The Evolution of Facial Animation In Video Games

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  • Опубликовано: 25 янв 2025

Комментарии • 2,4 тыс.

  • @Resonance1919
    @Resonance1919 7 лет назад +1630

    My one criticism of modern realistic animation is the hair is way too.. flowy. It moves too much. Your bangs don't float around every time you move your head. It still looks great though

    • @LadyDragon11135
      @LadyDragon11135 7 лет назад +55

      Kaytlin Waggoner my hair is very flowy tho, I get hair in my face a lot, it's very bouncy too

    • @kilroy987
      @kilroy987 7 лет назад +129

      But when it gets slidey and squirmy, you can overtell that it's animation and not an in-game expression.

    • @megabix004
      @megabix004 7 лет назад +67

      I completely agree. Lara’s hair in Tomb Raider (2013) made me nervous af

    • @giarose478
      @giarose478 6 лет назад +9

      Ellie’s hair in thou was like that, it bothered me haha

    • @nintendokings
      @nintendokings 6 лет назад +103

      hair physics is extremely complicated apparently.

  • @meisterl0
    @meisterl0 7 лет назад +297

    Sometimes i would like to think to go back to the past like 1980's and show the games of today, imagine their reactions.

    • @kemarkastro5810
      @kemarkastro5810 7 лет назад +8

      Gelo meister i think that a lot xD

    • @deadrussianliberal2897
      @deadrussianliberal2897 7 лет назад +61

      You'd be burned alive for heresy.

    • @edgarazaky8256
      @edgarazaky8256 7 лет назад +36

      they'll think you're an alien

    • @PanzerSoldier
      @PanzerSoldier 7 лет назад +25

      They would explode

    • @FREDSDEADBABE
      @FREDSDEADBABE 7 лет назад +38

      It would be like showing a cave man a cell phone. Time is sensitive and so are people when it comes to the future.

  • @memeyloaf7999
    @memeyloaf7999 6 лет назад +456

    2016: Uncharted 4
    2018: Detroit: Become Human

    • @rolfb6352
      @rolfb6352 6 лет назад +5

      MemeyLoaf U4 came out in 2016

    • @frankyy8891
      @frankyy8891 6 лет назад +2

      @Reaper Gaming Yes

    • @dirlsdelrm
      @dirlsdelrm 6 лет назад +4

      2019: The Last Of Us PART II

    • @otakoedits
      @otakoedits 6 лет назад +1

      2019 Resident Evil 2

    • @intrepidnick2939
      @intrepidnick2939 6 лет назад +4

      Detroit's facial animations are average at best. It's a good looking game, but man some of those animations were pretty bad.

  • @banannacakez7546
    @banannacakez7546 6 лет назад +721

    And then came Detroit

  • @TH3SHUR1F
    @TH3SHUR1F 7 лет назад +452

    Anyone else that couldn't focus during the Pac Man sequence due to stressing out while watching?

    • @yolandimare1
      @yolandimare1 7 лет назад +9

      Ben Anderson Yes. Pacman always stresses me out.

    • @MissMokate
      @MissMokate 7 лет назад +22

      gods yes. and the player avoided eating the big table-turning dots too.

    • @RedMoonCreates
      @RedMoonCreates 6 лет назад +7

      Biiiiiiiiiiiitch i thought i was the only one

    • @Gamikane
      @Gamikane 6 лет назад +4

      it's right beHIND YOU RUN RUN RUN

    • @_uwucifer_
      @_uwucifer_ 6 лет назад

      Me during the entire video

  • @ghostexdelta6
    @ghostexdelta6 7 лет назад +74

    Seeing the way technology is going, those awkward sex scenes are going to be on a whole new level

    • @spaghettimkay5795
      @spaghettimkay5795 7 лет назад +8

      High King Dovahkiin You ever seen sfm porn? We're there.

    • @I_Am_Warden
      @I_Am_Warden 7 лет назад +2

      spaghetti mkay oh yes sfm porn can be made into a whole other level yet somehow actual game still cant get a kiss down

  • @UmbrellaGent
    @UmbrellaGent 7 лет назад +535

    Half Life 2 still has really impressive facial animations. And it's all hand-made.

    • @shrub8644
      @shrub8644 7 лет назад +60

      I think the facial animations are way better than many games even today. And the speaking animations are even better than Witcher 3. Though it's understandable since Witcher 3 has so much dialogue.

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive 7 лет назад +42

      Umbrabellum Source's Faceposer has an auto lip syncing system that generates the proper phonemes.
      But the animation in HL2 was a combination of that and sliders.

    • @UmbrellaGent
      @UmbrellaGent 7 лет назад +9

      I'm talking about face expressions. Like for example when someone is suprised and it's shown on that character's face.

    • @TheRedneckAtheist
      @TheRedneckAtheist 7 лет назад +22

      Like when Alyx has a squee moment and glomps Gordon.

    • @Ditch901
      @Ditch901 7 лет назад +22

      Especially in episode 1 and 2 Alyx has amazingly good facial animations.

  • @adamperkinsii8190
    @adamperkinsii8190 7 лет назад +210

    I think the ghosts had more detail than Pacman. I mean, they at least had eyeballs

    • @enderzimagination5092
      @enderzimagination5092 6 лет назад

      Well yeah but the ghosts would follow pacman or just the direction they are facing,the pupils would dart right in that direction,which would become very predictable,so it also became boring,but you're right!

  • @LeanifyTV
    @LeanifyTV 6 лет назад +803

    14:41 'Realisticleh'

  • @TheAndkonmegalodon
    @TheAndkonmegalodon 7 лет назад +132

    LA Noire was great though. Honestly I would love another game that refines the facial movements. I'm sure we could make them look a lot better these days too.

