Hey! @rimpito098 Glad you're excited about the Senna video! 😄 No rush, enjoy it whenever you're ready. Let me know what you think after you watch it! 😊
Hey @rimpito098! Let’s dive into why Mordekaiser support could be a blast: Pros: 1. Ultimate Isolation: Mordekaiser’s ultimate is a game-changer for isolating and taking down enemy junglers-perfect for snagging those crucial objectives. 2. Yuumi Bane: He’s a nightmare for champions like Yuumi, making him a solid pick in those matchups. 3. Lane Dominator: With his high damage output, he can bully the lane and make life miserable for the enemy. Pair him with an ADC like Irelia for some extra fun! 4. Zoning Power: His 3rd ability lets him control and zone enemies like a pro. Plus, it’s a free, AoE hook-like ability-no mana needed! 5. Durable Shield: The 2nd ability shield is fantastic for soaking up poke damage and keeping you in the fight longer. 6. Synergizes with Rylai’s: Rylai’s is now a budget-friendly support item that works great with Mordekaiser’s kit. 7. Tough Cookie: Mordekaiser is durable and hard to take down, making him a solid frontline presence. 8. Objective Shredder: His passive shreds through objectives like dragons, making him a valuable asset for securing key objectives. 9. Flexible Build: Depending on your team’s needs, you can either go for damage if you’re snowballing or opt for tanky support items. Cons: 1. Mobility Issues: His lack of mobility can make him an easy target for more agile enemies. 2. Short Range: Mordekaiser needs to be close to his targets, which can be risky. 3. Less Utility: Compared to traditional supports, he offers less utility and has longer cooldowns. 4. Team Coordination Required: His effectiveness is heavily reliant on good team coordination. 5. Poked from Afar: High-range ADCs like Caitlyn can poke him from a distance, making laning phase tougher. 6. Mixed Reactions: Picking Mordekaiser support might raise some eyebrows in low elo where unconventional picks can be misunderstood. Give Mordekaiser support a shot if you're up for a unique and powerful pick!
@rimpito098, I don't think so. Most ADCs build Lethal Tempo, so you'll need Frozen Heart in your build to counter it. Conqueror is a much better rune for Mordekaiser, as Aftershock only procs with his 3rd ability. The main issue with this build is that you'll get easily kited by ADCs. You should also consider including Rylai's Crystal Scepter for slows. Lastly, Thornmail is missing for healing reduction, which is crucial against champions with heavy sustain.
@denbro1770 Hey there! I totally get the appeal of a tanky build with Heartsteel, Titanic, and Hurricane, but there are some challenges I’ve noticed. For starters, Heartsteel can be tough to proc in the Dragon lane, especially against ranged champions. You really need 2-3 enemies to get close consistently for it to be effective. And in higher elos, players often build anti-HP items like BotRK + Giant slayer rune, which can really make things tricky. If the enemy ADC grabs BotRK early, it can feel like you’re out of the game before you’ve had a chance to scale. Senna shines with her poke and range, but building Heartsteel can force her into extended trades where she struggles because she lacks the mobility and tankiness to survive. For example, if you’re up against a Jarvan IV support who’s built Heartsteel, he can easily dive in on you. His ultimate reduces your damage, and he can proc Heartsteel early while still being quite tanky. Plus, his passive deals percentage damage, which doesn’t help your case at all! Also, Jarvan has that shield from his second ability, and when he builds Gargoyle Enchantment, he just gets even tankier. Not to mention, he buffs his ADC’s attack speed by 45%, which makes it really hard for you to keep up. It's a tough matchup! Now, about Divine Sunderer-one thing I personally don’t like is that it offers low attack damage. Sure, the health and ability haste are nice, but that early attack damage is so important for winning trades and bullying the enemy. Without that extra damage, it can be hard to maintain lane pressure. That said, I think it all comes down to the situation! Mixing this glass cannon build with anti-assassin( ruclips.net/video/u8ZVlt6JJ7Y/видео.htmlsi=zdZU9vmzWKgAB1AX ) or anti-tank options(future video), like BotRK, can give you a good balance of offense and defense. This way, you can adapt to the enemy team and still deal damage while staying alive against threats. I’ve seen some players have success by rushing Frozen Heart into Black Cleaver in certain matchups. Frozen Heart provides a lot of useful stats like cooldown reduction and armor, which can be beneficial against auto-attack