Aren't wooden ramparts cheaper to set up than building stonemasonry? I know that such fortifications would have a shorter lifespan and wouldn't hold up against cannon fire but gunpowder was just being introduced to European warfare and wasn't present in every siege. My understanding of Feudalism is that power is very dispersed and regionalised so there are many low level nobles managing their tiny slice of the kingdom. Cheap wooden forts might not protect you in a war against a serious foreign army but they could prevent the neighboring baron from launching a surprise attack during times of political chaos.
Campaign management, color, sounds, the focused place and time period all come together to make a great medieval warfare simulation. It makes it more realistic and engaging when it isn't France and England, it is 2 lords in a dispute, deigning to resolve it by force of arms! Tournaments to show off your personal prowess, the armor, the seasonal changes, the need to plan a campaign and not get guys for battle. Make sure a food surplus exist, plan your route, gather forces or pick them up on the march, man border fortresses. As for those here saying there wasn't wooden fortifications, I dispute that. A castle was indeed a fortress for military purpose, it was also a lords home, it was a center of administration, communities sprung up around these for various reasons. Manor estates also exists, not by kings and dukes, but wealthy extented family, minor nobility, appointed officials. A manor or offical building may be placed for administration Before a need/desire/permission for fortifications. A minor nobleman may not be ultra rich for a large stone castle, but a fair wooden one isn't something to scoff at. It is more organic than you think. It would be like saying "Americans didn't live in trailers in 2008, these pictures and records from Miami prove it!" I hope I am making sense and don't sound silly. P.S. Thank you for the attention on this game! I adore it
I bought this game, i like it. The system works like this, you have areas in your towns you can upgrade to farmland for peasants or farmland for your lord. Castles myabe start out as wooden castles on a motte or maybe if you are lucky a stone castle. So you need to upgrade them. In my campaign i was besieged in a similar castle. The enemy had the numerical advantage, i sallied out killed a captain and the army commander. The enemy fled... that was real fun. I could have lost but i took a chance and it worked.
This is like Mount and Blade: Bannerlord but historical
Castles built in 1290 and onwards were not wooden little mounds lmao
Aren't wooden ramparts cheaper to set up than building stonemasonry? I know that such fortifications would have a shorter lifespan and wouldn't hold up against cannon fire but gunpowder was just being introduced to European warfare and wasn't present in every siege.
My understanding of Feudalism is that power is very dispersed and regionalised so there are many low level nobles managing their tiny slice of the kingdom. Cheap wooden forts might not protect you in a war against a serious foreign army but they could prevent the neighboring baron from launching a surprise attack during times of political chaos.
I like the idea. But for the price and current state of the game I feel Warband or Bannerlord with mods is a better option.
Campaign management, color, sounds, the focused place and time period all come together to make a great medieval warfare simulation. It makes it more realistic and engaging when it isn't France and England, it is 2 lords in a dispute, deigning to resolve it by force of arms! Tournaments to show off your personal prowess, the armor, the seasonal changes, the need to plan a campaign and not get guys for battle. Make sure a food surplus exist, plan your route, gather forces or pick them up on the march, man border fortresses.
As for those here saying there wasn't wooden fortifications, I dispute that. A castle was indeed a fortress for military purpose, it was also a lords home, it was a center of administration, communities sprung up around these for various reasons. Manor estates also exists, not by kings and dukes, but wealthy extented family, minor nobility, appointed officials. A manor or offical building may be placed for administration Before a need/desire/permission for fortifications. A minor nobleman may not be ultra rich for a large stone castle, but a fair wooden one isn't something to scoff at. It is more organic than you think.
It would be like saying "Americans didn't live in trailers in 2008, these pictures and records from Miami prove it!" I hope I am making sense and don't sound silly.
P.S. Thank you for the attention on this game! I adore it
I bought this game, i like it. The system works like this, you have areas in your towns you can upgrade to farmland for peasants or farmland for your lord. Castles myabe start out as wooden castles on a motte or maybe if you are lucky a stone castle. So you need to upgrade them. In my campaign i was besieged in a similar castle. The enemy had the numerical advantage, i sallied out killed a captain and the army commander. The enemy fled... that was real fun. I could have lost but i took a chance and it worked.
Game looks ridiculous. Cool concept but I'd expect a lot more.
So what is this? Like a Realistic Medieval sandbox type game?
This is chivalry 2 + banner lord
Think of total war but you can play as an individual soldier lol
But yes pretty much haha
@@bruhmcchaddeus413 thats just bannerlord
No, it's a medieval game.
Whats the title of the game?
Voor De Kroon.
@@dasduncun8371 No don't capitalise the article. Voor de Kroon.
are you blind...?
@@cococock2418 when I posted the comment the game was not in the title
most castles were like wooden mounds? you must be joking?