TyFlow Fracture Tutorial - Wood Dynamics VFX for 3DS Max (Allan McKay)

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  • Опубликовано: 8 сен 2024

Комментарии • 69

  • @MirceaGoia
    @MirceaGoia 4 года назад +8

    I enjoyed very much that episode with VFX Artists React :)

    • @AllanMcKay
      @AllanMcKay  4 года назад +3

      Thanks Mircea, that was a lot of fun - really great guys!

  • @AndrewNovitsky
    @AndrewNovitsky 4 года назад +6

    Allan can you create the extension of that car destruction tutorial?

    • @AllanMcKay
      @AllanMcKay  4 года назад +6

      Hi Andrew, as soon as I get a moment to breathe I will definitely look into it :)

    • @AndrewNovitsky
      @AndrewNovitsky 4 года назад

      @@AllanMcKay thanks man you are legend

  • @samuelaguilar6874
    @samuelaguilar6874 3 года назад +1

    Thanks master

    • @AllanMcKay
      @AllanMcKay  3 года назад +1

      Thank you! I will be publishing more tyflow tutorials very shortly

  • @shaze1091
    @shaze1091 4 года назад

    I'd like a ground collapse tutorial by you. There's lots of them on youtube but no one is good enough

  • @sheykaja5273
    @sheykaja5273 4 года назад +1

    Your awsome macky your tutorials are breathtaking it's like something paid course but it's free no one make like you 😍😍😎😎

    • @AllanMcKay
      @AllanMcKay  4 года назад

      Thanks so much Shey I'm so grateful thank you buddy :)

  • @OtroRenderista
    @OtroRenderista 4 года назад

    Thanks a lot.

  • @flaviopresutti
    @flaviopresutti 4 года назад +1

    You rock Allan!

    • @AllanMcKay
      @AllanMcKay  4 года назад

      You rock Flavio, thank you :)

  • @juan.ant.castano
    @juan.ant.castano 4 года назад +1

    Awsome as always. Are explosions and dust also going to be covered in the next videos? Thanks

    • @AllanMcKay
      @AllanMcKay  4 года назад +1

      We don't get into dust and explosions for the barn, but we do for the building :)

    • @juan.ant.castano
      @juan.ant.castano 4 года назад +1

      @@AllanMcKay Amazing !!! Looking forward to it :)

  • @davidgurung6167
    @davidgurung6167 4 года назад

    I wish you start making houdini film production fx because houdini is a single whole package and powerful software so its gonna be great to do things in houdini.

  • @Adelsan
    @Adelsan 3 года назад +1

    Fgdfgfd,avi
    the best file name ever! thank you Allan!

    • @AllanMcKay
      @AllanMcKay  3 года назад +2

      Haha yeah it’s frustrating when it just wants to save it as preview.avi every time. Actually putting out a tutorial next week on how to build your own preview tool including automating the file banking based on the scene file! ., but maybe I can give an option for them to be called fhfdgfd as well :)

    • @Adelsan
      @Adelsan 3 года назад +1

      @@AllanMcKay Keep up the awesome work! Thank you for being one of the first people out there to share the knowledge!

    • @AllanMcKay
      @AllanMcKay  3 года назад +2

      @@Adelsan thanks man I appreciate you 🙏

  • @johnwinters
    @johnwinters 4 года назад +1

    Really cool lesson! How would you go about having some of the wood planks bend and snap and a pieces hang, if you were wanting it to be less bursting in to splinters?

    • @AllanMcKay
      @AllanMcKay  4 года назад +1

      Great question! Pieces hanging really comes down to setting up binds to get them to stick to the edges (check out my glass tutorial I posted a few days ago on this)
      In regards to bend and snap you can do it, something the size of this I wouldn't do it. But you would set up a bend fracture for it, so based on angle it breaks. But then you need to tessellate the geometry to have enough poly's to bend, and do it for every plank (or you can proceduralyl set it up to only do it for a set amount, but it's going to be slow)
      In a more close up shot where it's specifically set for that, that can definitely be useful, as a mix of binds and fracture by angle. But, again, slow. Happy to do a tutorial on this down the line to cover a bit more about it - maybe not specifically wood but I'll definitely cover it. Thanks JustSomeGuy!

