Exactly what I thought after like... 5 minutes of playing as GH. I also liked the idea of allowing GH to repair himself with repair kit loot that's been suggested a lot here.
It's the idea that they did not want him to be overpowered as fighting in the game is not the main focus. might patch him with a repair tool item in the future
@@edwardtrooper7027 Even then, engagements seem to trail & spawn directly on top of you at times. Once they reduce his aggro field a bit & give him a bit more HP i think he will be ok.
I really hope they do that. Gives us some use for the loot we bring back instead of just selling it, and would open up the option to give use to other pieces of loot in the future.
It's simple, repair option is if you stand for a long time (self repar, slow but stady)or 6000k + hp, but at the same time it will be playable at least somehow, right now it's just a gun for 1 battle
Honestly after seeing both ideas, I'd rather see some sort of self-repair ability for Gunhead than just a different flavor of medkit. But I do like the concept of giving loot multiple purposes like that.
I think it would be cool if Gunhead could heal if he stood still. Having an initial amount of seconds before the healing begins, and then adding some health as time passes, with the caveat that the more you use this, the less amount of health this mechanic replenishes. This should be upgradeable. I think this doesn't deter from both lore or gameplay balancing mechanics.
I would love something like that. I originally was brainstorming some sort of "self repair mode" where you're essentially stunned while healing yourself, so you'd have to go off and hide to repair instead of being able to heal on the fly. That'd be a neat thing to have on the upgrade tree too. Something like adding more uses or repairing more HP per use.
@@yewnitedgaming They have mech tool kits & the like so I don't see any issues with this at all. It makes sense for technicians to be deployed onto units near Mechs or Exos.
I was just gonna recommend that players should have to use a mech repair kit which would be expensive to buy heavy and rare to salvage normally But the idea of effectively having a power house while standing your ground and remaining still I feel is very in line with the power fantasy
Well, in my opinion he's not worse, he's just different He requires a unique approach to the game, which I really enjoy, and I currently consider that the rest of the characters are too similar to each other. In the team, Ghead essentially becomes a resource that must be managed well and decide whether he should actively participate in the fight in first line or save his HP for another time. This is a character that allowed me to play solo and finally not be annoying without the support of my friends. Life bar of two characters, firepower of two characters and only the need to leave the battlefield earlier - I have no problem with this balance It is also worth adding that the automatic head detects close enemies that an inattentive eye could miss If I were to change the balance, I would give him something like an armor system that breaks before the HP starts to drop. This would be, for example, 500 points that could be repaired outside of combat, while the life bar would remain unrepairable. I think this would keep him unique without spoiling the experience for players who are used to eating tons of medkits.
My initial thoughts were to give him some innate damage reduction like you mentioned, since GH is made of metal after all. I think that'd be a good trade off instead of *just* giving him a larger health pool. And I've actually had a harder time going solo with GH than any other character. It might be just me, but I have noticed that it's harder to sneak as GH though as enemies will aggro you faster compared to other characters (probably because you have 2 guns so are twice a threat?). There's also the fact that his head is unsilenced so if you fire it, enemies will swarm you. I've never had any issue clearing through maps on my own with any of the other characters, regardless of if I'm going gun-ho or sneaking about. But GH's limited health pool and high aggro rate makes both approaches more difficult imo.
@@yewnitedgaming Well, it happens when a game has many similar characters and suddenly a completely different one appears, that old habits make the game harder :D When it comes to his detectability, it's probably not a matter of him smiling with the machine gun, but because he is simply very tall, which makes him easier to detect even behind covers (I'm not sure if this affects the clear sight detection/agro distance tho) I respect your opinion, but the 'Unplayable' in the video thumbnail did provoke me a bit xD I’m having a great time playing him, and since he was added, he quickly became my main, overcoming my reluctance to play solo. He’s definitely not a character for everyone, and I’m sure he’ll be adjusted to better fit the game over time - after all, this is the devs’ first attempt at such a unique character. (And I love it already)
@@zemek1234 By all means as long as it's working for you go for it man! He's definitely a unique character and I like where the devs are going with the concept.
Gunhead has the worst learning curve out of all the Classes. You have to tread the wide open scarcely populated areas or stick to walls while avoiding engagements. His wider aggro field has to be toned back, not sure how that made it out of testing. This is all remedied to a degree when you hit Prestige 20+ as 3000+ HP seems to be a great survival marker, although you want to hit objectives & avoid spawning HK's. Use LMG's suppressed with no attachments, he's a weapons platform & you have to outfit him with high damage suppressed dps at first.
I don't know what the point of gun head is, other then concept art of him exist and the dev want it to exist. It has the worst engagement range of all character, in a game where distance is your best serviceability options. It has the lowest amount of sustainability, as you can't heal so that all the hp you get as most charters with a few med pack get way more total hp and can scavenge more form the map. Has the worst skills, I'm sorry but 5% more accuracy about as worthless as it comes. It just doesn't feel like the people that made this character have even seen footage of the game it's in.
Gunhead's disposable at the lower prestige levels, I think they want you to feel that. It's imperative to get him to Prestige level 20+ before putting any serious gear on him.
@@yewnitedgaming Agreed, he's actually not all that bad once you understand his play style at Prestige 20. It's just so much of a jump in difficulty vs every other Class at a base level.
Gunhead should have his base health increased to 4000 and also have a 50% damage reduction vs small arms fire. This would more then make up for his inability to heal and turn gun head into a true tanky frontliner.
I think that'd be a good start to putting him into the spot where I think the devs are aiming for. At least giving us some sort of damage reduction to small firearms and increasing the HP he gets per prestige. I've been told it only goes up to about 3,000 at prestige 20; if it was instead 4,000 at prestige 20 that'd be a lot better.
i enjoy him but he takes some getting use to. I am used to running for cover and then engaging while gunhead best way to handle any threat is to turn and shoot it. with 2 guns I am usually stunning them fast enough to limit the damage coming at him. but it means a completely different playstyle than the other scavengers. i always carry a huge amount of ammo and engage anything that even looks my way until I can get out of dodge. yeah the unsilenced weapon is a pain but I usually use a shot gun to stun targets while the head mounted RPD or whatever finishes them off. i really wish they made it so he could use any of the tool kits to heal himself. maybe its slower or something but a heal would be nice. hell make him heal from tool kits half as slow as a person. hell even at quarter speed would be something.
I think GH being a more combat centric character, should be given a slow health regen mechanic. When GH is out of combat, it regens its HP slowly. Seeing as how GH is meant to be more combat focused characterp having regenerating HP can allow players to play a bit more agressively.
That's a neat idea. I was thinking of a self-repair feature when GH is standing still or something; essentially the same effect either way. It really does feel weird that the combat character is so vulnerable.
I find Bagman to be intolerably slow. Playing Gunhead just means that when you start to get low on health you have to extract. Planning ahead to make sure you have enough health left to make it out is a major part of the character. I also want Gunhead to have some sort of limited healing or damage reduction and to have better long range combat ability, but even as is I like him way more than Bagman.