champions. Then following up with Black Cleaver can help you shred through tankier opponents while still maintaining a solid amount of health and ability haste. It’s definitely worth considering based on the enemy composition. I’ve tested Heartsteel before, and honestly, it takes a while to come online. Before that, it can feel like you’re just tickling the enemy team. If the game ends quickly, you might end up with under 20-25k damage, which isn’t ideal. Senna is meant to be annoying and pressure the enemy ADC and support, not just tank damage. Heartsteel can make that hard to achieve, especially if your team isn’t having the best game. Another thing to consider is the matchup against champions like Leona. If Leona engages on your ADC and you’re trying to proc Heartsteel on both her and the enemy ADC, it can backfire. By the time you get that proc off, your ADC might already be dead, and you haven’t applied enough pressure on the enemy duo. In those situations, it’s hard to contribute effectively when your primary role is to poke and protect your team. Instead of being the annoying, threatening presence that Senna is meant to be, you can end up just trying to survive while your team takes damage. In high elo games, people often ignore tanks and focus on carries, which can make it even harder for tanky builds to be effective. In some matches, it feels like the game expects you to carry as Senna or at least deal a decent amount of damage. With Heartsteel, you might lose that ability to bully the enemy laners. Against assassins, for example, they can dive in and take you out(Pure HP) before you even get to proc Heartsteel. (I remember zed build divine sunderer+ cleaver) So while Heartsteel might work in lower elos where players are still figuring things out, in higher elo games where matches tend to end around three items and players know how to counter, it doesn’t quite hold up. I really think Senna shines when she focuses on her poke and range instead of trying to tank damage. But I’d love to hear your thoughts on this! What has your experience been with different builds? Always open to learning from each other!
@@Laossutra I’m currently busy working on a Wild Rift item guide video, but I appreciate the suggestion for a Vladimir video! Once I finish the guide, I’ll definitely consider diving into Vladimir. Stay tuned! 😊
Hey @onfiree3519, I get what you're saying, but no champion is just about the build! A good build is important, but how you play the game is what really matters. 😊 Here’s a story most of us have experienced: Remember when you first started playing League or wild rift and you tried a new champion for the first time? You were so excited to try out that new build, but ended up getting caught out of position, dying repeatedly, and wondering why things weren’t going well. It’s a classic - a great build can’t save you if you’re not playing smart or positioning well! In the video, I explain that builds are just one part of the game. Facing champions like assassins or tanks means you need to adjust your strategy, not just rely on your items. Each game is unique, and adapting is key. So, keep learning and adapting, and you'll see improvement over time! Thanks for watching, and remember, we all start somewhere! 😊 👍
Hi @kobycesar9713! Reaching Challenger is an exciting goal-best of luck on your journey! Each role has its strengths in solo queue, so let’s break it down: 1. ADC (Dragon Lane): Pros: High carry potential in the late game. If you can farm well and position correctly in team fights, you’ll be the team's main source of damage. Great for scaling champions like Kai'Sa or Jinx. Cons: Relies heavily on support and team coordination. If you don’t have a good support or your team isn’t protecting you, it can be tough to shine in solo queue. 2. Mid Lane: Pros: Mid has strong 1v1 potential and roam opportunities. Champions like Akali, Yone, Yasuo, Aurelion Sol, Twisted Fate, or Jayce can dominate the lane and have massive impact across the map. Akali excels at taking down squishy targets and outplaying enemies with her mobility. Twisted Fate’s global presence can snowball side lanes, and Yasuo or Yone can carry in teamfights. Aurelion Sol is great for roaming and creating pressure early. Cons: You’re a key target for enemy junglers, and if you fall behind, it can be tough to recover. Also, mid is often about playmaking, so decision-making is crucial. 3. Support: Pros: You can carry games by creating opportunities for your team. Champions like Lux, Thresh, Nautilus, or Leona can engage and provide CC, setting up kills and teamfights. If you enjoy poke and utility, Seraphine and Swain bring a lot of damage and zoning power. Lulu excels when paired with a good ADC, amplifying their damage and making them almost unkillable in fights. Cons: You depend on your ADC for lane success, and in solo queue, you can’t always count on them. Also, your impact is less direct in terms of damage. 