I Tried UNRATED Stellaris Mods...

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  • Опубликовано: 16 янв 2025

Комментарии • 75

  • @Ep3o
    @Ep3o  Год назад +57

    ACHIEVEMENT SERIES STARTS 4TH FEB! Subscribe and notifications on so you don't miss it :D It's going to be painful

    • @StarIy
      @StarIy 11 месяцев назад +2

      so you have choosen death?

    • @andrewking733
      @andrewking733 11 месяцев назад

      I can't wait for 20 episodes of trying to get the galatron :')

    • @calebshotwell4058
      @calebshotwell4058 11 месяцев назад

      In the calendar 🥸

    • @bananaking1003
      @bananaking1003 11 месяцев назад

      Good… now get a mod that adds over 300 achievements

  • @dominien6487
    @dominien6487 11 месяцев назад +256

    never actually thought something I made would make it onto a stellaris channel lol

    • @Ep3o
      @Ep3o  11 месяцев назад +63

      Which one did you make?

    • @Anon-i2z
      @Anon-i2z 11 месяцев назад +10

      Could you make a Un Terraforming Mod?

    • @Micraft0
      @Micraft0 11 месяцев назад +11

      Was it MOD?

    • @ishakk435
      @ishakk435 9 месяцев назад +1

      WHICH ONE DID YOU MAKE

  • @davis3138
    @davis3138 11 месяцев назад +99

    Hello, I made the Directed Panspermia mod 1:50. It's a silly name, but it's a legit scientific concept, with proponents such as Sagan and Crick (of double helix fame), where organic matter is seeded into the atmosphere to create a viable biosphere.
    12:14 What is supposed to happen is that you have a decision to use energy credits to add "Terraforming Candidate" to your world, and then you can terraform it like a vanilla barren planet with Terraforming Candidate (as shown in the mod page screenshots). I've not encountered the error depicted in the video (and neither have the commenters on the Steam Workshop), so presumably it's a mod conflict. But I'll have to look into it if I get more reports.
    Thanks for looking at my mod!

    • @Ep3o
      @Ep3o  11 месяцев назад +20

      Thanks! It was highly likely a mod compatibility issue as err lots of new mods used xD looks great though!

    • @8_8_Purpura_Committatus_0_5
      @8_8_Purpura_Committatus_0_5 11 месяцев назад

      Silly name but it is scientific Concept.

  • @x_Irongaming
    @x_Irongaming 11 месяцев назад +122

    Just if you are interested, i took the MOD mod apart, it mainly consists of event fixes for some mods like ACOT, Warshipgirls and some others making it a bit simpler, allowing warshipgirl type characters to have 80 trait points and 270 max traits and some extremly broken traits (10kx build speed on anything etc.), some event chains of other mods where changed as well, stats of some army mods where changed, the limit for special modded ships was removed, Only visible in vanilla was the Max Civs of 20 and 8 Ethics.

    • @Nemo2342
      @Nemo2342 11 месяцев назад +8

      Thank you for solving the mystery

    • @Ep3o
      @Ep3o  11 месяцев назад +24

      A true hero

    • @Nukestarmaster
      @Nukestarmaster 11 месяцев назад +5

      What I want to know is what UI mod that guy was using that 20 civics was actually usable.

    • @TheArklyte
      @TheArklyte 11 месяцев назад +3

      270 max traits... are those people okay?

    • @mrgenry6055
      @mrgenry6055 11 месяцев назад +6

      Imagine making a private mod, stating that its private and because of that people get interest and tear it apart and tell everyone what it contains... lmao

  • @finesseandstyle
    @finesseandstyle 11 месяцев назад +119

    The combat full control mod is actually nice. I've always wanted for my ships to not DIRECTLY ENGAGE INTO A FIGHT HEAD ONE instead of just doing what I want

    • @danielk5780
      @danielk5780 11 месяцев назад +17

      The Battleships with Artillery-Computer, and the Titans are especially bad. Let's charge into the enemy, full speed! Oh shit, we're coming in to close, full reverse! Oh, shit, now we don't have any firing arc anymore.... thanks for nothing.

    • @Ackalan
      @Ackalan 11 месяцев назад +1

      I usually use Hangar Cores för that, but you have to make sure you have enough weapon's range, otherwise the ships will just float around out there doing nothing. ^^

    • @robertagren9360
      @robertagren9360 11 месяцев назад

      Yeah you can never run away from a battle if they have range on their guns. The carriers were already a broken concept. The covettes are already the strikecraft of stellaris.

    • @caelestigladii
      @caelestigladii 11 месяцев назад

      @@danielk5780The worst part of stellaris for me. Why the f do I have to wait 7,517 days before being allowed to retreat?

