Equip/Unequip Weapon Tutorial Unreal Engine 5

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  • Опубликовано: 4 фев 2025
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Комментарии • 92

  • @Wrangler.09s
    @Wrangler.09s Год назад +21

    For anybody having an issue with connecting the 'Character' to the BPThirdPerson character, try connecting 'Try Get Pawn Owner' into the 'Cast To' node. This worked for me, thank you for this video!

    • @luispereira7983
      @luispereira7983 Год назад +2

      perfect i had same problem

    • @-RiSK-AK
      @-RiSK-AK 10 месяцев назад +1

      thanks dude!

    • @neoodysseyai
      @neoodysseyai 7 месяцев назад +2

      Bro you saved the day.. congrats.. was having the same issue, but ur idea came in clutch!

    • @Wrangler.09s
      @Wrangler.09s 7 месяцев назад +1

      @@neoodysseyai Glad I could have been of help my dude!

    • @neoodysseyai
      @neoodysseyai 7 месяцев назад

      @@Wrangler.09s Love you bro

  • @ÖmerFarukArtış
    @ÖmerFarukArtış Год назад +6

    You are the simplest and best tutorial I have ever heard bro

  • @Swix_703
    @Swix_703 4 месяца назад

    Worked flawlessly. I was happy to see that it paired smoothly with my crouch walk animation.

  • @TheIslandFarmer321
    @TheIslandFarmer321 Год назад +3

    used 4 of your videos and had to make my own custom "ABP_Manny" animation blueprint to incorporate all 4 of your videos into one but it worked with no errors. gotta say it dont look half bad either especially since i can so easy add all my characters animations now....damn kudos man! you should really do another video where it ties it all together to make it even easier for people. took me a bit of trial and error and a few days. but combining the 8 way movement, the jumping (kratos), top half animation zombie attack video and this one. turned out beautiful!
    now i just need to add crouch, sprint, swimming, interact lol

  • @tonywood2283
    @tonywood2283 11 месяцев назад

    Another great tutorial, sir. I'd love to know what the pros and cons are between using sockets vs baking the animation to a rigged prop in Maya. It seems that there probably needs to be closed-hand and open-hand variants for weapon equipping too, which this socket technique doesn't seem to address. (I'm fairly new to Unreal, so slowly piecing together all of these concepts...) Thanks again.

  • @night.2257
    @night.2257 Год назад +2

    Thank you so much ! Are we gonna get a tut on switching weapons please ?

  • @jagadeeshcreations7923
    @jagadeeshcreations7923 18 часов назад

    It's Working brother Thank You so Much

  • @sujivofigo4877
    @sujivofigo4877 Год назад +1

    Thank you brother.. this tutorial was really helpful.. 🙏

  • @FPChris
    @FPChris Год назад +1

    Thanks. Great straight forward tutorial.

  • @ОлександраАльбеарРодрігес

    5:17 for sp,e reason when i press search on the parent socket box nothing happens. like it does not give me an option to choose. how can i solve that? thanks

  • @Judy_spidey
    @Judy_spidey Год назад

    Thank you for this in-depth tut !!

  • @UNDERKING_UDK
    @UNDERKING_UDK Год назад

    This is a tutorial I really need!!!
    Thank you for the tutorial :) !!!

  • @The9slipknot9
    @The9slipknot9 10 месяцев назад +2

    Great tutorial to understand the basics of implementing animations, but when you're walking while drawing/sheathing the sword the character just slides instead of moving his feet, how would you fix that? Would you need extra animations for that?

    • @dorielshacham
      @dorielshacham 6 месяцев назад

      please let me know if you found how to fix this

    • @RagersCorner
      @RagersCorner 3 месяца назад +1

      you would need extra animations for that. you can however enable root motion on the montage and it would stop your character from moving when equipting and sheathing which as a good workaround until you can make some animations or download some.

  • @rekaio02
    @rekaio02 11 месяцев назад +1

    6:48 i have a problem right there; when i enter in this modifier i can see the 2 swords (i think is a problem) and when i play the game i have the sword on the left of the player but when i press the button to play the animation for have the sword in the hand nothing happen, the animation work but i can't have the sword in the hand.
    any solutions?

    • @Ally2_
      @Ally2_ 9 месяцев назад

      Check socket name, maybe you wrote "sword" and not "Sword".

  • @shortitalian-23
    @shortitalian-23 5 месяцев назад

    I have a problem at 8:10 it wont show me references im using my own character and animationd is that why?

  • @nicholasplouffe1383
    @nicholasplouffe1383 6 месяцев назад

    Im having a problem at 7:43. My locomotion state machine is connected to my output pose and i cant seem to find anything called "main states". Any help would be amazing

  • @ishaan7khanna
    @ishaan7khanna 2 месяца назад

    I have a problem, My character still attacks on clicking the left mouse button when the sword is not drawn. I don't want the attack animation playing when the sword is sheathed. How can I do that?

