I'm just using curse forge as I'm new to the modded. Honestly I wasn't aware there were more launchers for it lol it works ok for mine as of right now till I do more research in the modded Minecraft but it crashes once in a while which might be my PC.
Wish I knew that before 😂 but I haven't played mods before so I was always exclusively vanilla Minecraft. Atm10 is fully optimized right now either. I've noticed a lot of lag spikes when honestly my PC isn't the best but it plays Ark survival evolved really well so there shouldn't be much lag if any. It might be on curse forges side. I have no clue to be fair.
@@UghLeeGaming yeah, curseforge sucks actual ass. if you ask in any relevant place of modded minecraft discussion, they'll point you towards any other launcher that exists. use any multimc fork, those are the best at this point in time. prism is the most recommended one (easiest to setup since it implements curseforge downloads really well), but I use multimc cuz I'm used to the increased manual labour that comes with. it shouldn't take long to get the hang of prism, and the amount of increased customizability it provides is insane. just getting that up and running, and manually selecting the latest version of java available + dedicating more RAM should make it infinitely better. there's so many reasons curseforge is garbage, that it's impossible for me to list them all. the most important ones being the app being literal adware, minecraft running off VANILLA launcher (which is ass to do anything on), and to top it off running a 10 years old version of java. that said, java minecraft runs fairly poorly anyway. you can try to optimise it, and it might even run fairly decently in modern version (what with all the performance mods), but you're still limited by the fact that it runs on java. if you ever try going back on versions, have fun with the 10 minute loading times and having to restart every couple hours in 1.7-1.12.
I won't piggyback off the launcher comment for this, but you mentioned something about hoping the pack not being broken early... yeah, ATMs really aren't the best packs for this. you also mentioned you're kind of new to modded, so to keep it simple the point of the ATMs is to just shove some amount of mods in plus (more recently) their annoyingly hard to find and overpowered ores, do basically nothing to make them work with each other, release it not even 2 full weeks after the latest version's release, and call it a day. if you're into it that's fine, but as a heads-up these packs do NOT balance their mods, and as such there will always be ways to get OP very very early. also, if you're finding ATM10 fun then you can straight-up ignore this, but if you want to play an ATM it might be more worth it to go backwards. 1.21 having just been released, ATM10 is currently just them chasing versions. there's barely any mods to play with if you look at the mod list, off the top of my head mekanism, AE2, occultism, and like 90% performance/QoL mods. if you still want a modern version ATM9 I've heard is really well-liked, and from what I know it has a fairly fulfilling mod list, with plenty to pick from. otherwise, if you don't mind playing 1.12, I can't not recommend ATM3. it's IMO their most well-balanced and most enjoyable pack as the stuff in there isn't completely made redundant by a single machine 5 minutes in, not to mention it has all the 1.12 classics. either way, I hope I don't sound like I'm telling you what to enjoy/not to enjoy, in the end it's up to you. I'm just hoping you don't fall into the rabbithole a lot of players find themselves in right now, where they can literally ONLY play the latest version ""modded"" with 2 content mods.
Yes I appreciate that feedback! Yes I'm definitely not going to stick with just 1 or 2 mods for content. But I got into TTS and it got corrupted so I want to see the mod pack out as a completion lol I saw your other comment about getting the world back. I will definitely try bc I made it pretty far but also it helped me learn enough now that I'm in the ATM No frills I might actually be able to make something fun out of it lol I will look into why it got corrupted but it is what it is at the end of the day. I don't mind stepping back in time either with versions of Minecraft. I was definitely going to hit up other mods after my ATM series. I'm excited to try any mod! So if you have suggestions on what to do next I'll write them down and check them out!
