Normal Maps Are More Important Than You Think

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  • Опубликовано: 18 окт 2024

Комментарии • 13

  • @InspirationTuts
    @InspirationTuts  2 месяца назад +1

    Make sure to Join our new Discord server!!: discord.gg/6XCBfUVX

  • @AvarFeralfang
    @AvarFeralfang 2 месяца назад +7

    "Lacks depth" "scratching the surface". Were these meant as jokes, maybe not; I'm taking them that way anyway. Lol😂😂

  • @shadowplanestudios
    @shadowplanestudios 2 месяца назад

    very informative! thank you 😀

  • @christophcordes2633
    @christophcordes2633 2 месяца назад

    Blinn shared an antidote? 👀

  • @TheHyBriD3I6
    @TheHyBriD3I6 2 месяца назад

    Good one

  • @ruudygh
    @ruudygh 2 месяца назад

    9:17 What?!
    so a light from different angle would change the normal from concave to convex?

    • @VeTiPL
      @VeTiPL 2 месяца назад +2

      No. You need to flip the green channel to switch from concave to convex and vice versa.

  • @tengenriku
    @tengenriku 2 месяца назад +1

    Still didnt explain what to do with a close up situation

    • @fingfufar9878
      @fingfufar9878 2 месяца назад +1

      Honestly it what it is. There isn't anything so far that we can do about it. Just the limitations of this technique. For close up situations it's better to keep the details modelled

  • @marsmotion
    @marsmotion 2 месяца назад +1

    i honestly wish you would slow down and talk more precisely. wtf was the thing used in ps? couldnt tell because of rapid talking. its filter-3d-make normal map

  • @competitiveknowledgehistor3011
    @competitiveknowledgehistor3011 2 месяца назад

    Hello