    • @karisima6060
      @karisima6060 6 лет назад +7

      TheAndkonmegalodon There are a lot of them. Beyond two Souls, Heavy Rain, Detroit: Become Human which just came out.

    • @-hasamastersdegreeinwumbol8565
      @-hasamastersdegreeinwumbol8565 6 лет назад +9

      Karisima I take it you really like quantic dreams.

    • @alexisschini1858
      @alexisschini1858 6 лет назад

      Until Dawn is another really good one

    • @RainbowDemon
      @RainbowDemon 6 лет назад

      -has a masters degree in wumbology Quantic is one of the few big ones that do it.

    • @haft2beu
      @haft2beu 6 лет назад

      LA Noire 2 ;-;

  • @xinosaur390
    @xinosaur390 7 лет назад +114

    HalfLife 2 was in 2004?! Damn I feel old

    • @GiuseppeGaetanoSabatelli
      @GiuseppeGaetanoSabatelli 7 лет назад

      I had this epiphany when I quoted Viewtiful Joe today, which came out in 2003.
      We 30 year old fogey Millennials.

    • @faithestherr
      @faithestherr 7 лет назад

      I thought half life 2 was 2007, or is that because I play The Orange Box?

    • @faithestherr
      @faithestherr 7 лет назад

      lλmbda• makes sense now.

    • @JamDoggie
      @JamDoggie 7 лет назад +1

      Well you're kinda right, Half Life 2: Episode 2 came out in 2007, thats also i believe around the time the orange box released which updated most of there games to a new up to date version of source usually referred to as the orange box engine or new engine.

  • @Rheinguard
    @Rheinguard 7 лет назад +68

    LA Noire blew my mind. I have to disagree with your opinion of going for a more stylistic approach over realism, because style does absolutely nothing to moving us closer to a real holodeck. The real reason why it didn't catch on as standard, as of right now it's expensive af.

  • @Oscar_Armstrong
    @Oscar_Armstrong 7 лет назад +635

    does that mean that the meme that went around about L.A Noire's "Subtle facial cues" were the guy literally looks like he's about to cry, was actually acted out by an actual actor.
    edit: you can see it at 13:14

    • @alexfoltz873
      @alexfoltz873 7 лет назад +52

      Oscar Armstrong I love that face.

    • @8day1989
      @8day1989 7 лет назад +74

      IMO they fucked up because they captured only faces, while whole body remained static. It's not an issue of uber realistic animation as is said in video.

    • @Dimetropteryx
      @Dimetropteryx 7 лет назад +51

      They fucked up because the actors overacted.

    • @DeathBringer769
      @DeathBringer769 7 лет назад +32

      Sometimes with the overacting I couldn't tell if they were lying or just pretending to lie or some crazy double-fake you out crap like that, lol. It usually just ended up being the more straight forward interpretation though.

    • @blackfang3000
      @blackfang3000 7 лет назад +4

      +8thDay Maybe capturing the hands as well would be enough.

  • @NitroRad
    @NitroRad 6 лет назад +24

    Very surprised SIREN wasn't mentioned. They used a technology similar to LA Noire, but it was projected onto the character's heads as a 2D texture instead of a 3D model. It was as if a film projector was casting the image of somebody's face onto their body. It was meant to look uncanny, being a horror game from the director of Silent Hill. It looks very primitive, but in a really cool way that I appreciate a lot artistically.

  • @thisxgreatxdecay
    @thisxgreatxdecay 7 лет назад +243

    "Peak uncanny valley"
    How can something be both a peak, and a valley?

    • @Horny_Fruit_Flies
      @Horny_Fruit_Flies 6 лет назад +5

      If you turn the chart upside-down, the valley looks like a hill.

    • @em_jav2417
      @em_jav2417 6 лет назад +11

      What an oxymoron

    • @FrizzleLamb
      @FrizzleLamb 6 лет назад +1

      I dunno, but I thought he meant that the peak is the point before it goes downhill, or down the valley, anyway. Basically, the point before the whole thing goes uncanny.
      But maybe I’m wrong.

    • @motionwolf9023
      @motionwolf9023 6 лет назад +1

      Divide by zero?

    • @takeyourheart1
      @takeyourheart1 6 лет назад

      Uncanny valley is a concept of something looking so almost human but not quite that it feels really uncomfortable because we can tell it isn’t human but it’s too close for comfort. We prefer things that are human-ish but not that close to reality. The “peak of uncanny valley” means that game is when video game characters were too close to human but still off and making us uncomfortable whereas now they are realistic but stylized so they don’t make us uncomfortable.

  • @50shekels
    @50shekels 7 лет назад +1458

    That one dislike on this video is Bethesda

    • @50shekels
      @50shekels 7 лет назад +28

      +Cali Sharp Fallout and Skyrim fans

    • @XxHessxX7
      @XxHessxX7 7 лет назад +2

      too far

    • @noahgrenier1933
      @noahgrenier1933 7 лет назад +19

      1,000 Subs With No Videos naw its Mass Effect Andromeda

    • @SolidMikeChannel
      @SolidMikeChannel 7 лет назад +9

      I disliked because this idiot falcon thinks 1980 is when millennials as a generation started.
      It's 1986 when you factor in the fact that baby boomers were fuck started in 1946. Not all countries share the same generation timeline.
      Hell china is currently in the year 4715, wrap your head around that shit.

