Amazing videos. I really like it. Could sb please tell me how to deal with overlapping areas? (like in 2:33) the chest and the cap. Are normally the final models made of more peaces or is it single one? Then bigger and more complex models can consume more memory or make problems with rigging. If sb know the right way, please tell me in comment. Thank you!
Hello dude, it's very nice to see, that you still doing some beginner stuff. I know your skills in 3D and programming are much higher. Thanks again for that video. Greets from Northern Germany...
please give some information about uv streatching and unwrapping properly for video games, and this type of objects are ok for video games developments. like n-gons and triangles topology ?
Thanks, Let me know if you've already talked, from your point of view as a game developer, about performance between polygons and textures, in Blender of course. If you don't, it would be a good topic for your videos. 😊
Aaaaarrrr. When me and me hearty crew aren't a pirating on the high seas we be drinking rum and 3d a modelling. Me hearties hate 3d Donuts but this be something good. (Arrrrrrrrrrr).
I love your 10 min series
best blender channel on youtube!!!!!
The friendly neighbourhood blender-man on the work again.🤓
Enjoyed the modeling + family update :) cheers, glad to hear you're doing well!
Amazing videos. I really like it. Could sb please tell me how to deal with overlapping areas? (like in 2:33) the chest and the cap. Are normally the final models made of more peaces or is it single one? Then bigger and more complex models can consume more memory or make problems with rigging. If sb know the right way, please tell me in comment. Thank you!
Your videos are always so much help and fun to watch! Awesome pirate chest!
nice video i like your modeling speed and creativity
Hello dude, it's very nice to see, that you still doing some beginner stuff. I know your skills in 3D and programming are much higher. Thanks again for that video. Greets from Northern Germany...
How do you quickly add the color’textures’ to your models like that? So quick! 😮
please give some information about uv streatching and unwrapping properly for video games, and this type of objects are ok for video games developments. like n-gons and triangles topology ?
Thanks for a great video 😃
as usual love your content :D
next week theme Vikings UwU
Sweden to Australia? Must've been a long car ride.
How did you get that texture and colour on the uv pallete
Hello, how can I add color palettes in the UV Editor?
How long did it take you to learn Blender like this?? I wanna be at your skill one day haha
Thanks, Let me know if you've already talked, from your point of view as a game developer, about performance between polygons and textures, in Blender of course. If you don't, it would be a good topic for your videos. 😊
fui el like 👍99
o_O
excelente video !!!
Aaaaarrrr. When me and me hearty crew aren't a pirating on the high seas we be drinking rum and 3d a modelling. Me hearties hate 3d Donuts but this be something good. (Arrrrrrrrrrr).
you mine a pirate ship from the game blox fruits in roblox and is there any one from 18/12/2024
🇵🇱
Thats already 19minutes...
'PromoSM'