@@UghLeeGaming there's plenty of older packs to go for, but it depends on what you're looking for. my previous ATM3 suggestion still stands, that's one of the first packs I started with and it introduced me to basically all the classic mods that just about everyone has heard about: EIO, thermal, mekanism, XU2, whatever else I can't remember off the top of my head. ATMs are mostly very quick, maybe 100h experiences though where you abuse the OP stuff hours into your run, do a couple mods, and get bored soon after. if you want to see how the scene has evolved, you could always take a look at something like Tekkit(classic, 1.3 iirc). It's a pretty basic pack, focusing on IC2, buildcraft and some Equivalent Exchange (old ProjectE). it's fairly barebones by today's standards since you have nothing to guide you other than looking at possible items and going "yo this looks cool" (eg nuclear reactors), but it's still a pretty good pack to get started on tech, and nostalgia helps a lot. I don't really know what kind of packs you're looking for, so I can't really handpick you a pack, but I personally only play tech based packs so that's probably where I can help with the most. if you're looking for adventure/exploration based, then all I can say is that I've heard good things about Blightfall(1.7) and Rebirth of the Night(1.12). for the love of god don't touch RLcraft or any of the other ""hardest modpacks"" copycats, those are genuinely unbalanced trash piles. imagine playing ragnarok map in ark, but you start in the volcano region, instantly start dying of heatstroke, and nearby spawn 50 flying wyverns that aggro from half a map away to come and one shot you. if you do somehow manage to progress, imagine having a high chance of spawning an aggro'd monster each time you try mining any stone, harvesting any grass, etc. if you're like me, you'll probably get bored of the basic kitchen-sink (enter world mine 30 minutes get OP thing end pack) formula of ATM, it might be worth looking into expert, questing-based packs. those are generally focused on tech/automation, and are almost exclusively in older versions. the latest that I'm aware of is Create Above & Beyond, 1.16 expert pack based on create. I haven't played it, but allegedly it's great. as far as my personal experience, I've just finished Divine Journey 2, and it's definitely a great pack. It takes a long time (about 800h for me) to finish, and it's not for everyone, but maybe you're into it? I'll drop its discord server, in case you want to join and ask around for more info. I'm active over there as a plus :) discord.gg/rH9pyS7 otherwise, Enigmatica 2 Expert is also a pretty good pack, and a lot more beginner-friendly than DJ2. It's a bit easier and the automation requirements aren't as rough as DJ, although DJ has more interesting challenges. Another one that I will say is great, but can't necessarily recommend, is Gregtech New Horizons. definitely take the time to look into it a LOT, as its motto is "the last pack you'll be playing". It's the hardest, longest, and most complex/difficult tech-based pack out there, with around 8k hours to complete last I've checked. it's easily the best pack, with quests holding your hand all the way thru, but you need a special mindset to play it. if you've got more questions or something feel free to let me know! (also did youtube delete my comment on the launchers for calling curseforge garbage lmao)
Yes I'll definitely try out most of not all of them! I know there is a lot to go through. My thinking is since ATM is a kitchen sink type with small quests I can learn each mod as I go and see which ones I like and want to focus on. I know there's a lot mods out there in each version but that's the fun of it lol I can try new things out since I'm new to everything. I'm a tech and magic guy so there are a few I was wanting to try out. Like chosens adventure and steam punk. But I also enjoy the RPG type so the medieval mods I've seen seem cool as well
@@UghLeeGaming if you say you like tech and magic then DJ2 absolutely sounds like the perfect fit haha. it's a mix of like half tech, half magic, but the gimmick is that you have to automate literally everything, including magic. might be worth to look into that first? its quest book is VERY detailed (hell, arguably too detailed for my taste) as it talks you thru automating a lot of things, and includes a lot of step by step explanations for some of the weirder contraptions. it also has a lot of the smaller steps of automation as quests, for example crafting all the machines required for a certain line, and quests for the mid-products. if the questbook and your own testing still aren't enough to get something automated, there's always the discord which has step by step tutorials for just about everything relevant in the pack, and people are pretty active over there. I absolutely loved the pack, but keep in mind that it's still an expert pack, so you might want to punch the wall if you check, say, the recipes for thermal machines. everything is VERY gated, with a clear progression path: stone age -> totemic -> roots/IE -> mekanism/basic AE2 -> like 5 tech mods in a row -> like 5 magic mods in a row -> end game stuff only gets increasingly more demanding as well. if you want to craft stuff in end game in any meaningful amount, you're going to want thousands of items from the magic set, so you're going to have to automate that. well, going past DJ2, I'm not sure what packs are cool magic wise, but 1.7 thaumcraft is always a classic(1.12 implements some very sucky systems, which 1.7 replaces with fun albeit grindy systems; plus 1.7 simply has cooler tools to work with). my favorite magic mod is astral sorcery (1.12+ afaik), and I think create astral implements both create and astral? I've heard good things about it, so maybe that pack could work?
Thanks for the recommendations! I will definitely check them out! I'll check out that discord as well! And I don't think being gated is always a horrible thing unless you play the pack a lot then that will get annoying lol
Great video, really enjoyed it
Glad you enjoyed it! 😁
Hey on which launcher are you playing cause Tlauncher is causing me troubles and I am not able to run the game
I'm just using curse forge as I'm new to the modded. Honestly I wasn't aware there were more launchers for it lol it works ok for mine as of right now till I do more research in the modded Minecraft but it crashes once in a while which might be my PC.
