I wanted oh so much to get into the demo scene. I am, or rather WAS a very very competent 8 bit programmer, and also 16 Bits with the ST and some Amiga, and I have a number of games out in the world, but that was many many years ago. The PC simply left me standing and some years ago I had a massive motorcycle accident that left me metally fucked up and I have simply never got myself back into it.... Not that I was anywhere near as good as these guys... Pl;ease dont get me wrong there, but I was certainly way above average. Maybe one day I will overcome my mental issues and who knows, but for now,,, I can only stand in awe at the sheer genius that these guys show!
i've reconciled with the fact that i wasn't a demo coder level, only an average intro coder, even at my peak 30 years ago. just watching this in awe makes me feel better. i become a better person just knowing that there are people who can do this much.
you sure can move your ass and keep going to the good direction, just believe that you can, and overcome that shitty toxic thoughts you have in your head
maybe you could try other ways to express your talent and creativity. We created Core for that purpose btw and have a lot of folks who came out of nowhere and became top creators.
@@descampsf No, I am fully aware at my limits. I used to be good, not briliant like so many demo scene guys, but possibly enough to have had a hand in the scene, and I will be open enough to admit that is more stroking my own ego rather than truth, but I was good. I now have issues where I used to be able to do this or that with ease, and now I try doing it and it drives me up the wall when I kind of go blank! I even get flustered with writing the most basic things... For example I wrote a small routine that took texts from a mobile and filtered out to highlight a single conversation between myself and one other contact, I did the most simplest bit of code so that it would print out the conversation with my messages in black and the other contact in blue. and it would state the time and date of the conversation. I did this for a legal reason as I tok teh guy to court and I could not find a program that did that eexact thing for me. The code was somehting that I should have knocked up in maybe 30 minutes and then another 30 minutes to fine-tune it ( probably thata lie too, but I mean its simple code ) and it took me almost a week... That embarrassing. So no, I am fully aware that I am no longer a coder and I find the re-learnign a rotten pain in the behind and so ,y ;learning ability is also clearly compromised. And I have accepted that. Its the same with my music, I now struggle to compose my tunes... I have got into it again, but its an uphill struggle. Im ok with it. I have learned to live with it... Its hurting me but I have accepted it. I just now enjoy the fruits of others labours.
A legendary wayfinder´s music. Visually crafted to brilliance. I remember when I saw it for first time I had tears in my eyes (breakpoint ended, and no "revision" was in sight)
The only thing that always bugged me with this demo is the somewhat static movement of the flying creatures. The rest is pure class. One of the best demos ever.
Go on full-screen, press and hold the Up and Left arrow keys until a classic snake game pops up in front of the video, and enjoy the most awesome snake game you've ever had.
6 years ago, I decided that I want to become a game programmer so I studied Multimedia Technology in Austria. Since child I always was hooked by these Amiga Demos but had no Idea what they were. Now after obtaining my Masters degree, I use such this as inspiration.
Absolutely incredible soundtrack... it really warms my heart to see that Wayfinder is still creating such great things after all these years. The rest of the demo was very good too!
The demoscene doesnt use rendering, as he point is to showcase personal talent and creativity. I was apart of the amiga demo scene long ago, and some of the best creative people are among them.
Perfect for keeping my chill while doing chores and dealing with misbehaving kids. I just speak all my words to the rhythm and the tune. Love it. Also perfect for doing writing to, once I get back to that.
How do you get spikey terrain like that. I am not a graphics programmer, but is terrain not usually defined by a heightmap that does not allow for overhangs and such. Is there just some noise applied to the verices or is there some 3D marching cubes thing going on. Or a the spikes and overhangs grafted as separate models on the 3D terrain?
Absolutely astonishing! I can't believe this was three years ago! Thank you for all the awesome demos and inspiration to all the members of Farbrausch!
Programmers have written tech demos since the dawn of programming. These days the demo scene takes on new forms. Future crew now write the future mark benchmark suite, basically a tech demo which tells you how fast it went. The Unigine benchmark is a tech demo of DirectX11. Microsoft have plenty of DX11 demos and Nvidia produce plenty of GPU demos. What the true demo scene has that many tech demos lack though is that a great cnet demo is a work of art; a scientific one.
Some times old but still just amazing! The demo scene is really cool!
14 лет назад+2
WOW! this is simply amazing. i love specially the lighting schemes and the color palette. Using the "abstract nature" they achieve to create a some kind of magic enviroment. I love this demo what else can i say. It is hard to impress an old scener but man, this prod is imho superb.
