@@awesomeman235ify4 Honestly I prefer Sonic and Knuckles Collection Midis over the Genesis versions of the tracks. Especially Marble Garden act 2, which is extremely boring on console but so dark and foreboding on PC. Just have a good set of Midi instruments on your PC. They can be downloaded.
It's weird to me that there's a midpoint between working emulator and non-working emulator. You'd think just doing one instruction wrong would make it crash rather quickly.
I know very little about the technical side of emulators, but what you said makes sense to me. However, maybe this wasn't a matter of innacurate emulation, but an incredibly fast-and-loose job? Maybe the programmer tried to approximate too many things, while also not optimising their code to any reasonable degree?
the CPU instructions are really easy to emulate. The graphics and audio however are much harder and require very precise timings. Some games might rely on those timings and crash, but super mario bros is very simple in comparison
honestly like 60% of the challenge of writing a good emulator is cycle accuracy and emulation of weird analog domain stuff like open bus or clock skew. you can get super mario bros working without all that since its one of the older, simpler games for the nes and doesnt really test the limits of the hardware but not all games are tolerant of that kind of imperfect timing and bus behavior, especially newer ones made toward the end of the commercial life of the nes
@@ineophobe I beat SMB1 twice and I didn't really notice it, guess you're more interested in just playing Mario than listening to the jumps (Beat it twice in a short amount of time I mean, I've probably played even more)
There's something oddly haunting about hearing those notes that absolutely _refuse_ to pitch-bend... you expect them to fluctuate and they just... *sustain.* It's like you played too much _Mario Bros._ before going to bed, and now you're having crazy nightmares because you also took Wal-Mart / Equate melatonin. Now your brain is attempting to re-create the sound effects from memory, but nothing's going right.
@countriescomparisons74 I'm not very familiar with emulator design or midi, but interpreting sound chip register writes to midi doesn't seem very straight forward
@@Bathew_Gavew the fact that they didnt knew there was a 1up there doesnt mean that they never played smb they probably did play the game, its just that they didnt know about that hidden 1up
Hey there, I'm the creator of this emulator. I just wanted to explain why it doesn't run like a lot of you think it should. I created this 5 years ago, when I was still in highschool and had an interest in computer science. The goal was to create an emulator that could run the original mario bros in a playable state, and I think I achieved that. This was never meant to be the optimal way to play, this was only a way to try my hand at creating an emulator as a lone high school student. I hope this explains many of the questions you may have.
Wow I’m here just an hour after you- this emulator really doesn’t seem bad, just sub-optimal and i think it’s impressive that a high schooler was able to achieve making one that still lets you play the game!
That's awesome you replied!! :O I also don't really think it's the *worst* nes player, since like you said, it was meant to be in a playable state. You got me curious now, what made you decide to have the emulator default to the microsoft wavetable synth? Was it the most simple route to take when programming it?
there's also a program called NSF2MIDI, works well except with a few songs, doesn't so drums/noise at all, and exports badly, but it's still pretty cool for what it is
worst? this is the MOST impressive emulator with how it converts all sounds to MIDI sounds.....now I need to download this and test other games with it...
Honestly this emulator is impressive, who ever made this really went into a hurdle to make it. We know it won’t stand a chance to other emulators, but this must of been an achievement to make something like this.
@TheContinuator SMB2US does not use a trick for a non scrolling status bar. It just uses sprites for the powerup HUD. Also I would think the SMB2 music, especially the main theme, is a lot more MIDI compatible (well, it's basically a ragtime, it'd sound great on a piano without changes). Why it fails Lost Levels (the real SMB2) is beyond me. Actually now curious to try, to maybe learn a new technical trick that might be in SMB2.
Yeah, haha bad emulator, but the creator made this in like 2004, when there weren't a lot of resources on how to make emulators, and it actually works, so I'm impressed still
This is funny and all but to be fair this was likely just some project somebody made to see if they could create an emulator for mario, I highly doubt they were trying to make a fully functional NES Emulator
there's a lot visual flickering too, i wouldn't consider that fine. it certainly isn't unplayable, but it's definitely not running as it should be either
i posted this like 3 years ago where the hell are y'all coming from??????
The relentless RUclips Algorithm
sup
The RUclips homepage
Your walls, open up
Youchewb algo
Honest to god the entire thing sounds like a WarioWare Microgame parodying Super Mario Bros.
I think they already did that officially
EXCELLENT!
Yahoo! @@SK438
Even better, sounds like a mobile port from the 2000's
@@gaberohling1831 well, because this emulator uses midi, somehow
"i dunno dad i've been downloading midi files"
"what's a midi file?"
"I'LL SHOW YOU"
Wasn't expecting to get hit with a Joel Reference here
Btw didnt he played on this emulator one time on stream or am i thinking of the 3d one?
