how did you launch the game at the moment where you edited it? when I run the test, the emulator starts as usual and I have to manually go through to the right moment
Although I’m definitely not the target audience (as won’t ever have confidence to attempt this). But. I really appreciate the time and effort you’re putting in to help the community
Well, you could always make fun stuff for personal use. I have the carefully planned hacks that I post online, and then I have the crazy shit I make for no soul but myself 😂
Damn, FEBuilder is so simple yet so complicated. I thought I was doing something wrong when I was tapping character's name and description and wasn't able to change it. Didn't knew I had to double click. Also I did not understand the unit placer at all. I was really confused when I edited Eikira and she was still a lord. Thanks for the tutorial mangs. Really appreciate it. The other ones on youtube are too long and not specific. I really love this series. Even though it has not even started, I promise one day I will complete "Fire Emblem: The Scouring"!
Yeah took me like a month of fiddling when I initially started messing with it, reverse engineering hacks to try and understand how it works. It is very satysfying to succesfully commit your own edits though, I usually end up with custom private edits of hacks I play, like in Order Of the Crimson Arm I gave Kurtis shades, changed his name to Cool Kurtis and upped his growths a bit. Also made the first antagonist, the paranoid mad king recrutable after defeating him, and gave myself a cameo.
As someone who had to teach them self to hack fire emblem I’m so happy that this is being made. I really wish I had this when I started. Keep up the good work.
I'm currently having fun messing with FEbuilder (making characters, making custom items, changing support convos and adding bosses with custom battle conversations, I have a few vids of that on my channel but cringe warning as theres some pretty cringe stuff) and one thing I'm 300% looking forward to is learning about events :P one thing that made me lol about the hack (sorta just a PME with dialogue and item changes) I'm making is my Shaman lord getting a Rapier haha so that's def one of the things I want to learn so that I can put/change events into something more fitting. That search feature is something I wasn't aware of so that's a pretty huge thing to learn as I have been doing the repointing thing instead, so I'm pretty thankful that you covered that!
Holy crap. Things are so much easier now! Back in the day, I had to try to do my own portraits, which I sucked at btw, and it ended up being terrible at best. This saves a TON of time and it looks great. This was probably the biggest mountain I was afraid to climb when trying to get back into hacking
That series would've been a godsend when I was making my own project a few years ago. Still, hopefully, that will spark new interest in Fire Emblem romhacking!
Thanks for doing this series! It's extremely helpful for someone who is looking to get into ROM hacking but doesn't know where to start. Really looking forward to more videos!
By the way Mangs, if I finish said hack, would you be interested in playing it? It’s not just a slightly altered playthrough of the rom I’m editing, it’s actually its own experience. Think like how “The Last Promise” is.
Heya Mangs! This is a nice tutorial video, that is simple to understand. You did a great job on that, as many new hackers might be overflown with information when they first get in to hacking. I do have one issue with something you mentioned in this video and it involves the Klokinator Repository. The Items in the repository may be used freely, though the creators of the resources have to be credited somewhere in or outside the rom. It's not per sé lawbreaking if you don't do this, but it's just a decency thing.
So from what I can tell having editing a rom earlier today, you do not need to check the supply box, which actually stops units from trading with that unit or appearing in the preparation screen. Just checking the lord box allows you to seize and access supply while still being tradeable. Other than that, great video and I'm looking forward to future ones so I can get better at rom hacking!
Shiiiiiiiit mamgs. You keep putting out these helpful tutorials and I might actually start working on that rom I said "I'd totally make" but never had the skill set to do
This is my first time going through this and I'm excited to start playing around with characters in rom. Probably not going to do a whole a lot. I'll probably do a playthough with character and enemy edits. Then go back and try running one while working on maps.