    • @cameronbambridge8085
      @cameronbambridge8085 7 лет назад +1

      1,000 Subs With No Videos that's great xD

  • @redwizard6696
    @redwizard6696 7 лет назад +23

    I can't wait till games actually trick me to thinking they're real people but it's just a polygon model done perfect.

    • @Yizak
      @Yizak 7 лет назад +3

      +Lou Oz
      You can't hire actors to replace the job of a 3D model inside a game without having thousands of cameras!

    • @redwizard6696
      @redwizard6696 7 лет назад

      Omg these comments are hilarious...

    • @BeanDogTally
      @BeanDogTally 7 лет назад +1

      Xavier: Renegade Angel is a funny show.

    • @yellowblanka6058
      @yellowblanka6058 7 лет назад +2

      Lou Oz - you're thinking of "realtime video" games, they were all the rage in the early to mid 90's, but the problem is you have a limited number of angles/reactions etc. due to needing video of EVERY actor for every action, and then you need to store each frame of animation vs. storing a single model with textures and animating it which is FAR more efficient and allows a wider range of actions. Come to think of it, I can't believe I seriously replied to you, you're obviously trolling.

    • @HomieInsanity
      @HomieInsanity 7 лет назад

      Advanced warfare did that to me a couple times

  • @MadMax-ef1yw
    @MadMax-ef1yw 7 лет назад +249

    How about you do a video on Evolution of cutscenes in video games.

    • @akmal94ibrahim
      @akmal94ibrahim 7 лет назад +4

      Mad Max Must include Metal Gear Solid

    • @ComanderScar
      @ComanderScar 7 лет назад +3

      good idea!

    • @modvind
      @modvind 7 лет назад +1

      I wanna see that

    • @cheesebusiness
      @cheesebusiness 7 лет назад +3

      The top of the evolution is Half-Life: no cutscenes

    • @vetrecaGOD
      @vetrecaGOD 7 лет назад

      ...Blizzard cutscenes...

  • @Dimetropteryx
    @Dimetropteryx 7 лет назад +223

    You know why face capture ends up looking weird? Because the actors overact. Real people in real life situations rarely go for the extremes. Depending on the culture they're from, they tone down their facial expressions or suppress them to the best of their ability. They don't xD when they find something funny and they don't >:C when they get angry. Their eyebrows don't fly all over the face. The only time people exaggerate facial expressions is during performances, whether it's to entertain or deceive (poorly).

    • @Something_Disgusting
      @Something_Disgusting 6 лет назад +1

      L4D's eyebrows...

    • @Nugcon
      @Nugcon 6 лет назад +3

      Doesn't looks that bad to me

    • @sevach
      @sevach 6 лет назад

      That was the problem for LA Noire imo, everybody in that game has the exact opposite of a "Poker Face", if you are interrogating a murderer he's gonna try to hide his emotions as much as possible, and here they are openly cringing and looking suspicious (still a great game).

    • @graphicsRat
      @graphicsRat 4 года назад +1

      Nope. It's because (1) the sampling of the face is imperfect and (2) the imperfect sampling is targeted at an imperfect rig. The end result looks unreal.

    • @Dimetropteryx
      @Dimetropteryx 4 года назад

      @@graphicsRat That certainly contributes, but fact of the matter is that the acting is fit for cartoons, not live action.

  • @aardbeidelijkheid
    @aardbeidelijkheid 6 лет назад +49

    Love that Detroit: becoming human kinda tried to do what LA Noir but with the technology of now. Like a mix between things like uncharted and LA Noir actually

    • @franesustic988
      @franesustic988 6 лет назад +2

      No.. Detroit used mo-cap, no game since LA Noire used motionscan.

    • @gleam6370
      @gleam6370 4 года назад

      Frane Šustić yes!!

  • @KazzKobb
    @KazzKobb 7 лет назад +155

    *Sorry, My Face Is Tired*

    • @acdcjor
      @acdcjor 7 лет назад +2

      DESTROOOY, DESTROOOY

    • @844box
      @844box 6 лет назад

      Rise and shine Mr. Freeman, rise and shine.

  • @siedliko
    @siedliko 7 лет назад +365

    L.A. Noire was epic at that time, and fun to play.

    • @hgfxjnn
      @hgfxjnn 6 лет назад

      siedlikmasterek facts

    • @johnhill4732
      @johnhill4732 6 лет назад

      still pretty fun!

    • @razer6909
      @razer6909 6 лет назад +4

      and still

    • @cakeordeath7810
      @cakeordeath7810 6 лет назад

      Hell yeah

    • @agnel47
      @agnel47 6 лет назад +4

      Still pretty much the best modern interrogation game, the facial animations are still the best.

  • @GAMNGgeek
    @GAMNGgeek 7 лет назад +49

    Uncharted 4 has some of the best facial animations ever, not to mention some of the best graphics to date

    • @GAMNGgeek
      @GAMNGgeek 7 лет назад +8

      Goy Guy I love the gameplay and story

    • @Itwassouglythateveryonedied
      @Itwassouglythateveryonedied 7 лет назад

      don't forget about bf1

    • @alanwashstuff216
      @alanwashstuff216 7 лет назад +12

      Now imagine how could be The Last Of Us Part II... damn it, I can't wait to play it.

    • @ANTOMACI
      @ANTOMACI 7 лет назад

      Ikr can't wait the graphics look amazing and so realistic. But on GAM1NGgeek 369's point tomb raider looked amazing too.