I believe it tries to focus whatever you're aiming at, which as you've seen gets wonky since we only have access to third-person aim. Especially when the enemies line up or are very close to each other.
I can imagine something like a shutdown where he can't move he can't fire but he will heal all his HP all the way back up again but in that shut down mode he is completely vulnerable
I've seen Gunhead played effectively. He must be played as a stealth character (hard to do because he clanks a lot) and he should attack from ambush instead of straight on. Limiting potential damage by skirting avoidable combat and taking advantage of his double firepower from ambush (if necessary) looks like the best way to overcome his healing deficiency.
Yea if you play GH you definitely need to play more stealthily than other characters, as odd as it is for the character with the most firepower. It's an interesting alternative playstyle compared to the other characters. It's definitely a step in the direction of shifting the game's feeling back to "you're not that guy" but it just sits weird with me because GH is supposed to be the "firepower" character but needs to skulk around the most out of the current roster.
I am having quite a good time playing gunhead. Yeah, the lack of healing sucks, but with ak or rpk he brings so much firepower most of the time you emerge victorious from every battle. I would be all for introducing some kind of inconvenient way to heal GH. Like using looted cyborg parts.
I'd honestly love to see them start doing something like that. Repurpose the repair kit loot items so that they're also usable by gunhead. Then expand on that to have more 'dual purpose' loot in the game and etc.
I think a few ez mechanics that could offset this horrible downside is a heal over time mechanic that kicks in outside of engagements. This would force you to be careful with engagements while offsetting just straight up avoiding fights due to being constantly anxious about having super low hp throughout most of the run after a bad fight. An additional mechanic could be him just straight up having 3 repair kits that he starts the match with that could be increased by leveling the character. These would be specific to him. You could even play around with increasing how much these repair kits heal him for by placing that mechanic in the leveling tree. There are just so many better ways to give the character a "downside" rather than punishing a character for taking fights that is seemingly built around being strong in fights.
Hopefully they at least implement some sort of mechanical-friendly healing. I really do like the idea of a slow self-repair for GH since that would play well with the fact that he's a robot.
they need to make Gunhead able to heal with mech repair kits you are able to find...i also find him very useful in squads as u let a human player take the damage while u be fire power support. if i go in solo i will always take a high hp recruit with me for this reason, yeah u can't heal them but if u make it out you get them back even if they die. i like to use them as human shields gather up my stuff and then bolt to the Evac and letting any of my living recruits just rot as i run to fight w.e argos on me.
Ohh I see what you mean now... Gunhead isn't really a "support character" in a direct sense, but rather needs the support of another character to just really be a human shield for him in order for Gunhead to thrive more. (At least that's how I'm interpreting/understanding it) And that's a really good idea to bring and NPC to tank for you, I never thought of that before.
Either a better damage mitigation or overshield would be viable or possibility to repair (not heal) with parts from exo or cyborgs we scavenge with the downside of being immobilized while repairing.
I'd honestly love if they just re-purposed the repair kit loot so that GH can use it to heal himself. Give us more use for the loot instead of only selling it.
@ ash maps, when i am good enough with all factions that only low level units spawn, i can still get swarmed with basic cyborgs. By targeting a distant enemy with the primary and letting my gunhead deal with the closest i can deal with the swarm of maybe five or ten basic cyborgs without taking damage. It’s over so fast you don’t get brawlers spawning in, especially if you run from the swarm a little first so get them away from the rest of the units.
I'm with you there as I also mainly third person aim or hipfire (the ADS muzzle flash is annoying imo). But I can't look past the inability to heal or the unsilenced head gun either. It gives people a challenging playstyle to try out but I'd honestly rather just use bagman instead of Gunhead.
They could have made you find a repair kit in some set locations on the battlefield that can only be used outside of combat like i.e the main hub, but reduces damage output for a certain length of time.
A character that cant heal isn't necessarily bad, but i think something like that is better suited for a stealth based character rather than one that is built for heavy combat, even if they have a larger health pool. I would rather just stick with Bag Man.
Exactly what I thought. If they made scav girl's playstyle more like this I'd have less issue with it, but they made the firepower character have to sneak around more than one of the most fragile characters ingame.
Gunhead is primarily designed as a support char and not a solo character thats what I have found to be my experience. Also he shouldn't be staggered by shotguns tbf.
How would gunhead "support" in this game any different than any other character would "support" though? A few people have brought up that concept but the only support someone can offer in this game is just from purely existing (being an extra gun, extra pair of eyes to recon, extra bag to loot, etc.). And very true, he should have a higher stagger threshold than other characters, but shotguns should still trigger that stagger since they do pack a big punch.
TL;DR - Gunhead is overall bad character not just from inability to heal, but from a lot of factors. To me, the biggest downside to Gunhead is not just inability to heal. Its inability to stealth. Combine being loud and make everyone alerted in a collumn range of 30m with inability to heal... yeah, thats a recipe for stress inducing gameplay with high risk low reward. Oh, and how could i forget that with increased prestige cap all the enemies now have increased damage to further add salt to the HP pool of Gunhead that might be high compared to old damage calculations... but in the current version, even on lvl20 prestive just one shootout might dran all the Gunheads HP and make you want to leave ASAP... if you still dare to try play it even "stealthly"(it wont work no matter how hard you try).
If we could suppress the head weapon then I'd think it'd be a little better in the slightest, but that wouldn't fix the core flaws of GH. There's also the fact that he just outright aggros enemies faster since his threat factor is double a normal character since he has two guns.
@yewnitedgaming in my opinion, the most troubling core flaw is that no matter how much HP he has, if enemy damage is enough to too quickly make all that HP to disapear.
if they dont let him heal then they at least need to up the reward factor. something like being able to detect good loot from far away even if its on an enemy or have a passive skill that gives %10-15-%20 boost to rep and money earned.
Perhaps instead of dual-wielding weapons, the gunhead could carry a shield in his free hands or some other utility tool or weapon. Maybe they could sacrifice loot found in-game to repair themselves, playing into its law of being an amalgamation of conflicting code and modifications over a century of war and unrest, somehow creating what seems to be awareness and an individual personality.
Having a riot shield would be pretty neat for GH. And I'm loving the idea of repurposing repair kits for GH's healing issue that everyone is suggesting.
I've only played the game solo and never had an issue with it honestly. My friends play for like a week then all stopped, and imo it was actually harder as a group because you attract upwards of 4 times the attention. What you said has me curious though, how would you go about supporting your team as gunhead? You can't be a dedicated tank because you'll just die after a few engagements (it'd also be better to just have a bagman tank since he can heal), and you can't really "suppressing fire" for them as you're very likely to friendly fire if your teammates stand in front of you since you can't accurately fire. I don't see how he'd fulfill a support role in any different way than another character can, simply by just existing to be a body to help with the raid.
