It was very intense making all of these mechanics in such a short amount of time but the end result is really great! Hope you like it! Play 7 Awesome Games (Action, Strategy, Management) and Help Support the Channel! Get the Game Bundle 67% off unitycodemonkey.com/gameBundle.php
Could you make a tutorial on how to do the hook mechanic? I'm trying to implement the same thing but I couldn't get the momentum kept after releasing the hook 😅
The game was great to play through and i have been experimenting with the game files provided by unity. Would love to see a tutorial on how you got that hook shot working and was wondering if you had any ideas on how to make a damage multiplier for hitting say the eye of the boss or enemies.
Nice work, bttw to prevent the elevator stutter you could create a collider arround the elevator and when player enters set the parrent of player to be the elevator so the colider doesnt get pushed around ;)
You can use the Unity Snaps packs to easily build a pretty environment, I used them when I made the Doom minigame ruclips.net/video/UEeqT2G1TSg/видео.html
I'm waiting for my MacBook Pro to be fixed it is in repair store. Almost week I didn't open Unity. Can't wait to follow all your tutorials. Just a suggestion if you have web site that you can teach us by individually and we can register in your web site and make subscription plan and ask questions and ask some helps. I'm not supper new but sometimes I spend more than 2 days or more to achieve some behaviors in project
I'd love to look at offering some sort of 1 on 1 tutoring but haven't yet figured out how to make it work. For now I just keep answering as many comments as I can.
Code Monkey I know a little bit PHP, HTML, CSS and build 2 web sites. If I can help, please feel free to ask. Unfortunately right know, I do not have any working machine. Waiting for diagnostic verdict. Also I just started to learn Swift 5 with Xcode and going to learn Flutter with dart language. I also have few plans to make some native application. But ahh no my 💻 is broken
Code Monkey oh one question) have you look at on Xamarin? It is uses C# language. I d love to learn it, I can't image how to use C# code if I never use it outside of Unity😆.
I am also making a game like this, how did you get the enemy to shoot through the shield but not the player? (7:00) I have made the shield but just gave up on making the enemy shoot and the shield blocks it.
@@CodeMonkeyUnity Thanks for the fast reply, i have found the window for the Layer Collision Matrix un-ticked the projectile and shield to stop them from colliding but it doesn't seem to do anything. I have also found this code on the Unity website: docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html and put it into the projectile and the shield. Thanks for your help.
The base of it is the FPS Microgame which you can get through the Unity Hub and play around with. Then I added a bunch of mechanics which I'm looking into how I can make them in separate videos.
That's extremely nice I like this video lot you are very perfect most of this mechanic or really awesome I hope if you can show us how to create them 😊😉😊
Excellent!! I'm currently working on a quick game starting from this project myself!! Quick question, you said you used shadergraph, so I assume you are not using the Standard Pipeline. How are you able to get the weapon not to clip into walls/objects? I'd love to be able to use the URP and HDRP for an FPS, but I can't figure out how to stop weapons from clipping like I did using camera layering in Standard Pipeline.
The project is actually running on the built-in renderer, the shader was made with Amplify Shader. Yeah the SRP not supporting camera stacking is a pretty big issue and something they said were working on back at Unite, I think it might be coming out soon with 2019.3
Code Monkey Gotcha! I was able to find a work-around that involves Render-Textures and a custom Post Processing effect for texture overlays at least! I'm sticking in Standard Pipeline for now, but I'm looking forward to the scriptable pipelines once they iron things out a bit!
Why no textures on the walls and such? Just wondering cause I'm working through the microgame now myself and it seems much harder to texture them than it should be. In Unreal it's just simply drag and drop. Thanks!
You can just drag a Material from the project files and drop it on any object in your scene. I didn't make any custom textures just because I was trying to get something done quickly so I focused more on the game design and mechanics rather than visuals.
Pretty cool, I liked it! Do you have GitHub or something? I'd love to take a look into that railgun code... I'm kinda a beginner at this and I want to make a hitscan gun where there's a long thin cilinder spawned around the trajectory of the raycast, to give it a "girth" so to say.
What he says : Here is a Nice Gun with a Nice Trigger and Nice attack Damage, here is a Nice gernade on a Nice Enemy to Nicely kill the nice Villain in this Nice Game with a Nice Effect
I also liked a very good asset. I also wanted to make my own boss fight, according to my idea, the enemy had to be able to pick up weapons, the ones that are in the asset and shoot it at the player, but I couldn't write a script. Could you help me with that ?