  • @hemanthkumar2044
    @hemanthkumar2044 4 года назад

    sir can you teach us 3ds max shortcut keys (play animation, next fram , previous frame, last frame) which keys we have to use for these shortcuts

  • @tayyabahmed46
    @tayyabahmed46 4 года назад +1

    Hello! When I open your website's link it says "This training expired on March 27th". I know your videos are also uploaded on RUclips but they are not labelled with correct order. Moreover, the assets you provide with the session, how can we get them on RUclips? Please let me know if I'm missing something.
    Thanks regards.

  • @GrimDuskEntertainment
    @GrimDuskEntertainment 2 года назад

    Where is the link to the barn?

  • @myano2429
    @myano2429 4 года назад +2

    Hi I'm form sudia Arabia
    I have questions
    In blade film how can you paint the vanger out and animate the skeleton

    • @AllanMcKay
      @AllanMcKay  4 года назад +1

      It basically requires painting out a frame with cloning and then tracking it in. We cover it in my courses but I'll see if I can do something on it for RUclips sometime

    • @myano2429
      @myano2429 4 года назад

      @@AllanMcKay thanks. l hope

  • @XeebleCast
    @XeebleCast 4 года назад +1

    At 13:50 you go to pick the Origin but suddenly you have an extra bind option and you've centered the particle in the box. My Surface test isnt working and I dont know how to "center" the particles like you had (Moving the box moves the particle stream). I have the box surrounding just the first particle like you show but it wont "test true". What am I missing?

    • @matthiaswidjaja7652
      @matthiaswidjaja7652 4 года назад

      Awesome tutorial Allan. I’m also having the same problem.. Also noticed after you picked the Surface test, there was some a shell/depth added to the box, mine doesn’t appear.

  • @florianguglielmini1651
    @florianguglielmini1651 4 года назад +2

    Can you do tutorial about texturing this wood demolition ( to be realistic) ?
    Thanks a lot my friend

    • @AllanMcKay
      @AllanMcKay  4 года назад +3

      Sure thing! We are getting into it a little bit in the 10 video free course but I can definitely touch on this soon, thanks Florian

    • @florianguglielmini1651
      @florianguglielmini1651 4 года назад +2

      @@AllanMcKay thanks a lot for your reply !🙂
      Yes because we Always see simulation but never how to make realistic ( in Real life for example)😥
      Sorry about my bad english level... 😅

    • @prantomondal5588
      @prantomondal5588 3 года назад

      Did you make the textureing tutorial on this?
      I really want to know...
      Thank you so much

  • @itsthatYEStoogoodguy
    @itsthatYEStoogoodguy 4 года назад +1

    Allan I have a question for you since you have a lot of experience working with big studios the question is basically why they use 24 frames for movies?

    • @AllanMcKay
      @AllanMcKay  4 года назад +4

      It's film standard. UK and Australia had PAL which is 720x576 25FPS, USA NTSC 640X480 30FPS. Film was always 24. It's just what became the norm.
      Peter Jackson tried to break that tradition with higher frame rates on the Hobbit and it was globally rejected for feeling too floaty and like a TV soap opera.
      So it might change one day but 24 fps is still the film standard.
      It's not a decision by the studios but more theater's projectors standard. We're capable up much higher frame rates but the attempts to go higher like with the Hobbit have not been successful to persuade everyone to move to a new standard.
      Hope that helps!

    • @itsthatYEStoogoodguy
      @itsthatYEStoogoodguy 4 года назад

      @@AllanMcKay Yes it did, Thank you so much for taking the time to write the answer and the story behind it I appreciate! 🙏🏼

  • @hardikpundir7599
    @hardikpundir7599 4 года назад

    Hi Allan, i have signed up the course, it is seeming helpful. i want ask something, i want to become vfx artist, so i m learning maya that time, in which part of maya i need to focus more.