Not everyone has the option to team play most people like me friends think this game to hard or janky and want nothing to do with it and there team squad finder is horrible fir finding a decent team to play with
it's a big downside for a combat fighter, yes, but i think a few things can help Gunhead become more of his own strong option: 1. remove MOST of the rig options but let him keep access to Gunrunner rigs and even get a unique one with more gunrig spaces. (tbf do stuff like this for the other classes too) 2. allow GH to modify the head he takes in, simple and would allow silencers (obviously maybe not for the RPD and AA12 but their benefit is damage and ammo 3. maybe give GH innate damage reduction, or passive regeneration. and make the perks actually mean something (accuracy upgrades do nothing and we deserve better for our scavs) it's true that he is an amazing support for a team but this is not just a team game, and many people play in solo.
I'd love to be able to modify the head, I honestly hate the fact we can't even put a silencer on it at the moment. And I'm seeing a lot of the community wondering why GH doesn't have innate damage reduction seeing as how he's completely metal. Hopefully they add that in along with other nice QOL for him.
Immediately didn't like Old Boy because of the -Healing and no ADS. I def prefer to reach out and touch in this game, but even in close quarters I would prefer ADS. Secondly, no healing honestly feels so anachronistic to the world around Gun Head. Orgamechs using a dozen bodies to pump their broken blood, ancient warmechs from both sides with hints of retro fitting, the industriousness of the Scav faction themselves. I think there are some interesting dilemmas a player can face. Example, repair kits already exist as an item, maybe bump the value of them a little but make them GH's healing items. Repair yourself, or risk it for the biscuit?
I normally hipfire especially when in close quarters, so the ADS doesn't bother me too much. But when I need to take medium or long-range engagements, it really sucks not being to ADS. I would love to see them allowing GH to heal with repair kits or other mechanical loot though that's a really good idea.
@@yewnitedgaming I would say a character like scav girl I would love to see an upgrade in her skill tree that would then allow her to loot faster / but anyway yeah I would love to see some more abilities for more characters
Gunhead plus Packmule with lots of ammo and a suppressed weapon is the META. I don’t even carry ammo for my secondary, it’s all suppressed ak or suppressed LMG
one thing I could see being interesting and I hope that would be added is the ability to reload his head or even something like we can choose what weapons we want to Mount on his head
That would be really neat, but I honestly think the current weapon options are solid enough. I'd greedily want a grenade launcher option but that'd be extremely overkill honestly. I'd at least want to be able to 'upgrade' each weapon option in the upgrade tree and add a suppressor onto it so I don't alert the entire map should I fire GH's head-gun.
I love Gunhead in every way, I don't even mind the 3rd person ADS or anti healing thing, I think it makes for unique gameplay. My biggest issue with him is that it is INCREDIBLY hard to play stealthy with this guy. His threat factor is automatically high which makes it so any stealthy situation you would get in as say Mask Man , Shaman or even Bag Man becomes an automatic fire fight. I'll be moving slowly around terrain and get noticed from twice as far by every enemy in the area. I get that he is a literal walking gun, so people would want that thing dead as soon as they see it, but if I have no heals and I'm constantly in fire fights, it is really really hard to play. I think they should reduce his detection radius or give him a reduce damage buff. OR wild take, let him heal with the tool/repair kits you loot of corpses but only for a small amount, thus incentivizing more killing or sneaking when you get low.
I noticed that too, enemies aggro me when I play GH very quickly. I do like that he has a unique gameplay style, but it just feels off for a firepower character. If they made it so that scav girl had to stealth around more like how GH has to, it'd make more sense.
@yewnitedgaming , yeah there's a delicate balance to be made here. While yes, Gunhead is the firepower guy with the literal gun for a head, you aren't that guy. The whole concept of the game is to not be powerful. I don't think more power for Gunhead is the answer to his problems, I definitely agree though that he needs some things to aid in his stealthiness. And Scav Girl's gimmick is that she's stealthy, she's also the fastest character with one of the lower health pools in order to intensive that sneaky quick "cover to cover" idea made behind her. To me she's one of the best characters in the game despite her limitations on rigs and guns, purely due to her low profile and how speedy she is. Funnily enough, I play her the least stealthily lmao
@@canyonhiggins5237 By all means I do like that fact that with Gunhead the devs are lowkey pushing us to the "you're not that guy" playstyle, but it's just a weird first character to start that concept with imo. I'm definitely looking forward to how they tweak him in the upcoming updates.
He needs a very slow passive repair skill of 2hp a sec per level. At max lvl 5, 10 hp a sec. This is not much but it would make much more playable. I think Gunhead at this point is just a character you run if you have no Medium Health Packs or Large Health packs left and you wish to go in and out of levels with minimal risk. My Gunhead is currently level 25 so I do have quite a bit of playtime with him.
Very true, I only use him as an "eco" character when I don't want to use/bring many health kits for various reasons. I don't use him as a combat character at all which just feels weird.
you said it yourself its a robot and bandages dont work, the worse character is scav girl just no health at all your dead before you even get a chance to hit heal, and dont forget people the idea is not to fight unless you have too!
Is it just me? Does it feel like your already agro the second you walk in...with gunhead... and gunhead should be able to repair by using repair parts and stuff found on the battle field. Glue gun, tools, electronic devices?
I noticed it too honestly. I get aggro'd a lot faster when I play GH compared to other characters. I'm pretty sure it's because you have two guns so are registered as twice a threat.
@yewnitedgaming it's the concept, like metal gear solid 5 uses the same little "alert" ai, ai goes into searching , etc. They might each go further or less as far as one another but the little key elements are there
I like GH for delivering more on the scavenger fantasy more than most characters. You can go guns blazing but once you’re lower on health, you need to be careful and be the sneaky rat the game wants you to be. If they were to let GH heal, it would probably be via mech repair loot you find. Being a bit like Lordoss in letting us have a use for loot we would otherwise simply sell if not pass over entirely. He is my best money run character. Load up a painless and rack then go lockbox hunting. Faster than Bag and going for quick profit runs means you’re in and out before the no healing aspect becomes a problem. Any more technical missions I just switch over to Shaman.
Very true, gunhead does have significant speed over bagman and would make for a really good in-and-out rack run character, which is the only silver lining I could see for him. If they at least add in the ability to use the repair tool to heal gunhead I'd like him a lot more, but as you pointed out he's purely a money run character for me that uses a very minimal kit
Just the fact Gunhead can't heal instantly makes him worse than all the other characters to make such a characters work they would have to make Gunhead a lot stronger than all the characters but as right right now Gunhead isn't much better than any of the other characters at all he's in fact just kinda bad all over the place Gunhead is basically just a gag characters at the moment. like to make him even slightly viable to be worth putting even slightly above average gear on you have to prestige him a lot and even then you can put a fraction amount of time on basically any other characters and come out with better results. They should at least let him have one heal with those mech repair kits if he had at least one heal then that would massively improve him or have a on field way to repair him like little repair benches or tool boxes or broken random robots of the same design of Gunhead scattered around the map that you bring in a repair kit with you to repair that way you have to explore the map to repair yourself, like your a robot why can't you just replace a part from another broken robot in field it would make perfect sense.
