, it is simply immune to direct attack, anything that undirectly attack the enemy (Sigil that causes damage when NOT attacking like sharp quill, the ability that trade energy for damage (plasma jimmy I think is the name), explosion sigil, etc) WILL still damage the enemy, overkill damage can potentially kill it too, (it never happen in the game tho, only force mage is played in act 2 and it is on the board on turn 1 when against the dummy)

    • @hcunev6723
      @hcunev6723 2 года назад +19

      Also this sigil appears in starvation, aka when you run out of cards

    • @frimi8593
      @frimi8593 2 года назад +11

      @@hcunev6723 but starvation can’t be killed by overkill either for the same reason

    • @go44yeah
      @go44yeah 2 года назад +4

      Now I've gotta test if you can overkill a stop sigil, using angler in act 1...

    • @frimi8593
      @frimi8593 2 года назад

      @@go44yeah ohh that’s a good way to test that

    • @frimi8593
      @frimi8593 2 года назад +1

      @@go44yeah my guess is that it does work

  • @alliebonesVODs
    @alliebonesVODs 2 года назад +35

    Flying shines during boss fights and any fights that put you against many cards at once - you can just win instead of having to deal with all the opposing cards. They're also very nice in fights where the enemy has any 0 attack cards, as it locks up a column to your advantage. Flying can also help you out if you're ever in a situation where you can't kill the enemy cards fast enough to prevent lethal damage. It's not a particularly strong sigil, no, but it has plenty of situational use and can trivialize plenty of fights, which definitely makes it better than the other trash-tiers

    • @bintavi7034
      @bintavi7034 Год назад

      The problem with flying is it leaves the flier defenseless

  • @anzyroadside2374
    @anzyroadside2374 2 года назад +80

    Funny how the airborne sigil manages to beat him in some runs. It just so happens that it's a sigil that is very good for Leshy since he doesn't need to sacrifice or to use bones to summon them.
    Oops, he actually says this in the video. Oh well, I'll leave this for the youtube algorithm.

  • @mavolent6332
    @mavolent6332 2 года назад +82

    i feel the bifurcated attack would be good with the mirror tentacle card considering it wont kill the card its mirroring the dmg

    • @garpogods8323
      @garpogods8323 2 года назад +20

      Issue is that it seems situational. For maximum use, it would need to be in the middle two, have a large enough attack, and get you ahead enough that you don't mind it dying by your next turn

    • @corumba0349
      @corumba0349 2 года назад +6

      @@garpogods8323 And it would die on the spot unless you kill Leshy right away. Too much effort for nothing

  • @angi980
    @angi980 2 года назад +55

    With the death sigil you can 1 shot ANY unit, I Hope you understand It, in fact It can make the Moon fight 10 times easier and faster, while for Flying, It's o.p. on the uroborus. Lastly, the infinite unit sigil can be used on low cost cards that riproduce themselves or on SQUIRRELS: It Is the strongest sigil for totems. You should count It since THAT Is an Easy win

    • @supC_
      @supC_ 2 года назад +6

      Most units have little enough health that a decent creature 1 shots them anyway and the moon isn’t really threatening anyway. Although I do think it belongs in B or C, leaning C.
      As for flying, if you have an ouroborous, you’ve already won anyway, regardless of sigils. So you win one turn faster if the board happens to be completely full (which rarely happens anyway). So what?
      And he explained his logic on unkillable pretty well. It’s just not as busted as the true top tiers, still strong af.

    • @zaro8845
      @zaro8845 2 года назад +5

      So basically, poison makes the easiest fight in the game easier, flying is op only when on an already op unit, and undying is strong on squirrels, but still not as good as the field mice sigil.

    • @angi980
      @angi980 2 года назад

      @@supC_ that's when the poison come in and shots your uroborus, and he Will keep putting cards behind while Flying you can put It anywhere and insta-win

    • @angi980
      @angi980 2 года назад +4

      @@zaro8845 1) the Moon was EN example, you can use It to kill the mule faster, in urotopia It helped me very much with the strong Orange units (Sorry i don't know their name in english) and if you are blocked on a colon from an average or strong card It can pretty much save your ass
      2) yes, because the damage of the op unit Will go straight to him regardless the situation
      3) i never saw an available field mice sigil on a totem. if there Is, It Is stronger, but i only found undying so far

    • @angi980
      @angi980 2 года назад

      @@supC_ and I don't think he explained very clearly, he says It has to be on a strong and low cost unit so It's not worth It and then he starts talking about how the sigil that put units down for free when another One dies Is good on urayuli. Is he talking about the sigil, or the cards with the sigil? And he puts the sigil instantly on top row, without considering the accidents maybe caused by POISON on the other side, so that the urayuli dies immediatly. He Is following his idea Building the sigils how he wants, he's not considerating everything. Anyways, I'll stop editing now.

  • @Talon323
    @Talon323 2 года назад +90

    Flying is pretty much only good with bifercating strike and high attack, to make sure that both attacks land no matter what the opponets board state is like. You dont need board control if you just win, but with bifercating alone its not always a guaranteed win.

    • @Cellidor
      @Cellidor 2 года назад +12

      On this note, my first full win was actually thanks to a flying unit. An un-buffed raven with trifurcated strike on it. 2 flying damage in 3 spots made for 6 damage, and thanks to deck-searching squirrels I could do that turn one every fight. Every fight was a round 1 win.