@CodeMonkeyUnity can you pls upload the helicopter (spawn point) prefab on your website for download? i'm also making an FPS and i can't find any others and can't make my own.
The Railgun? It does a Physics.Raycast to identify if it hits somethign and if so it uses the collision data to check the point that was hit and then creates a prefab from the gun end point position and rotates and scales it to hit the collision point. The visual is just a quad with some glow effects
I dont know why the game is not loading for me in the browser, i have checked my internet connection and there's no fault with my internet i tried it with safari and it worked but the game was too laggy i have checked with chrome and opera both but the game is not loading :( pls tell me any way to fix it coz i want to play the game
How did you code the microchip to be like a pick up item? I am trying to do something similar in my game for my school project for the boss to drop a object the player needs to retrieve but I can't seem to figure out how to make a object into a pickup object. I tried using the pickup script that is already in the game and attaching it to the item as a component, but when I move the player over the item it does not get picked up. The object just continues to spin in mid air so I think I missing something in terms of it being able to be picked up. I am very new to coding and unity so I need some assistance and guidance on this problem. Any chance you can help me?
@@CodeMonkeyUnity thank you, also i love your videos it's great to get some advice, lessons and tips from an experienced indie game dev than from some rando with top 10 vids on how to be a indie dev. Enjoy the rest of your day
I teach Game Audio at University and am working on a version of this Microgame for students, using FMOD for audio middleware. I wander if you are interested in sharing your version of the game with me for educational purposes?
@Code Monkey can you show us how you did the final boss fight You are the best teacher ever and it looks really cool. I understand if you can’t do a tutorial
I downloaded unity for the first time and tried the FPS micro game tutorial. The first thing to do in the tutorial is to play the game. But when I press the play button, it comes up with the error “all compiler errors have to be fixed...”. I haven’t done anything yet to have broken it. The tutorial doesn’t say how to fix it.
That's very strange, maybe you have an outdated version of the Microgame or the Unity Editor. Make sure you have 2019.4 and create an empty project, go into the Package Manager > My Assets and reinstall the FPS Microgame.
Here's a really cool FPS game with some awesome mechanics! Play it in your browser connect.unity.com/p/code-monkey-awesome-fps-game And check out all the Microgames on Unity Hub and make your own!
@@CodeMonkeyUnity I thought so, I'm just wondering how you implemented the shield. I noticed that you use PBR shader graph, however my project says the current render pipeline isn't compatible with the master node. It renders fine when using HDRP but then my particle effects aren't rendered, could you offer some insight please? Thanks.
@@Ryan-tl4kz Yeah since this runs on 2018.4 it does not support Shader Graph so to make it I used Amplify Shader Editor from the Asset Store. The logic is the same, just a different tool.
@@CodeMonkeyUnity Oh I see, I'm a little new to Unity so still playing around with all the features. Thanks for the information and brilliant game by the way; very inspiring! :D
It was very intense making all of these mechanics in such a short amount of time but the end result is really great! Hope you like it!
Play 7 Awesome Games (Action, Strategy, Management) and Help Support the Channel!
Get the Game Bundle 67% off unitycodemonkey.com/gameBundle.php
Code Monkey it's awesome! Thanks for the tutorials as well. Keep up the good work!
i cannot get the point of the video. we are here to learn not to see what people is able to do...
Please make a video on how to make custom ai!
it was amazing, you make it fun
Would love to see a tutorial on the grabbing mechanic!
ruclips.net/video/twMkGTqyZvI/видео.html
The key grabbing looks to be an on trigger collision
What an awesome take on the FPS microgame!
Your creative output is nothing short of impressive :) Super inspiring as usual! 👍
Thanks Roman!
Take a shot everytime he says "nice"
This is so cool! I died a lot of times by just falling of the map. Please make a video on how you made the boss pleeease
This video was "very nice"
Whoa, looks amazing! Can!t wait to try it out!
Quake 2 feelings! thanks! Awesome game design! really fun
awesome video tutorials. nice to see you branch out to 3d games!
Could you make a tutorial on how to do the hook mechanic? I'm trying to implement the same thing but I couldn't get the momentum kept after releasing the hook 😅
Yeah thats the most interesting mechanic so something I'm looking into doing a separate video on.
The boss fight was definitely the best part! Looked quite fun
Thanks to this I was able to finally make a FPS that worked
This is very cool! I would like to see a tutorial about the hookshot, and a tutorial about the shield.
