Damn these Kyo combos were awesome I loved watching them but I didn't know that rekka command grab followup could work after EX Orochinagi which is a nice nod to Kof 2k2 UM
Maaan it's so good to see you back after 6 years with the new Kyo combo in KOF XV from the last Kyo combo from KOF XIII Also, the finish on Iori is the cherry on top, you still kept it since the last Nest Kyo combo. Love your combos man!!
Holy shit, I've been tryna make my own Kyo combos but this videos got it all, I thought I liked him before, now I see the guys got loops!? Jesus Christ sick video, definetly gonna lab aaalll of these. Thanks for the video guy!
Thanks to this, it was very good information and reference. This Kusanagi Kyo is an important technology that involves EX red kick from no gauge combo to 100% damage, so I think it is best to yield to EX red kick if there is a gauge. Personally, I think that if many past works technologies are revived, more diverse combos will be studied and discovered than at the present stage.
Kyo can also stun in the corner which makes it more practical in a real match, the setup on mid screen is very situational, the key is to jump, down HP after shatter strike and do the same combo. Requires 2 quick modes and C+D after activating followed by d,f, A+C link. I did it against antonov, not sure if works with smaller characters
Thanks. I'll keep that in mind for future revisions. I originally thought landing the jump down C after Shatter Strike didn't work anymore. I also wanted to adjust another combo in the video (to make it less repetitive) but realized it after already uploading the video. As for your question about the Chris stun, I have absolutely no idea how to get that last 20 stun. If the stage was longer, I could add an extra CD rep.
Llevo toda la mañana entrenando con kyo pero esto ya es demasiado jajaja,que maravilla.como lo levanta del suelo con agarre,increible aver si me sale alguno,gracias por los combos
Who is here Beacuse they put the kyo of Kof XV in king of fighters all stars? I saw the Trailer I hope they put more Characters of kof xv in the all stars
I hope they will change the animation of super move special two bars, it does not differ from super move special one bar. it was more interesting in kof 98 and 2002. Ura 108 shiki. Orochinagi max
Hold up, 5 bar and all can be still registered!? In 14 that was illegal, but this, I might actually coming back for 15..... The real Kusanagi heir is actually coming home for real!!!!
More like the reverse since Genshin Impact existed four years after the VA change in KOF XIV. The same applies to Dino from BlendS as the anime existed in 2017.
How do you get 3 supers consistently? I can usually get 2 but have yet to get the third dp. Do you have to delay the second super for height or is it a speed issue
@@Bloodyshinta1 you definitely need to hit the diagonals in my case as well. I have a bad habit of skipping the d/b and going straight from down to back. if i slow down and make sure i hit it i get the special/super every time
1.Shu es el protagonista principal del juego, pero sin embargo esté juego da cierre a la saga de multiversos osea que no hay trilogía como es de costumbre, osea que para KOF XVI o sera un Dream Match o inicia una nueva saga con otro protagonista, dejando está saga como la peor entre las 4 . 2. Lo de que Kyo, Ioro y Chizuru se juntaron por Orochi, la respuesta es si y no, los 3 personajes tranquilamente pudieron estar en sus respectivos equipos y no cambiaría nada ya que en la historia no son para nada revelantes literalmente, Sumándole de que su Ending parece más un Ending de Japan Team, que de un Secreat Treasures
Entonces KOF XVl sera una nueva saga porke la edicion especial era KOF XlV .espero ke no lo conviertan en un fatal fury eso arruinaria la marca KOF lo digo porke ya vi algunos personajes del GAROU .el KOF va bien jugabilidad graficos sistema de juego es muy bueno ,ke sigan asi porke el KOF XV es mejor ke el KOF XlV.
@@larabarrientos9918 Bueno eso si, la jugabilidad del juego es buena, y el online mejoro mucho, no se a que te refieres a eso de que conviete a Fatal furuy, pero no creo que suceda, pero el juego en si es bueno, solamente el modo historia es el único punto negativo de está entrega.
@@renatogaleana5818 GAROU,es el fatal fury 4 salio en 1999 y en ese juego se cuenta las historias futuristas de lo que pasa despues de KOF ,en varios escenarios se ve a personajes de KOF retirados como KYO,IORI y CLARK abrazados a RYO ;estan los hijos de KIM KAPHWAN,CHOI y CHANG no estan;en el KOF2003 empezaron con esto porke TERRY no tiene la gorrita aparece GATO,TIZOC y parece ke se arrepintieron de cambiar a TERRY ;en el KOF 12 lo regresaron al diseño clasico.
Is there a trick to getting the OTG choke pickup after the EX super? Dakou does it after the regular super too. It doesn't pick them up when I try it with or without EX.
