You should do a video on how to allow multiple of each units to be bought and sold in the shop instead of just being able to buy and never sell. And then maybe do a video on a marketplace? By the way love the vids you're doing a great job!
thanks so much for the addons it made my game so much better, features we all needed in our tower defense game, question: do you think you can make a crate system with towers?
Yoo i got it all working but with 1 issue and that is skins can be normally equipped and bought and all but towers cant be equipped and every time u click on one if you have enough coins u buy it, i saw i had many same towers owned in my player data. Any Help?
Hey yall just saying this guy named kittyfice is discouraging addon makers to make addon because it makes games "Unoriginal". This may be because they want less competition. On another note. these addons are amazing!
@@kittyDMF i believe that's an emotional issue, knowledge is a proper thing that must be shared within, not kept, so if i for example made a pet simulator game just like psx, do i outdo the game?, no, i learn from it. no offense but think rationally.
there's a problem with unequipping skins when u click to unequip and u have multiple equipped it unequips a random one (in the shopserver script) when i put the code to print the skinsHaveToRemove variable (line 163 in vid) it printed nil and i didnt get any errors it just unequipped a random skin
future suggestions: 1: better enemy movement system (make enemies use tween service or run service to move) 2: enemy abilities (make some enemies have special abilities that they can use) (i figured out) 3: hidden wave (hidden wave that used to be in tds. rip hidden wave) (i figured out) 4: battlepass system (a battlepass that you have to collect a curtain currency to unlock a reward)
hey, i've been having a little problem with the towers. the towers shoot etc they work fine, but they just start moving out of their place (theres no collision errors)
@@EpicSpider200 I fixed it recently, all you need to do is remove the thing that checks if humanoidrootpart is anchored. i forgot what it was. So you can anchor it.
Do you think for episode two of this you could either make a skin crate system a golden perk system (maybe like the tds one), or maybe make it so that you can click on a tower in the skins section and then it brings up the skins for that tower?
Very Good Suggestions :) : 1. Battle Pass (With Tower Skins/Towers/Currency) (Idea By @aubriemason1239) 2. Stun Enemies (Enemies That Stun) 3. Instead of a shop like a crate system (including towers and skins) (Idea by @Blaze-jx2go or @themaskofthereynolds3105) 4. Stun Towers (Towers that stun enemies) 5. Reload system (Towers that can reload) 6. Rage Enemies (Enemies that when they reach a certain health they get faster and maybe gain a little more health) 7. Shop viewports and tower placement viewports 8. Wave Timer 9. Scattered Enemies (Enemies that when they spawn they scatter) 10. Changeable Projectiles (Like the projectiles from towers are able to be changed depending on the tower type)
1. Search it up, and change 2. Made by Mathow 3. Same as 1 4. Made by NormalError or NeonGlass 5. Made by Scotty 6. Scotty 7. Made by Mathow 8. No one made that 9. Made by Scotty 10. U can do it by yourself, its easy
For the 4th and 5th suggestions NormalError has videos on them (use the burst tutorial for the reload). For the 9th someone has already made a video on it (I forgot their name but you'll probably find them fast). I'm not 100% sure what you mean for the 10th suggestion but if you mean projectile models you can make a folder in replicated storage for the projectiles and then in your towers add a bool value and name it whatever you want your projectile to be (example: Snowball) then where you make projectiles in the animation script just add some If statements to check for the values
heres the script u should put in the mob local runanim = animations:FindFirstChild("Run") local character = script.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid.Health >= 125 then local runanim = humanoid:LoadAnimation(runanim) runanim:Play() -- make sure the name is run of the animation in the animation folder and make sure its looped humanoid.WalkSpeed = 12 end
Quite simple because check if they have the gamepass and then put that tower related to it in their owned towers also change the template button script a bit to make sure it shows up + no more addons from this guy
That is easy to make, I did it when you win you get the badge then when you go back to the lobby it checks if you own the badge then the tower is going to be visible to buy it
well theres is two meaning (one smth like a inventory thing were u click on a button next to shop) or (two, another thing like tds a little 5 tower slots bar at the bottom of your screen) i currently have number two@@0Poker_face
Same thing to i fell like this gonna cause lots of lag and when i have to rework towers gotra rework all he skins. Id rather add more content before skins
Not gonna lie kinda pointless to keep adding onto the code. Your gonna have to make the entire game client sided and just store data in server to replicate it. Or you won’t be able to even have 8 enemies on the map without them lagging everywhere if there’s more than 1 person in the game. Which then calls for time compensations remote events and functions and sine checks for exploiters. All this code y’all seeing is not the real deal. Actually hard ashell to make a tower defense working on one myself right now. Client sided rendering is painful
Omg i waited for this so much, your the first who do the tutorial, tysm !!!