Honestly gunhead's one selling point is his gunhead which imo is very whelming. I get more done with just one gun and the capability to ADS properly (to headshot stunlock things reliably) than with gunhead's 2 guns. Tack on the fact that gunhead's saving grace for not being able to heal is his 2x health pool. If I just bring in 2 health kits on any other character that gives me 3 health bars. And I normally bring in 5 health kits at minimum. I like the direction they're attempting with GH but it's not quite there yet.
He definitely needs to play a lot safer than the other characters. I don't mind that fact but it just feels weird that they put that playstyle on the character that's supposed to be firepower focused.
It fits the setting of the game yea but my gripe is that it's on the character that fits that role the least. If it were on scav girl sure, but why make the powerhouse character have to play EXTREMELY stealthy, especially when compared to the other characters?
11/10 I wish I could unsee it. That would be all they need to do to fix GH though. Silence the head and let us have a unique robo-friendly healing method
Gunhead is now my go-to character, he's amazing imo. I usually only take one or two med kits anyways and now i have it in the base HP instead. the Rack also makes this silly goober an absolute money printer. The extra gun is nice when a fight happens, his only issue is long range but Im fine with that.
Honestly I'd still rather bring in bagman. I normally bring in 5 medkits, maybe more if I know i'm going in and fighting a lot. That essentially gives me 6x (5 medkits + base health) the health while playing gunhead would only give me 2x the health and I can't heal any more past that. Even if you bring in 2 medkits, that's 3x the health, which is still more than gunhead's 2x health
@@yewnitedgaming Bagman used to be the character I played the most, I have like 10 hours on gunhead now and it just clicks with me. You are totally right you will have more total health with medkits but I just dont findmyself in those situations. I either take barelly any damage or I make a huge mistake and get absolutelly gunned down in seconds so I dont really ever feel the effects of taking chip damage. Gunhead is definately a very specific character and I think he needs some sort of buff as enemies seem to agro on him way easier but Im doing pretty well with him as is.
Gunhead tho cool is useless compared to my maxed out Bagman ........ HP difference is not even that big to make up for gunman not being able to heal himself .......
The point of the game is that "You're not that guy" you shouldn't be looking for squads to melt, you should still be hiding and stealthing, you just have better odds when cornered
Of course we're not running around gunning down the army, we're taking fights as we see fit to get from point A to point B. My point is that if you do this with GH, you will get whittled down and be at a bigger disadvantage than if you do this with any other character in the roster. Purely because you can't heal.
Nah, scav girl is still the worst character because she can hardly use any good guns or rigs. git gud. gunhead is difficult, but fine. You just have to use cover and use stunlock instead of trying to walk up to a squad of 8 enemies in the open and eat damage for free. angle yourself behind your cover so you only have to fight one or two enemies at a time. if you do get caught, you spam your head fire to double your stunlocking abilities. I take advantage of the fact that he can use the rack to bring as much equipment as I want. If you feel you're limited in non large item loot space, just take the 300 round suppressed saw so most of your ammo is in the gun instead of your rig.
Idk man I'd still say gunhead is worse. The only gun any character really needs is an AK since that hits the damage threshold for stunning enemies with a headshot and I'm pretty sure Scav Girl can use it. Just tap enemies in the head to stunlock vs. having to magdump with gunhead since you can't accurately aim. If you take any damage as gunhead, you can't get it back. Meanwhile with any other character you can just use a medkit to heal even if you're mid-fight. And if you fire your head you just attract more enemies to your area since it can't be silenced. I'd much rather just use bagman over gunhead at that point.
@yewnitedgaming it's a git gud issue. You aren't him, stop trying to play like you're him, it seems like you've just gotten comfortable playing with the medkit training wheels.
I think GH should have damage reduction to offset not being able to heal. Even with the increased health he still gets melted.
Exactly what I thought after like... 5 minutes of playing as GH. I also liked the idea of allowing GH to repair himself with repair kit loot that's been suggested a lot here.
It's the idea that they did not want him to be overpowered as fighting in the game is not the main focus. might patch him with a repair tool item in the future
@@edwardtrooper7027 Even then, engagements seem to trail & spawn directly on top of you at times. Once they reduce his aggro field a bit & give him a bit more HP i think he will be ok.
Feel like the answer would be to just let us use repair kits as healing for him. We even have the three different tiers like we do with meds.
I really hope they do that. Gives us some use for the loot we bring back instead of just selling it, and would open up the option to give use to other pieces of loot in the future.
I would just as easily appreciate repair stations around key points on the maps to offset his lack of healing.
It's simple, repair option is if you stand for a long time (self repar, slow but stady)or 6000k + hp, but at the same time it will be playable at least somehow, right now it's just a gun for 1 battle
Honestly after seeing both ideas, I'd rather see some sort of self-repair ability for Gunhead than just a different flavor of medkit. But I do like the concept of giving loot multiple purposes like that.
I think it would be cool if Gunhead could heal if he stood still. Having an initial amount of seconds before the healing begins, and then adding some health as time passes, with the caveat that the more you use this, the less amount of health this mechanic replenishes. This should be upgradeable. I think this doesn't deter from both lore or gameplay balancing mechanics.
I would love something like that. I originally was brainstorming some sort of "self repair mode" where you're essentially stunned while healing yourself, so you'd have to go off and hide to repair instead of being able to heal on the fly.
That'd be a neat thing to have on the upgrade tree too. Something like adding more uses or repairing more HP per use.
yo thats a rly good idea
@@yewnitedgaming They have mech tool kits & the like so I don't see any issues with this at all. It makes sense for technicians to be deployed onto units near Mechs or Exos.
I was just gonna recommend that players should have to use a mech repair kit which would be expensive to buy heavy and rare to salvage normally
But the idea of effectively having a power house while standing your ground and remaining still I feel is very in line with the power fantasy
Personally I just like having a gun for a head
A simple cultured soul, I like it.
Well, in my opinion he's not worse, he's just different
He requires a unique approach to the game, which I really enjoy, and I currently consider that the rest of the characters are too similar to each other. In the team, Ghead essentially becomes a resource that must be managed well and decide whether he should actively participate in the fight in first line or save his HP for another time.
This is a character that allowed me to play solo and finally not be annoying without the support of my friends. Life bar of two characters, firepower of two characters and only the need to leave the battlefield earlier - I have no problem with this balance
It is also worth adding that the automatic head detects close enemies that an inattentive eye could miss
If I were to change the balance, I would give him something like an armor system that breaks before the HP starts to drop. This would be, for example, 500 points that could be repaired outside of combat, while the life bar would remain unrepairable. I think this would keep him unique without spoiling the experience for players who are used to eating tons of medkits.
My initial thoughts were to give him some innate damage reduction like you mentioned, since GH is made of metal after all. I think that'd be a good trade off instead of *just* giving him a larger health pool.