It's been in KoF XIV and the KoF XV beta. If SNK wanted it out, they'd do it ages ago. In KoF XIII you can do it forever as long as you had the meter for it (same as Robert's patched out KoF XV loop) but Kyo's KoF XIII loops still required much more skill because you had to time the super. In KoF XIV and XV, the opponent drops more after each rep and you have to hit with the super at very specific timings. The Robert KoF XV loop had absolutely no difficulty to it (literally just dp A xx qcf-hcb P with no specific timing to it at all) and the loop dragged on forever which was most likely why it got patched out.
The optimal version is dp C, dp A, dp A, which I did. You could try to change the first dp to A so the opponent is higher. I feel it's much more difficult to land the last dp now compared to the beta. It needs almost perfect timing from the first dp and both supers to be able to land that last dp. You'll know if you got it correctly if the opponent falls onto the 2nd super like the 1st super.
@@personaentertainment thank for yours answer , it will help a lot if you tell me wich button you use for super and do you hold the button for the super? seem like the super from kof 2002 for me , if you hold he come faster and do more damage .
@@pipocombo727 Any button for the super is the same and yes, it's the same as 2002. Charge a bit and he will release it faster for more damage and also recover faster.
@@personaentertainment ok i did not the same as yours but it's ok .2B,2A,3D1hit,qcfB, B,qcfA,dpA cancel super A no hold,dp A cancel super A hold,dpA. thanx man .
First Elizabeth, now my other favorite character, you're the man!
Kyo might be the sauciest main character in fighting games. I know this theme definitely solidifies that 🔥
Sol badguy the same, fire users is badass
@@railtus5433 Sol is awesome but when it comes to GG I prefer Ky especially in the music department ⚡⚡
EPIC EASY COMBOS NOW.
If we're talking protags with the best drip, top three would definitely be...
1. Kyo Kusanagi
2. Sol Badguy
3. Jin Kazama (Excluding TK7)
@@priscillam.t.6215 Factual
Damn these Kyo combos were awesome I loved watching them but I didn't know that rekka command grab followup could work after EX Orochinagi which is a nice nod to Kof 2k2 UM
Good to know the triple orochinagi still works
Kyo's combos are still superb in kof xv, good job pulling them in the video persona. 😎👍🏾🎮
I miss Kyo's Air Orochinagi.
it would be pretty op for a rushdown character.
You've even provided a notation transcript for all the combos! Thank you so much!!!
Maaan it's so good to see you back after 6 years with the new Kyo combo in KOF XV from the last Kyo combo from KOF XIII
Also, the finish on Iori is the cherry on top, you still kept it since the last Nest Kyo combo. Love your combos man!!
Holy shit, I've been tryna make my own Kyo combos but this videos got it all, I thought I liked him before, now I see the guys got loops!? Jesus Christ sick video, definetly gonna lab aaalll of these. Thanks for the video guy!
Abso-fraking-lutely enjoyed watching this KOF 15 Combo video of Kyo Kusanagi!!!!!
He is my 2nd favorite in the KOF series
Thanks to this, it was very good information and reference.
This Kusanagi Kyo is an important technology that involves EX red kick from no gauge combo to 100% damage, so I think it is best to yield to EX red kick if there is a gauge.
Personally, I think that if many past works technologies are revived, more diverse combos will be studied and discovered than at the present stage.
Absolutely amazing!! Funny enough I was labbing with kyo last night too haha. His links feel so crisp in this game haha
Kyo can also stun in the corner which makes it more practical in a real match, the setup on mid screen is very situational, the key is to jump, down HP after shatter strike and do the same combo. Requires 2 quick modes and C+D after activating followed by d,f, A+C link. I did it against antonov, not sure if works with smaller characters
Thanks. I'll keep that in mind for future revisions. I originally thought landing the jump down C after Shatter Strike didn't work anymore. I also wanted to adjust another combo in the video (to make it less repetitive) but realized it after already uploading the video. As for your question about the Chris stun, I have absolutely no idea how to get that last 20 stun. If the stage was longer, I could add an extra CD rep.
2:13 G O O D B Y E E S A K A🔥
Scooping them off the ground with the grab variant of the chain punches is brilliant.
Your gameplay is almost science fiction and visual... You are number one!! 🥰🥰
Wish Kyo's VA would have a fierce growl like back in the 2d games
AH FINALLY! Kyo's my main since 2005 when I got KOF97' (my first game thank you very much) on the PlayStation!
I’m biased as fuck but I think Kyo has some of the most stylish combos in the game
Well done dude!