  • @ivanbonavick227
    @ivanbonavick227 4 года назад +2

    Hello Allan, really awesome tutorial. Im losing my mind whit the rope, i just cant make it work. Wreckingball doesnt fall properly (looks like its stuck, it only falls when i increase gravity) and then rope goes crazy and breaks apart. If i desactivate particle bindings everything falls whit porper gravity (but as independent objects oc), so i guess its something whit bindings, but cant figure it out. I tried asking in tyflow group but had no answer pls pls help :(

    • @R1PPA-C
      @R1PPA-C 7 месяцев назад

      same here, the only way I managed to get the particles to stop breaking and going crazy was to adjust the resample settings, but moving the ball to a different position made everything break again, having to connstantly change settimgs if the ball was moved, I started the tutorial again trying to guess the scene scale and follow the positioning but to no luck. seems everytime I try to folloow any ty flow tutotial there's something that doesn't translate and It becomes bricked, I'm at my whits end, I've been wanting to create a scene for a while using some kind of ball and chain on a rope but everyhwere I turn there's always some breaking obstacle

    • @ivanbonavick227
      @ivanbonavick227 7 месяцев назад +1

      @@R1PPA-C hey! Damn 3 years since this haha.I remember solving the problem with the bindings, if u want send me the file and I can look into it

    • @R1PPA-C
      @R1PPA-C 7 месяцев назад

      @@ivanbonavick227
      I've come away from my workstation but if you can remember what it was within the bindings I'll owe you a pint, I spent all morning trying to different settings and came away with nothing but frustration
      I hate days like this man, feels like one big waste.
      I live tyflow for what it can do but I constantly run into issues with it when following tutorials.
      I don't know if it's tyflow changing with updates that's causing issues, missing steps in content.. Feel like pulling my hair out lol

    • @ivanbonavick227
      @ivanbonavick227 7 месяцев назад +1

      @@R1PPA-C I cant remember, and haven't seen the tuto again, but I would go about increasing timesteps a bit, and using glue binding rather than joint (its way stable) and play with damping and stifness.

    • @R1PPA-C
      @R1PPA-C 7 месяцев назад

      @@ivanbonavick227 thanks man ill take a look, steps is one thing I forgot to look at tbh.
      I was on glue binding.
      One thing I noticed is if I change some settings like shape size, resample threshold and a something else at the frame where the binds start to go crazy I managed to get the rope to swing all the way back and forth with some minor twitching at the top, but if I either needed to change a value, move the wrecking ball or adjust the scene in anyway it would ruin the whole set up.
      Its almost like the binds are fighting and eventually break.
      It could well be the steps as I'm on the free version so no Cuda solver.
      Fingers crossed

  • @oftogap2580
    @oftogap2580 4 года назад

    Hi I have a question please , how I can Import these to blender ?

  • @GD15555
    @GD15555 2 года назад

    Hi, Do you have any scenes ? I signed up but never received any emails THanks

  • @Yushataram
    @Yushataram 4 года назад

    sir in which 3ds max version tyflow will work and should i need to learn codding to learn effects

  • @marwans4018
    @marwans4018 4 года назад

    how did you model this house ? did you use some procedural modeling ? i mean did you place the wood planks one by one or you did it procedurally

    • @AllanMcKay
      @AllanMcKay  4 года назад +1

      This was manual, these days we are using railclone which helps a bit to speed up the process

    • @marwans4018
      @marwans4018 4 года назад

      @@AllanMcKay thanks for the reply and your work is great !

  • @TheDeathoxide95
    @TheDeathoxide95 3 года назад

    Hey, is it possible to replace the points chain with a an actual chain mesh that could then collide with each other as well as the mesh?