  • @its_soaz
    @its_soaz 11 месяцев назад

    Personally me instead of adding notify and allat extra stuff i just
    stayed in my character event graph
    added delay after montage then
    attached it to a different socket

  • @hlinabkt18
    @hlinabkt18 Год назад +1

    thankyou so much

  • @zer0fox143
    @zer0fox143 Год назад +1

    how do you choose the button for equip and unequip?

  • @ParikshitBhujbal
    @ParikshitBhujbal Год назад +1

    at 4:54 static mesh did not work for sword, skeletal mesh did since my sword was a skeletal mesh type

  • @hoodeez
    @hoodeez 11 месяцев назад

    3:07 i dont have any idea what im doing wrong the skeletal mesh wont allow me to move sockets or bones it just shows me where they are and in anim montages i cannot ado the unequip notify or anything

  • @drackloud3596
    @drackloud3596 6 месяцев назад

    I can apply this in the inventory tutorial?

  • @Adventurerer
    @Adventurerer 10 месяцев назад

    I have an issue when trying to apply sheathing and unsheathing to multiple weapons. Have a back socket, a hip socket, etc. For some reason when one is sheathed, the other wants to sit on the ground and not go to it's sheath socket.

  • @jacoLamprecht
    @jacoLamprecht 8 месяцев назад

    why cant i attach component to component like the sword? dose not give me that option when i add

  • @xabunoxx2850
    @xabunoxx2850 11 месяцев назад

    It looks like even though the character is 'holding a sword' their hand is still open. Shouldn't the hand animation change along with the equipping event?

  • @ValkyrianGaming
    @ValkyrianGaming 7 месяцев назад

    im using motion matching does that matter on this cuz this dont work for me at all

  • @adityashee1022
    @adityashee1022 Год назад +1

    Where I get sword animation?

  • @JoeSoJuicy
    @JoeSoJuicy 5 месяцев назад

    For the life of me I can't figure out how to get this to work in my project. It does a bit of an animation, but the weapon stays in the sheath socket. I tried in a new project and it worked fine. What have I changed in my project that would cause this??

  • @RV-bc9yi
    @RV-bc9yi Год назад

    Hello, hello, Thanks for this great video, I'm currently following your "How To Make A Melee Combat System In Unreal Engine 5" course. I'd like to know how I can combine the "Equip" animation with the "BS_Combat". In fact, I'd like my character to equip only in combat mode.

    • @UnrealUniversity
      @UnrealUniversity  Год назад +1

      Just seeing this, I will add this as an update in the future, I have noted this request down

  • @Anonymous-kp4fq
    @Anonymous-kp4fq 9 месяцев назад +2

    why does it when i press 1 again after i draw the sword, it doesnt sheath but keeps doing the draw animation

  • @kevinb.5590
    @kevinb.5590 8 месяцев назад

    How to do it for two swords?

  • @MythicalAngour
    @MythicalAngour 11 месяцев назад

    I don't know why, but I can't add or even find the animnotify made in the montage

  • @bobarchitect7139
    @bobarchitect7139 8 месяцев назад

    for some reason when i import the 2 animation the character look twisted and all messed up :/

  • @danielabram1723
    @danielabram1723 8 месяцев назад

    At 9:56 my set sword equipped is not compatible and i cant use it?what should I do or check

    • @Annatar3019
      @Annatar3019 8 месяцев назад

      1) Make sure the mesh you are trying to attach to the socket is parented under the mesh you want to attach it to.
      2) Make sure you are using "Component to Component" and not "Actor to Component".

  • @sukunaamv4351
    @sukunaamv4351 9 месяцев назад

    tq for ur animation

  • @ittiwatjitmankongkur6742
    @ittiwatjitmankongkur6742 5 месяцев назад

    I just studied UE and am wondering why I can't find the Attack component at minute 8:56.

    • @UnrealUniversity
      @UnrealUniversity  5 месяцев назад

      it will be named what you called it in my case it was called "sword" as that what I named it, check in your character

  • @ValkyrianGaming
    @ValkyrianGaming 7 месяцев назад +1

    using my own custom mesh and this dont work for me at all.

  • @jekkies
    @jekkies Год назад +2

    Didn't work for me. Not sure what i did wrong. weapon just stay in hand socket no matter what position character in.