@@UghLeeGaming Tlauncher actually let's you play Minecraft for free but I guess you have bought the game as you use curseforge
Wish I knew that before 😂 but I haven't played mods before so I was always exclusively vanilla Minecraft. Atm10 is fully optimized right now either. I've noticed a lot of lag spikes when honestly my PC isn't the best but it plays Ark survival evolved really well so there shouldn't be much lag if any. It might be on curse forges side. I have no clue to be fair.
@@UghLeeGaming yeah, curseforge sucks actual ass. if you ask in any relevant place of modded minecraft discussion, they'll point you towards any other launcher that exists.
use any multimc fork, those are the best at this point in time. prism is the most recommended one (easiest to setup since it implements curseforge downloads really well), but I use multimc cuz I'm used to the increased manual labour that comes with. it shouldn't take long to get the hang of prism, and the amount of increased customizability it provides is insane. just getting that up and running, and manually selecting the latest version of java available + dedicating more RAM should make it infinitely better.
there's so many reasons curseforge is garbage, that it's impossible for me to list them all. the most important ones being the app being literal adware, minecraft running off VANILLA launcher (which is ass to do anything on), and to top it off running a 10 years old version of java.
that said, java minecraft runs fairly poorly anyway. you can try to optimise it, and it might even run fairly decently in modern version (what with all the performance mods), but you're still limited by the fact that it runs on java. if you ever try going back on versions, have fun with the 10 minute loading times and having to restart every couple hours in 1.7-1.12.
I will definitely look into more launchers! I'll do a little more research. Thanks for steering me in the right direction though!
I won't piggyback off the launcher comment for this, but you mentioned something about hoping the pack not being broken early...
yeah, ATMs really aren't the best packs for this. you also mentioned you're kind of new to modded, so to keep it simple the point of the ATMs is to just shove some amount of mods in plus (more recently) their annoyingly hard to find and overpowered ores, do basically nothing to make them work with each other, release it not even 2 full weeks after the latest version's release, and call it a day. if you're into it that's fine, but as a heads-up these packs do NOT balance their mods, and as such there will always be ways to get OP very very early.
also, if you're finding ATM10 fun then you can straight-up ignore this, but if you want to play an ATM it might be more worth it to go backwards. 1.21 having just been released, ATM10 is currently just them chasing versions. there's barely any mods to play with if you look at the mod list, off the top of my head mekanism, AE2, occultism, and like 90% performance/QoL mods. if you still want a modern version ATM9 I've heard is really well-liked, and from what I know it has a fairly fulfilling mod list, with plenty to pick from. otherwise, if you don't mind playing 1.12, I can't not recommend ATM3. it's IMO their most well-balanced and most enjoyable pack as the stuff in there isn't completely made redundant by a single machine 5 minutes in, not to mention it has all the 1.12 classics.
either way, I hope I don't sound like I'm telling you what to enjoy/not to enjoy, in the end it's up to you. I'm just hoping you don't fall into the rabbithole a lot of players find themselves in right now, where they can literally ONLY play the latest version ""modded"" with 2 content mods.
Yes I appreciate that feedback! Yes I'm definitely not going to stick with just 1 or 2 mods for content. But I got into TTS and it got corrupted so I want to see the mod pack out as a completion lol I saw your other comment about getting the world back. I will definitely try bc I made it pretty far but also it helped me learn enough now that I'm in the ATM No frills I might actually be able to make something fun out of it lol I will look into why it got corrupted but it is what it is at the end of the day. I don't mind stepping back in time either with versions of Minecraft. I was definitely going to hit up other mods after my ATM series. I'm excited to try any mod! So if you have suggestions on what to do next I'll write them down and check them out!
@@UghLeeGaming there's plenty of older packs to go for, but it depends on what you're looking for. my previous ATM3 suggestion still stands, that's one of the first packs I started with and it introduced me to basically all the classic mods that just about everyone has heard about: EIO, thermal, mekanism, XU2, whatever else I can't remember off the top of my head. ATMs are mostly very quick, maybe 100h experiences though where you abuse the OP stuff hours into your run, do a couple mods, and get bored soon after.
if you want to see how the scene has evolved, you could always take a look at something like Tekkit(classic, 1.3 iirc). It's a pretty basic pack, focusing on IC2, buildcraft and some Equivalent Exchange (old ProjectE). it's fairly barebones by today's standards since you have nothing to guide you other than looking at possible items and going "yo this looks cool" (eg nuclear reactors), but it's still a pretty good pack to get started on tech, and nostalgia helps a lot.