Can't believe it's already been almost 10 years since The.Product.. 10 years of amazing FR releases. Everyone saying that the scene is dead is sorely mistaken- It's things like this showing that they're still trying to push the envelope. While as it's not as groundbreaking as demos used to be, I still find myself completely enamored by the sheer beauty these releases are able to exhibit. If you want tech demos, go to a trade show or fire up something from the "golden" days - I for one respect FR
This is so poetic, so beautiful, so amazing I wish I had more words to describe it. If you have the slightest clue what kind of technical expertise and wizardry it takes to create something like this, you simply need to go silent with awe. Chaos and the lads have gone a long effing way.
@probbarn I don't think it was boring, just subdued, and it carries the weight of being the final breakpoint demo shown. The music, in particular, captures the emotion of the event.
@sqgl if you're looking for a correlation between size and quality, you're going to be sadly disappointed with many things in life. The Product was generated media. While as the filesize in Rove is pretty steep, the scenes are pretty highly detailed so i'd imagine a lot of the space went to high res textures and HDRI's for the bloom effects-- not to mention if the soundtrack didn't use a synthesizer, there goes more space depending on quality, since 8mins of high quality audio is costly.
Indeed, it is amazing. I have never seen it before, but I recognized music. In 0:30 I already knew it is one of my favorite ;-) Good old days ;-) Good job ;-)
I programmed some sorts of swarms latlely, If you need tipps how to make them look more natural: Use random latency of minions und random spaces between them, minor randomness in in Speed and Direction... so the Swarm will look much more Natural much less what i call "Sharp" or "Syncy". BTW: Great Demo
I just found a possible inspiration for the music. In the movie "Salt on our skin" (1992), the end of the track "Cave love scene" bears some resemblance. (watch?v=m9Daz0Q8Kd0 - start from the last quarter). If you watch the movie, is is quite obvious. The part in question is very short, and does not repeat. It is not exactly the same, but it instantly reminded me. It has the basic theme which this piece from wayfinder here expands on.
The engine is programmed for this demo, it doesnt use any commercial software.
essa é a proposta do demoscene. E continua vivo em lugares como shadertoy, por ex
This makes me want to live
The music is something I come back to over and over. such a masterpiece!
I wanted oh so much to get into the demo scene.
I am, or rather WAS a very very competent 8 bit programmer, and also 16 Bits with the ST and some Amiga, and I have a number of games out in the world, but that was many many years ago.
The PC simply left me standing and some years ago I had a massive motorcycle accident that left me metally fucked up and I have simply never got myself back into it.... Not that I was anywhere near as good as these guys... Pl;ease dont get me wrong there, but I was certainly way above average.
Maybe one day I will overcome my mental issues and who knows, but for now,,, I can only stand in awe at the sheer genius that these guys show!
i've reconciled with the fact that i wasn't a demo coder level, only an average intro coder, even at my peak 30 years ago. just watching this in awe makes me feel better. i become a better person just knowing that there are people who can do this much.
you sure can move your ass and keep going to the good direction, just believe that you can, and overcome that shitty toxic thoughts you have in your head
@@martinisdn541 They're standing on the shoulders of giants if that's any consolation.
maybe you could try other ways to express your talent and creativity. We created Core for that purpose btw and have a lot of folks who came out of nowhere and became top creators.
@@descampsf
No, I am fully aware at my limits.
I used to be good, not briliant like so many demo scene guys, but possibly enough to have had a hand in the scene, and I will be open enough to admit that is more stroking my own ego rather than truth, but I was good.
I now have issues where I used to be able to do this or that with ease, and now I try doing it and it drives me up the wall when I kind of go blank!
I even get flustered with writing the most basic things... For example I wrote a small routine that took texts from a mobile and filtered out to highlight a single conversation between myself and one other contact, I did the most simplest bit of code so that it would print out the conversation with my messages in black and the other contact in blue. and it would state the time and date of the conversation. I did this for a legal reason as I tok teh guy to court and I could not find a program that did that eexact thing for me.
The code was somehting that I should have knocked up in maybe 30 minutes and then another 30 minutes to fine-tune it ( probably thata lie too, but I mean its simple code ) and it took me almost a week... That embarrassing.
So no, I am fully aware that I am no longer a coder and I find the re-learnign a rotten pain in the behind and so ,y ;learning ability is also clearly compromised.
And I have accepted that.
Its the same with my music, I now struggle to compose my tunes... I have got into it again, but its an uphill struggle.
Im ok with it. I have learned to live with it... Its hurting me but I have accepted it. I just now enjoy the fruits of others labours.
Music in this masterpiece is breathtaking... hypnotizes and sows puzzles... MASTERPIECE!!!
yes, this music is magical.