And I've actually had a harder time going solo with GH than any other character. It might be just me, but I have noticed that it's harder to sneak as GH though as enemies will aggro you faster compared to other characters (probably because you have 2 guns so are twice a threat?). There's also the fact that his head is unsilenced so if you fire it, enemies will swarm you.
I've never had any issue clearing through maps on my own with any of the other characters, regardless of if I'm going gun-ho or sneaking about. But GH's limited health pool and high aggro rate makes both approaches more difficult imo.
@@yewnitedgaming Well, it happens when a game has many similar characters and suddenly a completely different one appears, that old habits make the game harder :D
When it comes to his detectability, it's probably not a matter of him smiling with the machine gun, but because he is simply very tall, which makes him easier to detect even behind covers (I'm not sure if this affects the clear sight detection/agro distance tho)
I respect your opinion, but the 'Unplayable' in the video thumbnail did provoke me a bit xD
I’m having a great time playing him, and since he was added, he quickly became my main, overcoming my reluctance to play solo.
He’s definitely not a character for everyone, and I’m sure he’ll be adjusted to better fit the game over time - after all, this is the devs’ first attempt at such a unique character. (And I love it already)
@@yewnitedgaming GH has twice the agro distance as the rest,I wish you could carry extra ammo for it's head lol
@@zemek1234 By all means as long as it's working for you go for it man! He's definitely a unique character and I like where the devs are going with the concept.
There is plenty of repair kits to be looted that are for mechanicals. The devs are just being idiots.
They might add that in the future
All the pieces are there, hopefully they listen to us and put it together
Gunhead has the worst learning curve out of all the Classes. You have to tread the wide open scarcely populated areas or stick to walls while avoiding engagements. His wider aggro field has to be toned back, not sure how that made it out of testing. This is all remedied to a degree when you hit Prestige 20+ as 3000+ HP seems to be a great survival marker, although you want to hit objectives & avoid spawning HK's. Use LMG's suppressed with no attachments, he's a weapons platform & you have to outfit him with high damage suppressed dps at first.
it's early access, this is the testing.
Gunhead definitely needs some tweaking, hopefully the devs listen to our feedback and mold him into a great character
I love Gunhead’s one life. It actually makes me budget his remaining health for the damage i’m likely to take on the way to extract. He’s great.
It's definitely an interesting alternative way to play the game for people who are looking for that kinda stuff
Because of no healing, Gunhead is really the only character you can play with the hud turned off. If you haven't tried that, it is so immersive.
That sounds pretty fun, I've gotta give it a try sometime!
I don't know what the point of gun head is, other then concept art of him exist and the dev want it to exist. It has the worst engagement range of all character, in a game where distance is your best serviceability options. It has the lowest amount of sustainability, as you can't heal so that all the hp you get as most charters with a few med pack get way more total hp and can scavenge more form the map. Has the worst skills, I'm sorry but 5% more accuracy about as worthless as it comes.
It just doesn't feel like the people that made this character have even seen footage of the game it's in.
Gunhead's disposable at the lower prestige levels, I think they want you to feel that. It's imperative to get him to Prestige level 20+ before putting any serious gear on him.
@@LloydsSky9 bet he fucks with that heavy mg
but to spotted, he's probably a OH FUCK CQB character for the more close quarters maps.
He definitely needs some work. I'm assuming they just decided to push out GH how he is and tweak him as they get feedback
@@yewnitedgaming Agreed, he's actually not all that bad once you understand his play style at Prestige 20. It's just so much of a jump in difficulty vs every other Class at a base level.
Gunhead should have his base health increased to 4000 and also have a 50% damage reduction vs small arms fire.
This would more then make up for his inability to heal and turn gun head into a true tanky frontliner.
I think that'd be a good start to putting him into the spot where I think the devs are aiming for. At least giving us some sort of damage reduction to small firearms and increasing the HP he gets per prestige. I've been told it only goes up to about 3,000 at prestige 20; if it was instead 4,000 at prestige 20 that'd be a lot better.
i enjoy him but he takes some getting use to. I am used to running for cover and then engaging while gunhead best way to handle any threat is to turn and shoot it. with 2 guns I am usually stunning them fast enough to limit the damage coming at him. but it means a completely different playstyle than the other scavengers. i always carry a huge amount of ammo and engage anything that even looks my way until I can get out of dodge. yeah the unsilenced weapon is a pain but I usually use a shot gun to stun targets while the head mounted RPD or whatever finishes them off.
i really wish they made it so he could use any of the tool kits to heal himself. maybe its slower or something but a heal would be nice. hell make him heal from tool kits half as slow as a person. hell even at quarter speed would be something.
Yea he definitely needs some getting used to. I think I'm gonna stick with mask man until GH gets some better updates for now
I think GH being a more combat centric character, should be given a slow health regen mechanic.
When GH is out of combat, it regens its HP slowly. Seeing as how GH is meant to be more combat focused characterp having regenerating HP can allow players to play a bit more agressively.
That's a neat idea. I was thinking of a self-repair feature when GH is standing still or something; essentially the same effect either way.
It really does feel weird that the combat character is so vulnerable.
I find Bagman to be intolerably slow. Playing Gunhead just means that when you start to get low on health you have to extract. Planning ahead to make sure you have enough health left to make it out is a major part of the character. I also want Gunhead to have some sort of limited healing or damage reduction and to have better long range combat ability, but even as is I like him way more than Bagman.
i dont like how if there are multiple targets the gun head changes to another targeting before fully killing the one it was first shooting at
I believe it tries to focus whatever you're aiming at, which as you've seen gets wonky since we only have access to third-person aim. Especially when the enemies line up or are very close to each other.
I can imagine something like a shutdown where he can't move he can't fire but he will heal all his HP all the way back up again but in that shut down mode he is completely vulnerable
That'd make him pretty good; self repair but you're very vulnerable in that state
I've seen Gunhead played effectively. He must be played as a stealth character (hard to do because he clanks a lot) and he should attack from ambush instead of straight on. Limiting potential damage by skirting avoidable combat and taking advantage of his double firepower from ambush (if necessary) looks like the best way to overcome his healing deficiency.
Yea if you play GH you definitely need to play more stealthily than other characters, as odd as it is for the character with the most firepower. It's an interesting alternative playstyle compared to the other characters.
It's definitely a step in the direction of shifting the game's feeling back to "you're not that guy" but it just sits weird with me because GH is supposed to be the "firepower" character but needs to skulk around the most out of the current roster.
I am having quite a good time playing gunhead. Yeah, the lack of healing sucks, but with ak or rpk he brings so much firepower most of the time you emerge victorious from every battle.
I would be all for introducing some kind of inconvenient way to heal GH. Like using looted cyborg parts.
I'd honestly love to see them start doing something like that. Repurpose the repair kit loot items so that they're also usable by gunhead. Then expand on that to have more 'dual purpose' loot in the game and etc.