this is literally so useful, like REALLY useful, good job!
This is the first skin tutorial I saw, thank you very much!
Lets go! i really appreciate your work, i hope you get 100k subs one day
finally someone has made a skin tutorial
Nice work man!
do you think you could make a crate for part 2? it can be pretty simple and just make a basic crate system, would help a lot!
omg yes like tds
You should do a video on how to allow multiple of each units to be bought and sold in the shop instead of just being able to buy and never sell. And then maybe do a video on a marketplace? By the way love the vids you're doing a great job!
FINALLYYY!!!! THANK YOU SO MUCH!
thanks so much for the addons it made my game so much better, features we all needed in our tower defense game, question: do you think you can make a crate system with towers?
You was the best tutorial guy i ever seen, hope you comeback to finish this
Thx this was very helpful and I also found out how to make skin crates!
hey Im making a game called Breaking Bad Tower Defense and I need to make a crate system but I dont know how .can you help me ?
can you point me in the right direcation on how to start with crates?
Could you also do a tutorial on how to make a AOE (Area of effect) tower
Lets goooooo! Thanks!
Marat is Always come back
PLANES NEEEEEEEEEEEEEEWSSSSSSSSSSBNNNNNNNNNNNNNNNN
THANK YOU FOR HEARTING ME
yo! lets go!🎉🎉
Nice bro!
Yoo i got it all working but with 1 issue and that is skins can be normally equipped and bought and all but towers cant be equipped and every time u click on one if you have enough coins u buy it, i saw i had many same towers owned in my player data. Any Help?
You are such a goat bro
Might be a bit late to ask but can u make a trading system where u can trade ur gems or towers
Hes not doing anymore addons
Hey yall just saying this guy named kittyfice is discouraging addon makers to make addon because it makes games "Unoriginal". This may be because they want less competition. On another note. these addons are amazing!
Less competition? I quit making addons lol.
@@kittyDMF still doesnt justify discouragement
@@vxidleader still doesn't justify the many people who try very hard on their TD game just to be outdone by addons
@@kittyDMF i believe that's an emotional issue, knowledge is a proper thing that must be shared within, not kept, so if i for example made a pet simulator game just like psx, do i outdo the game?, no, i learn from it. no offense but think rationally.
there's a problem with unequipping skins
when u click to unequip and u have multiple equipped it unequips a random one (in the shopserver script)
when i put the code to print the skinsHaveToRemove variable (line 163 in vid) it printed nil and i didnt get any errors
it just unequipped a random skin
do you know how to fix it becuase I have the same problem
Can you please make a guide about elevators with map?
Just quickly how do u just display a tower in the shop on sale when the status is ‘On Sale’? If u couldn’t tell im stupid
Maybe a code system
future suggestions:
1: better enemy movement system (make enemies use tween service or run service to move)
2: enemy abilities (make some enemies have special abilities that they can use) (i figured out)
3: hidden wave (hidden wave that used to be in tds. rip hidden wave) (i figured out)
4: battlepass system (a battlepass that you have to collect a curtain currency to unlock a reward)
suggestion 1 already made by mathow
Hi Marat, please make a case with random units and not with a purchase, I will be very glad
Ummm hey, can you make inventory System and Gacha Unit like ASTD or Anime Adventure ?