Tangerine Dream is close
A legendary wayfinder´s music. Visually crafted to brilliance. I remember when I saw it for first time I had tears in my eyes (breakpoint ended, and no "revision" was in sight)
The only thing that always bugged me with this demo is the somewhat static movement of the flying creatures. The rest is pure class. One of the best demos ever.
Go on full-screen, press and hold the Up and Left arrow keys until a classic snake game pops up in front of the video, and enjoy the most awesome snake game you've ever had.
This is a form of art. One of the best tracker soundtrack ever. Pure gold.
Absolutely amazing! I don't even wanna think about how many polygons were in some of those scenes.
Mein digitales Herz gebrochen. Since Years now. DANKE!
Oh my god... Now this is what demos are all about.
6 years ago, I decided that I want to become a game programmer so I studied Multimedia Technology in Austria. Since child I always was hooked by these Amiga Demos but had no Idea what they were. Now after obtaining my Masters degree, I use such this as inspiration.
Absolutely incredible soundtrack... it really warms my heart to see that Wayfinder is still creating such great things after all these years. The rest of the demo was very good too!
The demoscene doesnt use rendering, as he point is to showcase personal talent and creativity. I was apart of the amiga demo scene long ago, and some of the best creative people are among them.
Perfect for keeping my chill while doing chores and dealing with misbehaving kids. I just speak all my words to the rhythm and the tune. Love it.
Also perfect for doing writing to, once I get back to that.
The more I see this, the more I feel this is their apex of creativity.
Farbrausch master of demos! Amazing art and great coding skills!
indeed! u did it again boys, huge fan ty guys for being awesome :)
magellan (programming skills) /watch?v=bBCZSwbXZSU yes musical and graphical
How do you get spikey terrain like that. I am not a graphics programmer, but is terrain not usually defined by a heightmap that does not allow for overhangs and such. Is there just some noise applied to the verices or is there some 3D marching cubes thing going on. Or a the spikes and overhangs grafted as separate models on the 3D terrain?
one of the milestones of humans mathematical creavitity!
Absolutely astonishing! I can't believe this was three years ago! Thank you for all the awesome demos and inspiration to all the members of Farbrausch!
Programmers have written tech demos since the dawn of programming.
These days the demo scene takes on new forms. Future crew now write the future mark benchmark suite, basically a tech demo which tells you how fast it went.
The Unigine benchmark is a tech demo of DirectX11. Microsoft have plenty of DX11 demos and Nvidia produce plenty of GPU demos.
What the true demo scene has that many tech demos lack though is that a great cnet demo is a work of art; a scientific one.
Immer noch mein absolutes lieblings-Demo. Auch noch 14 Jahre später.
Vielen Dank dafür und Grüße. *drice* und Ex Revision Orga der ersten zwei Jahre.
These guys are the best thing i have ever seen in ages.
Do not forget that the whole thing is less than 200 kb!
It's 90mb?
This gets me seriously inspired to write something.
Still blows my mind in 2018, beautiful visual and music art!
Farbrausch is actually the best group in da scene... shocking demos
This one's a fantastic example where code rewrites itself, and the useful bits are saved for later. :-)
Some of their best work to date, and that really means a lot where a group like Farb-Rausch is concerned. Just amazing!
Can watch this in Lock Down all day long . . beautiful.
Love that 1000 / 1111 years pun that probably only a programmer would understand ^^. Great work as always.
easily the winner, if i put this as my homepage in firefox, i'll get 7:55 mins of goosebumps every day
Some times old but still just amazing! The demo scene is really cool!
WOW! this is simply amazing. i love specially the lighting schemes and the color palette. Using the "abstract nature" they achieve to create a some kind of magic enviroment. I love this demo what else can i say. It is hard to impress an old scener but man, this prod is imho superb.
I haven't been this impressed in years.
the Best Demo, congratulations.
perfect sound and video sync, surrealism.
This demo is totaly epic, and that's not worth even the first letter to describe this demo.
About 3 minutes in, they have greetings to some of the demoscene groups they respect.
the real winner.
great visuals with suitable music + reasonably fast even on the day before yesterday's top-notch hardware.
Can't believe it's already been almost 10 years since The.Product.. 10 years of amazing FR releases. Everyone saying that the scene is dead is sorely mistaken- It's things like this showing that they're still trying to push the envelope. While as it's not as groundbreaking as demos used to be, I still find myself completely enamored by the sheer beauty these releases are able to exhibit. If you want tech demos, go to a trade show or fire up something from the "golden" days - I for one respect FR
Damn prophets of the future.... Surreal alien presence in the landscape. Always a good call to check out any Farbrausch demos.