I think a few ez mechanics that could offset this horrible downside is a heal over time mechanic that kicks in outside of engagements. This would force you to be careful with engagements while offsetting just straight up avoiding fights due to being constantly anxious about having super low hp throughout most of the run after a bad fight. An additional mechanic could be him just straight up having 3 repair kits that he starts the match with that could be increased by leveling the character. These would be specific to him. You could even play around with increasing how much these repair kits heal him for by placing that mechanic in the leveling tree. There are just so many better ways to give the character a "downside" rather than punishing a character for taking fights that is seemingly built around being strong in fights.
Hopefully they at least implement some sort of mechanical-friendly healing. I really do like the idea of a slow self-repair for GH since that would play well with the fact that he's a robot.
they need to make Gunhead able to heal with mech repair kits you are able to find...i also find him very useful in squads as u let a human player take the damage while u be fire power support. if i go in solo i will always take a high hp recruit with me for this reason, yeah u can't heal them but if u make it out you get them back even if they die. i like to use them as human shields gather up my stuff and then bolt to the Evac and letting any of my living recruits just rot as i run to fight w.e argos on me.
Ohh I see what you mean now... Gunhead isn't really a "support character" in a direct sense, but rather needs the support of another character to just really be a human shield for him in order for Gunhead to thrive more. (At least that's how I'm interpreting/understanding it)
And that's a really good idea to bring and NPC to tank for you, I never thought of that before.
Either a better damage mitigation or overshield would be viable or possibility to repair (not heal) with parts from exo or cyborgs we scavenge with the downside of being immobilized while repairing.
An overshield would be really neat actually, slap on scrap metal you find in-raid to give yourself extra HP.
I wouldnt be surprised if they end up making repair kits that only he can use but are either expensive and rare or too heavy to carry alot of them
I'd honestly love if they just re-purposed the repair kit loot so that GH can use it to heal himself. Give us more use for the loot instead of only selling it.
In next update we certainly will have repair kit for healing gunhead
Here's hoping. I think that's the biggest thing people are asking for right now.
He's bad cause no healing, but good if you understand how to use him + know how to play + try not to run down every enemy in scorched / ashen.
He's definitely usable but I don't see myself using him much since his downsides are huge and his one saving grace (a 2nd gun) isn't very useful
The short range of the Gunhead helps me remember to use my silenced primary unless i’m in an emergency.
In what situations would you not prefer to use your silenced primary though? Firing an unsilenced gun in this game is lowkey a death sentence
@ ash maps, when i am good enough with all factions that only low level units spawn, i can still get swarmed with basic cyborgs. By targeting a distant enemy with the primary and letting my gunhead deal with the closest i can deal with the swarm of maybe five or ten basic cyborgs without taking damage. It’s over so fast you don’t get brawlers spawning in, especially if you run from the swarm a little first so get them away from the rest of the units.
I don't think it's flawed.
I use mainly third person aim.
I take cover before engaging enemies.
But i don't like very much the unsilenced head gun :(
I'm with you there as I also mainly third person aim or hipfire (the ADS muzzle flash is annoying imo). But I can't look past the inability to heal or the unsilenced head gun either.
It gives people a challenging playstyle to try out but I'd honestly rather just use bagman instead of Gunhead.
They could have made you find a repair kit in some set locations on the battlefield that can only be used outside of combat like i.e the main hub, but reduces damage output for a certain length of time.
It'd be really neat if they repurpose loot so that GH can heal with repair kits, would love to see it sometime.
Gunhead’s lack of eyes and therefore aimdown sights makes the use of the laser pointer meaningful. Everyone else doesn’t need the laser pointer.
True, gunhead is the one character that actually needs a laser. I hope they don't make lasers alert enemies in a future patch lol/.
A character that cant heal isn't necessarily bad, but i think something like that is better suited for a stealth based character rather than one that is built for heavy combat, even if they have a larger health pool. I would rather just stick with Bag Man.
Exactly what I thought. If they made scav girl's playstyle more like this I'd have less issue with it, but they made the firepower character have to sneak around more than one of the most fragile characters ingame.
Gunhead is primarily designed as a support char and not a solo character thats what I have found to be my experience. Also he shouldn't be staggered by shotguns tbf.
How would gunhead "support" in this game any different than any other character would "support" though? A few people have brought up that concept but the only support someone can offer in this game is just from purely existing (being an extra gun, extra pair of eyes to recon, extra bag to loot, etc.).
And very true, he should have a higher stagger threshold than other characters, but shotguns should still trigger that stagger since they do pack a big punch.
TL;DR - Gunhead is overall bad character not just from inability to heal, but from a lot of factors.
To me, the biggest downside to Gunhead is not just inability to heal. Its inability to stealth. Combine being loud and make everyone alerted in a collumn range of 30m with inability to heal... yeah, thats a recipe for stress inducing gameplay with high risk low reward. Oh, and how could i forget that with increased prestige cap all the enemies now have increased damage to further add salt to the HP pool of Gunhead that might be high compared to old damage calculations... but in the current version, even on lvl20 prestive just one shootout might dran all the Gunheads HP and make you want to leave ASAP... if you still dare to try play it even "stealthly"(it wont work no matter how hard you try).
If we could suppress the head weapon then I'd think it'd be a little better in the slightest, but that wouldn't fix the core flaws of GH. There's also the fact that he just outright aggros enemies faster since his threat factor is double a normal character since he has two guns.
@yewnitedgaming in my opinion, the most troubling core flaw is that no matter how much HP he has, if enemy damage is enough to too quickly make all that HP to disapear.
if they dont let him heal then they at least need to up the reward factor.
something like being able to detect good loot from far away even if its on an enemy or have a passive skill that gives %10-15-%20 boost to rep and money earned.
Loot detection on a robot character would actually make sense and be really neat, never thought about that one honestly
Perhaps instead of dual-wielding weapons, the gunhead could carry a shield in his free hands or some other utility tool or weapon. Maybe they could sacrifice loot found in-game to repair themselves, playing into its law of being an amalgamation of conflicting code and modifications over a century of war and unrest, somehow creating what seems to be awareness and an individual personality.
Having a riot shield would be pretty neat for GH. And I'm loving the idea of repurposing repair kits for GH's healing issue that everyone is suggesting.
It's a firepower centered character. You take him to support your team. It's a team game, not meant to be played solo
Quite literally was looking for a comment like this, bro is solo + walking up to entire squads of enemies.
the game is so unstable in multiplayer.
@@NPC_5439 It's unstable, but the character revolves around teams, so any complaints regarding that means you're an idiot.
I've only played the game solo and never had an issue with it honestly. My friends play for like a week then all stopped, and imo it was actually harder as a group because you attract upwards of 4 times the attention.
What you said has me curious though, how would you go about supporting your team as gunhead? You can't be a dedicated tank because you'll just die after a few engagements (it'd also be better to just have a bagman tank since he can heal), and you can't really "suppressing fire" for them as you're very likely to friendly fire if your teammates stand in front of you since you can't accurately fire.