    • @danielk5780
      @danielk5780 11 месяцев назад

      @@caelestigladii Because if everyone, including the AI could nope out anytime they want, nobody would fight anymore.

  • @williek08472
    @williek08472 11 месяцев назад +108

    Chinese and/or anime mods are the dark energy of the Stellaris Steam Workshop: they make up the vast majority of mods and nobody understands them

    • @Sukharno2121
      @Sukharno2121 11 месяцев назад +7

      Anime mods were the soul of civ 5 , not that many for civ6. But the chinese invasion is in all games. They make good wonders though.

  • @Karnage316
    @Karnage316 11 месяцев назад +53

    All the Standard Template Constructs and the Manufactorum Cybernetica/Geneseed Bunker sounds like it was from the Imperium mod you downloaded - very much 40K things there.

    • @Ep3o
      @Ep3o  11 месяцев назад +10

      Shows my complete lack of 40k knowledge haha

    • @nickpapadopoulos9978
      @nickpapadopoulos9978 11 месяцев назад +3

      ​@@Ep3oif knowledge about Warhammer 40k is what you seek, then is going to be a journey, but the 2 part series on the factions of Warhammer 40k by Bricky is a good start!

    • @ricardoandre7049
      @ricardoandre7049 11 месяцев назад +5

      @@Ep3o
      The difference between heresy and treachery is ignorance. Knowledge is power, guard it well. An open mind is like a fortress with its gates unbarred and unguarded. Innocence proves nothing.

  • @StrudelerOfTheTSociety
    @StrudelerOfTheTSociety 11 месяцев назад +35

    Very brave of you to do this. I mod Civ VI and that workshop is just as cursed. These are the manmade horrors beyond mortal comprehension that we were all warned about.

    • @Sukharno2121
      @Sukharno2121 11 месяцев назад +6

      I see chinese words in the workshop and my first thought is how badly will this hurt my computer?

    • @thecontingency4509
      @thecontingency4509 11 месяцев назад

      CK3 has the same issue

  • @hti5795
    @hti5795 11 месяцев назад +26

    Well... This went about as well as expected

  • @sampfrost
    @sampfrost 11 месяцев назад +18

    robot printer goes brrrrrrr

  • @foreignfat6009
    @foreignfat6009 7 месяцев назад +1

    I am little bit disappointed that "for private use" wasnt just huge ding dong.

  • @royalbluegaming7763
    @royalbluegaming7763 11 месяцев назад +15

    This was...enlightening

  • @tekalh7647
    @tekalh7647 11 месяцев назад +7

    I have 600 hours and a solid zero achievements. If you start an achievement series, I will join you!

  • @Xanitrit_Zeo
    @Xanitrit_Zeo 11 месяцев назад +12

    Ngl I did a double take when I saw Starsha from Space Battleship Yamato as a mod.

  • @dogbone10
    @dogbone10 11 месяцев назад +9

    Repeatable system surveys is really fun for tall empires and void dwellers

  • @AndrewChumKaser
    @AndrewChumKaser 11 месяцев назад +6

    I like how anticlimactic the unlabeled mod ended up being. Just a cheaty mod that uncapps civic choices and adds the ability to research building slot techs repeatedly... I guess.

  • @amarktho
    @amarktho 11 месяцев назад +6

    The advanced kiting combat computer...

  • @crunchungus4972
    @crunchungus4972 11 месяцев назад +8

    The combat computer fix fixes how ships behave, translation as follows
    Picket: mostly used on smaller ships, change it so it only counts S and M slot weapon’s median
    Line: mostly used on bigger ships, change it so it only counts L slot weapon’s median
    Artillery: now it actually stay at long distance based on longest range weapon equipped, instead of “median”
    The artillery part is the key, the median paradox means is the middle slot of the ship, not the mathematical median, so if you’re fighting Prethoryn and you design your battleships to have tachyon lance with point defense to counter the swarm craft and missile, congratulations, your battleships will use the range of the point defense and charge straight into the swarm then retreat to longer distance, they’re all dead at that point
    I honestly don’t know why paradox hasn’t fix this yet, artillery core’s behavior is a well known problem, why would players need to retreat to using carrier core for the effect of artillery core?
    Btw in the case of against starbases, artillery ships don’t just stay at longer range, they circle it, rarely pointing their head towards starbase itself, using naked battleships or cloud lightning? have fun watching your X slot weapon not firing for years because of their firing arc

    • @jameshealan2881
      @jameshealan2881 11 месяцев назад +1

      We've been telling them about the artillery computer since the combat "rework" was in beta and yet here we still are

    • @crunchungus4972
      @crunchungus4972 11 месяцев назад

      @@jameshealan2881true sadness

    • @caelestigladii
      @caelestigladii 11 месяцев назад

      @@jameshealan2881And modders simply tweaked a few values and it’s fixed. How lazy are the devs really?