I don't really know what kind of packs you're looking for, so I can't really handpick you a pack, but I personally only play tech based packs so that's probably where I can help with the most. if you're looking for adventure/exploration based, then all I can say is that I've heard good things about Blightfall(1.7) and Rebirth of the Night(1.12). for the love of god don't touch RLcraft or any of the other ""hardest modpacks"" copycats, those are genuinely unbalanced trash piles. imagine playing ragnarok map in ark, but you start in the volcano region, instantly start dying of heatstroke, and nearby spawn 50 flying wyverns that aggro from half a map away to come and one shot you. if you do somehow manage to progress, imagine having a high chance of spawning an aggro'd monster each time you try mining any stone, harvesting any grass, etc.
if you're like me, you'll probably get bored of the basic kitchen-sink (enter world mine 30 minutes get OP thing end pack) formula of ATM, it might be worth looking into expert, questing-based packs. those are generally focused on tech/automation, and are almost exclusively in older versions. the latest that I'm aware of is Create Above & Beyond, 1.16 expert pack based on create. I haven't played it, but allegedly it's great. as far as my personal experience, I've just finished Divine Journey 2, and it's definitely a great pack. It takes a long time (about 800h for me) to finish, and it's not for everyone, but maybe you're into it? I'll drop its discord server, in case you want to join and ask around for more info. I'm active over there as a plus :)
discord.gg/rH9pyS7
otherwise, Enigmatica 2 Expert is also a pretty good pack, and a lot more beginner-friendly than DJ2. It's a bit easier and the automation requirements aren't as rough as DJ, although DJ has more interesting challenges. Another one that I will say is great, but can't necessarily recommend, is Gregtech New Horizons. definitely take the time to look into it a LOT, as its motto is "the last pack you'll be playing". It's the hardest, longest, and most complex/difficult tech-based pack out there, with around 8k hours to complete last I've checked. it's easily the best pack, with quests holding your hand all the way thru, but you need a special mindset to play it.
if you've got more questions or something feel free to let me know!
(also did youtube delete my comment on the launchers for calling curseforge garbage lmao)
Yes I'll definitely try out most of not all of them! I know there is a lot to go through. My thinking is since ATM is a kitchen sink type with small quests I can learn each mod as I go and see which ones I like and want to focus on. I know there's a lot mods out there in each version but that's the fun of it lol I can try new things out since I'm new to everything. I'm a tech and magic guy so there are a few I was wanting to try out. Like chosens adventure and steam punk. But I also enjoy the RPG type so the medieval mods I've seen seem cool as well
@@UghLeeGaming if you say you like tech and magic then DJ2 absolutely sounds like the perfect fit haha. it's a mix of like half tech, half magic, but the gimmick is that you have to automate literally everything, including magic. might be worth to look into that first? its quest book is VERY detailed (hell, arguably too detailed for my taste) as it talks you thru automating a lot of things, and includes a lot of step by step explanations for some of the weirder contraptions. it also has a lot of the smaller steps of automation as quests, for example crafting all the machines required for a certain line, and quests for the mid-products. if the questbook and your own testing still aren't enough to get something automated, there's always the discord which has step by step tutorials for just about everything relevant in the pack, and people are pretty active over there.
I absolutely loved the pack, but keep in mind that it's still an expert pack, so you might want to punch the wall if you check, say, the recipes for thermal machines. everything is VERY gated, with a clear progression path: stone age -> totemic -> roots/IE -> mekanism/basic AE2 -> like 5 tech mods in a row -> like 5 magic mods in a row -> end game
stuff only gets increasingly more demanding as well. if you want to craft stuff in end game in any meaningful amount, you're going to want thousands of items from the magic set, so you're going to have to automate that.
well, going past DJ2, I'm not sure what packs are cool magic wise, but 1.7 thaumcraft is always a classic(1.12 implements some very sucky systems, which 1.7 replaces with fun albeit grindy systems; plus 1.7 simply has cooler tools to work with). my favorite magic mod is astral sorcery (1.12+ afaik), and I think create astral implements both create and astral? I've heard good things about it, so maybe that pack could work?
Thanks for the recommendations! I will definitely check them out! I'll check out that discord as well! And I don't think being gated is always a horrible thing unless you play the pack a lot then that will get annoying lol