Wow, this demo was REAL impressive.
Amazing done....Digital age with Grfx and music in harmony...
great array of effects, great navigation and POV
I love this stuff
I`ve looked at it hundreds of times over the last year or so....and it`s soooooo purrrrrrfect !!! :)
This is so poetic, so beautiful, so amazing I wish I had more words to describe it. If you have the slightest clue what kind of technical expertise and wizardry it takes to create something like this, you simply need to go silent with awe. Chaos and the lads have gone a long effing way.
Awesome demo! I really love the music around the 7min mark and forward, good job!
Something wonderful is happening. Never doubt what isnt always seen friend ;)
the base of an Epic demo... an amazing sound-track! :)
Simply their best demo.
Farbrausch and Wayfinder at the top of their game.
The part that starts at 4:37 gives me chills every time.
I downloaded it and died when I saw the disk space, I could not believe the information my eyes were sending to my brain
This is A FRICKING FEVER DREAM
This is a most beautiful demo in the world
this is the best of them all fr-43 is a super cool tecdemo thanks for the upload
I want to see that spikey snowy landscape in a video game now.
Wow, I might as well just stop with all of my coding forever.
These guys are wizards.
I need to go and find my jaw now.
@probbarn I don't think it was boring, just subdued, and it carries the weight of being the final breakpoint demo shown. The music, in particular, captures the emotion of the event.
It has an "Another World" feeling
Also, I beleive that in a world where HDD size is only going to get larger and larger, kicking ass with 64kb should still be an essential challenge.
An EPIC Internet GEM! Thank you for uploading... :-)
Beautiful.
oh how i wish Fairlight and Farbraush got together and would make a demo or better yet a game for PC
what a peculiar experience
Amazing demo!
MASTERPIECE !
Farbrausch finds perfection again.
This is a glimpse into another world.
@sqgl if you're looking for a correlation between size and quality, you're going to be sadly disappointed with many things in life.
The Product was generated media. While as the filesize in Rove is pretty steep, the scenes are pretty highly detailed so i'd imagine a lot of the space went to high res textures and HDRI's for the bloom effects-- not to mention if the soundtrack didn't use a synthesizer, there goes more space depending on quality, since 8mins of high quality audio is costly.
This to me is the very best pc demo ever made❤❤❤ i simply love it❤❤❤
Can't tell if fractal or domain distortion. Well played...
I seem to enjoy more with each viewing - congrats to Farbrausch with a well placed 2nd - although I did think this would win :)
Demo's GODS.
Beautiful images, wonderful music.
Amazing demo, love the music ;)
1000 years of Breakpoint?
Oh, wait, yes, of course.
8 years of Breakpoint in decimal. 1000 years in binary.
there are 10 types of people.
Those who know deicmal, those who don't and those who don't know how to count.
Smooth and lovely
Totally amazing! What are those flying things?
Kudos to composer of soundtrack. Still listening it in background, already 10th time :)
Indeed, it is amazing. I have never seen it before, but I recognized music. In 0:30 I already knew it is one of my favorite ;-) Good old days ;-) Good job ;-)
Very cool demo! Superb soundtrack and a great journey to watch!
Great demo, amazing music!
beautiful
Mistrzostwo świata i niektórych okolic.
Beautiful work....
Best loading bar ever?
Wow. I like the winged bird things.
If anyone ever decides to do a remake of Rescue on Fractalus...
I'd think these would be the guys to call.
Really Impressive. Great job.
I programmed some sorts of swarms latlely, If you need tipps how to make them look more natural: Use random latency of minions und random spaces between them, minor randomness in in Speed and Direction... so the Swarm will look much more Natural much less what i call "Sharp" or "Syncy". BTW: Great Demo
Verdammt gute Arbeit, Jungs. Erinnert mich ein bisschen an Lost Planet ;)
Beautiful and awesome work!
SOME of the demos are only a few KB big; Farbrausch even made a first person shooter in - I think - 96k (even including normal mapping and the like)
very inspiring.
fabulous
beautiful...
We fly
I just found a possible inspiration for the music. In the movie "Salt on our skin" (1992), the end of the track "Cave love scene" bears some resemblance. (watch?v=m9Daz0Q8Kd0 - start from the last quarter). If you watch the movie, is is quite obvious. The part in question is very short, and does not repeat. It is not exactly the same, but it instantly reminded me. It has the basic theme which this piece from wayfinder here expands on.
It's art.
that is so great
wow! and ive just eaten langoustine..........
seriously stupendous vid