One thing to me that I find a bit stifling is the emulator doesn't let you store bigger stuff since it's... well emulating the GBA. You can replicate a turn based game from scratch if you know how damage is calculated. This means mechanically, units that do the same thing as Fire Emblem and Advance Wars units can be recreated. So can the terrain. AI would be hard to lift, but it's probably be better to make one from bottom up for a mod (it's not really a ROM hack if I'm not even using an emulator anymore). I can't program, but I know someone who can probably make an AI that doesn't cheat in fog of war. So game mechanics, AI... what's left? The animations. Where do I fish them out. Most 3rd party tool for ROM hacking won't work if I'm trying to lift the images of the frames.
@@Artemas_16 Yeah I'm basically trying to make a PC game that looks like a GBA game. I know all the mechanics. I know the damage table and the luck mechanic. The AI will be nearly impossible to replicate without the dev's comments, but I'd honestly rather make it from scratch. The thing I don't know where to do is get the art.
@@alex_zetsu you can use FEBuilder to rip them. go to "advanced editors" -> type "animations" (or at least the first few letters) and click on "Battle Animations" -> then at the bottom right, hit "Export Battle Animation" -> then, when it pulls up the download location window in File Explorer, click on the "save as type" bar, and then click on "battle Animation" (there is a comment - also downloads a txt that give you all the info on how to string together the individual images) -> then just hit "save" like normal. it'll be a LOAD of images, so I recommend a folder per animation. also note that that animation is only for the weapon type selected in the FEBuilder Battle Anmations window up at the top left. (ie, 01 Lance or 02 Item etc) you'll have to select and download each one individually, and I always recommend a folder for each. even for unarmed (Item).
Ok, this is exactly the kind of video I was looking for. I have never hacked or some anything of the like, so this instructions for the very basics are Godsend. Thanks so much!
Thanks for these videos Mangs! Its helpful seeing a simple and easy to follow guide on this tool. My friend and I wanted to make personal hacks for each other to play and stream and we had no idea where to start since we didn't know FEBuilder existed for the most part, and we assumed you'd need to do legit coding for most of it. I may go on to publish a hack or two down the line, and hopefully they turn out good.
MANGS! Thank you so much for making these videos, I tried to follow some other tutorials out there and was left frustrated and barely made any progress. I can already tell I'll get a lot more out of your videos than some of the others out there. Would you ever consider showing us a short rom hack start to finish?
Yes, cutscenes are events, and you can change events. That being said it's often better to leave the existing events as they are to not mess with hardcoding. Just don't "use" them in your rom hack.
@@oof776 I know it been two weeks but I managed to find out how to get Erika and Seth to not move to certain places in the beginning. I also manged to change cutscenes and have made 4 unique characters with custom portraits. Thanks for the help again.... have a cookie 🍪
Yes. You would need to do a search for her name in the script and replace every mention of her. Alternatively, you can download the entire script as a text document, do a mass replace in notepad, and upload the script again. I will teach how to do text edits in a later video.
how did you launch the game at the moment where you edited it? when I run the test, the emulator starts as usual and I have to manually go through to the right moment
So, every time you write to rom, you add a little bit of extra data to the file? Is there any way to scrub/optimize the data after most of the hack is complete?
Is there a way to get the demon dragon from Fire Emblem Six and put it in Fire Emblem Eight or such stages and make it able to summon creatures like in a summoner that summons ghosts but in this case summons dragons? 🙏🙏🙏🙏🙏🙏 If yes, can you please guide me? Please 🥺🙏 please
I truly hope there is a guide like this BUT for Pokemon GBA Hackroms, all tutorials all there are hard to use, and everything seems to work alongside a code (if you literally just change some things of various Pokemon, like what movements they learn, it will sooner or later display an error, same with editing the movement themselves). If you happen to know one, you could really ask for him/her to make a slow and easy to learn guide like yours Mangs, but for Pokemon.
tbh, pokemon (especially gen 1 & 2) are literally spaghetti code. I tried at one point, but the tools arent as good as FEBuilder, and 9/10 times it crashed. it took me hours to figure out how to change my starters.
@@Posby95 A few hackingtools that were downright broken and never got fixed and a hackingtool that worked, but was incredibly limited in what it could do.