    • @stamisme26
      @stamisme26 7 лет назад

      GAM1NGgeek 369 for the faces well I like facial expressions in hl2

  • @xexddx5517
    @xexddx5517 6 лет назад +34

    Half Life 2 had facial animations from 2050 when it was made in 2003

  • @funjunkyy
    @funjunkyy 7 лет назад +77

    Cant belive Heavy Rain/ Beyond:Two Souls isnt mentionend.

    • @marypalmer00
      @marypalmer00 7 лет назад +3

      looool I agree with Beyond Two Souls, but heavy rain, really? 😂 that game's faces look low-detail af

    • @jannahmarie9500
      @jannahmarie9500 6 лет назад +11

      Ethan didn’t scream SHAWN to be done dirty like this tsk tsk

    • @niceshoelaces808
      @niceshoelaces808 6 лет назад +12

      Jovis I remember being totally amazed by Heavy Rain when it came out. It may not have held up well but at the time it was a pretty big step forward.

    • @keatonsmokingacaffeineblun3275
      @keatonsmokingacaffeineblun3275 6 лет назад +1

      +Jovis Heavy Rain wasn't made in 2015, you know?

    • @agnel47
      @agnel47 6 лет назад

      "They say white man has not ridden a horse for thousands of years, a life of comfort has made them weak like the water bufallo.
      Here, eat my barn for luck."

  • @enders-builds
    @enders-builds 7 лет назад +60

    I disagree partially with regards to your final thoughts on L.A. Noire. Firstly, I think the developers /were/ trying to achieve something closer to photorealism but were limited by the technology available at the time. The game only looks cartoony by our standards because of the graphical limitations of the engine (e.g. global illumination, HBAO+, etc.); hence, the shadow contrast on the high-res facial capture made the visual representation "cartoony." For me, at least, L.A. Noire fell in the uncanny valley at points for two main reasons: 1. the facial animation was captured separately from the motion capture. You can see an example of this at 11:40 where Cole picks up a clue and is supposed to be staring at it, but his eyes are aiming elsewhere. This, however, falls in the technological limitations of its time, and I don't think one can really fault it, as it pioneered the way for performance capture where facial and body motion are captured simultaneously. 2. since a major part of the gameplay was deducing truth/doubt/lie from expressions during interrogation, the actors were given instructions to exaggerate expressions. This was the crux of the game's progression and it legitimately got more difficult (and realistic) towards the end of the game as players had to deduce difficult logical puzzles in addition to subtle human intonations. For the reason of providing a good gameplay experience, I don't think the sometimes hilarious faces you see can also be faulted as a judgment placed upon the game, as that element was crucial to L.A. Noire as a gameplay element.
    That being said, I absolutely agree with you in that the artist's eye will almost always provide a better fit for whatever scenario that demands specific animations---for the moment, at least. Given how the devs of L.A. Noire used facial capture to great success despite its limitations, I think there may come a point where performance capture will mature and enable developers to have minimal input with regards to hand-made animations (in real-time cutscenes at the least) and fully capture the actors' nuances. I understand that it is conjecture, but with the advances seen in performance capture in videogames like Halo 4, 5, and Uncharted as well as movies like the new Planet of the Apes trilogy, I think there is a real chance that it will happen.
    Please note that I am by no means a L.A. Noire fanboy; that game had serious issues with the gunplay and the last act in general.

  • @salahaddinhashimalhusam7697
    @salahaddinhashimalhusam7697 7 лет назад +206

    You are one hell of a youtuber.
    My hat is off to you sir.

    • @oscarcabrera4895
      @oscarcabrera4895 7 лет назад +7

      Royalheart Golden it’s a whole team actually

  • @bankaispirits
    @bankaispirits 7 лет назад +755

    then wtf was mass effect andromeda? lol

    • @theinsp3ctor368
      @theinsp3ctor368 7 лет назад +82

      bankaispirits Obviously not en evolution in facial animation. Uncharted 4 is probably the best we have at the moment

    • @Steamrick
      @Steamrick 7 лет назад +45

      Andromeda was a total fail.
      I dunno about Uncharted 4, but The Witcher 3 was also pretty good about facial animation. The really interesting part: The expressions in TW3 were done by algorythm and this used as a baseline to be fine-tuned by hand. What came out looks very good while taking a fraction of the resources other methods would need for the many many *many* lines of dialogue.
      A more straightforward game like Uncharted may get away with using motion capture for all dialogues, but for a RPG of massive proportions like TW3, the manhours needed would be ruinous.
      pcgamer has a fascinating article on this topic: www.pcgamer.com/most-of-the-witcher-3s-dialogue-scenes-was-animated-by-an-algorithm/

    • @duncannily
      @duncannily 7 лет назад +7

      bankaispirits a de-evolution?

    • @alexcastelblanco981
      @alexcastelblanco981 7 лет назад

      Have you downloaded the patch?

    • @superdude3147
      @superdude3147 7 лет назад

      Garbage duh

  • @fullicat
    @fullicat 7 лет назад +160

    0:15 wtf happened to Lara's eyebrows?

    • @tom989
      @tom989 7 лет назад +9

      fullicat I was thinking the exact same thing! Lol

    • @forsakemnx
      @forsakemnx 5 лет назад +1

      Someone cut them off

    • @ilovequake833
      @ilovequake833 5 лет назад

      It's 0:16

    • @raphapiki
      @raphapiki 4 года назад

      I scared

  • @SnowWalker1
    @SnowWalker1 6 лет назад +1

    I realized the complexity and sheer multitude of facial expression the other day while looking for a certain emoji and not finding the one I wanted. You can't even make enough emojis to cover all of it.