The best in the game is back at it
Llevo toda la mañana entrenando con kyo pero esto ya es demasiado jajaja,que maravilla.como lo levanta del suelo con agarre,increible aver si me sale alguno,gracias por los combos
Hola donde puedo ver los combos como se maniobran ,recién hoy me compré el kof xv en fisico
@@tonitodrissperez754 haz las misiones, perdon por llegar tarde wajaj
The Best combo maker is back!
Can't wait for Chizuru!!
Awesome combo for kyo.
Yagamin good
The fact that kyo has Yagare loops for lack of a better term is so silly but so sick at the same time
Damn The combos are so hot.
Kyo is such a monster in this game. His punch mix-ups are crazy and there's quite a few combos displayed I was unaware of. Great job
Greatest ever KYO!!!!!!!!Love it😍🤗🤗
Waiting for Heidern combos
These new OTGs are gonna be fun to mess with. It's surprising how common it is in this entry.
Thanks for making these videos.
The 2:13 combo was 🔥🔥🔥🔥🔥
(pun intended)
Here we go!
Welcome back to kof. Hope that netcode remains decent
Who is here Beacuse they put the kyo of Kof XV in king of fighters all stars?
I saw the Trailer
I hope they put more Characters of kof xv in the all stars
Next Iori Please.
Seeing Kyo ! Now that's KOF .
there is no KOF without KYO TERRY IORI AND RYO oldies ..
But they should make them little mature .
Sad to know this game doesn't have Kusanagi..
1:26 new fresh type of combo!!
Nice!
Always count on Persona to school combos
I hope they will change the animation of super move special two bars, it does not differ from super move special one bar. it was more interesting in kof 98 and 2002. Ura 108 shiki. Orochinagi max
😲 Look at life of this absurdly
bruh..I know this “persona” eversince KOF XIII and then KOF XIV..and i knew that he/she will be back when KOF XV is available
Very Good!
The best KoF was XIII change my mind
Why, you can like whatever kof you want
2:30 very cool
I liked kyo kusanagi
Great! 👍
Hold up, 5 bar and all can be still registered!? In 14 that was illegal, but this, I might actually coming back for 15.....
The real Kusanagi heir is actually coming home for real!!!!
Ralf: 2 Bars for 50% damage
Terry: 4 Bars for 80% damage
Kyo: 5 Bars for 70% damage
Please SNK don’t do this to your main character.
That's what happens when you drop out of high school before taking your personal meter management classes
Always pay close attention to your personal meter management classes kids
Karaee yagareeee!!
I'm back after waiting to be jabbed thrice!
Zhongli (Genshin Impact) as a firebender
More like the reverse since Genshin Impact existed four years after the VA change in KOF XIV. The same applies to Dino from BlendS as the anime existed in 2017.
Not having inputs on the screen makes it really annoying to follow what you're doing :/
How do you get 3 supers consistently? I can usually get 2 but have yet to get the third dp. Do you have to delay the second super for height or is it a speed issue
it says in the combo notation to hold, so i'm guessing delaying it for some reason makes the juggle possible
최고에요
They gotta fix the kuraiyagare line it never comes out
i miss drive cancels
I'm noticing that this game doesn't have HD and Drive cancels.
after playing so many games with shortcut inputs for doing hcf/hcb kof has been a rude awakening for me lol
Kof is actually notorious for having many shortcuts. And you don't need to hit the diagonals for half circles
@@egrassa1480 i keep hearing this but every time i drop a super in training mode i look at my inputs and i'm missing down back.
@@Bloodyshinta1 you definitely need to hit the diagonals in my case as well. I have a bad habit of skipping the d/b and going straight from down to back. if i slow down and make sure i hit it i get the special/super every time
Can you please explain who you cancel the uppercut into super like at 0:34?
genius
The next is Ash Crimson.
coming from legacy kof this is like crack lol
Please a tip for that dp> orochinagi, i know the bufering but can't make It came out
How do you do the triple orochinagi combo? Do you hold it to get faster or is a question of height?
Hope we got shingo
Godlike!
how to download this game...😥🥺
Si estan juntos kyo iori y chizuru es porque OROCHI esta cerca .y cual es el lugar de shu nei ? sera coprotagonista
1.Shu es el protagonista principal del juego, pero sin embargo esté juego da cierre a la saga de multiversos osea que no hay trilogía como es de costumbre, osea que para KOF XVI o sera un Dream Match o inicia una nueva saga con otro protagonista, dejando está saga como la peor entre las 4 .
2. Lo de que Kyo, Ioro y Chizuru se juntaron por Orochi, la respuesta es si y no, los 3 personajes tranquilamente pudieron estar en sus respectivos equipos y no cambiaría nada ya que en la historia no son para nada revelantes literalmente, Sumándole de que su Ending parece más un Ending de Japan Team, que de un Secreat Treasures
Entonces KOF XVl sera una nueva saga porke la edicion especial era KOF XlV .espero ke no lo conviertan en un fatal fury eso arruinaria la marca KOF lo digo porke ya vi algunos personajes del GAROU .el KOF va bien jugabilidad graficos sistema de juego es muy bueno ,ke sigan asi porke el KOF XV es mejor ke el KOF XlV.
