It's great to see well-optimized simulations at the end of 2024. The testbed presentation is sumptuous! No way to make it a Unity package in alpha without editor, bells and whistles?
I'm hoping we can get this into a U6.2 alpha cycle but that's not a promise. Not sure what bells and whistles you mean specifically but there's a native C++ aspect to this which is required as it's not all C#. This won't replace the existing components yet, that's a much bigger change and migration but that will happen later.
@@melvmay Components, gizmos and the like, that's what I was referring to with bells and whistles, but if it's already the main plan then this should do it. As for C++, that's unexpected, but we'll see.
@@Armitage1982 Box2D v3 is C. A C# port won't give the same performance. You manage it in C# though and every single type is a struct. "var body = new Body();" etc etc.
An absolute masterpiece in collaboration and a part of the sort of work that will help save Unity. Great work, May!
I am in love
It's great to see well-optimized simulations at the end of 2024.
The testbed presentation is sumptuous!
No way to make it a Unity package in alpha without editor, bells and whistles?
I'm hoping we can get this into a U6.2 alpha cycle but that's not a promise. Not sure what bells and whistles you mean specifically but there's a native C++ aspect to this which is required as it's not all C#. This won't replace the existing components yet, that's a much bigger change and migration but that will happen later.
@@melvmay Components, gizmos and the like, that's what I was referring to with bells and whistles, but if it's already the main plan then this should do it. As for C++, that's unexpected, but we'll see.
@@Armitage1982 Box2D v3 is C. A C# port won't give the same performance. You manage it in C# though and every single type is a struct.
"var body = new Body();" etc etc.
Impressive
Very impressive
Perfect! *except Bounce House-scene should have loud drum and bass-music : )