  • @Oscar_Armstrong
    @Oscar_Armstrong 7 лет назад +848

    was I the only one who couldn't help but smile at that face at 15:45, lmfao he looks so weird

    • @ThePhantomThief-uj3ge
      @ThePhantomThief-uj3ge 7 лет назад +14

      Oscar Armstrong That's Nathan Drake from Uncharted 4 running on a PS4.

    • @FranciumBoron
      @FranciumBoron 7 лет назад +10

      The Phantom Thief 2000 Dude reminds me of Liam Neeson.

    • @SirMrDudeEsquire
      @SirMrDudeEsquire 7 лет назад +7

      that's because his mouth is smiling but his eyes aren't

    • @Ediranii
      @Ediranii 7 лет назад

      :D No brother you're not the only one :D

    • @jerichoplado8933
      @jerichoplado8933 7 лет назад

      Oscar Armstrong b

  • @giorgos_sikartuk3364
    @giorgos_sikartuk3364 7 лет назад +531

    I WANT L.A.NOIRE REMASTERED!!!

    • @randomdude4669
      @randomdude4669 7 лет назад +14

      Giorgos K that would be nice

    • @justdanceparadisearchive3888
      @justdanceparadisearchive3888 7 лет назад +7

      Giorgos K not going to happen it wasn't rockstar who made it and the company that did is dead and it was their only game rockstar only helped a little

    • @j.marston
      @j.marston 7 лет назад +1

      Team Bondi is the name of the company.

    • @sebastianvangen
      @sebastianvangen 7 лет назад +12

      Best Face animations ever. Every face movement and feeling they make look so real. Scarry that is 2011 and no games today can handle like L.A Noire.

    • @Dibblestheduck
      @Dibblestheduck 7 лет назад +3

      i want hl3 to get la noired

  • @lilia_spn
    @lilia_spn 7 лет назад +135

    what about sims? it would've been really cool if the sims was mentioned in this video (the aspect of actually manipulating and altering a face by yourself)

    • @gumball2253
      @gumball2253 7 лет назад +8

      Lilia_Spn the sims wasn't really that special, maybe the sims 2 but not sims 3 or 4

    • @charlottelouise9085
      @charlottelouise9085 6 лет назад +3

      Lilia_Spn I love the Sims

    • @embersatdusk
      @embersatdusk 6 лет назад

      Lilia_Spn ikr? Sims 2 had so many facial expressions, followed by the Sims 3 and the Sims 4.

    • @embersatdusk
      @embersatdusk 6 лет назад

      Charlotte Louise me too lol

    • @sirtimatbob
      @sirtimatbob 6 лет назад +1

      Down the same thread, I think the video would have benefited if it mentioned all of the games that allow you to customize your character and how Skyrim face mods (and similar) let you pretty much become a developer to create your own face.

  • @zaydabbas1609
    @zaydabbas1609 6 лет назад +1

    the spooky thing is if you lower the resolution low enough, it just looks like a real person

  • @uzagami8269
    @uzagami8269 6 лет назад +71

    Detroit become human, Detroit become human!

    • @raining214
      @raining214 6 лет назад +1

      @ballistic noob incoming!!! actually, the demo of the animation used in Detroit, "Kara" was made several years before the game as a demonstration of QD's new engine. (The concept being turned into the game) Therefore there was an example of that animation before this video was made lmao

    • @raining214
      @raining214 6 лет назад +1

      @ballistic noob incoming!!! I'm aware, but a demo of what a studio can accomplish in a video game is certainly a good enough example that could have been used here, since this videos discusses the advancements made in game animation.
      Regardless, it's understandable it wasn't included because I'm not sure the demo was well known

  • @diegosalgo
    @diegosalgo 7 лет назад +35

    Beyond two souls, a very beautifull facial animation too

  • @abrxpt_7554
    @abrxpt_7554 7 лет назад +118

    Until Dawn had amazing facial animations.

    • @pwixell7113
      @pwixell7113 7 лет назад +9

      Abrxpt_ not really

    • @TheLenny655
      @TheLenny655 7 лет назад +8

      pity the framerate is donkey shit

    • @Tekanova
      @Tekanova 7 лет назад +3

      Some of the facial animations were actually pretty bad. They were way too expressive and animated and looked way off.

    • @reggiefreeborn2143
      @reggiefreeborn2143 7 лет назад +4

      The asian girl literally spoke through her teeth in multiple scenes

    • @peter08xxx
      @peter08xxx 7 лет назад +1

      reggie freeborn 👄😂

  • @ItsDinodan07
    @ItsDinodan07 7 лет назад +21

    Yeah new games like mass effect andromeda have really good animations, oh wait.....

    • @jaguar123987x
      @jaguar123987x 7 лет назад

      Wut you talking about... one of the best looking game, nothing can touch it's animations, they are light years beyond us!

    • @nabagaca
      @nabagaca 7 лет назад

      their faces were just tired!

  • @sanmn1992
    @sanmn1992 7 лет назад +5

    15:25 Naughty dog uses a combination morph and bone based system. They didn't use 400 bones but used 800 morphs with very less bones. Both are very different. If you aren't sure of it, don't say it at all.

  • @hyperfixation5360
    @hyperfixation5360 6 лет назад +24

    Detriot: Become Human

  • @Handelo
    @Handelo 7 лет назад +5

    To be perfectly honest, if L.A Noire was made today, in a modern engine for a modern system, it would most likely not be uncanny at all. Higher res textures, lighting and environments would work really, really well with that facial animation. Also, Subsurface Scattering materials would alleviate the plastic-y feel of the faces.
    Team Bondi, the studio that made the game, went bankrupt just for developing that facial capture technology. You have to admire a studio developing a groundbreaking technology for a single game over the course of 8 years. Few are the developers who put that much effort into a single title.