I don't see how he'd fulfill a support role in any different way than another character can, simply by just existing to be a body to help with the raid.
Not everyone has the option to team play most people like me friends think this game to hard or janky and want nothing to do with it and there team squad finder is horrible fir finding a decent team to play with
it's a big downside for a combat fighter, yes, but i think a few things can help Gunhead become more of his own strong option:
1. remove MOST of the rig options but let him keep access to Gunrunner rigs and even get a unique one with more gunrig spaces. (tbf do stuff like this for the other classes too)
2. allow GH to modify the head he takes in, simple and would allow silencers (obviously maybe not for the RPD and AA12 but their benefit is damage and ammo
3. maybe give GH innate damage reduction, or passive regeneration. and make the perks actually mean something (accuracy upgrades do nothing and we deserve better for our scavs)
it's true that he is an amazing support for a team but this is not just a team game, and many people play in solo.
I'd love to be able to modify the head, I honestly hate the fact we can't even put a silencer on it at the moment.
And I'm seeing a lot of the community wondering why GH doesn't have innate damage reduction seeing as how he's completely metal. Hopefully they add that in along with other nice QOL for him.
Immediately didn't like Old Boy because of the -Healing and no ADS. I def prefer to reach out and touch in this game, but even in close quarters I would prefer ADS. Secondly, no healing honestly feels so anachronistic to the world around Gun Head. Orgamechs using a dozen bodies to pump their broken blood, ancient warmechs from both sides with hints of retro fitting, the industriousness of the Scav faction themselves. I think there are some interesting dilemmas a player can face. Example, repair kits already exist as an item, maybe bump the value of them a little but make them GH's healing items. Repair yourself, or risk it for the biscuit?
I normally hipfire especially when in close quarters, so the ADS doesn't bother me too much. But when I need to take medium or long-range engagements, it really sucks not being to ADS.
I would love to see them allowing GH to heal with repair kits or other mechanical loot though that's a really good idea.
another way to make him better would be in the skill tree you could put skills into damage reduction all the way to 50 or maybe 80% instead
Putting the damage reduction on his upgrade trees would be neat, I'd love to see ability upgrades like that on more characters
@@yewnitedgaming I would say a character like scav girl I would love to see an upgrade in her skill tree that would then allow her to loot faster / but anyway yeah I would love to see some more abilities for more characters
@@velodk1599 Honestly can't wait for them to add stuff like that to everyone
@@yewnitedgaming yep I hope they do it soon
He has twice the aggro range of the other characters. Use him for naked lockbox runs with The Rack rig.
Ironically that'd work out pretty well since he has double the HP lol.
Gunhead plus Packmule with lots of ammo and a suppressed weapon is the META. I don’t even carry ammo for my secondary, it’s all suppressed ak or suppressed LMG
You could just do that with bagman though and be able to heal still, I'd argue that's more "meta" than playing gunhead
one thing I could see being interesting and I hope that would be added is the ability to reload his head or even something like we can choose what weapons we want to Mount on his head
That would be really neat, but I honestly think the current weapon options are solid enough. I'd greedily want a grenade launcher option but that'd be extremely overkill honestly.
I'd at least want to be able to 'upgrade' each weapon option in the upgrade tree and add a suppressor onto it so I don't alert the entire map should I fire GH's head-gun.
I love Gunhead in every way, I don't even mind the 3rd person ADS or anti healing thing, I think it makes for unique gameplay. My biggest issue with him is that it is INCREDIBLY hard to play stealthy with this guy. His threat factor is automatically high which makes it so any stealthy situation you would get in as say Mask Man , Shaman or even Bag Man becomes an automatic fire fight. I'll be moving slowly around terrain and get noticed from twice as far by every enemy in the area. I get that he is a literal walking gun, so people would want that thing dead as soon as they see it, but if I have no heals and I'm constantly in fire fights, it is really really hard to play. I think they should reduce his detection radius or give him a reduce damage buff. OR wild take, let him heal with the tool/repair kits you loot of corpses but only for a small amount, thus incentivizing more killing or sneaking when you get low.
I noticed that too, enemies aggro me when I play GH very quickly.
I do like that he has a unique gameplay style, but it just feels off for a firepower character. If they made it so that scav girl had to stealth around more like how GH has to, it'd make more sense.
@yewnitedgaming , yeah there's a delicate balance to be made here. While yes, Gunhead is the firepower guy with the literal gun for a head, you aren't that guy. The whole concept of the game is to not be powerful. I don't think more power for Gunhead is the answer to his problems, I definitely agree though that he needs some things to aid in his stealthiness. And Scav Girl's gimmick is that she's stealthy, she's also the fastest character with one of the lower health pools in order to intensive that sneaky quick "cover to cover" idea made behind her. To me she's one of the best characters in the game despite her limitations on rigs and guns, purely due to her low profile and how speedy she is. Funnily enough, I play her the least stealthily lmao
@@canyonhiggins5237 By all means I do like that fact that with Gunhead the devs are lowkey pushing us to the "you're not that guy" playstyle, but it's just a weird first character to start that concept with imo. I'm definitely looking forward to how they tweak him in the upcoming updates.
If he had 5 or 10 time the ammount of health compared to other characters i think it would be fine.
For real, 2x the health isn't enough to merit not being able to heal
at the moment I would say he's pretty useless it doesn't matter is you have 3,000 HP if the enemies in the game hits you like a truck
Yea 3,000 hp is the equivalent of just taking in 2 health kits... GH needs more than that to be decent imo
He needs a very slow passive repair skill of 2hp a sec per level. At max lvl 5, 10 hp a sec. This is not much but it would make much more playable. I think Gunhead at this point is just a character you run if you have no Medium Health Packs or Large Health packs left and you wish to go in and out of levels with minimal risk. My Gunhead is currently level 25 so I do have quite a bit of playtime with him.
Very true, I only use him as an "eco" character when I don't want to use/bring many health kits for various reasons. I don't use him as a combat character at all which just feels weird.
you said it yourself its a robot and bandages dont work, the worse character is scav girl just no health at all your dead before you even get a chance to hit heal, and dont forget people the idea is not to fight unless you have too!
I've honestly had no issues with scav girl's health pool, but yea both characters are definitely not built well for much fighting.
Is it just me? Does it feel like your already agro the second you walk in...with gunhead... and gunhead should be able to repair by using repair parts and stuff found on the battle field. Glue gun, tools, electronic devices?
I noticed it too honestly. I get aggro'd a lot faster when I play GH compared to other characters. I'm pretty sure it's because you have two guns so are registered as twice a threat.
It makes so much sense now. Its the Shadow of War Ai basically. I bet that whole asset just sent on firesale recently,
I don't know about that one, I've played (middle earth) shadow of war and the AI in both games are nothing like each other.