Hes not doing addons anymore.
can you make a tutorial on how to make support towers like medic for base and commander from tds and DJ from tds
Nolaris studios already made medic and someone else already made dj and commander
hey, i've been having a little problem with the towers. the towers shoot etc they work fine, but they just start moving out of their place (theres no collision errors)
I have the same issue as well
@@EpicSpider200 I fixed it recently, all you need to do is remove the thing that checks if humanoidrootpart is anchored. i forgot what it was. So you can anchor it.
Bro pls make a tutorial on how to summon units like ttd! Pls!!
new upgrade system when
I want someone to make a video on making map rotation for people with like over 10 maps or maps being displayed and rotated on elevators
Is it fine if you also make an additional feature for daily skin shops. Cuz i dont wanna make gambling crates like TDS for my game.
Make it yourself if you actually knew how to code and put effort into these games you would hate gnomecode addons
@@kittyDMFchill its just a suggestion
Do you think for episode two of this you could either make a skin crate system a golden perk system (maybe like the tds one), or maybe make it so that you can click on a tower in the skins section and then it brings up the skins for that tower?
bro.. just add your stuff to golden skin..?
I'm thinking of the new tds golden system with perks, not the old one where you had to have the skin equipped for the buffs@@vic-ext
@@themaskofthereynolds3105 just make a golden version of the skin
Quite simple + no more addons from this guy
@@KDPlays_69 i get that your just answering the thing but like i posted this 7 months ago i'm pretty sure im aware of this-
I have ideas:viewport and dual wield tower
Mathow did these things
Very Good Suggestions :) :
1. Battle Pass (With Tower Skins/Towers/Currency) (Idea By @aubriemason1239)
2. Stun Enemies (Enemies That Stun)
3. Instead of a shop like a crate system (including towers and skins) (Idea by @Blaze-jx2go or @themaskofthereynolds3105)
4. Stun Towers (Towers that stun enemies)
5. Reload system (Towers that can reload)
6. Rage Enemies (Enemies that when they reach a certain health they get faster and maybe gain a little more health)
7. Shop viewports and tower placement viewports
8. Wave Timer
9. Scattered Enemies (Enemies that when they spawn they scatter)
10. Changeable Projectiles (Like the projectiles from towers are able to be changed depending on the tower type)
1. Search it up, and change
2. Made by Mathow
3. Same as 1
4. Made by NormalError or NeonGlass
5. Made by Scotty
6. Scotty
7. Made by Mathow
8. No one made that
9. Made by Scotty
10. U can do it by yourself, its easy
For the 4th and 5th suggestions NormalError has videos on them (use the burst tutorial for the reload). For the 9th someone has already made a video on it (I forgot their name but you'll probably find them fast). I'm not 100% sure what you mean for the 10th suggestion but if you mean projectile models you can make a folder in replicated storage for the projectiles and then in your towers add a bool value and name it whatever you want your projectile to be (example: Snowball) then where you make projectiles in the animation script just add some If statements to check for the values
i can help u with the rage system its really easy actualy
first make a script in the enemy and just write this btw u can make a other run anim for him after he gets faster also u can adjust the script
heres the script u should put in the mob
local runanim = animations:FindFirstChild("Run")
local character = script.Parent
local humanoid = character:FindFirstChild("Humanoid")
if humanoid.Health >= 125 then
local runanim = humanoid:LoadAnimation(runanim)
runanim:Play() -- make sure the name is run of the animation in the animation folder and make sure its looped
humanoid.WalkSpeed = 12
end
Its not working :( whenever I try to equip a skin in the shop, it just buys it again and doesnt equip it
I have become his 1k subscriber
I’m in the start 😁
idea: 1v1 gamemode
i got error i just add 5 skins but is just 1 templatebutton how to fix that?
text me in the discord
@@marat1980 oh right
how?
I've also got the same problem man :v:
same
i have a problem when i open the shop only i can see skin shop someone can help me?
Can you make a Necromancer enemy addon?
Day 1 of asking to add the area of the splash damage in the range so the players can see it
Yes, Yes, and YES!!!