  • @arnabchakraborty_647
    @arnabchakraborty_647 7 лет назад +78

    The peak of uncanny valley is not L.A. Noire, its Heavy Rain.

    • @wrongin7557
      @wrongin7557 7 лет назад +28

      Arnabb CHAKRABORTY *S H A U N*

    • @recht_voor_zijn_raap5506
      @recht_voor_zijn_raap5506 7 лет назад +5

      Arnabb CHAKRABORTY Beyond two souls has even better animation in that regard

    • @Wilfred921
      @Wilfred921 7 лет назад +1

      The peak of a valley, lmao :D

    • @fieldofsenses
      @fieldofsenses 7 лет назад +2

      *SHAAAAAAAAAAAAAAAAAAAAAAAAUN*

    • @KimonoSuki
      @KimonoSuki 7 лет назад +1

      Ghost JASON

  • @gtanerd1999
    @gtanerd1999 7 лет назад +107

    How the fuck can you say L.A Noire looked weird and did the realism wrong? dude have you played that masterpiece? jesus christ you could tell someone was lying just by LOOKING AT THEM! Fuck, thats a level of immersion never achieved!

    • @kameo360fan
      @kameo360fan 7 лет назад

      IMMERSIVE

    • @tfonias
      @tfonias 7 лет назад +4

      One the best games I ever played!!

    • @hcolumbia4520
      @hcolumbia4520 7 лет назад +15

      Yes!!! Everyone looks and reacts a bit differently when they lie, so it's much better to have a diverse set of actors than a few animators deciding what lying looks like. The subtle cues is what makes the game challenging

    • @georgedziov
      @georgedziov 7 лет назад

      I actually like LA Noir facial animations the most in this video, others seem either too cartoonish or lack any emotion at all (hello young Lara Croft and surprisingly GTA V). Oh btw Injustice 2 got some real badass facial animations.
      Funny thing while I generally prefer realistic facial movement in realistic worlds ironically I'm working on a game where surroundings are realistic but characters are complete cartoons :P

    • @stever73
      @stever73 6 лет назад +5

      What they mean is that the faces looked too real compared to the abilities of the software and the slightly more stylized bodies. It didn't fit quite properly. I'm a 3D animator and trained to look at this stuff, most people who play the games may not notice it. Yes, the facial animation is superb, because it's hi def film mapped onto the head polys, which, again, using lighting/shadow systems that can't emulate the environment as well and character bodies that can't compete, it does look a bit off.

  • @ultragaming4962
    @ultragaming4962 6 лет назад +20

    Half Life Facial Animation: 😭 😱 😏 😩 😖
    Mass Effect Andromeda Facial Animation: 😐🙂🙁😕

  • @firuzmajid4780
    @firuzmajid4780 4 года назад +1

    Half Life 2 was released in 2004, and it's facial animations are still more impresive than the ones in Mass Effect Andromeda

  • @thecaptain4630
    @thecaptain4630 7 лет назад +11

    Andromeda would be the Extinction of facial animations because clearly nothing evolved.

    • @3dcomrade
      @3dcomrade 7 лет назад

      ninja of fire devolved

    • @memeselk693
      @memeselk693 7 лет назад +2

      Even fucking half life 2 beat it

  • @castiel5076
    @castiel5076 7 лет назад +7

    Now i am scared of Donkey Kong

  • @aburrki6732
    @aburrki6732 7 лет назад +104

    hey can you do an Evolution of Fingernails in Gaming?

  • @MadEvilLemon93
    @MadEvilLemon93 7 лет назад +81

    Why does Lara have no eyebrows?

    • @arachanine
      @arachanine 6 лет назад +29

      MadEvil Lemon the fact no one has answered this is genuinely hilarious because it means no one knows either

    • @fallenmango8420
      @fallenmango8420 6 лет назад +4

      Kat F ikr?

    • @nextlifeonearth
      @nextlifeonearth 6 лет назад

      Games have bugs apparently. I can maybe tell if I know where it's from (Game version, platform, hardware, drivers etc.)

    • @yiannissoukoulis7410
      @yiannissoukoulis7410 6 лет назад

      It's because this footage was taken from a guy that tried to put the ps4 Lara model to pc and there was still problems. It's not something official.

  • @FranciumBoron
    @FranciumBoron 7 лет назад +1

    The Source engine really did spark something amazing. Back in 2004 when GTA: San Andreas was made, it had your standard polygons with not so much of face flexes and all that. Then, one month later (GTA: San Andreas was released in October) Half-Life 2, with its amazing graphics, (comparing to San Andreas, not to high-graphic games like Uncharted 4) had been released.

  • @keshakio2079
    @keshakio2079 7 лет назад +15

    "Uncharted 4 just came out" wait what?! That came out 1 year ago

  • @אבירםברנס
    @אבירםברנס 7 лет назад +7

    You deserve more subs ans views

  • @yongkykuncoro
    @yongkykuncoro 7 лет назад +43

    You forget to mention Ninja Theory's Hellblade: Senua's Sacrifice. They used performance capture for Senua's face as well but using the same technology as John Cameron's Avatar, Peter Jackson's Hobbit Trilogy and the recent Planet of the Apes series.

    • @cirion66
      @cirion66 7 лет назад +11

      On top of all that - transition the capture into in-game engine in real time.
      i have no idea why Hellblade was not on the list - sometimes the animation looks a bit unpleasant, but that is because of the faces the actress was really making - that doesn't mean it looked not believable or unrealistic.

