Substance Painter SSS in Maya V-Ray Workflow

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 22

  • @zeddgamedesigner
    @zeddgamedesigner 2 года назад

    Bruhh this is super secret, I didnt knew about it till now, Thank youuuuu.

  • @Ammir_koudia
    @Ammir_koudia 3 года назад

    WAW THAT WAS AMAZING I'M REALLY LUCKY TO FIND THIS CHANEL

  • @sparven7D
    @sparven7D 3 года назад

    u r just amazing I am asking for this tutorial for so many days u made my day thank u thank you so much
    if I have any doubt I will definitely ask in the future once again thank u 🤗🤗 and be safe all

    • @OnMars3D
      @OnMars3D  3 года назад

      Always glad to help, and thanks for your questions!

  • @grahamhenry5058
    @grahamhenry5058 3 года назад +1

    Thank you for making this video! Subbed.

  • @tamiferreira9005
    @tamiferreira9005 2 года назад

    This helped me so much! Thank you for sharing this knowledge

  • @md.shakibulislamshawn2559
    @md.shakibulislamshawn2559 2 года назад

    hi can you please make a tutorial on Maya Vray material setup for clothing that is created in marvelousdesigner, and textures map exported/baked from marvelousdesigner uv tool and use those textures in maya for rendering.

  • @GameChannelOficial
    @GameChannelOficial 3 года назад

    Perfect, I appreciate your help thanks a lot bro

    • @OnMars3D
      @OnMars3D  3 года назад

      Always happy to help!

  • @keithyakouboff8755
    @keithyakouboff8755 Год назад

    Recently I had a mixed object, i.e., an arrow, with opaque shaft and tip, with a translucent fletching and nock. If I remember correctly, I just exported the normal material textures (diffuse, normal, metallicity, etc.), and made a separate shader network within the Hypershade for the tail of the arrow.
    After watching your and other Painter tutes recently, I am wondering: Could I not export one type of texture set for the opaque parts, and then export the tail end separately with different settings and textures?

    • @OnMars3D
      @OnMars3D  Год назад +1

      Yeah, that should work fine.

  • @Fazendojogo
    @Fazendojogo 3 года назад +1

    Is there a way to render PBR like game engines do, within Maya? (any standard pbr shader?)

    • @OnMars3D
      @OnMars3D  3 года назад

      It depends on the render engine you use. Arnold, V-Ray, iRay, etc. For PBR, you can plug in the textures to any material with almost most render engines, that's what makes PBR standard between render engines.

    • @Fazendojogo
      @Fazendojogo 3 года назад

      @@OnMars3D Ok, so currently all render engines uses PBR calculations as default? (except maya software render...) Since 2015 more or less?

  • @sparven7D
    @sparven7D 3 года назад +1

    hello, mars can u show me how to render a simple Bifrost aero in vray. when I render in pbr there is nothing .can u show me how to render in vray, please

    • @OnMars3D
      @OnMars3D  3 года назад

      I taught Bifrost a few years ago, so I'd have to do some digging on this one. I'll see what I can figure out.

    • @sparven7D
      @sparven7D 3 года назад

      @@OnMars3D someone told me that if we do cache file to .Vdb then we can able to see on pbr render. Can u check on that if possible I don't know how to do cache file to vdb

  • @mohamedamin7473
    @mohamedamin7473 2 года назад

    Good Day brother I need your kind help there is a noise when i made render for animation using maya and vray need to solve it so what is the reason of that

    • @OnMars3D
      @OnMars3D  2 года назад +1

      When it comes to Noise, you need to use higher render settings (Increase Subdivs and Lower Noise Threshold) but the Denoiser render element should be able to fix any noise.

    • @mohamedamin7473
      @mohamedamin7473 2 года назад

      @@OnMars3Dthe noise look like changes light reflection on metal material and that's make the noise and here there is no chance to attach the scene but any way many thanks for you brother

  • @mayssamart
    @mayssamart 2 года назад

    tanx