Unreal Engine Tutorial: Export DAZ 3D clothing to Metahumans via Blender
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- Опубликовано: 15 сен 2024
- Software:
Blender: www.blender.or...
DAZ Studio: www.daz3d.com/...
Import Daz files: bitbucket.org/... (stable version link)
DAZ to Unreal plugin for Unreal Engine: github.com/Dav...
DAZ to Unreal bridge plugin for DAZ: github.com/daz...
Models:
Lookout tower environment: www.unrealengi...
Ribari Tribe Outfit: www.daz3d.com/...
Mercenary Outfit (Free): www.cgtrader.c...
LOL thank you so much for the tutorials! The custome of the male is hilarious xD
You're welcome! He's a fashion icon in his home village
Thank you for the great tutorials. I have a question about this tutorial: Do all bones of the DAZ content have to be renamed in Blender? I would be very happy to receive an answer. Best regards, Toschek 👍
Only the bones you want to adjust (for example shoulder or thigh if you're adjusting them)
Amazing video! Thank you so much! Any advice on Heeled shoes? Do I have to bend the feet somewhere at some point?
That would be tricky as there's not really any way to adjust the feet for that shape (and also other aspects of the body like glutes would have to be different to look right). For closed high heels (like ankle or knee length boots) you could set the metahuman to be wearing the default high boots in metahuman creator and high heeled boots would work OK
I've could done it with heels, but some of the meshes staying back during the animation
Good one, but can this be applied on CC4 character without deforming and breaking mesh ? I am struggling importing cloths with and without daz models from daz3d to cc4 through transfer specially gowns and long dresses.
Not sure about that. I'd probably just export the cc4 characters, import to blender and apply the clothes there
@@Monoville Would love to see a workflow regarding CC4 in the near future if you can make time for that.
Will possibly make a video for that. Are you trying to get the cc4 character to unreal eventually or just for use in iclone?
@@Monoville im trying to use the unreal
marketplace modular armors to use on cc4 characters without distorting it and follow the animation like they do on unreal metahuman models but eventually importing them inside cc4 distorts the mesh once it confirms clothing when animating,specially cloths from daz3d through transfer option on cc4.
My final render is inside unreal i just use cc4 for character development and iclone for the facial and body animations and then transfer it on unreal engine.