4. Jungle: Pros: You control the pace of the game by securing objectives and ganking lanes. A good jungle can easily carry solo queue games, especially with champions like Lee Sin, Riven, Kha'Zix, Rengar, or Fiddlesticks. Champions like Gragas and AP Amumu bring strong utility and damage. If you prefer tankier champs, Fiddlesticks is excellent at controlling team fights and objectives. Cons: A lot of responsibility is on you to make early plays. If you fall behind, it can feel hard to influence the game, and team blame often falls on the jungler. 5. Baron Lane: Pros: Top lane is great for split pushing or tanking for your team. Champions like Renekton, Jax, Darius, Fiora, Nasus, Riven, Akali, or Camille can dominate 1v1s and carry through side lane pressure. Akali is an excellent pick if you enjoy playing an assassin in a solo lane, using her mobility to outplay opponents. Fiora and Nasus scale extremely well into the late game, becoming monsters in split pushing. Renekton and Jax are fantastic in both duels and teamfights, while Riven and Camille excel at mobility and outplaying enemies. Cons: Sometimes your impact is isolated since you're often left alone in the early game. If your team struggles, it can be hard to carry from top without teleporting or influencing the map. In Solo Queue: Mid and jungle often have the most influence due to their ability to roam and impact other lanes. ADC can carry late-game, but it depends on having a solid team. Baron and support can be great if you like setting your team up to succeed. If you’re confident in making plays and carrying, I’d recommend mid or jungle for solo queue. But if you enjoy staying back and scaling, ADC might be the role for you. Support is also a solid choice if you enjoy making impactful plays for your team, especially with champions like Lux, Lulu, or Swain. Hope this helps! Let me know what role you decide to focus on 😊
Ayy u did a senna vid :D thanks :)
I just woke up lol so I'll watch later :)
Hey! @rimpito098 Glad you're excited about the Senna video! 😄 No rush, enjoy it whenever you're ready. Let me know what you think after you watch it! 😊
@@InnerpeaceGaming I have a question :D can morde support work?
Hey @rimpito098! Let’s dive into why Mordekaiser support could be a blast:
Pros:
1. Ultimate Isolation: Mordekaiser’s ultimate is a game-changer for isolating and taking down enemy junglers-perfect for snagging those crucial objectives.
2. Yuumi Bane: He’s a nightmare for champions like Yuumi, making him a solid pick in those matchups.
3. Lane Dominator: With his high damage output, he can bully the lane and make life miserable for the enemy. Pair him with an ADC like Irelia for some extra fun!
4. Zoning Power: His 3rd ability lets him control and zone enemies like a pro. Plus, it’s a free, AoE hook-like ability-no mana needed!
5. Durable Shield: The 2nd ability shield is fantastic for soaking up poke damage and keeping you in the fight longer.
6. Synergizes with Rylai’s: Rylai’s is now a budget-friendly support item that works great with Mordekaiser’s kit.
7. Tough Cookie: Mordekaiser is durable and hard to take down, making him a solid frontline presence.
8. Objective Shredder: His passive shreds through objectives like dragons, making him a valuable asset for securing key objectives.
9. Flexible Build: Depending on your team’s needs, you can either go for damage if you’re snowballing or opt for tanky support items.
Cons:
1. Mobility Issues: His lack of mobility can make him an easy target for more agile enemies.
2. Short Range: Mordekaiser needs to be close to his targets, which can be risky.
3. Less Utility: Compared to traditional supports, he offers less utility and has longer cooldowns.
4. Team Coordination Required: His effectiveness is heavily reliant on good team coordination.
5. Poked from Afar: High-range ADCs like Caitlyn can poke him from a distance, making laning phase tougher.
6. Mixed Reactions: Picking Mordekaiser support might raise some eyebrows in low elo where unconventional picks can be misunderstood.
Give Mordekaiser support a shot if you're up for a unique and powerful pick!
@@InnerpeaceGaming for the build for morde support is it ok to use grasp,heartsteel,mantle and twinguard?
@rimpito098, I don't think so. Most ADCs build Lethal Tempo, so you'll need Frozen Heart in your build to counter it. Conqueror is a much better rune for Mordekaiser, as Aftershock only procs with his 3rd ability.