    • @luciavera2947
      @luciavera2947 3 месяца назад

      ​@@Cellidor except when leshy summons the great grizzly wall.

    • @Cellidor
      @Cellidor 3 месяца назад

      @@luciavera2947 Sure, but basically everything outside of extremely niche combos dies to that.

  • @zeo4481
    @zeo4481 2 года назад +93

    HIM : "Flying is bad! ".
    Me : "Flying Uryuly goes BRRRRR!"
    Btw if this was a PVP game whit more HP( Flying would be the best skill).

    • @Viel_Glueck
      @Viel_Glueck 2 года назад +29

      The more health each player has the weaker flying is

    • @Demonicpurity
      @Demonicpurity 2 года назад +23

      They'd have to completely re-balance it for pvp. There are a lot of 1 hit ko card combos.

    • @zeo4481
      @zeo4481 2 года назад +1

      @TheAuthorIsNotDead
      It was a joke and was my funnyest run .
      Also ye -flying would be bad if it was like ,, Direct attacks " in YU-GI-OH , but there you cant attack on the first turn and the LP(hp) is FAAAR too big to matter.
      But in a game about ( first to 5HP win ) if ballanced for PVP - flying would be op.

    • @lolmanyeah1
      @lolmanyeah1 2 года назад +1

      No. You need board control. More hp = aggro less effective

    • @lolmanyeah1
      @lolmanyeah1 2 года назад +2

      Once you get board control this game is gg. Would be horrible for multiplayer and only works because your opponent BREAKS THE RULES

  • @Daehpo
    @Daehpo 2 года назад +45

    Your ranking kind of touches on this, but I feel like it should be stated outright that Fecundity(Field Mice) is in general a superior version of Unkillable which is in general a superior version of Many Lives. I'd also say that Fecundity is in general a superior version of Rabbit Hole and Ant Spawner. This is especially true if Fecundity is applied to a zero cost. It seems like any combo for Unkillable, Many Lives, Rabbit Hole, or Ant Spawner could be done just as well (if not better) with Fecundity.

    • @bensoncheung2801
      @bensoncheung2801 2 года назад +7

      Which is why giving it to a geck or getting it on a totem is OP.

    • @hp22h78
      @hp22h78 2 года назад +7

      Fecundity Squirrel Totem? You've basically won the game. Infinite meat shields and sacrifices! Can not go wrong at all, short of an onslaught of flyers.

  • @lolloso99
    @lolloso99 2 года назад +26

    Did you knew that Ouroboros was supposed to have all the sigils?
    What do you mean I am making this up? Are you saying you like Ourobot?

    • @superhappygamer1162
      @superhappygamer1162 2 года назад

      I actually don’t see what’s wrong with Ourobot.

    • @spencertang5155
      @spencertang5155 2 года назад +4

      Honestly, if someone was able to get ourobot to high levels in the second act(*cough cough* magnificus dummy *cough cough*), ourobot would be more a powerhouse for me.

    • @user-pr4cu9tb3b
      @user-pr4cu9tb3b 2 года назад

      @@spencertang5155 2 act have ouroboros.

  • @breadman0512
    @breadman0512 Год назад +7

    Bees+unkillable is one of the strongest combos I've ever seen. Because you'll get infinite unkillable bees. That's infinite sacrifices, infinite flying damage, and infinite cards to use as defence.

    • @boo9781
      @boo9781 4 месяца назад +2

      In kaycee’s mod I managed to get a Daus with Bees Within and Worthy Sacrifice, it was insane, it gave me up to 6 bees with Worthy Sacrifice, that’s the equivalent of six free goats. That isn’t even counting the extra three goats the Daus gives on its own. I got it by duplicating a goat, sacrificing it to give its sigil to the Daus, and then got a Hooved totem with Bees Within. Absolutely busted

    • @breadman0512
      @breadman0512 4 месяца назад +2

      @@boo9781 That's insane.

  • @MegaHuntress
    @MegaHuntress 2 года назад +51

    29:20
    "A unit being powerful is not an argument for a sigil to be powerful."
    you *MUST* consider a sigil´s intended purpose when considering how powerful that is.
    That defeats the point of like... half the sigils in the game as they would be trash on the wrong unit type anyway...
    things like multi-attack is only good if a card has a decent attack, if you put them on Mole or Moleman it would be equally bad as flying.
    Things like poison are good for weaker units but useless for strong units as their usefulness comes from it giving more damage.
    Now occasional bonus damage is not great and won't win you games by itself, but it's still going to consistently win you more games than flying ( even if it won't do it faster )
    poison and waterborne main uses are to make mediocre cards to make bad cards better with few upgrades.
    Similarly, waterborne is effectively a different and arguably worse version of the "Unkillable" sigil as it prevents the card from dyeing without the cost of resummoning it, but does not stop damage.
    It's going to be better than "Unkillable in the rare situations when you brick your hand with bad and/or expensive cards and you can´t afford to resummon a unit, but would otherwise be worse.
    Its usefulness comes from being a reliable way to keep units alive, WHICH IS GOOD but isn't the best way to win the game because at the end of the day you only need to do 5 damage to win.
    Stalling for time by doing small amounts of damage until you can draw your OP cards is a viable tactic.
    Granted, since the game isn't the hardest deck builder in existence that is rarely important unless you are really unlucky or are doing challenge runs.
    It's not very fair to say that a sigil is on the same level as pushing/moving units around (which does nothing most of the time) just because they are not optimal on stronger cards.
    Also if you ask me, "Bone king" sigil is nowhere good enough to be A tier even in a bone deck and should be B tier at best.
    *TL: DR I don't agree with some of your opinions and you should move poison, waterborne and flying to C tier or make a D tier above trash tier as they are miles above everything else in the trash tier*

    • @zanzeron4277
      @zanzeron4277 2 года назад +9

      He means as a response to "oh but if you enflame a waterborne creature and make it high attack it's good," which can't be used as an argument as anything with high stats is going to be strong, regardless of sigils. For ratings based on the cards that already have these sigils, he also made a tier list addressing the cards themselves with their sigils where shark was rated higher for example.