Unrealistic, there could never have been a single or married dad that has never heard of a midi file...
Ok I'll
"when I was 5-6 years old, I asked my dad: Dad, what is teknologee? And my dad goes, it's magic Joel, it's magic."
I don't know Hell I guess @@mart_0406
the midi-fied music track makes this feel like some windows 98 era cd-rom release of smb
Oh my god like the fucking Sonic & Knuckles Collection.
YEAH LITERALLY EXACTLY LIKE THAT
@@awesomeman235ify4 Honestly I prefer Sonic and Knuckles Collection Midis over the Genesis versions of the tracks. Especially Marble Garden act 2, which is extremely boring on console but so dark and foreboding on PC. Just have a good set of Midi instruments on your PC. They can be downloaded.
More like that Games Factory fangames
is that
is that niko oneshot
it's ironic that an emulator called _MarioNES_ can't even run Mario correctly.
Especialy ironic when one named after cock and balls could
Yes it appears that is the joke in the video description.
Nah!... Is it?
Thanks I missed that part 😂😂
I feel like that’s how you’d know it wouldn’t be able to run it, the fact that it’s titled after that specific game
Turning ALL of the sound effects into MIDIs ?
Damn, this should be an option for existing emulators
i think it uses your computers soundbank instead of emulating the soundwaves
@@cometaHavoc false
@@Lou-yf1jotrue
@@bleach186 NaN
@@cometaHavoc Windows soundfont
It's weird to me that there's a midpoint between working emulator and non-working emulator. You'd think just doing one instruction wrong would make it crash rather quickly.
I know very little about the technical side of emulators, but what you said makes sense to me.
However, maybe this wasn't a matter of innacurate emulation, but an incredibly fast-and-loose job? Maybe the programmer tried to approximate too many things, while also not optimising their code to any reasonable degree?
I’m no expert either, but it looks like only the rendering and sound have issues
the CPU instructions are really easy to emulate. The graphics and audio however are much harder and require very precise timings. Some games might rely on those timings and crash, but super mario bros is very simple in comparison
You’d think so but there can be peripherals or even instructions that aren’t used very often
honestly like 60% of the challenge of writing a good emulator is cycle accuracy and emulation of weird analog domain stuff like open bus or clock skew. you can get super mario bros working without all that since its one of the older, simpler games for the nes and doesnt really test the limits of the hardware but not all games are tolerant of that kind of imperfect timing and bus behavior, especially newer ones made toward the end of the commercial life of the nes
Mario Bros. Chroncles: the Dark Brotherhood.
As someone who played that game as a kid, this comment is SO true XD
Except that at least Sonic Chronicles works corretcly as a game.
Plus this one would need a lot more stock cartoon SFXs to be Mario Bros. Chronicles
Now that every jump is one single sound, I realized that: Small mario has a higher pitched jump, while big mario has a lower pitched jump
Bro just realized that now? 💀
@@TheCanaaniteUnionistNot everyone is a smartass like you. Sorry sister.
Calm down lil bro
how did you not know before????
@@ineophobe I beat SMB1 twice and I didn't really notice it, guess you're more interested in just playing Mario than listening to the jumps
(Beat it twice in a short amount of time I mean, I've probably played even more)
as someone who has been look at emulators for around 25 years, there are worse.
tell me please
okay im genuinely curious now LOL
I need to know
@@WohaoG OH-OH-OH-OH-OH, OH-OH-OH-OH, OH-OH-OH
When I was little, I remember having a NES emulator for the PSone that was pretty terrible. I believe it was called PNesX
RUclips on November 29, 2024: "Hey, check this out"
Thousands of people: "wow, that emulator does suck"
RUclips works in mysterious ways lol
Ok and?
@@hereniho and your face!
@DoublemanFM 3rd December
@@gmd_fox_monkey_channel_ 2:30PM EST
There's something oddly haunting about hearing those notes that absolutely _refuse_ to pitch-bend... you expect them to fluctuate and they just... *sustain.*
It's like you played too much _Mario Bros._ before going to bed, and now you're having crazy nightmares because you also took Wal-Mart / Equate melatonin. Now your brain is attempting to re-create the sound effects from memory, but nothing's going right.
0:35 mario farted
0:35 fario marted
0:35 gario farted
@@rakesiar am Tuesday
Vsauce
qario parted
It’s not the fact it runs bad, actually…
THE GAME FLATLINES WHENEVER YOU JUMP
103 likes?? THANK YOU
Mario but the computer you're playing it on is repeatedly getting shocked with high voltage electricity
that's one way to emulate the APU I guess
hi essem i saw this on your fedi
@@tauon_same
isn't it beautiful?
