Easy Bullet Holes (Unreal Engine Decal Tutorial)

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  • Опубликовано: 4 фев 2025

Комментарии •

  • @monoshotgaming
    @monoshotgaming Год назад

    Dude plzzz start a simulator game series like gas station simulator etc games like that cause no one on youtube is making tutorials on a simulator game plzz dude start this series it will be very helpful for me btw love your tutorials

  • @CORES_STUDIO
    @CORES_STUDIO Год назад

    Thank you very veryy much , because i solved my issue with decale visibility , i have 6 months trying to figure that using bp nodes utilizing the get fade screen and set fade out you know that right, in ue4.14 i didnt find the set fade scren size Node so i tried to use the previous node that i mentioned above but ,no result ,,but today i juste entered the promo code and it s work and its visible now hahahah wiww , thanks

  • @thatdudepeter
    @thatdudepeter Год назад +5

    Just wanted to say I am publishing my full fledged game and I put you in the starting screen as special thanks is that okay with you?

  • @applydesigns
    @applydesigns Год назад

    hey awesome tutorial, however I noted depending on how far away from the object you are shooting at the size of the bullet hole changes. How do I make it a fixed size when I shoot at something?

  • @Strixluca
    @Strixluca Год назад +1

    Bro can you check godot 4 pls i am switch to godot and the community is so good

    • @UnrealUniversity
      @UnrealUniversity  Год назад +1

      for now I only do unreal engine maybe I can check it out and do a comparision video

    • @Strixluca
      @Strixluca Год назад

      @@UnrealUniversity oke bro godot community is so good bro

  • @powersyncbd
    @powersyncbd Год назад

    Nice

  • @powersyncbd
    @powersyncbd Год назад

    Hello brother . Iam from bangladesh.

  • @sadya16
    @sadya16 6 месяцев назад

    doesnt work at all for me :/

    • @ghstproject
      @ghstproject 7 дней назад

      In the "spawn decal at Location" node there is a "Location Type" make sure to change that to "keep world position"