    • @hammdogporkington3058
      @hammdogporkington3058 2 года назад

      Angler cope

    • @Ely-cw4is
      @Ely-cw4is 2 года назад +5

      Imo flying and waterborne are practically taking from your card instead of adding to it, either tanking damage or dealing damage to and from the enemy deck and that's simply not a good thing to have

    • @MegaHuntress
      @MegaHuntress 2 года назад +1

      @@Ely-cw4is
      Lol, so you are saying that you would rather have a creature with no sigils instead of one with those effects since what you are saying is that cards with those sigils are worse?
      Well, you are entitled to having a different opinion but I don't think those sigils make the cards worse by any means.

    • @zanzeron4277
      @zanzeron4277 2 года назад +6

      @@MegaHuntress i can say id rather have a unit with no sigils than a unit with waterborne. Flying is different, but id rather have a mix or no fliers than all fliers. Theres also the little detail that having either of these sigils transferred onto something has the opportunity cost of not being able to transfer other sigils on it

  • @shirazull4027
    @shirazull4027 2 года назад +43

    CHALLANGE:
    Only pick cards that has trash sigils according to your tier list.
    Good luck!

  • @cecil937
    @cecil937 2 года назад +14

    I very much like your explanation on flying not being good. The player has less value per turn than Leshy, so you have to be smart and eek out every advantage you can. Flying makes it so you can no longer gain any advantage on the board, while Leshy gains even more board advantage. Flying should only ever go on something like an Urayuli so the moment you play it you're guaranteed a win, but even in that niche there are still better sigils for that purpose like double/triple attacks.

  • @pableonesyt2017
    @pableonesyt2017 2 года назад +18

    Flying is bad
    Also giving flying to the oponent is bad
    Conclusion: stay on the field (mouse)

    • @frimi8593
      @frimi8593 2 года назад +14

      Basically flying is bad for the player but good for leshy because the rules of the game aren’t the same between them

    • @Sifd
      @Sifd  2 года назад

      Kingfish didn't read the memo :P

  • @starg1250
    @starg1250 2 года назад +26

    I agreed with you until you said poison was bad. I understand that it makes anything with more than 1 attack worth less (not worthless just worth less overall) but I had accidently left out the 1/1 poison snake in the final battle the first time I played this game and it killed the moon in one shot. I don't know if that was patched out yet, I haven't tried it again but the poison sigil has earned a place in my heart just to know I can one shot anything that can't go underwater. And I'm not saying its A tier but at least high C low B tier, imo.

    • @Aaa-vp6ug
      @Aaa-vp6ug 3 месяца назад

      No, not patched, that’s only blocked in the Kaycee’s mod section

  • @Envy1359
    @Envy1359 2 года назад +15

    Fecundity is indeed a great sigil to have in Inscryption. Especially for the Squirrel Totem mostly. Because placing a Squirrel with this sigil just creates another one in your hand so it multiplies infinitely and you do not need to draw another Squirrel card and just draw a card from your deck as many times as you can until it runs out and you have to draw another Squirrel card still. It can also be used to block only opposing cards that have no airborne sigils while you keep on drawing cards from your deck. Overall the best sigil in Act 1 especially for the Squirrel Totem. If you manage to see that sigil for your Squirrel totem by chance of luck, get it immediately and never replace it in your run. Similar to the Unkillable sigil but even better as it multiplies when played. Surely you'll be nearly unbeatable with this sigil for your Squirrel totem.

  • @2laws144
    @2laws144 2 года назад +14

    Few complains I have:
    - Touch of Death is Ridiculously powerful, slap it on a Bifurcate, Trifurcate, or Sharp Quills and it becomes incredible. It instantly kills the moon, Is an amazing totem pick, and is great on the many many 1 attack creatures.
    - Loose tail is busted, It synergies very well with most sigils, and even alone blocks 2 lanes and potentially leaving up another sac target up afterwards.
    - Bone king is so bad, Why would you invest in a sigil that require a creature that you spend blood on to die to get 3 more bones? You can't justify putting it in A because Rat king is great as a sac target because that is situational.
    - Airborne is at least C tier, I don't like how you put it as the baseline for trash as its flexibility and usefulness is outstanding. It is literally broken against the Angler(Playing a raven and spamming squirrels wins you the fight), very good against the Prospector, and is solid overall in normal fights.
    - You forgot Moon Strike and Tidal Pull.
    Otherwise I pretty much agree.

    • @techstuff9198
      @techstuff9198 2 года назад +1

      Bone King Totem or on Geck can make bone decks tolerable.
      Of course, Worthy Sacrifice Squirrel Totem makes blood decks awesome.

