Physics Sandbox App build running in the player.

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  • Опубликовано: 2 дек 2024

Комментарии • 9

  • @MrHandsy
    @MrHandsy 7 дней назад +2

    An absolute masterpiece in collaboration and a part of the sort of work that will help save Unity. Great work, May!

  • @MrSawsAssistant
    @MrSawsAssistant 6 дней назад +1

    I am in love

  • @Armitage1982
    @Armitage1982 6 дней назад +4

    It's great to see well-optimized simulations at the end of 2024.
    The testbed presentation is sumptuous!
    No way to make it a Unity package in alpha without editor, bells and whistles?

    • @melvmay
      @melvmay  6 дней назад +2

      I'm hoping we can get this into a U6.2 alpha cycle but that's not a promise. Not sure what bells and whistles you mean specifically but there's a native C++ aspect to this which is required as it's not all C#. This won't replace the existing components yet, that's a much bigger change and migration but that will happen later.

    • @Armitage1982
      @Armitage1982 6 дней назад

      @@melvmay Components, gizmos and the like, that's what I was referring to with bells and whistles, but if it's already the main plan then this should do it. As for C++, that's unexpected, but we'll see.

    • @melvmay
      @melvmay  6 дней назад

      @@Armitage1982 Box2D v3 is C. A C# port won't give the same performance. You manage it in C# though and every single type is a struct.
      "var body = new Body();" etc etc.

  • @eduardooriz2715
    @eduardooriz2715 7 дней назад +1

    Impressive

  • @walterh2113
    @walterh2113 5 дней назад

    Very impressive

  • @unitycoder
    @unitycoder 6 дней назад +1

    Perfect! *except Bounce House-scene should have loud drum and bass-music : )