    • @AllanMcKay
      @AllanMcKay  3 года назад +2

      Absolutely, but I'll say for a chain that long and what is doing, it is overkill. Typically in production when you get the same result with individual chain links or using the method in the video, you would always do the way the video does it. As that many individual chain links would be a massive resource hog for no necessary reason.
      But you can definitely sim a chain link sim of it, just typically you would do that for shots requiring a chain to be dragged across the ground or something where it's not fully extended
      Hope that helps!

    • @TheDeathoxide95
      @TheDeathoxide95 3 года назад +1

      @@AllanMcKay oh yes it did but my shot for a sequence requires a chain which is tied to a cage and the cage needs to dropped from a height after which the cage yanks the chains and breaks it so I was thinking maybe starting with your video and as you reply to messages I thought why not ask you directly

    • @AllanMcKay
      @AllanMcKay  3 года назад +2

      @@TheDeathoxide95 awesome! Yeah if it requires it, absolutely. You could look online for any standard chain tutorial and apply the concepts in tyflow. Just make sure the dynamics are set to concave measures not convex.

  • @hariomsharma3452
    @hariomsharma3452 4 года назад

    I need a quick advice, I have search a lot about best budget computer configuration for rendering but I am so confused because there are so many wrong information out there, I WILL BE VERY GREATFUL IF YOU ADVICE CONFIGURATIONS
    Now I AM USING
    Xeon cpu E5-2620 v4 @2.1GHz
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    PLEASE REPLY TO THIS MESSAGE 🙏

  • @hariomsharma3452
    @hariomsharma3452 4 года назад

    Right now I am using maya for all the stuff, I need your advice that, is 3dsmax is better than maya for destruction building simulation, dust etc etc or it depend on your skills, Please reply sir Allan

    • @AllanMcKay
      @AllanMcKay  4 года назад

      I like Maya but not necessarily for effects I definitely recommend Houdini or Max. Would you be interested in any bifrost training? I'm using it for some stuff at the moment and happy to share some concepts although I tend to still use those other two tools for most of what I do Max is very fast and powerful in a lot of ways

    • @hariomsharma3452
      @hariomsharma3452 4 года назад

      @@AllanMcKay yes sir I will be very interested 😊👍

  • @animation5067
    @animation5067 4 года назад

    Hello Allan,
    I have payed for the mentorship that is going to start 6th of the following month and
    I sent and email after the purchase but nobody is responding to me and it's been a few days.
    I'm a bit worried and would like to get a response. Hope that it's not some kind of scam a fake site or something like that.

    • @AllanMcKay
      @AllanMcKay  4 года назад

      Hi animation, apologies I've been getting a lot of email - I thought I had responded to everything regarding the course - but what's your name? I will take a look to see if it slipped past me. Thanks again!

    • @animation5067
      @animation5067 4 года назад

      @@AllanMcKay Marko Sasic, thank you :)

    • @AllanMcKay
      @AllanMcKay  4 года назад +1

      @@animation5067 Hi Marko, I will follow up with you via email - but just a heads up I never received any email from you. I did receive a message on the chat feature of the page, which I responded to. But never received any email. But expect one from me in a couple of minutes. Really excited! Thanks Marko!

    • @animation5067
      @animation5067 4 года назад +1

      @@AllanMcKay Hi Allan, just wanted to let you know that i answered the email just now. Hope that you get it and we can continue the conversation there.
      Thank you for taking the time to answer me. :)

  • @user-pm2ju6nu5u
    @user-pm2ju6nu5u 3 года назад

    Hello, thank you first for the tutorial
    I really need your 3D assets.
    Please check your email. Thank you again

  • @kumarthecowboy
    @kumarthecowboy 4 года назад

    This tutorial is pure gold... The 1 dislike is surely from Miley Cyrus.

  • @technofeeliak
    @technofeeliak 3 года назад

    A free tutorial for an expensive bit of software. Blender is free you know.

    • @ALZHEM
      @ALZHEM 3 года назад +3

      go do it in Blender :)