    • @jacobs.1132
      @jacobs.1132 2 года назад +1

      Putting bone king on cockroach.

    • @2laws144
      @2laws144 2 года назад

      @@jacobs.1132 that is a very specific combo that is not even game winning, You need the 4 bones to play the cockroach and its still only a 1/1.

  • @carpedm9846
    @carpedm9846 2 года назад +33

    "Flying puts you at a disadvantage."
    "Diving making the enemy fly is bad."
    So which is it?

    • @Sifd
      @Sifd  2 года назад +22

      Both, I explain somwhere in-between that Leshy having flying is good for him

    • @flowerman581
      @flowerman581 2 года назад +5

      He says it right around 4:50

    • @wucuiyan
      @wucuiyan 2 года назад

      Flying is good for Leshy but bad for you

  • @valeriucb6497
    @valeriucb6497 2 года назад +7

    So I had an amalgam with the corpse eater sygil , with a totem that lets my squirrels return to my hand after death...and that broke the amalgam , it could die and instantly returned back to where it was placed because of its own death which seems op , immortal unit , not even the prospector hit during the final boss stopped it

    • @matt10y27
      @matt10y27 2 года назад +2

      Wait... not even the prospector hit? He summons a gold node though. Did it just... replace the gold?

    • @valeriucb6497
      @valeriucb6497 2 года назад +4

      @@matt10y27 yep , just replaced the gold

    • @matt10y27
      @matt10y27 2 года назад +3

      @@valeriucb6497that's hilarious lol.

    • @bruhder5854
      @bruhder5854 2 года назад +2

      Wait how does it return again and again?

    • @valeriucb6497
      @valeriucb6497 2 года назад +1

      @@bruhder5854 It dies , goes back in my hand and somehow the corpse eater sygil triggers the exact same moment because of its own death , so it just takes the same spot again

  • @sadrat5375
    @sadrat5375 2 года назад +13

    Alpha sigil plus dam builder or something similar could be a good way to spawn automatic 1 attack 2 health units
    Also: something to test is sentry plus touch of death plus guardian, if it works right it is basically an instant win for the whole game
    And finally poison plus trifurcated is cracked, and poison insta kills the moon

    • @BCDeshiG
      @BCDeshiG 2 года назад

      I wonder if sentry would work on the moon (if I'm remembering what sentry is correctly).

    • @sadrat5375
      @sadrat5375 2 года назад

      @@BCDeshiG unfortunately I don't think you can get sentry during leshy's part

    • @flooferdooper6206
      @flooferdooper6206 Год назад

      yup, I actually won a run purely because I got a beaver with alpha and double strike (Kaycee's mod)

  • @Woodswolf
    @Woodswolf 2 года назад +13

    Wow, I could not agree less with the placement of Mighty Leap/Flying Block (as I came to call it through my playthroughs). I've gone through a bunch of runs of act 1 just for fun (and also beaten act 3 twice) and getting good flying block was a decent factor in whether or not I won the runs. (I found it to be particularly useful on the empty vessels in act 3 and went for that upgrade on both of my runs.) It's because of the way Flying is balanced - Flying is super good for the DM (Leshy/PO3) because they don't have to do sacrifices or otherwise worry about costs, but bad for the player because we do. For the exact same reasons, the opposite also ends up applying to flying block - it's super useful because it can keep you from dying to the DM's flying spam, while it's neutral to bad for the DM because it doesn't particularly matter to the player whether their flying attack deals direct damage or hits the creature across from them - the latter scenario only extends the battle by one or two turns.
    I also hard disagree on it only being good on Mole Man. The first thing I did on basically every Act 1 run was rush to a combining alter, and if I didn't have anything else good from the early card rewards, I'd put the flying block from the starting bullfrog on the stoat, since it's essentially a free 1HP upgrade that gets a card out of my deck at the same time. Mole Man is okay, but until you can get it an attack upgrade it's just stalling - what's really good is when you can get the flying block on a creature that *does* have attack so that it's dealing damage instead of just taking hits.
    Think of it this way: Waterborne and Flying Block are essentially opposites. Waterborne makes your opponent's creatures into fliers, and Flying Block makes your opponent's creatures into grounded units. It buys you a lot more time by preventing direct damage, which can be very important.
    For all of these reasons, I'd personally put Mighty Leap/Flying Block close to the top of B tier - it's not in any way overpowered, but it's *very* good insurance against getting randomly killed by Leshy sending in three hawks on a single turn.

    • @justjoking5252
      @justjoking5252 2 года назад +2

      I like this opinion.
      You shouldn't ever go out of your way to get it, but if you can kill two birds with one stone by sacking the bullfrog onto something else there's no reason not to.

    • @Aaa-vp6ug
      @Aaa-vp6ug 3 месяца назад

      Got mighty leap squirrels in my Act-1-ending run, saved me a lot more than I thought it would.
      Though unkillable squirrels was leagues better. Especially with 5/5 amalgam. Infinite Squirrel Wall!!

  • @averagemarvelenjoyer6489
    @averagemarvelenjoyer6489 2 года назад +14

    How to make a UNKILLABLE CARD:
    Add corpse magot sigel and field mice sigel to a card then it is 100% unkillable

    • @sauvagess
      @sauvagess 2 года назад

      If you have immortal on the corpse maggot sigil, then that is an infinite-blocking unit. It'll die, return to your hand, and then play itself on the spot where it died immediately.