Only tut Video's in which i dont hate Ads....bcz i know by watching ads i can continue to learn more and more from you sir ....
Thanks! Yup, the ads allow me to keep producing great free content!
that hook rememberd me of attack on titan
The game was great to play through and i have been experimenting with the game files provided by unity. Would love to see a tutorial on how you got that hook shot working and was wondering if you had any ideas on how to make a damage multiplier for hitting say the eye of the boss or enemies.
Nice work, bttw to prevent the elevator stutter you could create a collider arround the elevator and when player enters set the parrent of player to be the elevator so the colider doesnt get pushed around ;)
Can you make more videos about that FPS Microgame tutorials ?
I did manage to add grenades but how did you add that hookshot , impressive
Currently working on a Hookshot Tutorial so stay tuned!
Nice
I turned the bell on
You should make a rail gun tutorial and hook shot tutorial
I have a 2GB video card and your game is a slide show to me. The last game that I played with decent graphics was World War Z and it ran smoothly.
Very nice, very inspiring. It could use some nice graphics for the environment!
You can use the Unity Snaps packs to easily build a pretty environment, I used them when I made the Doom minigame ruclips.net/video/UEeqT2G1TSg/видео.html
I'm waiting for my MacBook Pro to be fixed it is in repair store. Almost week I didn't open Unity. Can't wait to follow all your tutorials. Just a suggestion if you have web site that you can teach us by individually and we can register in your web site and make subscription plan and ask questions and ask some helps. I'm not supper new but sometimes I spend more than 2 days or more to achieve some behaviors in project
I'd love to look at offering some sort of 1 on 1 tutoring but haven't yet figured out how to make it work. For now I just keep answering as many comments as I can.
Code Monkey I know a little bit PHP, HTML, CSS and build 2 web sites. If I can help, please feel free to ask. Unfortunately right know, I do not have any working machine. Waiting for diagnostic verdict. Also I just started to learn Swift 5 with Xcode and going to learn Flutter with dart language. I also have few plans to make some native application. But ahh no my 💻 is broken
Code Monkey oh one question) have you look at on Xamarin? It is uses C# language. I d love to learn it, I can't image how to use C# code if I never use it outside of Unity😆.
@@nurlanakylbekov7266 I've looked into it but never used it. I would like to one day have the time to learn how to make native C# mobile apps.
Code Monkey cool, I'll wait for your tutorial. I hope you'll make tutorial especially for Unity users.
I am also making a game like this, how did you get the enemy to shoot through the shield but not the player? (7:00) I have made the shield but just gave up on making the enemy shoot and the shield blocks it.
You can go into the project settings and define the physics matrix which sets up what Layers interact with what
@@CodeMonkeyUnity Thanks for the fast reply, i have found the window for the Layer Collision Matrix un-ticked the projectile and shield to stop them from colliding but it doesn't seem to do anything. I have also found this code on the Unity website: docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html and put it into the projectile and the shield. Thanks for your help.
i love how theres no textures in the walls and in the floor
Is there a video tutorial series about how to make this from scratch? I think it would be very popular.
The base of it is the FPS Microgame which you can get through the Unity Hub and play around with.
Then I added a bunch of mechanics which I'm looking into how I can make them in separate videos.
@@CodeMonkeyUnity i would like to know how to make the ui bars when you shoot, and when you switch between weapons, it's very interesting.
Your Game Realy Coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool!!!!!!!!!!
Oh man, that hookshot mechanic looks great and a lot of fun! please make a tutorial on it if possible :)
Would love to see the tutorial! Man its impressive!
More of a level than a game. Still, the 1-directional shield and transformer was very cool!
I would like to see a tutorial about the hookshot, a tutorial about the shield and the railgun and rocket launcher
A tutorial for the elevator?
Hello code monkey how did you make the character controller interact with the helicopter when it was flying?
The helicopter never moves, it's a static object like any other floor
@@CodeMonkeyUnity owe thanks I'm using the FPS microgame to make a scifi game, I'm making custom art for the game and adding some cool features!
Great.I would like to see full tutorial about fps movement, shooting
Is there some secret lore? That would be awsome!
wow i just played it and the boss fight was soo cool 0 deths btw not counting the one where i jumpt of the map on the start
Nice! I've died a couple of times on the boss fight, it can get very hectic!
Could you show how to add guns into a normal project please
You can kill that first miniboss from the helicopter.