When are you posting again?
can u make this uncopylocked so i dont have to write everything 💀
YO THIS IS INSANE
can you make advanced upgrade system i hate every single moment i upgrade it just freeze for 4 seconds
I know this is hard but it just takes time to think of how to do it + no more addons from this guy
Going to help people that I can about suggestions SINCE he doesn't do anymore addons
only 1 tower is showing up? and the price is 50 instead of 0
Can u make a video on how to make event towers like when u complete a map u get a event tower
its easy to do
W video
kool video
you almost did it but not that close
а челик то русский, спс за туториал, а то не знал как сделать скины столько идей теперь
Can you make a tower gamepass tutorial? There is only one from Stirriful and its complicated, thanks!
Quite simple because check if they have the gamepass and then put that tower related to it in their owned towers also change the template button script a bit to make sure it shows up + no more addons from this guy
Where did the Russian text go?
Марат когда 2 часть!?
How do you make the placeholder stand straight for r6
имба тутор спс за имбовое видео!
please make a skin crate system
i cant upgrade my tower with skin
Can you make admin tower only?
Quite simple to do + no more addons from this guy
marat pls come back your my goat
Can you make badge towers when you win the game bring back to lobby and get badge tower😊
That is easy to make, I did it when you win you get the badge then when you go back to the lobby it checks if you own the badge then the tower is going to be visible to buy it
ur keybinds tutorial my sell is error how to fix
Can u please make that random maps come to voting randomly Bec I hate that there are only 3 maps
Skite made a tutorial on it: ruclips.net/video/2p62zxt2SsA/видео.html
map cycling
Ty
thx
yo, thanks.
Idea battle pass system idk lol
How add tower limits
when is 2 st part
How to make inventory gui in lobby?
its a viewportframe
@@MiniatureGamingX What do you mean?
well theres is two meaning (one smth like a inventory thing were u click on a button next to shop) or (two, another thing like tds a little 5 tower slots bar at the bottom of your screen) i currently have number two@@0Poker_face
8:00
invalid argument #1 to find (table expected, got nil). I dont understand man, EquippedTowers is ~= nil right?
You made a really good script, however I think everything work out, why do you need a part 2?
For the crate system, I think it will be easy, but I'm so tired and divided 1 video into 2
@@marat1980 How do you open the towers back after opening skins gui? I haven't watched the video yet but when i looked at 8:31
Oh, interesting @@marat1980
i hope he uploads
I will not try fart unill the part 2 come out is tags
what happened to you i took a break for few months but why you stop uploading
Your amazing
BROOOO THHHHHHHHXXXXXXXXXX!!!!!!!!!!!
4:25
yoo 😮
nice, but I won't be using this because it's unefficient and unnecessary.
great try though
will u make one??
Same thing to i fell like this gonna cause lots of lag and when i have to rework towers gotra rework all he skins. Id rather add more content before skins
можешь сделать тутор на хайден зомби и хайден детект пж ты лучший
Марат а можешь помочь с багами? У меня просто Таверы не показываются
same
HE QUIT YALL STOP COMMENTING FOR HIM TO DO STUFF
Сделай бессконечный мод
а затем тайлер изчес, он уехал он изчес
Не хочешь ли ты создать тдс вместе со мной?
Тема и Базовые функции gnomecode уже есть
Спасибо бро, помог
спасибо, но я уже сам сделал
can someone give me a model?
Noo Marat why 😭😭😭😭😭
?
@@marat1980 this is the only thing people only care about
invite expired
a made this
Not gonna lie kinda pointless to keep adding onto the code. Your gonna have to make the entire game client sided and just store data in server to replicate it. Or you won’t be able to even have 8 enemies on the map without them lagging everywhere if there’s more than 1 person in the game. Which then calls for time compensations remote events and functions and sine checks for exploiters. All this code y’all seeing is not the real deal. Actually hard ashell to make a tower defense working on one myself right now. Client sided rendering is painful
But this does teach you and get you started
can you just make a model and give us link?
dont be lazy