    • @armoredanteater609
      @armoredanteater609 2 года назад

      @@sauvagess you'll always have the card in your hand with fecundity, so immortal would be redundant and arguably worse

    • @sauvagess
      @sauvagess 2 года назад

      @@armoredanteater609 What? Corpse Maggot has Corpse Eater sigil, not Fecundity.

    • @armoredanteater609
      @armoredanteater609 2 года назад

      @@sauvagess yeah. Im saying that fecundity would be a better option than unkillable. I know it had corpse eater lmao thats the only reason it works

    • @sauvagess
      @sauvagess 2 года назад

      @@armoredanteater609 Well yes, that's true, but theorycrafting is irrelevant. You could potentially have a card with 6 sigils and 10/10 in the right circumstances and it'd all be a better option.
      The point I'm making here, is that there are 2 cards with Unkillable - one of them being a common card, while Fecundity is only available from Field Mice. You're more likely to run into Unkillable than you are Fecundity, and both Unkillable and Corpse Eater are both from the bone pile, making it much more likely to stumble upon it in random draws.

  • @Hc2p3n4t4rp
    @Hc2p3n4t4rp 2 года назад +3

    I still remember the mole with Bee Hive against the Mantis God... a thing of beauty
    also, the 2 Gecks fused each with a Sigil, a Unkillable + Mice combo... and an Ouroboros on hand

  • @Sith-bb6tq
    @Sith-bb6tq 2 года назад +2

    Fun thing with the ants, you can use totems to give all insects ant summoning, this includes the summoned ants, so infinite ants with a deck built around high cost bones cards is really good and is how I beat the moon for the first time

  • @jose41811
    @jose41811 2 года назад +6

    But will they ever top the Manly card one shooting the moon

  • @martinm6368
    @martinm6368 2 года назад +3

    Flying is utterly underrated here. It's solid B-Tier in my opinion. It's good to contribute to a killing blow when there are no more open files available and it can be used to "lock" a file in your favor. E.g. if you've got a boulder or an enemy with low attack value on a field you can place a flying unit in front of it for some extra teeth on the scale each turn.

  • @frankvilleneuve7343
    @frankvilleneuve7343 2 года назад +1

    Hey Sifd, I just recently started watching all your inscription videos and I think you’re great. I just realized today after watching all your videos I wasn’t even subscribed. I definitely think you should start asking for subs at the beginning of your videos. It may be taboo but you definitely deserve the subs for the amount of time you put into making these! It’s a helpful reminder!

  • @elios7623
    @elios7623 2 года назад

    let's gooo, i kinda knew it, but i also was hoping you would actually do it

  • @user-od2ld3jg9z
    @user-od2ld3jg9z 2 года назад +1

    @Sifd, all Act2 cards have been added on wiki, so now you can tierlist them too!)
    Btw, your tierlists are amazing, with tiers, that have sense!)

  • @user-od2ld3jg9z
    @user-od2ld3jg9z 2 года назад +4

    Yay, my sigil's icons from wiki!)

  • @dukerabbit13
    @dukerabbit13 2 года назад +4

    I once got a cockroach with the bone sigil from the vendor. Best combo ever

  • @pickleplayer33
    @pickleplayer33 2 года назад +3

    The bone sigil ranking seems out of place next to the triple sacrifice sigil. I know it's "reliant on your deck" but like, worthy sacrifice will get you a bear. Bone king will get you a bat.

    • @fdragon77fk
      @fdragon77fk 2 года назад

      i think the main difference is worthy can get you A bear, bone king can get you a insert bone unit that you drew later here. Worthy needs both in hand at the same time, bone can improve later turns.

    • @pickleplayer33
      @pickleplayer33 2 года назад

      @@fdragon77fk I'm pretty sure the only cards that start with bone king (besides the smoke) is the rat king, which is like a more expensive bat. Sure, it's better than a black goat's stats. But both of those cards are pretty bad on their own, and it's more the sigils we are interested in.

    • @fdragon77fk
      @fdragon77fk 2 года назад

      @@pickleplayer33 i know, the bone king put on another unit is better for a bone deck than worthy sacrifice in a blood deck i think because bones are a resource that persist between plays letting you save them for when you need them rather than needing both cards in hand. plus you can't waste bones like you can blood.

  • @lucasnlima
    @lucasnlima 2 года назад +6

    more then tier list, is a combo list, ex: Fecundity on bear is bad (need a lot of blood to make this work) but Many Lives with Worthy Sacrifice is insane combo and make even no sigil cards good (look at u Urayuli), also:
    Trinket Bearer with Fecundity in rat/s (infuse ) is crazy good, make infinite itens
    Unkillable with Corpse Eater is infinite blocker
    etc

  • @Void064
    @Void064 4 месяца назад +1

    7:58 Actually, there is a pretty cool synergy with bells. If you transfer that sigil on the bell tentacle it will have +1 attack for each bell + their classic atack, up to 5 attack, which is more than regular 4 and also allows you to play it on the second left place and still getting 5 attack. Maybe it's only work in Kaysee's mod, i don't know

  • @SackyBalls444
    @SackyBalls444 2 года назад

    Really solid list! I would probably swap Undying and Hoarder (even Squirrels are broken with Undying), but there's not a lot I would change about it personally.