Hey I'm having a issue where I've replaced Gillian and a few other beginning characters but once I get to chapter 4 they disappear and I'm unable to select them in the preparation screen . I've tried for daaaaaays to get them in the game as well as start a brand new ROM hack
3:02 I'm pretty sure that writing to rom *doesn't* actually add any data in these cases tho? Considering it has no actual reason to. The tool is simply changing the hexvalues of the preestablished data-field(As in, one could load up the hex editor and put in the value manually if one can deal with the inconvinience). Infact, I already used some of these editors to change values in the EU roms and even prototype roms to test a few things and nothing seemed to break, even tho the tool doesn't have any actual support for those roms and thus couldn't use or handle functions(Repointing, etc) that alter datascructures.
can you add entirely new characters, or is it necessary to overwrite an existing one? if so, are there unused or blank slots in there that would be best to use?
@@gicrueldad9520 make sense that enemy do not know how to use it. But if you have several knights in you army at map simultainiously and they all can use supply, won't that break rom?
I don't even remember if the supply option does anything in this game. It's a weird leftover from the earlier games and FE8 instead has hardcoded values for Eirika and Ephraim.(Though there is a patch to give any number of units access to the supply)
When I try using the tool for sacred stones, I get the error "Unknown version of Rom" and when it opens there are no resources and the tool is empty. Any idea why?
Thank you for this tutorial ! It’s very interesting. I have a question though : as you play based on fe sacred stones does that mean the support have a limit of 5 like in the game ? If it is…is there a way to change it ? If you know how and you don’t mind can you make a tutorial about support too ? Thank you very much !!
mangs, this has been great, i wanted to ask is there any way to build a rom from the ground up? i.e. deleting the existing coding for sacred stones and build it all by yourself? this sounds far fetched but i figured it was worth a shot asking
you can delete anything not hardcoded. rebuilding entirely is usually kind of difficult, so Ive found editing things as I go to be much easier. Do note that somethings like map events and the new-game-startup CAN be changed, but finding the events can be confusing, and straight-up deleting them can and will crash the game. I literally went through deleting pieces of the startup event, one at a time to figure out what crashed and what didn't. not very fun, but gave me a base to build off of.
during my testing i made Erika into a different class but i cant seem to trade weapons anymore did i do something wrong or forget to click a box every other unit i haven't changed can still trade only she can not
Mangs! I have an entire Rom hack that Ive been working on and its finished- issue is its all on paper, I would love for you to take a look at it potentially. I have funds to help with this project, message me if are interested. And awesome videos, these demos and the FE6 walkthroughs have been great!
Again, considering how ambitious my idea would be, my FE idea would add vampires as characters, both friendly and enemy, a couple of my lord characters being vampires in my Sacred Stones sequel idea. Also, I wonder if it would be possible to add other weapon types to a GBA build, like brawling, knives, wands, crossbows, shields and such. Also, some of my ideas include dual-wielding with abilities that allow that for certain classes, like Blade Dance to dual-wield swords, Frenzy to dual-wield axes and Ripper to dual-wield knives.
Check out the playlist for more videos on this topic
▷ Playlist: tinyurl.com/23pxxdsw
Thank you! Since the last video I have changed chapter 1 and 2. Can't change 3 yet though. Can't figure out how to add/delete vilages/house :(
Can you use this to create custom characters without replacing characters?
how did you launch the game at the moment where you edited it? when I run the test, the emulator starts as usual and I have to manually go through to the right moment
Although I’m definitely not the target audience (as won’t ever have confidence to attempt this). But. I really appreciate the time and effort you’re putting in to help the community
Nah I feel that, I watched the whole thing just because it's comfy, if that makes any sense. Mangs is like comfort food ~
Well, you could always make fun stuff for personal use. I have the carefully planned hacks that I post online, and then I have the crazy shit I make for no soul but myself 😂
It's not that hard actually. I just started learning a few days ago
Don't forget that the base stats are actually character base stats + class stats.
Finish chapter 29!
I forgot that
@@Mangs1337 ?