    • @Hugo-pj4bm
      @Hugo-pj4bm 7 лет назад +1

      He showed the last of us 2 demo which uses the same tec

    • @Apexer657
      @Apexer657 7 лет назад +2

      ikr. Hellblade Facial Animation looks Awesome af!

    • @DirectorHMAN
      @DirectorHMAN 7 лет назад

      He missed out a lot. Like RE5 as well that done motion capture too

    • @ChrisFalk2
      @ChrisFalk2 7 лет назад +1

      Or they should have mentioned Enslaved: Odyssey to the West which came before that and also had great animations.

  • @maryannbailey.
    @maryannbailey. 6 лет назад

    This is the first time I watched a 16 minute long video without getting distracted. Y’all should be proud.

  • @v_stands_for_value124
    @v_stands_for_value124 5 лет назад +1

    Uncharted 4 is pure art, style and quality

  • @spongus1383
    @spongus1383 7 лет назад +72

    I Love the bust a nut face animation 👌

    • @BlackSalamander439
      @BlackSalamander439 7 лет назад +5

      Good morning my love how are you doing today. It's all good and I am so sorry to hear about your family tried calling the house.

  • @subcold7104
    @subcold7104 6 лет назад +4

    you forgot
    Jackie chan stunt master (ps1)
    first motion capture ps1 game that jackie chan ever made
    when finish you the bonus game you will get cutscene where jackie chan interview about making motion capture about this game
    and this made by year 2000 pre 9/11 in newyork

  • @sqoosh4121
    @sqoosh4121 7 лет назад +27

    Half-Life 2 is my favorite by far.

    • @Something_Disgusting
      @Something_Disgusting 6 лет назад

      Sqooshy
      I don't know though why he didn't include Left 4 Dead 2 in the mix, tho...

  • @luisking4008
    @luisking4008 6 лет назад

    Great video,not only show us a bunch of good-looking facial expresions,but explain us the evolution since pacman and how the uncanny valley works

  • @3Dpixels
    @3Dpixels 7 лет назад

    As an animator i can truly say that facial animation is what i find most fascinating

  • @tgg213
    @tgg213 7 лет назад +4

    Beyond: Two Souls deserves a mention

  • @kasbarkasbarian1566
    @kasbarkasbarian1566 7 лет назад +36

    3 Words:
    Mass Effect Andromeda xD

    • @rasmusolsen441
      @rasmusolsen441 7 лет назад

      Kasbar Kasbarian I would like your comment, but that "XD" made me cringe

  • @ericprak
    @ericprak 7 лет назад +14

    LMAO, I DIED AT THE INTRO SHOWING LARA WITH NO EYEBROWS X'DDDDDDDDD

  • @Happymonday2015
    @Happymonday2015 6 лет назад

    Its funny how over millions and millions of years, people are only STARTING to think about the future

  • @3DSage
    @3DSage 7 лет назад

    I remember being so impressed with how expressive ratchet and clank was in 2002. That is years before even youtube and facebook. It was not an easy thing to do at that time.

  • @abbeymcneill2720
    @abbeymcneill2720 7 лет назад +36

    Beyond Two Souls not mentioned??? Hmmm...

    • @marypalmer00
      @marypalmer00 7 лет назад +3

      Abbey McNeill it has both great movement _and_ facial animations

    • @LordFlaggy
      @LordFlaggy 7 лет назад

      Abbey McNeill Theres so many games that this topic applies to that we should assume ALOT of games had to be ignored

    • @giarose478
      @giarose478 6 лет назад +1

      And heavy rain???

    • @Rilex037
      @Rilex037 6 лет назад

      No one played that crap , compared to tr and half life

  • @teslaforkaaa
    @teslaforkaaa 7 лет назад +10

    15:34 does somebody know about the full version of that clip?

    • @heyitswolfz6695
      @heyitswolfz6695 7 лет назад +2

      tesla forka Probably uncharted 4 tech demo or facial demo

    • @theninjamaster67
      @theninjamaster67 7 лет назад +1

      it was shown at a naughty dog conference sorta thing where they were showing off the tech they used in uncharted 4 so yes basically a tech demo you can actually find it very easily on youtube and i believe its on naughty dogs channel

  • @anchovies8646
    @anchovies8646 7 лет назад +8

    Well I love facials and I love animations.
    Putting them together is just a perfect combination.

  • @TheFlashStickman
    @TheFlashStickman 6 лет назад

    They didn't even show Hellblade and that was really well done. The facial animation in that is some of the best I've seen.

  • @nikplaysgames4734
    @nikplaysgames4734 6 лет назад +1

    Detroit become human used that same technique with the actual irl acting and now it’s legitimately amazing looking

  • @waltermcmain3461
    @waltermcmain3461 7 лет назад +8

    I feel like the best faces you could do today would be motion capture applied to a stylized character. Have an artist make a character that has a detailed enough face to let the actor really express themselves, but don't try to make them look real.

  • @Mario-fv3zs
    @Mario-fv3zs 6 лет назад +3

    Wouldn't it be great, that one day you would be able to 'scan' your own face (webcam), and put it on a game character...And it would be even greater if you'd have something like a 'Star Trek Holodeck' to play games...

    • @dreamingblue3939
      @dreamingblue3939 5 лет назад

      I can imagine that happening sometime in the future. I really wonder what games will look like in another thirty years... they'll probably be insanely realistic

  • @Guppyg53
    @Guppyg53 7 лет назад +7

    Half-Life 2 is my favorite game of all time❤

  • @StefanTabit
    @StefanTabit 6 лет назад

    The way this guy edits his speech feels like I'm in a different universe every other word.

