Basically Aspas was expecting an optimal swing and got thrown off by a slightly non optimal play. It makes sense to always be prepared to counter the best play since it’s the hardest to deal with in the first place
No he was expecting the sub optimal swing, hence bad. It’s more optimal to swing further back from the wall which is what happened. When you swing close to the angle you’re showing your shoulder for a long time before you can see round the corner.
@@NewTyp3you are misunderstanding the situation. Aspas was expecting a swing on the raised platform further away from the angle, and behind where the other guy actually swung. The raised platform is the ideal place to swing because it’s further from the angle, decreasing aspas’ angle advantage. Aspas’ crosshair placement wasn’t actually bad, the other guy just took a suboptimal peak
@@dixonyamada6969found a guy whos whininf about using the word suboptimal even though the conversation is direcrly about the value of certain game situations
The ledge peak is still the deep peak, and thus optimal, it’s just at a different elevation. I think Sean knew it was the ledge he was holding for, he just explained it in terms of angle advantage
I see, thanks. So crosshair placement wasn’t bad? Confusing sean saying it’s bad when he still thinks it’s optimal. Should clarify that it was actually good and just got unlucky. Though could even argue that it’s unlikely for them to peak on the ledge in this scenario because they were kinda in a rush and they have to be exposed whilst getting off the ledge
You've missed the point. The depth of the peek was mentioned to explain the height difference... if they are as deep as they can be which is better, they would be on the ledge
As aspas is really far from the wall so he will see biank first no matter how biank peek, so aspas expected him hugging the wall and peek for a faster motion speed
But it actually is easier. Especially if you have more of a claw or finger grip (not palm grip) since you can just pull the mouse into your hand a little and that's it. Upwards flicks are a bit weird. @@hanssioyt1838
Not bad crosshair placement, rather holding a bad angle. One, it's a common angle, two, it's as the video explained, you're holding for multiple elevations.
This is a top 1% ranked coach analyzing the player with the record for most kills in a single map. You do not know the game at the level these people do; what aspas did is the equivalent of an mlb hitter getting his timing ready for the fastball and being thrown a change up, ONLY the people at his level could keep up with him, and adjust accordingly. A high school jv player’s input is irrelevant.
@@lonecontrol he’s watching a coach analyze the best duelist in Americas, and (wrongly) corrected him. Yeah I’m gonna insult him. Bro doesn’t need you to defend him from his feelings being hurt
its opposite xD this is exactly how to hold a optimal peek in CS cause he will be further away from his (enemy) corner so defender has less of an advantage
Basically Aspas was expecting an optimal swing and got thrown off by a slightly non optimal play. It makes sense to always be prepared to counter the best play since it’s the hardest to deal with in the first place
No he was expecting the sub optimal swing, hence bad. It’s more optimal to swing further back from the wall which is what happened. When you swing close to the angle you’re showing your shoulder for a long time before you can see round the corner.
@@NewTyp3you are misunderstanding the situation. Aspas was expecting a swing on the raised platform further away from the angle, and behind where the other guy actually swung. The raised platform is the ideal place to swing because it’s further from the angle, decreasing aspas’ angle advantage.
Aspas’ crosshair placement wasn’t actually bad, the other guy just took a suboptimal peak
Found the guy that took one class of game theory and now goes around saying optimal suboptimal everywhere
@@dixonyamada6969found a guy whos whininf about using the word suboptimal even though the conversation is direcrly about the value of certain game situations
@@obtusemooose hurr durr nash equilibrium hurr durr
I’m 90% certain Aspas was holding for the ledge peek. Not the shallow or deep peek as was mentioned in this video.
No shot
The ledge peak is still the deep peak, and thus optimal, it’s just at a different elevation. I think Sean knew it was the ledge he was holding for, he just explained it in terms of angle advantage
I see, thanks. So crosshair placement wasn’t bad? Confusing sean saying it’s bad when he still thinks it’s optimal. Should clarify that it was actually good and just got unlucky. Though could even argue that it’s unlikely for them to peak on the ledge in this scenario because they were kinda in a rush and they have to be exposed whilst getting off the ledge
the deep line IS the ledge. That's why he drew over the ledge with the yellow marker and referred to it as "up here"
You've missed the point. The depth of the peek was mentioned to explain the height difference... if they are as deep as they can be which is better, they would be on the ledge
Holding for ledge peek and potential jumpspot from lower
He was holding the ramp peek.
As aspas is really far from the wall so he will see biank first no matter how biank peek, so aspas expected him hugging the wall and peek for a faster motion speed
He was holding for ledge, it much easier to flick downwards than upwards...
idk bro but as a cs player, its easier to flick upwards
ive seen alot of cs pros also flicks upwards
what? im a fan of aspas but thats just pure glazing if you say flicking downwards is easier
But it actually is easier. Especially if you have more of a claw or finger grip (not palm grip) since you can just pull the mouse into your hand a little and that's it. Upwards flicks are a bit weird. @@hanssioyt1838
For me flicking upwards is so much easier
i mean if he was holding the bottom peek and then someone on the ledge peeked, at least he gets a body shot
Thanks!
bruh what im even watching aspas is just waiting for the jump peek is not that deep
this made no sense
So we telling aspas how to play hahahaha
Lol😂
Bro what are you silver?
Not bad crosshair placement, rather holding a bad angle. One, it's a common angle, two, it's as the video explained, you're holding for multiple elevations.
This is a top 1% ranked coach analyzing the player with the record for most kills in a single map. You do not know the game at the level these people do; what aspas did is the equivalent of an mlb hitter getting his timing ready for the fastball and being thrown a change up, ONLY the people at his level could keep up with him, and adjust accordingly. A high school jv player’s input is irrelevant.
@@brockbowman8797chill bro aspas just aimed at an angle with two options lol
@@lonecontrol he’s watching a coach analyze the best duelist in Americas, and (wrongly) corrected him. Yeah I’m gonna insult him. Bro doesn’t need you to defend him from his feelings being hurt
@@brockbowman8797why so serious 🤡
Horrible explanation
Gaaaaayyyyy
Not true if someone is jiggling its better to be close because you travel less distance and are exposed for a shorter time frame.
For the exact same reason why he is jiggling right next to the wall he is next to.
He has a weird aim style. You can tell he doesn’t come from CS unlike most top pros where crosshair placement is prioritized.
He is from cs he was soo good people call him a cheater
But i agree his aim style is different
literally just saying shit. he is from cs do ur research
its opposite xD this is exactly how to hold a optimal peek in CS cause he will be further away from his (enemy) corner so defender has less of an advantage