Damn, FEBuilder is so simple yet so complicated. I thought I was doing something wrong when I was tapping character's name and description and wasn't able to change it. Didn't knew I had to double click. Also I did not understand the unit placer at all. I was really confused when I edited Eikira and she was still a lord.
Thanks for the tutorial mangs. Really appreciate it. The other ones on youtube are too long and not specific. I really love this series. Even though it has not even started, I promise one day I will complete "Fire Emblem: The Scouring"!
Yeah took me like a month of fiddling when I initially started messing with it, reverse engineering hacks to try and understand how it works. It is very satysfying to succesfully commit your own edits though, I usually end up with custom private edits of hacks I play, like in Order Of the Crimson Arm I gave Kurtis shades, changed his name to Cool Kurtis and upped his growths a bit. Also made the first antagonist, the paranoid mad king recrutable after defeating him, and gave myself a cameo.
Cheers for this guide!
Weapon Rank:
E - 1
D - 31
C - 71
B - 121
A - 181
S - 251
You don't even need to memorize this. Just increase the number until you hit the desired rank.
Or you can just start from 1 then +30 ... +40 ... +50 ... +60 ... +70
As someone who had to teach them self to hack fire emblem I’m so happy that this is being made. I really wish I had this when I started. Keep up the good work.
I'm currently having fun messing with FEbuilder (making characters, making custom items, changing support convos and adding bosses with custom battle conversations, I have a few vids of that on my channel but cringe warning as theres some pretty cringe stuff) and one thing I'm 300% looking forward to is learning about events :P one thing that made me lol about the hack (sorta just a PME with dialogue and item changes) I'm making is my Shaman lord getting a Rapier haha so that's def one of the things I want to learn so that I can put/change events into something more fitting.
That search feature is something I wasn't aware of so that's a pretty huge thing to learn as I have been doing the repointing thing instead, so I'm pretty thankful that you covered that!
This is amazing. It looks daunting to see all these menu options, but it's very straight foward when messing around with it. This was well made
Holy crap. Things are so much easier now! Back in the day, I had to try to do my own portraits, which I sucked at btw, and it ended up being terrible at best. This saves a TON of time and it looks great. This was probably the biggest mountain I was afraid to climb when trying to get back into hacking
That series would've been a godsend when I was making my own project a few years ago.
Still, hopefully, that will spark new interest in Fire Emblem romhacking!
Thanks for doing this series! It's extremely helpful for someone who is looking to get into ROM hacking but doesn't know where to start. Really looking forward to more videos!
A+ idea for a tutorial Mango, I've often thought about making a hack and this is a great first step.
Mangs. Thank you. These tutorials are useful. I look forward to your next videos!
This is so well timed. I’m in the middle of making a rom hack!!! Thank you so much!
By the way Mangs, if I finish said hack, would you be interested in playing it? It’s not just a slightly altered playthrough of the rom I’m editing, it’s actually its own experience. Think like how “The Last Promise” is.
@@gogmagaming33 working on my own hack too. Mine's more of a crossover of sorts.
@@joshuagabrielcatindig7607 cool to hear!
Heya Mangs! This is a nice tutorial video, that is simple to understand. You did a great job on that, as many new hackers might be overflown with information when they first get in to hacking. I do have one issue with something you mentioned in this video and it involves the Klokinator Repository. The Items in the repository may be used freely, though the creators of the resources have to be credited somewhere in or outside the rom. It's not per sé lawbreaking if you don't do this, but it's just a decency thing.
Loving these Egg! I've worked on several hacks, but having some fundamentals pointed out is great!
Please continue these series, they are deeply appreciated thank you Mangs
This seems to be a helpful intro to the Character Creation. It would be a good thing to keep in mind when I implement characters into the game.
I’ve never thought about hacking fire emblem but I’ve always wanted to make a game mod. Now that I’ve watched this I really wanna try it, thanks.
So from what I can tell having editing a rom earlier today, you do not need to check the supply box, which actually stops units from trading with that unit or appearing in the preparation screen. Just checking the lord box allows you to seize and access supply while still being tradeable. Other than that, great video and I'm looking forward to future ones so I can get better at rom hacking!