  • @fierylightning3422
    @fierylightning3422 11 месяцев назад +5

    Congratulations on 40k subs!

  • @henrywilson2136
    @henrywilson2136 11 месяцев назад +4

    You know, moving back to campus, I think I left my heresy detector at home, but I think I can hear it from here.
    Also the inquisition is on its way.

  • @Gamerguy_69420
    @Gamerguy_69420 11 месяцев назад +2

    The Idea of a "kamino" like planet type, where rapid pop growth speed could be exclusively set up on a particular world is very interesting! Perhaps it could be its own planet deaignation with its own trade-offs? That would be a great addition imo.

    • @MrVentches
      @MrVentches 11 месяцев назад

      reminds me of the crucible worlds that machine empires can set up, i wish you could do something similar with normal empires if you go bio with cloning.

  • @enriquegarcia7207
    @enriquegarcia7207 11 месяцев назад +3

    Great video as always

  • @AylaTheQueenIdk
    @AylaTheQueenIdk 11 месяцев назад +6

    Oopsies 40k subs surpassed. Good luck with the all achievements running!

  • @letsplaysvonaja1714
    @letsplaysvonaja1714 11 месяцев назад +1

    I think the combat computer fix might be about a rumor I heard
    Namely the carrier computer allegedly doesn't stay a median range, but at the range of the weapon slot in the middle of the blueprint (potentially a low range point defense)

  • @coreyostrander1763
    @coreyostrander1763 11 месяцев назад +1

    Being able to spam clone vats and machine assembly should be a thing. Maybe add love hotels as an early organic pop growth option for balance

  • @thecontingency4509
    @thecontingency4509 11 месяцев назад +1

    Repeatable System Surveys just means infinite anomalies

  • @Kolokommouna
    @Kolokommouna 11 месяцев назад +1

    This video is it was realistic:
    *Activates a bunch of mods
    *The game crashes

  • @empireofitalypsstimfromano5025
    @empireofitalypsstimfromano5025 11 месяцев назад

    "The Imperium Mod Hasn't Worked"
    Manofactorum: 🥶
    Imperium Shipbuilding: 💀

  • @theDemolisher13
    @theDemolisher13 11 месяцев назад

    Oh there's my mod at 2:25! -_- frick it's the 1.0 version of the mod welp that's a missed chance to get spotlighted that's a shame.

  • @wyattduncan6739
    @wyattduncan6739 2 месяца назад

    Their is a united Federation mod on the workshop that you have to make your Federation level 5 to change to United Federation

  • @Johnny_200
    @Johnny_200 11 месяцев назад +2

    Stellaris mods are a wonderfully dumb thing. I once had an experience where I had a mod that added a lot more civics, one that massively increased building slots and a mod that basically buffed rogue servitors. It was all fun until I got negative empire size and I started to outperform everyone. On a single planet.

  • @grimreaperkeeperofsouls6990
    @grimreaperkeeperofsouls6990 11 месяцев назад +1

    Should do a clone wars play through with some planets with only clone vats and with the clone Origen

  • @megumin6456
    @megumin6456 11 месяцев назад

    I'm just glad you didn't run into any of my mods

  • @zwinnytygrys9865
    @zwinnytygrys9865 11 месяцев назад +6

    This video is very cool! Most youtubers and people plays most popular mods, but you did the opposite. This may encourage people to play less popular mods.

  • @adamhubbert8896
    @adamhubbert8896 6 месяцев назад

    Are ya winnin son?

  • @epsilondemon7671
    @epsilondemon7671 11 месяцев назад

    You should try using the Starnet mod on Grand admiral, it’s super hard

  • @David-bf2cg
    @David-bf2cg 11 месяцев назад

    Please do a video on the Fatherland: Colonial Empires mod. It's really cool.

  • @CaptainSovereign
    @CaptainSovereign 11 месяцев назад

    Ep3o Why are you on the roci? :D

  • @Buy00937B
    @Buy00937B 11 месяцев назад

    i want all

  • @mfd8346
    @mfd8346 11 месяцев назад

    Nothing useful, wish there was auto build orbitals for habitats

  • @louiswinterhoff334
    @louiswinterhoff334 11 месяцев назад +4

    Quit it with this filler! We want achievement games!!

    • @PerfectAlibi1
      @PerfectAlibi1 11 месяцев назад +1

      I know right?

    • @cyonu5675
      @cyonu5675 11 месяцев назад +3

      Nah this video slapped bub

    • @Ep3o
      @Ep3o  11 месяцев назад +2

      Coming soon!