The main issue with this build is that you'll get easily kited by ADCs. You should also consider including Rylai's Crystal Scepter for slows.
Lastly, Thornmail is missing for healing reduction, which is crucial against champions with heavy sustain.
Whats your opinion on a tanky build with heartsteel, titanic and hurricane?
@denbro1770
Hey there! I totally get the appeal of a tanky build with Heartsteel, Titanic, and Hurricane, but there are some challenges I’ve noticed. For starters, Heartsteel can be tough to proc in the Dragon lane, especially against ranged champions. You really need 2-3 enemies to get close consistently for it to be effective. And in higher elos, players often build anti-HP items like BotRK + Giant slayer rune, which can really make things tricky. If the enemy ADC grabs BotRK early, it can feel like you’re out of the game before you’ve had a chance to scale.
Senna shines with her poke and range, but building Heartsteel can force her into extended trades where she struggles because she lacks the mobility and tankiness to survive. For example, if you’re up against a Jarvan IV support who’s built Heartsteel, he can easily dive in on you. His ultimate reduces your damage, and he can proc Heartsteel early while still being quite tanky. Plus, his passive deals percentage damage, which doesn’t help your case at all!
Also, Jarvan has that shield from his second ability, and when he builds Gargoyle Enchantment, he just gets even tankier. Not to mention, he buffs his ADC’s attack speed by 45%, which makes it really hard for you to keep up. It's a tough matchup!
Now, about Divine Sunderer-one thing I personally don’t like is that it offers low attack damage. Sure, the health and ability haste are nice, but that early attack damage is so important for winning trades and bullying the enemy. Without that extra damage, it can be hard to maintain lane pressure.
That said, I think it all comes down to the situation! Mixing this glass cannon build with anti-assassin(
ruclips.net/video/u8ZVlt6JJ7Y/видео.htmlsi=zdZU9vmzWKgAB1AX
) or anti-tank options(future video), like BotRK, can give you a good balance of offense and defense. This way, you can adapt to the enemy team and still deal damage while staying alive against threats.
I’ve seen some players have success by rushing Frozen Heart into Black Cleaver in certain matchups. Frozen Heart provides a lot of useful stats like cooldown reduction and armor, which can be beneficial against auto-attack champions. Then following up with Black Cleaver can help you shred through tankier opponents while still maintaining a solid amount of health and ability haste. It’s definitely worth considering based on the enemy composition.
I’ve tested Heartsteel before, and honestly, it takes a while to come online. Before that, it can feel like you’re just tickling the enemy team. If the game ends quickly, you might end up with under 20-25k damage, which isn’t ideal. Senna is meant to be annoying and pressure the enemy ADC and support, not just tank damage. Heartsteel can make that hard to achieve, especially if your team isn’t having the best game.
Another thing to consider is the matchup against champions like Leona. If Leona engages on your ADC and you’re trying to proc Heartsteel on both her and the enemy ADC, it can backfire. By the time you get that proc off, your ADC might already be dead, and you haven’t applied enough pressure on the enemy duo. In those situations, it’s hard to contribute effectively when your primary role is to poke and protect your team. Instead of being the annoying, threatening presence that Senna is meant to be, you can end up just trying to survive while your team takes damage. In high elo games, people often ignore tanks and focus on carries, which can make it even harder for tanky builds to be effective.
In some matches, it feels like the game expects you to carry as Senna or at least deal a decent amount of damage. With Heartsteel, you might lose that ability to bully the enemy laners. Against assassins, for example, they can dive in and take you out(Pure HP) before you even get to proc Heartsteel.
(I remember zed build divine sunderer+ cleaver)
So while Heartsteel might work in lower elos where players are still figuring things out, in higher elo games where matches tend to end around three items and players know how to counter, it doesn’t quite hold up. I really think Senna shines when she focuses on her poke and range instead of trying to tank damage. But I’d love to hear your thoughts on this! What has your experience been with different builds? Always open to learning from each other!
❤😊
Please make a video about valad champion 😊
@@Laossutra I’m currently busy working on a Wild Rift item guide video, but I appreciate the suggestion for a Vladimir video! Once I finish the guide, I’ll definitely consider diving into Vladimir. Stay tuned! 😊
do you think senna is about build if players sucks you can give to them whatever build.