Shiiiiiiiit mamgs. You keep putting out these helpful tutorials and I might actually start working on that rom I said "I'd totally make" but never had the skill set to do
Huh, didn't know about the unreferenced pointer search. I just created new ones.
This is my first time going through this and I'm excited to start playing around with characters in rom. Probably not going to do a whole a lot. I'll probably do a playthough with character and enemy edits. Then go back and try running one while working on maps.
Another saga of the mangs teaching newbies in to the FE room hacker comunity
:D
7:05
Is that Kaga Saga portraits???
Doesn't checking Female make their mounted aid formula lower?
One thing to me that I find a bit stifling is the emulator doesn't let you store bigger stuff since it's... well emulating the GBA. You can replicate a turn based game from scratch if you know how damage is calculated. This means mechanically, units that do the same thing as Fire Emblem and Advance Wars units can be recreated. So can the terrain. AI would be hard to lift, but it's probably be better to make one from bottom up for a mod (it's not really a ROM hack if I'm not even using an emulator anymore). I can't program, but I know someone who can probably make an AI that doesn't cheat in fog of war. So game mechanics, AI... what's left? The animations. Where do I fish them out. Most 3rd party tool for ROM hacking won't work if I'm trying to lift the images of the frames.
You should look at Immortal Sword which uses Microsoft XNA, so basically it is not a edited gba game but a pc game which looks like a gba game.
@@Artemas_16 Yeah I'm basically trying to make a PC game that looks like a GBA game. I know all the mechanics. I know the damage table and the luck mechanic. The AI will be nearly impossible to replicate without the dev's comments, but I'd honestly rather make it from scratch. The thing I don't know where to do is get the art.
@@alex_zetsu you can use FEBuilder to rip them.
go to "advanced editors" -> type "animations" (or at least the first few letters) and click on "Battle Animations" -> then at the bottom right, hit "Export Battle Animation" -> then, when it pulls up the download location window in File Explorer, click on the "save as type" bar, and then click on "battle Animation" (there is a comment - also downloads a txt that give you all the info on how to string together the individual images) -> then just hit "save" like normal. it'll be a LOAD of images, so I recommend a folder per animation. also note that that animation is only for the weapon type selected in the FEBuilder Battle Anmations window up at the top left. (ie, 01 Lance or 02 Item etc) you'll have to select and download each one individually, and I always recommend a folder for each. even for unarmed (Item).
This is actually very well done and interesting! :D
It’s super appreciated mangs!! Keep ‘em comin :-)
Ok, this is exactly the kind of video I was looking for. I have never hacked or some anything of the like, so this instructions for the very basics are Godsend. Thanks so much!
Thanks for these videos Mangs! Its helpful seeing a simple and easy to follow guide on this tool. My friend and I wanted to make personal hacks for each other to play and stream and we had no idea where to start since we didn't know FEBuilder existed for the most part, and we assumed you'd need to do legit coding for most of it. I may go on to publish a hack or two down the line, and hopefully they turn out good.
MANGS! Thank you so much for making these videos, I tried to follow some other tutorials out there and was left frustrated and barely made any progress. I can already tell I'll get a lot more out of your videos than some of the others out there. Would you ever consider showing us a short rom hack start to finish?
These videos are awesome, I hope you keep making these.
The text searcher is useful. Thanks
This is what I need. Good job, Mangs!
FINALLY I'VE BEEN WAITING FOR THIS ONE
Surprised that this series came out just when I discovered FEBuilder. Would love if you continued this and show us how to create/edit cutscenes!
Oh cool. The “no stream” bug. Ugh.
One of these days imma try and make my own hack
but I don't know when I'll find the time, lol
@@oof776 child labor to the rescue
You just need a Dsnoon to make a hack.
Funny how, as I decided to make an FE hack, these videos come out. Ty.
Great video, really waiting for the next one.
I know it's a bit too early, but to anybody in the comments, is it possible to just remove cutscenes entirely?
Yes, cutscenes are events, and you can change events.