  • @kilroy987
    @kilroy987 6 лет назад

    The thumbnail just makes this look like a potential evolution of Alyx's face.

  • @theunknownlauren1779
    @theunknownlauren1779 6 лет назад +9

    Just waiting for Detroit: Become Human to appear...
    *yes, I know this was made in 2017 and Detroit was in 2018.*

    • @Danuxsy
      @Danuxsy 4 года назад

      MetaHumans from UE4 is way more realistic than any of this and yes I know this was made in 2017 and the UE4 showcase came out today in 2021.

  • @Ilovethelord508
    @Ilovethelord508 7 лет назад +5

    I'm sorry, but in 2009 uncharted 2 used motion capture and facial recognition.

  • @erwinvanhouwe5399
    @erwinvanhouwe5399 7 лет назад +14

    Back to the 00' with Mass effect Andromeda

    • @Skarfar90
      @Skarfar90 7 лет назад

      It was certainly rushed, but it had great potential.
      The trilogy is a whole other league above. Especially ME2 and ME3's animations

  • @maxiBianca
    @maxiBianca 7 лет назад

    Fun fact: sonic actually kills himself in a level if your afk for too long. He literally jumps off the map and kills himself because he’s so impatient.

  • @LikeAGentlemanPlease
    @LikeAGentlemanPlease 6 лет назад

    La noire scared me because I wasn’t ready for it. Took me a second to get use to it.

  • @kaltblut
    @kaltblut 7 лет назад +31

    why not mention dialog connected animation system, like in the witcher 3?

    • @sergeib.v
      @sergeib.v 7 лет назад

      Actually unlike the first two games Witcher 3 was originally written in english

    • @kaltblut
      @kaltblut 7 лет назад

      as far as i know at least the voicework was done simultaneously. so there is no original language version for tw3wh

  • @MadkittenzK
    @MadkittenzK 7 лет назад +5

    11:59, i completely disagree, it looked amazing, and not strange at all

  • @KadonZaxus
    @KadonZaxus 6 лет назад +2

    Quantic dream: Hold my beer.
    Detroit: Become Human comes out.

  • @Thretch
    @Thretch 7 лет назад

    I love these kind of videos, they make me appreciate even more videogames when I'm playing

  • @anaveragealex5138
    @anaveragealex5138 7 лет назад +20

    Heh heh... Mass Effect Andromeda.

  • @Paco1337
    @Paco1337 7 лет назад +5

    Games look better now but they are not better,story etc everything is same,LA Noire has awesome story like all games from that time.

    • @Blastoise9000
      @Blastoise9000 7 лет назад

      Paco I take it you haven't played many of the newer games then. Plenty with awesome story and narratives.

  • @QwertyAsdf12340
    @QwertyAsdf12340 7 лет назад +36

    I didnt know uncharted 4 just came out

    • @fletchercox3317
      @fletchercox3317 7 лет назад

      Gay

    • @PanzerSoldier
      @PanzerSoldier 7 лет назад +1

      You living under a rock bro?

    • @vanjazed7021
      @vanjazed7021 7 лет назад

      Mr.Golden Panzer maybe you do. Game is out for year now. So it's not just came out.

    • @jackabm69
      @jackabm69 7 лет назад +8

      ScrubLord 445 DOES NO ONE UNDERSTAND YOUR SARCASM.

    • @GonexWithxAxTwinge
      @GonexWithxAxTwinge 7 лет назад +5

      ScrubLord 445 sarcasm guys..

  • @stephentrager3147
    @stephentrager3147 7 лет назад

    This is great. Well done, gameranx.

  • @rosagem542
    @rosagem542 6 лет назад

    La Noire's unusual facial animation was good for the game because how much you had to pay attention to peoples faces when talking to them

  • @ovega798
    @ovega798 7 лет назад +4

    Those dislikes are people who didn't know they were a millennial.

  • @sarahnavarra5127
    @sarahnavarra5127 6 лет назад +9

    And now we have Detroit: Become Human :)

  • @NomanJohan
    @NomanJohan 7 лет назад +7

    Graphically games have made astounding leaps in the last 15 years but gameplay declined - what actually matters.
    P.S. I am a sucker for good visuals

  • @repulsive2937
    @repulsive2937 6 лет назад

    I think that what makes face animation great are the more subtle expressions, because sometimes when a certain character is more introverted, they tend to show less expressions than extroverted ones. So I love when the designers play around with subtle stuff like the curving of the lips or teary eyes. That's more than just eyebrows moving and it makes the eyes look more alive.

  • @Gamikane
    @Gamikane 6 лет назад

    This reminds me of an article I read, about how video games can't advertise themselves with "better graphics than ever!!!" anymore, because graphics are already so good that if they are made better the human eye can't see the difference. It was really interesting.

  • @ainsleyharriott3932
    @ainsleyharriott3932 7 лет назад +3

    15:33that face u make when your mama leaves the home so u can beat up the meat

  • @AyubDg
    @AyubDg 7 лет назад +7

    l.a noire look so good expresion

  • @siva2727
    @siva2727 7 лет назад +4

    Millennial falcon

  • @bridger5477
    @bridger5477 6 лет назад

    As long as we get the textures perfect, the "realistic body movement" that is made by real actors will look just fine.

  • @Pythois
    @Pythois 6 лет назад

    well in L.A Noire kinda needed photo realistic animation since you have to tell either if the suspect was lying or not

  • @persephona668
    @persephona668 6 лет назад +3

    12:57 **cough cough** Detroit: Become Human.