Would you be able to publish this as your own game with credit to unity if you modified it (just curious not actually going to do it so don’t go nuts)
best game we can't win .i love this game.
That's extremely nice I like this video lot you are very perfect most of this mechanic or really awesome I hope if you can show us how to create them 😊😉😊
Could you please make more tutorials about this? Like the bossfight mechanics?
Yup I've got a tutorial coming next week focused on the Boss Fight!
So bad ass and so inspiring!!
Excellent!! I'm currently working on a quick game starting from this project myself!! Quick question, you said you used shadergraph, so I assume you are not using the Standard Pipeline. How are you able to get the weapon not to clip into walls/objects? I'd love to be able to use the URP and HDRP for an FPS, but I can't figure out how to stop weapons from clipping like I did using camera layering in Standard Pipeline.
The project is actually running on the built-in renderer, the shader was made with Amplify Shader.
Yeah the SRP not supporting camera stacking is a pretty big issue and something they said were working on back at Unite, I think it might be coming out soon with 2019.3
Code Monkey Gotcha! I was able to find a work-around that involves Render-Textures and a custom Post Processing effect for texture overlays at least! I'm sticking in Standard Pipeline for now, but I'm looking forward to the scriptable pipelines once they iron things out a bit!
Your modified game reminded me of Project IGI.
Why no textures on the walls and such? Just wondering cause I'm working through the microgame now myself and it seems much harder to texture them than it should be. In Unreal it's just simply drag and drop. Thanks!
You can just drag a Material from the project files and drop it on any object in your scene.
I didn't make any custom textures just because I was trying to get something done quickly so I focused more on the game design and mechanics rather than visuals.
So those microgames from unity are the building blocks to build a full game on?
Yup! Use them to quickly get a prototype up and running
What are the weapon parameters for the red gun thingy?
Pretty cool, I liked it! Do you have GitHub or something? I'd love to take a look into that railgun code... I'm kinda a beginner at this and I want to make a hitscan gun where there's a long thin cilinder spawned around the trajectory of the raycast, to give it a "girth" so to say.
I covered multiple ways of handling projectiles here ruclips.net/video/Nke5JKPiQTw/видео.html
@@CodeMonkeyUnity Thank you very much, I'll take a look into it!
Very cool, nice vid !
I wanted to test it out, but only got about 10-12 FPS on my laptop :(.
What he says : Here is a Nice Gun with a Nice Trigger and Nice attack Damage, here is a Nice gernade on a Nice Enemy to Nicely kill the nice Villain in this Nice Game with a Nice Effect
XD i thought i was the only one who noticed that
@@kxtbit well I did 3 months ago
Yeah lol
Can you play it in vr?
I also liked a very good asset. I also wanted to make my own boss fight, according to my idea, the enemy had to be able to pick up weapons, the ones that are in the asset and shoot it at the player, but I couldn't write a script. Could you help me with that ?
@CodeMonkeyUnity can you pls upload the helicopter (spawn point) prefab on your website for download? i'm also making an FPS and i can't find any others and can't make my own.
Hey! Would you be able to do a tutorial on the new gun you added? Thanks! Love your videos!
The Railgun? It does a Physics.Raycast to identify if it hits somethign and if so it uses the collision data to check the point that was hit and then creates a prefab from the gun end point position and rotates and scales it to hit the collision point.
The visual is just a quad with some glow effects
Code Monkey thank you! I really love your new steam release! The tutorials are amazing!
I dont know why the game is not loading for me in the browser, i have checked my internet connection and there's no fault with my internet i tried it with safari and it worked but the game was too laggy i have checked with chrome and opera both but the game is not loading :( pls tell me any way to fix it coz i want to play the game
we need a there we go counter
How did you code the microchip to be like a pick up item? I am trying to do something similar in my game for my school project for the boss to drop a object the player needs to retrieve but I can't seem to figure out how to make a object into a pickup object. I tried using the pickup script that is already in the game and attaching it to the item as a component, but when I move the player over the item it does not get picked up. The object just continues to spin in mid air so I think I missing something in terms of it being able to be picked up. I am very new to coding and unity so I need some assistance and guidance on this problem. Any chance you can help me?
can you do a tutorial on the whole game?
Wow 🤩 ❤❤ my mind blew up 🤯😱
Me and my friends are trying to start indie gaming team, im the programmer, which coding language should i learn c++ or c# also loved the game.