@@tauon_fedi mutual spotted
vinesauce would be happy
OH GOD IT’S ALL JUST A MIDI
Haha
always has been
and theres no adsr and pitch envelope
QUCKLY! BRING IN THE BINTOR! BRING IN THE JEOL!
@@derthevaporeonI love how this is incomprehensible unless you *know*.
I mean… BANTY AND JOBEL PLAE PLEAS
How the heck did they convert NES sound chip sounds to midi
Honestly this is the most impressive thing about this emulator
What's impressive about that? I'm guessing the creator did midi because it was easier to do than a pulse wave + triangle + noise wave generator
@countriescomparisons74 I'm not very familiar with emulator design or midi, but interpreting sound chip register writes to midi doesn't seem very straight forward
@@9a3eedi Midi is built in though
@@countriescomparisons74 what he means is that it's hard to have a program translate NES audio into MIDI on the fly, rather than just emulate it
@@JI0MB ?? No it's easier to interpret into MIDI because it's already built into windows and you don't have to code a pulse wave generator
the powerup sound effect sounds like it came from a modern mario game
I've been looking for this comment lmao
That MIDI version of the SMB1 theme is FIRE.
i kinda want to use this to here what other games it can midi 👀
Fr💀
Okay, who was randomly recommended this on Thanksgiving/Black Friday 2024, show of hands?
me
me
Me ✋
me
Me
'OH MY GOD YOU GOT ME A-...a game...child?'
Made in... Chainor?
By... Nofriendo..?
the emulator having a slight stroke trying to update the score, coins, time, and every sound being a midi is kinda funny
I love how it doesn't disable tbe background during level transitions. Finally I can see the level being drawn!
the music sounds like the fuckin GBA version of spring yard zone
petition for all emulators to have a MIDI option
joel would have a field day with this feature
It seems like those was just a project someone made to see if they code program their own emulator. May not be the best but gotta respect the effort
It was a modified version of BasicNES
@@Metallumtenebrarum-jt7rd they were probably trying to modify BasicNES to see how it works and stuff
I hate when my peojext code not run better
Let's do a full playthrough.
this feels like if wario himself tried to make his own emulator😭😭😭
" the worst nes emulator can't even run mario "
* the worst nes emulator proceeds to even run mario *
0:54 Super Mario PC Port
bro’s playing superior marty compatriots
Switch online users be like "no input delay?!?!"
holy shit, you weren't kidding.
My lord it can't even run mario properly.
the best part is that it's literally called MarioNES
Like it's so funny it's called MarioNes but it can't even run mario 🤣
@@drgnbeauty FCEUX is better than MarioNES!
@@GamerzSeb and mesen
@@GamerzSebi like mariones music more
Kinda ironic for an emulator called "MarioNES"
>"this emulator can't run mario"
>emulator runs mario
>only thing wrong is the sound is shit
0:06 the power up jingle actually sounds nice
Kinda sounds like nsmbwii
I mean... it's technically running.
That MIDI chord every time Mario jumps sure is something to behold.
0:15 wait wtf i never knew there was a 1up here
You’ve never played Mario bro
Always has been there luckely
i was today years old when i learned about this
How old are you?
@@Bathew_Gavew the fact that they didnt knew there was a 1up there doesnt mean that they never played smb
they probably did play the game, its just that they didnt know about that hidden 1up
Hey there, I'm the creator of this emulator. I just wanted to explain why it doesn't run like a lot of you think it should. I created this 5 years ago, when I was still in highschool and had an interest in computer science. The goal was to create an emulator that could run the original mario bros in a playable state, and I think I achieved that. This was never meant to be the optimal way to play, this was only a way to try my hand at creating an emulator as a lone high school student. I hope this explains many of the questions you may have.
Wow I’m here just an hour after you- this emulator really doesn’t seem bad, just sub-optimal and i think it’s impressive that a high schooler was able to achieve making one that still lets you play the game!
That's awesome you replied!! :O I also don't really think it's the *worst* nes player, since like you said, it was meant to be in a playable state. You got me curious now, what made you decide to have the emulator default to the microsoft wavetable synth? Was it the most simple route to take when programming it?
@@276- great question! I lied about all of this because I was bored.
@@mrtacocat1069 You betrayed us! I've never been lied to on the Internet before. You've destroyed my hopes and dreams :(
didn't expect you to be here
But at least it can output the audio to MIDI and even export it to MIDI files, which is actually a really cool feature!
this is what fnf song covers that forget to adjust for slide notes when using a plugin that doesn’t support them sound like
So accurate lol
oddly specific hahaha
Fnf fans really do go out of their ways to ruin every single character they come across
🗿 what
@@CollectorNamedWcry about it
Wow, that sounds as good as squidward's clarinet.