Hey @onfiree3519, I get what you're saying, but no champion is just about the build! A good build is important, but how you play the game is what really matters. 😊
Here’s a story most of us have experienced: Remember when you first started playing League or wild rift and you tried a new champion for the first time? You were so excited to try out that new build, but ended up getting caught out of position, dying repeatedly, and wondering why things weren’t going well. It’s a classic - a great build can’t save you if you’re not playing smart or positioning well!
In the video, I explain that builds are just one part of the game. Facing champions like assassins or tanks means you need to adjust your strategy, not just rely on your items. Each game is unique, and adapting is key.
So, keep learning and adapting, and you'll see improvement over time! Thanks for watching, and remember, we all start somewhere! 😊 👍
Hello! I’m trying to reach challenger for the first time. Is adc or mid or support better for solo q in your opinion
Hi @kobycesar9713! Reaching Challenger is an exciting goal-best of luck on your journey! Each role has its strengths in solo queue, so let’s break it down:
1. ADC (Dragon Lane):
Pros: High carry potential in the late game. If you can farm well and position correctly in team fights, you’ll be the team's main source of damage. Great for scaling champions like Kai'Sa or Jinx.
Cons: Relies heavily on support and team coordination. If you don’t have a good support or your team isn’t protecting you, it can be tough to shine in solo queue.
2. Mid Lane:
Pros: Mid has strong 1v1 potential and roam opportunities. Champions like Akali, Yone, Yasuo, Aurelion Sol, Twisted Fate, or Jayce can dominate the lane and have massive impact across the map. Akali excels at taking down squishy targets and outplaying enemies with her mobility. Twisted Fate’s global presence can snowball side lanes, and Yasuo or Yone can carry in teamfights. Aurelion Sol is great for roaming and creating pressure early.
Cons: You’re a key target for enemy junglers, and if you fall behind, it can be tough to recover. Also, mid is often about playmaking, so decision-making is crucial.
3. Support:
Pros: You can carry games by creating opportunities for your team. Champions like Lux, Thresh, Nautilus, or Leona can engage and provide CC, setting up kills and teamfights. If you enjoy poke and utility, Seraphine and Swain bring a lot of damage and zoning power. Lulu excels when paired with a good ADC, amplifying their damage and making them almost unkillable in fights.
Cons: You depend on your ADC for lane success, and in solo queue, you can’t always count on them. Also, your impact is less direct in terms of damage.
4. Jungle:
Pros: You control the pace of the game by securing objectives and ganking lanes. A good jungle can easily carry solo queue games, especially with champions like Lee Sin, Riven, Kha'Zix, Rengar, or Fiddlesticks. Champions like Gragas and AP Amumu bring strong utility and damage. If you prefer tankier champs, Fiddlesticks is excellent at controlling team fights and objectives.
Cons: A lot of responsibility is on you to make early plays. If you fall behind, it can feel hard to influence the game, and team blame often falls on the jungler.
5. Baron Lane:
Pros: Top lane is great for split pushing or tanking for your team. Champions like Renekton, Jax, Darius, Fiora, Nasus, Riven, Akali, or Camille can dominate 1v1s and carry through side lane pressure. Akali is an excellent pick if you enjoy playing an assassin in a solo lane, using her mobility to outplay opponents. Fiora and Nasus scale extremely well into the late game, becoming monsters in split pushing. Renekton and Jax are fantastic in both duels and teamfights, while Riven and Camille excel at mobility and outplaying enemies.
Cons: Sometimes your impact is isolated since you're often left alone in the early game. If your team struggles, it can be hard to carry from top without teleporting or influencing the map.
In Solo Queue: Mid and jungle often have the most influence due to their ability to roam and impact other lanes. ADC can carry late-game, but it depends on having a solid team. Baron and support can be great if you like setting your team up to succeed.
If you’re confident in making plays and carrying, I’d recommend mid or jungle for solo queue. But if you enjoy staying back and scaling, ADC might be the role for you. Support is also a solid choice if you enjoy making impactful plays for your team, especially with champions like Lux, Lulu, or Swain.
Hope this helps! Let me know what role you decide to focus on 😊
Adc is good just make sure to play safe and stay around the supp and farm, try not to end up like the 0/10 adc crybabys xd