Shadowking566 you can start with C#. It’s definitely the more beginner friendly language
If you're working in Unity then the language to learn is C#.
@@CodeMonkeyUnity thank you, also i love your videos it's great to get some advice, lessons and tips from an experienced indie game dev than from some rando with top 10 vids on how to be a indie dev.
Enjoy the rest of your day
Try to learn c# for/with unity
Could you make a tutorial on adding mobile controls on this microgame
Can u make a drop rate and item drop tutorial? I would like to see that. 😄
Can you give a tutorial for how you made the boss turret?
I covered a Boss Fight here ruclips.net/video/qZC1VYWnHZ8/видео.html
I teach Game Audio at University and am working on a version of this Microgame for students, using FMOD for audio middleware. I wander if you are interested in sharing your version of the game with me for educational purposes?
is there any source code to the project so we can use to learn?
@Code Monkey can you show us how you did the final boss fight
You are the best teacher ever and it looks really cool. I understand if you can’t do a tutorial
Thanks! I covered that here ruclips.net/video/qZC1VYWnHZ8/видео.html
What are your PC Specs
I would like to see tutorial on the hookshot
I covered it here ruclips.net/video/twMkGTqyZvI/видео.html
@@CodeMonkeyUnity Thanks!!! Really helpful tutorials!!!
I want to make a game like this but I cant program do you have a tuturial
Download the FPS Microgame through Unity Hub and start playing around with it.
Follow the Mod walkthroughs to make it your own.
@@CodeMonkeyUnity whether we can claim this asset to be our game by adjusting some levels
Thw game is really laggy for me what do i do to get some extra fps
how was the video demo on wall done
It's a second Camera rendering onto a RenderTexture.
Hey can you put a project download because it is super laggy in the browser
Hi, can you create the fight system like in the game RAID?
how do i use grenades and hookshot on my x box controller.
How do you replace the player model
I would love to make one in 1 day. 🤣
👑
Microgame missing. Please try again. Why do I keep getting this message? It won't even let me start anything.
I downloaded unity for the first time and tried the FPS micro game tutorial. The first thing to do in the tutorial is to play the game. But when I press the play button, it comes up with the error “all compiler errors have to be fixed...”. I haven’t done anything yet to have broken it. The tutorial doesn’t say how to fix it.
That's very strange, maybe you have an outdated version of the Microgame or the Unity Editor. Make sure you have 2019.4 and create an empty project, go into the Package Manager > My Assets and reinstall the FPS Microgame.
Can I publish this game commercially by modifying some stuff like guns, enemies and boss??
did you have to buy premium or is this with the free version?
The Microgames are available for everyone
Here's a really cool FPS game with some awesome mechanics!
Play it in your browser connect.unity.com/p/code-monkey-awesome-fps-game
And check out all the Microgames on Unity Hub and make your own!
Really cool one!
very interresting, we need a tutorial for how to do this.; thank you very much
5:28
The door: Oh? You are approaching me?
Are you using HDRP?
The FPS Microgame is built using the stable version 2018.4 so it's using the built-in renderer.
@@CodeMonkeyUnity I thought so, I'm just wondering how you implemented the shield. I noticed that you use PBR shader graph, however my project says the current render pipeline isn't compatible with the master node. It renders fine when using HDRP but then my particle effects aren't rendered, could you offer some insight please? Thanks.
@@Ryan-tl4kz Yeah since this runs on 2018.4 it does not support Shader Graph so to make it I used Amplify Shader Editor from the Asset Store. The logic is the same, just a different tool.
@@CodeMonkeyUnity Oh I see, I'm a little new to Unity so still playing around with all the features. Thanks for the information and brilliant game by the way; very inspiring! :D
Excellent!
Hookshot tutorial please
nice game, dare I say even very nice
I can't thank you enough!!!!!!!! really I swear
BRO CAN YOU MAKE TUTO WHEN YOU MADE THIS COOOL GAME
can you please make some nice tutorial for this mechanics
I covered some of them here ruclips.net/p/PLzDRvYVwl53sQhBZF00eC3SW09HJivZMH
Wow 👏👏✨👍
HELP my player keeps looking up how do I fix this
the only thing i need tourial now is the suiting mechanic but i dont wont to use the fps micro game bicus das not work wit no other system
how to make our own gun?
Inspect how to default ones are set up and modify the various settings to build your own
It was a nice video :]
What version is it
Make a How To Make A Turret.