That being said it's often better to leave the existing events as they are to not mess with hardcoding. Just don't "use" them in your rom hack.
@@PH_777 thanks for the tip:)
@@oof776 I know it been two weeks but I managed to find out how to get Erika and Seth to not move to certain places in the beginning. I also manged to change cutscenes and have made 4 unique characters with custom portraits. Thanks for the help again.... have a cookie 🍪
@@oof776 thanks
I clicked only because Eirika
One thing you didn't cover was the enemy slots. I would like to know if those are safe to play around with.
Ok, but does Kartal have a channel we can watch him and learn to mod our roms of advance wars?
Any chance you can do a tutorial on adding custom characters to your rosters and how to recruit them?. Love the vids btw
I personally just really like fucking around in fe builder and these helped a lot while I was starting out, thanks!
9:36 here even though you changed Eirika's name, it does not change in the dialogue. Do I need to change each dialogue manually?
Yes. You would need to do a search for her name in the script and replace every mention of her.
Alternatively, you can download the entire script as a text document, do a mass replace in notepad, and upload the script again. I will teach how to do text edits in a later video.
@@Mangs1337 dang, i didnt know you could do that. rip my life.
how did you launch the game at the moment where you edited it? when I run the test, the emulator starts as usual and I have to manually go through to the right moment
As someone who tried using a FE Editor (Nightmare) over 10 years ago now, MY GOD THIS IS SO MUCH EASIER
So, every time you write to rom, you add a little bit of extra data to the file? Is there any way to scrub/optimize the data after most of the hack is complete?
Ill watch all of the videos, i want make a FE hack one day :3
Is there a way to get the demon dragon from Fire Emblem Six and put it in Fire Emblem Eight or such stages and make it able to summon creatures like in a summoner that summons ghosts but in this case summons dragons? 🙏🙏🙏🙏🙏🙏
If yes, can you please guide me?
Please 🥺🙏 please
I truly hope there is a guide like this BUT for Pokemon GBA Hackroms, all tutorials all there are hard to use, and everything seems to work alongside a code (if you literally just change some things of various Pokemon, like what movements they learn, it will sooner or later display an error, same with editing the movement themselves).
If you happen to know one, you could really ask for him/her to make a slow and easy to learn guide like yours Mangs, but for Pokemon.
tbh, pokemon (especially gen 1 & 2) are literally spaghetti code. I tried at one point, but the tools arent as good as FEBuilder, and 9/10 times it crashed.
it took me hours to figure out how to change my starters.
Lol, you turned Eirika into Devilina
I did FE edits way back in like 2010 and its crazy to see how far its come! Nice to see a single tool that handles everything :)
What was it like in the olden days?
@@Posby95 A few hackingtools that were downright broken and never got fixed and a hackingtool that worked, but was incredibly limited in what it could do.
Im looking forward for all the videos
Hey I'm having a issue where I've replaced Gillian and a few other beginning characters but once I get to chapter 4 they disappear and I'm unable to select them in the preparation screen . I've tried for daaaaaays to get them in the game as well as start a brand new ROM hack
A good tutorial that is informative but not complex.
3:02 I'm pretty sure that writing to rom *doesn't* actually add any data in these cases tho? Considering it has no actual reason to. The tool is simply changing the hexvalues of the preestablished data-field(As in, one could load up the hex editor and put in the value manually if one can deal with the inconvinience).
Infact, I already used some of these editors to change values in the EU roms and even prototype roms to test a few things and nothing seemed to break, even tho the tool doesn't have any actual support for those roms and thus couldn't use or handle functions(Repointing, etc) that alter datascructures.
Not for making characters, but when you start making events, it's a good habit to not excessively write to ROM.
can you add entirely new characters, or is it necessary to overwrite an existing one? if so, are there unused or blank slots in there that would be best to use?
Very useful, though i have an issue. I couldnt change moulder's class since hw joins you between chapters, how do i do it
Really great full for these video thanks !
I will watch them all!
if I substitute a unit from Lyn mode, how do I make sure they keep the same stats from the end of it?