  • @blendin4865
    @blendin4865 2 года назад +2

    Every squirrel having 3 blood is an instant W

  • @lepoofo3162
    @lepoofo3162 2 года назад +2

    If you were wondering, immortality and corpse eater are a combo. This means if whatever that unit is dies, it just puts itself back on the board for free.

    • @armoredanteater609
      @armoredanteater609 2 года назад +1

      Fecundity means you will always have that card in hand. Which is way better than unkillable.

  • @MrFlubber
    @MrFlubber 2 года назад

    If you have the card search sigil on the skink or vice versa, when the tail is created the sigil activates again and you draw another free card, same with other sigil that activate once when you play the card

  • @bluefire8500
    @bluefire8500 2 года назад +7

    So does this mean we'll be seeing tier lists over Acts 2 and 3?

  • @ProbablyEzra
    @ProbablyEzra 2 года назад +1

    Burrower+Undying+Corpse Eater(Corpse Maggot's sigil, places on board from hand for free when a unit dies) is a really good combo(moreso with air block) because you become literally immune to damage, so I'd put the burrowing sigil above flying, though I'd concede that in a lot of cases it is pretty iffy. Maybe another row above trash which would be 'Has potential' should be added, like how flying could make the difference on a high attack minion(like moth man) but is usually trash because in far more cases adding flying to a card is a nerf

    • @Psychomaniac14
      @Psychomaniac14 2 года назад

      yeah but at that point you're already using an S and an A tier sigil so...

  • @DivisorOfZero
    @DivisorOfZero 2 года назад +4

    I still want to experiment more with the evolving sigil. As I bet that mole would evolve into mole man as well but haven't gotten to check it yet and there are a few others I'm curious about

  • @bentrod3405
    @bentrod3405 2 года назад

    The thing with flying is it allows for some really broken turn one wins with no counters especially when paired with bifurcation. It doesn’t matter if the other side is covered in logs or whatever, as soon as the unit it placed its game over.

  • @centurosproductions8827
    @centurosproductions8827 2 года назад +1

    Wait, what unit has the skull worm? I don't remember ever seeing that one. I've also never seen the tutor sigil IRL.
    I also didn't realize field mice were in Act 1.

    • @SJohann
      @SJohann 2 года назад +1

      Corpse Eater? It's on the Corpse Maggots. It's extremely useful to put on high cost units like the Grizzly or Urayuli.

  • @Buglin_Burger7878
    @Buglin_Burger7878 2 года назад +11

    When will you use flying? To ensure Ouroboros 1-shots the enemy immediately even when they start or have an entire full field.
    Flying has a lot of uses, it can be used to lock down a lane for a 3 prong combo, as you have a limited number of slots while if a flying unit has 1 more attack then the unit on the ground you are able to ensure chip damage rather then dying. Remember health is a thing, just because you have high attack does not ensure high health or that you'll be able to survive 2 fights.

    • @spencertang5155
      @spencertang5155 2 года назад

      Even then, chances of you getting ouroburos and leveling him up to a point that allows you to one shot something in the main game (the story mode of act 1) is pretty much useless. Pretty much every time I’ve seen something that was flying, they usually were either easy ish to kill or really… really annoying, or just something that is ignored almost a lot of the time. Hell, even if I plan to use it on someone, the absolute chances of getting a flying sigil character are low at least for me.

    • @Demonicpurity
      @Demonicpurity 2 года назад +1

      Cards like ouroboros and mantis god are already easy win cards. Just put them in an empty lane and warm mantis at a campfire.
      As for your uses. Clearing the board has more value than trading weights on the scale. Flying is a negative since it often prevents you from board clearing while your creature continues to take damage. Really, all flying allows you to do is prolong the game more than needed.

    • @corumba0349
      @corumba0349 2 года назад +1

      With Ouroboros it only spare you a turn, not a big deal on most of the time. Besides that anything on Ouroboros is good because Ouroboros is broken, thats not a real argument. And the other scenario you described is almost the same thing, you either will win on the next turn anyway or die on the spot.

  • @raibee2478
    @raibee2478 2 года назад +3

    The Unkillable sigil is the most OP sigil when used on the squirrel totem. It ensured my survivability on round 2 with two squirrels on hand.

    • @armoredanteater609
      @armoredanteater609 2 года назад

      God can you imagine fecundity on squirrels? That would ACTUALLY be broken

  • @jantheplayer0616
    @jantheplayer0616 2 года назад +5

    You forgot to say that the greater smoke also has the bones sigils.

    • @hcunev6723
      @hcunev6723 2 года назад +1

      And also the normal smoke

    • @seewagg9102
      @seewagg9102 2 года назад

      You can't naturally get the smokes

    • @spencertang5155
      @spencertang5155 2 года назад +2

      In other acts no, but this is act 1, which you are allowed two lives and since bosses are high stakes, I.e you need to beat them with one life, you get a smoke card as a result (or greater smoke if you blew out the candles near the caged wolf).

    • @grapesoftime
      @grapesoftime 2 года назад

      @@spencertang5155 Exactly they're conditional cards you get in specific battles, not naturally occuring

  • @ReshyShira
    @ReshyShira 2 года назад

    I wonder, would Sprinter/Hefty be better if you could select which direction they moved in a given turn? That way you can push them into another unit to not move, or have the option to reposition afterwards? Maybe a step further and just make it an optional effect where you can choose for them to not move at all.