  • @360ca_la_carte5
    @360ca_la_carte5 11 месяцев назад

    after i do everything it stays in t pose. but atleast it pulls the object out

  • @casperznx7291
    @casperznx7291 4 месяца назад

    I did everything like the video, it didn't give me a single error but when I press the number 1, it doesn't make the animation haha
    I already tried to put another key on the keyboard and it didn't help either :&

  • @Ctrl-Alt-Roast
    @Ctrl-Alt-Roast 10 месяцев назад +1

    this vid makes me want to break my desk be advised

  • @ParikshitBhujbal
    @ParikshitBhujbal Год назад

    Hi, I am having problem using this animation with one of your video on Udemy called "How To Make A Melee Combat System In Unreal Engine 5"
    When I import this animation and apply it to the skeleton enemy in that course, it doesn't work
    How do we add sheathe/unsheathe animations to our skeleton and Greystone characters in that video?
    Thank in advance

    • @UnrealUniversity
      @UnrealUniversity  Год назад

      Well the problem is this is animation is for the ue5 mannquinn and I could not find an animation like this for that character

    • @ParikshitBhujbal
      @ParikshitBhujbal Год назад

      @@UnrealUniversity Hey, so I searched online and people referred to a site called Mixamo , I uploaded our skeleton and there was a sheathe/draw animation in Mixamo and gave it those animations.
      But as you know in your video there is no blueprints for draw/sheathe weapons , i was wondering if you could show me the blueprints on how our skeleton enemy would use these draw/sheathe animations in & out of combat over there?
      We only need skeleton, as you already shown here in this video the blueprints for player character which we can apply too Greystone over there..
      I Thank you once again in advance.

  • @veith3dclub
    @veith3dclub 11 месяцев назад

    Do you know by any chance how to record that by take recorder?

    • @sahinerdem5496
      @sahinerdem5496 9 месяцев назад

      Yes, In take recorder it records all characters bone transforms even you use physics animation for bones such tails and ragdolls. Here the issue ise there is attach detach in Sequencer menu(you wanna define sockets here(it asks bythe way)), After recording all in Take recorder. Then use this attach detach in sequencer.

  • @wenseslaomoguel-o5972
    @wenseslaomoguel-o5972 Год назад

    I am at 7:58, and when I try to set the events in my animation, they don´t appear, please help.

    • @UnrealUniversity
      @UnrealUniversity  Год назад

      It will be what ever you called your event

    • @Ally2_
      @Ally2_ 9 месяцев назад +1

      Probably you are in anim graph (like me xD), go to event graph.

    • @pinkyR2
      @pinkyR2 8 месяцев назад

      same here

  • @KASSATO
    @KASSATO 10 месяцев назад

    i cant drag the data in the folders. can nayone help pls :D

  • @LyteRetro
    @LyteRetro 11 месяцев назад

    Bruh i had a huge problem with the animation not even working. Problem is i was using my animations i set up on my own.
    I only had a sheathing animation so i created a montage of it and set the rate scale to -1 to make it look like it was drawing instead. That was my problem with using a negative montage. FIRST, i created a dupe of the sheathing animation sequence, and set that to negative 1 so it played in reverse. Then created a montage of that and it set it back to a positive scale, BUT still played it in reverse and that fixed my problem. In case anyone else did what i did, hope this helps

  • @jacoLamprecht
    @jacoLamprecht 8 месяцев назад

    when i add static mesh , and want to select the sword it says none..? someone help please

  • @CyberOFC
    @CyberOFC 9 месяцев назад

    I don't have "ABP_Manny" what do I do?

  • @tijnvandersteenhoven1310
    @tijnvandersteenhoven1310 5 месяцев назад

    my montage doesn't play, can someone help me?

  • @smcfadden1992
    @smcfadden1992 Год назад

    So if my "sword" is part of my character mesh i probably have to go back to blender?

    • @UnrealUniversity
      @UnrealUniversity  Год назад +1

      yeah or you could code it in a different way

    • @smcfadden1992
      @smcfadden1992 Год назад

      ​@@UnrealUniversityIm making a Voodoo Doll and his weapons are push pins he removes from himself

    • @smcfadden1992
      @smcfadden1992 Год назад

      ​@@UnrealUniversity or how could i go about picking the weapon up and dropping it?

  • @Inugamiz
    @Inugamiz Год назад +2

    For me it don't work on 5.3.

  • @umutbarantiryaki8970
    @umutbarantiryaki8970 Год назад

    how can i make this work for my metahuman

  • @jordanwilliams5210
    @jordanwilliams5210 Год назад +4

    I'm confused on how to do it on a custom character
    Nvm I found it out

    • @Khush-fx8xu
      @Khush-fx8xu 7 месяцев назад

      please share the solution as i am facing the same issue

    • @cultistofcthulhu8259
      @cultistofcthulhu8259 5 месяцев назад

      same, only change character mesh

  • @gamekheloindia4503
    @gamekheloindia4503 11 месяцев назад

    Hi bro can you give me animation pack for free please please please please please please please