@yewnitedgaming it's the concept, like metal gear solid 5 uses the same little "alert" ai, ai goes into searching , etc. They might each go further or less as far as one another but the little key elements are there
I like GH for delivering more on the scavenger fantasy more than most characters. You can go guns blazing but once you’re lower on health, you need to be careful and be the sneaky rat the game wants you to be.
If they were to let GH heal, it would probably be via mech repair loot you find. Being a bit like Lordoss in letting us have a use for loot we would otherwise simply sell if not pass over entirely.
He is my best money run character. Load up a painless and rack then go lockbox hunting. Faster than Bag and going for quick profit runs means you’re in and out before the no healing aspect becomes a problem. Any more technical missions I just switch over to Shaman.
Very true, gunhead does have significant speed over bagman and would make for a really good in-and-out rack run character, which is the only silver lining I could see for him.
If they at least add in the ability to use the repair tool to heal gunhead I'd like him a lot more, but as you pointed out he's purely a money run character for me that uses a very minimal kit
Just the fact Gunhead can't heal instantly makes him worse than all the other characters to make such a characters work they would have to make Gunhead a lot stronger than all the characters but as right right now Gunhead isn't much better than any of the other characters at all he's in fact just kinda bad all over the place Gunhead is basically just a gag characters at the moment.
like to make him even slightly viable to be worth putting even slightly above average gear on you have to prestige him a lot and even then you can put a fraction amount of time on basically any other characters and come out with better results.
They should at least let him have one heal with those mech repair kits if he had at least one heal then that would massively improve him or have a on field way to repair him like little repair benches or tool boxes or broken random robots of the same design of Gunhead scattered around the map that you bring in a repair kit with you to repair that way you have to explore the map to repair yourself, like your a robot why can't you just replace a part from another broken robot in field it would make perfect sense.
Honestly gunhead's one selling point is his gunhead which imo is very whelming. I get more done with just one gun and the capability to ADS properly (to headshot stunlock things reliably) than with gunhead's 2 guns.
Tack on the fact that gunhead's saving grace for not being able to heal is his 2x health pool. If I just bring in 2 health kits on any other character that gives me 3 health bars. And I normally bring in 5 health kits at minimum.
I like the direction they're attempting with GH but it's not quite there yet.
since the whole point is to avoid engament he just seems like a fun hard mode too me if you know how to play it safe he's a good character
He definitely needs to play a lot safer than the other characters. I don't mind that fact but it just feels weird that they put that playstyle on the character that's supposed to be firepower focused.
@yewnitedgaming probably to balance him out
He would have been fine if they didn't raise the damage of the enemies.
Have they done that? I haven't noticed if they did honestly.
I don't think thats a flaw, it fits the theme and setting of the game. Remember you are not the protagonist, you are a statistic.
Idk, we seem to drop bodies like a anime protagonist. 🤔
@@hehitmeinthekneegur1551
The ai in the game is not that smart ya know? But I do wonder when it does get smart how much harder it will get
@@hehitmeinthekneegur1551 Yes you are right. Considering that, Gunhead is a well balanced and realistic character to play
It fits the setting of the game yea but my gripe is that it's on the character that fits that role the least. If it were on scav girl sure, but why make the powerhouse character have to play EXTREMELY stealthy, especially when compared to the other characters?
+gunhead weapon mods
+using repair tools... for ... ... repairs.
& he's fixed. pun intended.
11/10 I wish I could unsee it.
That would be all they need to do to fix GH though. Silence the head and let us have a unique robo-friendly healing method
He should eat cyber nuggets
That'd make him OP, exclusive access to cyber nuggies
Gunhead should get some overfight heal.
He should be able to scavenge the parts from other robot enemies to get some overheal, that'd be neat.
Gunhead is now my go-to character, he's amazing imo. I usually only take one or two med kits anyways and now i have it in the base HP instead. the Rack also makes this silly goober an absolute money printer. The extra gun is nice when a fight happens, his only issue is long range but Im fine with that.
Honestly I'd still rather bring in bagman. I normally bring in 5 medkits, maybe more if I know i'm going in and fighting a lot. That essentially gives me 6x (5 medkits + base health) the health while playing gunhead would only give me 2x the health and I can't heal any more past that.
Even if you bring in 2 medkits, that's 3x the health, which is still more than gunhead's 2x health
@@yewnitedgaming Bagman used to be the character I played the most, I have like 10 hours on gunhead now and it just clicks with me. You are totally right you will have more total health with medkits but I just dont findmyself in those situations.
I either take barelly any damage or I make a huge mistake and get absolutelly gunned down in seconds so I dont really ever feel the effects of taking chip damage.
Gunhead is definately a very specific character and I think he needs some sort of buff as enemies seem to agro on him way easier but Im doing pretty well with him as is.
@@patrikg.6320 As long as it clicks with you that's the important part. I'm definitely gonna keep my eye on him as they make updates
Gunhead tho cool is useless compared to my maxed out Bagman ........ HP difference is not even that big to make up for gunman not being able to heal himself .......
No kidding, bagman is just better and I hope they give GH something to make him stand out more.
The point of the game is that "You're not that guy" you shouldn't be looking for squads to melt, you should still be hiding and stealthing, you just have better odds when cornered
Of course we're not running around gunning down the army, we're taking fights as we see fit to get from point A to point B.
My point is that if you do this with GH, you will get whittled down and be at a bigger disadvantage than if you do this with any other character in the roster. Purely because you can't heal.
ddnt know abt the heal unu sounds awful tbh
It's pretty bad honestly, I hope they adjust it soon
Nah, scav girl is still the worst character because she can hardly use any good guns or rigs. git gud. gunhead is difficult, but fine.
You just have to use cover and use stunlock instead of trying to walk up to a squad of 8 enemies in the open and eat damage for free. angle yourself behind your cover so you only have to fight one or two enemies at a time. if you do get caught, you spam your head fire to double your stunlocking abilities. I take advantage of the fact that he can use the rack to bring as much equipment as I want. If you feel you're limited in non large item loot space, just take the 300 round suppressed saw so most of your ammo is in the gun instead of your rig.
Man, git gud was so 2022, literal cringe in the fucking comments. RUclips has fallen off.
@@hehitmeinthekneegur1551 This game isn't for kids. git gud was a term well over a decade ago.
@@hehitmeinthekneegur1551 Cringe was so 2012, RUclips repliers have fallen off so hard.
Idk man I'd still say gunhead is worse. The only gun any character really needs is an AK since that hits the damage threshold for stunning enemies with a headshot and I'm pretty sure Scav Girl can use it. Just tap enemies in the head to stunlock vs. having to magdump with gunhead since you can't accurately aim. If you take any damage as gunhead, you can't get it back. Meanwhile with any other character you can just use a medkit to heal even if you're mid-fight. And if you fire your head you just attract more enemies to your area since it can't be silenced.
I'd much rather just use bagman over gunhead at that point.
@yewnitedgaming it's a git gud issue.
You aren't him, stop trying to play like you're him, it seems like you've just gotten comfortable playing with the medkit training wheels.