  • @bob-859
    @bob-859 2 года назад

    In act 3 of the game, the sniper card with poison is actually super nice to have. Bonus points if you can also give it two shots.

  • @rolandodesucatan3284
    @rolandodesucatan3284 2 года назад

    A card with undying and death replacement is insane cuz you constantly get it put in the same spot so enemies cant ever attack there but that could also be a problem if it has no attack and the card in front of it is mantis or mantis god

  • @rueofthebeyond9294
    @rueofthebeyond9294 Год назад

    Fun idea to immediately win. Put undying, corpse-eater, and burrowing on a singular card (also flight-blocker if you can). Play it. It will move infront of any attack. If it dies, it will go into your hand and immediately play itself again, allowing this singular card to block all incoming damage all the time, no matter what. In case you're curious, yes this also does work with mechanics like the Prospector's board wipe.

  • @thethirdolmak9061
    @thethirdolmak9061 2 года назад

    Adding spikes to a unit with the mole sigil can help whittle away at the health of the attacking unit if not remove it depending on its health

  • @alperr7530
    @alperr7530 Год назад

    if you get fledgling and the dam on the same card, it makes the dam attack so its kinda useful

  • @calebbogacz8565
    @calebbogacz8565 2 года назад +1

    Can you do a item teir list maybe? Also love your videos and hope you do well.

  • @ReshyShira
    @ReshyShira 2 года назад

    I also wonder if Flying and Diving was optional if that'd make them much more useful, you can throw it on a frail unit to protect it, but if you really need to you can have it block instead. Same with flying, make it have the option to strike directly or strike the thing in front of it. Would those changes make them better?

  • @gailsilver3856
    @gailsilver3856 2 года назад

    You should do a Kaycees mod update to this list or woodcarver totem tier list. Love your content.

  • @thereactor308
    @thereactor308 2 года назад +3

    Imagine the copy sigil on a geck with triple strike
    Or a returning card with the copy sigil
    Poison on mantis God would be pretty op if its ur turn

  • @RatLordVT
    @RatLordVT 6 месяцев назад

    Dam builder on black goat is insanely good allowing you to have three three blood sacrifices on turn one and you dont have to clog a lane like with the infinite sacrifices one

  • @deadlyagent9746
    @deadlyagent9746 2 года назад +1

    This video was rly cool and helpful. Can u do another vid talking about the different items? Also, I feel like it rly depends on the card and the combinations of sigils that could make each sigil powerful. Just imagine the final battle with the moon and somehow the game is so rigged dat it has all of its normal sigils but as well as the poison sigil. A four space damage card with each attack as an one shot…

  • @FallenEvaneskyro07
    @FallenEvaneskyro07 2 года назад

    Cool, now make a Squirrel Sigil Tier List! Undying Squirrels FTW / Magpie Squirrels made me realize squirrels aren´t infinite also i wasn't bold enough to see what would it happen if u run out of cards since it was a Moon Leshy Fight! Ambidexdrous really gave me a scare there > u

  • @sadboiinasweater6104
    @sadboiinasweater6104 2 месяца назад

    small interaction someone found: the daus's chimes count towards bell tentacle's power sigil.

  • @matijastanivukovic8744
    @matijastanivukovic8744 2 года назад

    I know a tactic in the I Act that completely break's the game. You will need to look for a lot of carving's until you find the carving that I forgot the name of but it makes so that the card that has It will return to your hand once it dies. And the combination is to put the squirrel totem on the undead sigil and no matter how many times you sacrifice it, it always comes back and can be also used as a defense.

  • @greasyhair5754
    @greasyhair5754 2 года назад

    You did poison mad dirty 🤣

  • @grapesoftime
    @grapesoftime 2 года назад +1

    Unkillable is however an easy win on a squirrel totem or insect if you have bees

  • @gamertag6790
    @gamertag6790 2 года назад

    My reason that flying is somewhat useful is that if the opponent also has a flyer with low attack you can play yours and either do more damage each turn or do equal damage

  • @WyGuy49
    @WyGuy49 2 года назад

    I once got a magpie eye sigil on the squirrels, meaning i get a free op card from my deck every time i play one

  • @tired_eevee
    @tired_eevee 2 года назад

    I had a run w three separate skinks. I flamed one for attack, then sent all three to the mycologist. the tail ended up being a 2/4 card, and that skink card carried me thru most of the run. I think the skink tail sigil can be kinda ridiculous if u build it up a lil bit

  • @WackoMcGoose
    @WackoMcGoose 2 года назад

    Now that Kaycee's Mod (which is official and canon) is here and adds quite a few more sigils, it'd be interesting to see an updated tier list...

    • @SJohann
      @SJohann 2 года назад

      Plus some rankings could change thanks to the combos or the difficulty increase. Like the new Cuckoo sigil, which really lets the Airborne sigil be useful. I mean, most of Sifd's runs have him using a ton of Airborne cards.