Was wondering, what will happen, if you'll give supply option to couple of units? To some different class cavalry, for example? To enemy?
They will probably do nothing with it since they shouldn´t be programmed to use it?
@@gicrueldad9520 make sense that enemy do not know how to use it. But if you have several knights in you army at map simultainiously and they all can use supply, won't that break rom?
I don't even remember if the supply option does anything in this game. It's a weird leftover from the earlier games and FE8 instead has hardcoded values for Eirika and Ephraim.(Though there is a patch to give any number of units access to the supply)
ooooookay mate but - in next video i can make shaman "lord" or main char every class?
When I try using the tool for sacred stones, I get the error "Unknown version of Rom" and when it opens there are no resources and the tool is empty. Any idea why?
Thank you for this tutorial ! It’s very interesting. I have a question though : as you play based on fe sacred stones does that mean the support have a limit of 5 like in the game ? If it is…is there a way to change it ? If you know how and you don’t mind can you make a tutorial about support too ? Thank you very much !!
Thank for this series . Is hardcoding where you can make a unit that does not move, move?
You should make the kid class a fighting class.
Nah. Not making a unit move is done in the unit placer. A video will be made on that soon.
@@Mangs1337 thank you :)
QUESTION, so this would allow me to make a maakete or fire dragon type character and add it into the normal game right?
Sacred stones sethless iron man when?
12:37 don't turn supply on. it caused my lord to not appear when battle preping after chapter 4
Is there a limit on how many playable characters you have as well a limit for enemies units for FEbuilder?
Where do I find rims that fit the platform?
Based (Dangerously)
any idea why at chapter 4 my character (was eirika) doesn't show in battle prep or in item management?
mangs, this has been great, i wanted to ask is there any way to build a rom from the ground up? i.e. deleting the existing coding for sacred stones and build it all by yourself? this sounds far fetched but i figured it was worth a shot asking
you can delete anything not hardcoded. rebuilding entirely is usually kind of difficult, so Ive found editing things as I go to be much easier. Do note that somethings like map events and the new-game-startup CAN be changed, but finding the events can be confusing, and straight-up deleting them can and will crash the game. I literally went through deleting pieces of the startup event, one at a time to figure out what crashed and what didn't. not very fun, but gave me a base to build off of.
@@avaliantsoul5408 There are patches that get rid of those events.
during my testing i made Erika into a different class but i cant seem to trade weapons anymore did i do something wrong or forget to click a box every other unit i haven't changed can still trade only she can not
Before this video, i legit never knew fire emblem has hack roms too
Mangs can you give the link for resources?? 🙏
is it posible to edit the weapon store, can you make a video about this?
Hey mangs I'm having trouble with game over events can you help me out ??
🥚
When you do fe7 but chat unit will you do lyn story first?
This is a very good aid for the comunity!!
Sadly, I can't seem to enter the dowload page any idea why that may be?
Super helpful, Super Like!
Got the Skill patch but dont know how to use it, Can you help me? sorry.
Super interresting
How is your own hack coming along?
Mangs! I have an entire Rom hack that Ive been working on and its finished- issue is its all on paper, I would love for you to take a look at it potentially. I have funds to help with this project, message me if are interested.
And awesome videos, these demos and the FE6 walkthroughs have been great!
Wait, this is a THING?
I can just..be bad at making hacks?
Yes, sign me up.
just curious, can I use this on a fan rom like vision quest?
Yes.
@@Posby95 thanks
How to Test it?
This only for computer
360p Gang!
cool
love ittt
Again, considering how ambitious my idea would be, my FE idea would add vampires as characters, both friendly and enemy, a couple of my lord characters being vampires in my Sacred Stones sequel idea.
Also, I wonder if it would be possible to add other weapon types to a GBA build, like brawling, knives, wands, crossbows, shields and such. Also, some of my ideas include dual-wielding with abilities that allow that for certain classes, like Blade Dance to dual-wield swords, Frenzy to dual-wield axes and Ripper to dual-wield knives.