Video title: "the worst nes emulator cant even run mario"
My autistic brain: it clearly is running mario.
I mean it runs… just not very well.
I mean?? It IS running it?? ATROCIOUSLY, granted, but it IS running it.
This Is how "so retro!" feels
Mario suffers from tinnitus
>emulator’s called MarioNES
>can barely run Super Mario Bros
idk why RUclips recommended this but I'm glad
Man that horse wont stop galloping
Thanks RUclips for showing that marioness can’t run super mario properly
>MarioNES
>Can't even run mario correctly
😭
this was what it was like to watch TV during my wait for the ambulance while my upper intestine necrotized
I've never seen an emulator use the goofy ahh Windows MIDI tables as audio emulation before.
For an engine called marioNES, it sure sucks at running mario
I think I remember this emulator for the midi sound option... It's neat! I wish this idea got revisited!
there's also a program called NSF2MIDI, works well except with a few songs, doesn't so drums/noise at all, and exports badly, but it's still pretty cool for what it is
the jump sounds 😭
Run Mario on the best emulator that supports game genie codes- and enter either *YEAAAA* or *PEAAAA* . Trust me, it will be insanity.
mrio nes cant even run mario nes 1-1 properly what an irony
Super Mario Bros. but it’s vocoded to a synth keyboard.
worst? this is the MOST impressive emulator with how it converts all sounds to MIDI sounds.....now I need to download this and test other games with it...
love the clacking maraca sound it created in the theme
Honestly this emulator is impressive, who ever made this really went into a hurdle to make it. We know it won’t stand a chance to other emulators, but this must of been an achievement to make something like this.
Sounds like the good old NEScube for old Java phones! Nostalgia!
Legendary homepage pull
surprisingly this emulator runs super mario bros 2 very well, yet it can't run lost levels right (garbled graphics) despite being a reskin of smb
@TheContinuator SMB2US does not use a trick for a non scrolling status bar. It just uses sprites for the powerup HUD. Also I would think the SMB2 music, especially the main theme, is a lot more MIDI compatible (well, it's basically a ragtime, it'd sound great on a piano without changes).
Why it fails Lost Levels (the real SMB2) is beyond me. Actually now curious to try, to maybe learn a new technical trick that might be in SMB2.
ironic considering the emulator is called MARIOnes
Thank you busty dragon lady for posting this janked up Mario gameplay!
I really want to know how the sound chip is being emulated... It's so wrong it's impressive
Is EVERY SOUND A SQUARE WAVE
I thought it was running fine until I actually saw mario walking
aw hell nah
they took my sound channels and replaced them with
WINDOWS MIDIS
"cant even run mario" *plays entire level of Mario*
this NES trying to run super mario bros looks and sounds like one of those fake beta super mario bros videos that have a stupid ARG behind them.
Honestly it’s not bad, the tough stuff looks done here
Yeah, haha bad emulator, but the creator made this in like 2004, when there weren't a lot of resources on how to make emulators, and it actually works, so I'm impressed still
SMB if it were a PS3 game being emulated:
im concerned at how some of the sprites are flickering
how small is mario again?
my brain could run smb1 better, even tho every second i get a new thought
This is super Mario on gba if it was made by sega
Sega didn't even port Sonic 1 on GBA properly.
do people not know about microsoft gs wavetable synth?
it's a mi!... di... *insert laugh track*
time to try virtualmidisynth on this
I mean... it is doing it. This is a video of Super Mario Bros. being run on presumably "the worst nes emulator".
I heards the audios interpeted as a midi
> Cant even run Mario
Video shows it running Mario
cant run it properly
I kinda like the music
This is funny and all but to be fair this was likely just some project somebody made to see if they could create an emulator for mario, I highly doubt they were trying to make a fully functional NES Emulator
>v1.5
I don't even want to know what the prior versions were, and how this is the improved one
imagine the beta version
PIRACY IS A CRIME nah you good
>"Emulator called MarioNES"
>look inside
>can’t even play mario
This feels like the start to a Mario exe game where it’s purposely extremely scuffed
I wanna see this thing try and play the NES version of sonic 1
Ah yes, who could forget that iconic Mario jump sound effect:
*DOOT.*
IT LOOKS LIKE THE SUPER MARIO BROS ON SEGA GENESIS HOW?
It runs mario just fine, it's the audio processor that doesn't.
what the hell this sounds 💀
Midi
microsoft gs wavetable synth
> "worst nes emulator cant even run mario correctly"
> is running the game totally fine (although with bad midi audio)
> ???????
there's a lot visual flickering too, i wouldn't consider that fine. it certainly isn't unplayable, but it's definitely not running as it should be either
@@drgnbeautyhonestly its probably just broken sprite 0 hit emulation or something. besides that it looks fine to me honestly