  • @rootzparty3053
    @rootzparty3053 2 года назад

    Honestly, the rabbit Sigil is super useful on its own, but becomes game breaking if you add the field mice sigil. You can just sacrifice the card to play a copy of the card infinitely, generating infinite bones and free cost rabbit cards. Even better if you buff it with an attack fire, then you can fill the field with copies that you can replace every turn. Works against nearly any combo except flying. Best part though? You get both cards needed all the time in the opening draw for Kacyee's mod

  • @rachelrose7027
    @rachelrose7027 2 года назад

    Very cool

  • @wordbearer8202
    @wordbearer8202 2 года назад +1

    Can you make a tier list of strongest/best sigil combos

  • @newbornkilik
    @newbornkilik 2 года назад +1

    I remember the time that I gave a buffed to Mantis God death strike. Moon didn't stand a chance lol

  • @izzywood2874
    @izzywood2874 2 года назад

    Flying shines brightest against angler’s second phase

  • @cownuggets9124
    @cownuggets9124 2 года назад +1

    the worthy sacrifice sigil is one of the best sigils to have on a squirrel or bee totem

  • @lucasdacarinha
    @lucasdacarinha 2 года назад +2

    Please do a tier list for act 2

  • @menace1987
    @menace1987 2 года назад +1

    You are straight up trolling with poison

  • @nicholasgrasso3253
    @nicholasgrasso3253 2 года назад

    I think the problem you have with flying is you only think of it as an aggressive ability, which can still work but I find the attack needs to to be high like 5-7 so you can win from a bad position. I always saw flying as way to heal damage while also blocking, e.g. if there is a if you have 2 damage and are facing a wolf and a grizzly, you can fly over the grizzly heal 1 and still block its massive attack for a net heal of 5.

  • @matthewrevell9021
    @matthewrevell9021 Год назад

    I love the amount of depth and complexity that has been given to leshy's game despite kaycees mod being incredibly difficult (or Mabye I'm just bad idk) it was definitely needed to increase the playability of this amazing card game

  • @MrSholer
    @MrSholer Год назад

    Inf sac and poison were undervalued in my opinion but otherwise i agree with everything here great tier list :) infinite sac can be placed behind terrain or can be put on a king fisher for some really good value over a game and poison has some crazy strong moments like when it kills a mole moose or grizzly for a dirty value trade. I'm sure we all know that it also one shots the moon which is funny af.

  • @WolvericCatkin
    @WolvericCatkin 2 года назад

    "This thing is not on a real card..."
    **cackles in Ijiraq**

  • @euphoriccolors5372
    @euphoriccolors5372 2 года назад +4

    beehive is so underrated wow, well played, it can be broken, giving you infinite sacrifice + good defense

    • @kamilrichert8446
      @kamilrichert8446 2 года назад +2

      in this game everything can be broken
      the point is how hard/time-consuming/luck-dependent it is to make it broken
      For example the triple attack sigil needs just 2+ attack on a card to be very good
      The bee sigil needs a little bit of tinkering around and it usually isn't really worth it in comparison to other things you can either choose as cards or sacrifice for transferring
      I would put it into a category "a novelty which is fun to pull off, but not really strong over all"

  • @thescourge2416
    @thescourge2416 2 года назад

    flying is really good if you add it to something that does more 5 damage and can hold it's own.(Most likely the card you end up campfire buffing the hell out of if you get ring worm)

  • @Michael_rG15
    @Michael_rG15 2 года назад

    If you have a bone deck, sacrifice the 4 bone sigil on a 1-3 cost bone card, then add the sigil where if it dies it goes back to your hand, infinite bones

  • @polt3732
    @polt3732 Год назад +1

    I kinda wish that you did more than one sigil every 5 minutes

  • @ultimaterecoil1136
    @ultimaterecoil1136 2 года назад

    I’d say that bifurcated strike is on the same level as trifurcated strike because in a decent chunk of bosses you don’t want to hit forward because of their gimmicks. You don’t wanna hit the bait you don’t wanna trigger the traps ect. It’s specifically better to not hit forward to deal with gimmicks

  • @picklekun
    @picklekun 2 года назад

    I agree with everything beyond Poison in Trash - very strong on any no cost or one costers - especially the Mantises, and let's not forget it allows even a no flame Adder 1 shot the moon.

  • @kelawoops
    @kelawoops 2 года назад

    I would put fly blocking in "better than flying" because Leshy does use flyers a lot and sometimed you don't want to take damage to the face

  • @isleofredemption
    @isleofredemption 2 года назад +1

    The only issue with the search signal is potentially decking yourself. I had a wooden idol with squirrel head and search body, and it was HILARIOUS. I fought the Part 1 boss, and he gave me the Draw Twice boon which… I won, but I ran out of cards REALLY fast.

    • @bruhder5854
      @bruhder5854 2 года назад +2

      I had that too but I never ran out of cards because my deck was just bloated with random shit. I always went with overkill (Larva with God mantis sigil) that consistently gave a massive overkill (20-30 teeth) which I sold for more cards and yeah it became trivial.

  • @gamer23xd91
    @gamer23xd91 2 года назад +1

    Had the Mice effekt on an ant once it was a wonderfull run

  • @asaucezac8469
    @asaucezac8469 2 года назад +1

    I beat act 1 my first time by getting a totem with squirels getting the field mice sigil. Fudging OP

  • @pileoweirdness
    @pileoweirdness 2 года назад

    I find the ant sigil pairs well with the unlimited sacrifice sigil or field mice sigil, which is really good for an ant deck

  • @Zorgot.
    @Zorgot. 2 года назад +1

    I saw someone get an unkillable totem and they used it on a squirrel and they just sweeped through the whole game with infinite sacrifices lmao it was insane