@@larabarrientos9918 Bueno eso si, la jugabilidad del juego es buena, y el online mejoro mucho, no se a que te refieres a eso de que conviete a Fatal furuy, pero no creo que suceda, pero el juego en si es bueno, solamente el modo historia es el único punto negativo de está entrega.
@@renatogaleana5818 GAROU,es el fatal fury 4 salio en 1999 y en ese juego se cuenta las historias futuristas de lo que pasa despues de KOF ,en varios escenarios se ve a personajes de KOF retirados como KYO,IORI y CLARK abrazados a RYO ;estan los hijos de KIM KAPHWAN,CHOI y CHANG no estan;en el KOF2003 empezaron con esto porke TERRY no tiene la gorrita aparece GATO,TIZOC y parece ke se arrepintieron de cambiar a TERRY ;en el KOF 12 lo regresaron al diseño clasico.
Is there a trick to getting the OTG choke pickup after the EX super? Dakou does it after the regular super too. It doesn't pick them up when I try it with or without EX.
Hold is difficult.
Give me some tips.
how do you cancel aragami into kotsuki yo in the corner? i keep getting the follow up of the aragami
❤
Does this still work in the new patch
how do u do the triple super i cant seem to get the third dp into super is there a trick to it?
What are the chances the DM loop doesn't get patched out after they took our Robert's.
It's been in KoF XIV and the KoF XV beta. If SNK wanted it out, they'd do it ages ago. In KoF XIII you can do it forever as long as you had the meter for it (same as Robert's patched out KoF XV loop) but Kyo's KoF XIII loops still required much more skill because you had to time the super. In KoF XIV and XV, the opponent drops more after each rep and you have to hit with the super at very specific timings. The Robert KoF XV loop had absolutely no difficulty to it (literally just dp A xx qcf-hcb P with no specific timing to it at all) and the loop dragged on forever which was most likely why it got patched out.
How do you do orochinagi after DP? It seems impossible to me.
Do the dp with half circle back forward in to a or c then just do quarter circle p it's a very old long cut trick
Next k9999
👏👏👏👏
Is there inputs?
Any shortcuts to make DP into orochinagi easier ? I can do it , just not consistently
632146A for dp and then all that's left is 23A for the super. Helped me out a lot
@@Joe_Silly_FEH amazing, ty
YAGAREEE!!!
I find it really hard to cancel Kyo's DP into Super! Is there an easier way to do that?
236H-321H
632146A for dp then all that's left is 23A for super. Helped me out a lot
1:04 if he fall dodging this don't work. In the old kofs i mean
I believe the super gives a hard knockdown that you can't recover from
@@rotatingdisc-479 i mean in the old kofs. The best kyo version works like this
Whaddup
hi any tips for the combo 0.32 i always miss the last dp
The optimal version is dp C, dp A, dp A, which I did. You could try to change the first dp to A so the opponent is higher. I feel it's much more difficult to land the last dp now compared to the beta. It needs almost perfect timing from the first dp and both supers to be able to land that last dp. You'll know if you got it correctly if the opponent falls onto the 2nd super like the 1st super.
@@personaentertainment thank for yours answer , it will help a lot if you tell me wich button you use for super and do you hold the button for the super? seem like the super from kof 2002 for me , if you hold he come faster and do more damage .
@@pipocombo727 Any button for the super is the same and yes, it's the same as 2002. Charge a bit and he will release it faster for more damage and also recover faster.
@@personaentertainment ok i did not the same as yours but it's ok .2B,2A,3D1hit,qcfB, B,qcfA,dpA cancel super A no hold,dp A cancel super A hold,dpA. thanx man .
아니... 왜ㅠㅠ 쿄를 아저씨를 만들어놧어 ㅠㅠ
画面端限定🔥
遊びは、終わりだ‼️
Kyo SM looping is a traddtion by now lmao
1:27
How do you cancel from C+D blowback into a run @ 1:30??...
He's using the command run/throw (qcb k) right after blowback atk
Animation feels like Tekken. Don't like. No longer has the old KoF feels.
Thank KoF XIII for bankruptcy
2D was the shit this is definitely not good. Anyways new eras I guess.
This is the best game snk ever made lol fans will always complain
holyshit this game has no impact or whatever , im glad i refunded this garbage thanks for showing that this kof isnt the one imw waiting for
Good bye
Whatever you say attention seakers nobody cares of your words
Bye