My Inspiration variant involves a deck of about 40 cards from which each player gets one randomly at the start of the session. Each card gives some sort of advantage or ability (no two are the same) - anything from an added (or subtracted) die to a specific d20 roll to increasing/decreasing a target creatures movement by 5', or whatever. If a player does something inspiration-worthy during the session, they draw another card, and there's no limit to the number of cards they can collect. Considering that not all cards work for all players (like a caster usually doesn't need a card that gives them +die to a melee attack), the cards have a second purpose: collect 3 and turn them in for a "minor" magic item. Minor meaning that's it's something cool for role-play, but generally doesn't provide a practical bonus in combat.
Nice variant for inspiration, which always felt like an afterthought in DnD. Yours is closer to SWADE's benny system, and that's a good thing. In that theme, you may consider adding a gem type that refills a spell slot up to X level.
I love this idea! And it ties in neatly with my plan to offer players Faustian bargains -- I can give them inspiration and other buffs, but in return they give me the opportunity to give those same buffs to their enemies. It'd give players an even bigger reason to hoard their wealth!
This is great. I am adopting this. I already have a little chest similar to the one you have. I think I will use colored plastic stones from the Dollar Tree.
Okay... now THIS is epic advice, absolutely love the suggestion and advanced version of 'inspiration'. Thanks for sharing! No sponsor links? Definitely could have made a bit extra by linking those recommended items!
My Inspiration variant involves a deck of about 40 cards from which each player gets one randomly at the start of the session. Each card gives some sort of advantage or ability (no two are the same) - anything from an added (or subtracted) die to a specific d20 roll to increasing/decreasing a target creatures movement by 5', or whatever. If a player does something inspiration-worthy during the session, they draw another card, and there's no limit to the number of cards they can collect. Considering that not all cards work for all players (like a caster usually doesn't need a card that gives them +die to a melee attack), the cards have a second purpose: collect 3 and turn them in for a "minor" magic item. Minor meaning that's it's something cool for role-play, but generally doesn't provide a practical bonus in combat.
I like he effects each gem has, they sound very valid and balanced to me! Def will be using this in future games! Wonderful video
Thanks - I'm glad you enjoyed it! ☺
Nice variant for inspiration, which always felt like an afterthought in DnD. Yours is closer to SWADE's benny system, and that's a good thing. In that theme, you may consider adding a gem type that refills a spell slot up to X level.
I love this idea! And it ties in neatly with my plan to offer players Faustian bargains -- I can give them inspiration and other buffs, but in return they give me the opportunity to give those same buffs to their enemies. It'd give players an even bigger reason to hoard their wealth!
Love it! 😃
This is great. I am adopting this. I already have a little chest similar to the one you have. I think I will use colored plastic stones from the Dollar Tree.
Many thanks!
I love this idea, especially the insight one!
Okay... now THIS is epic advice, absolutely love the suggestion and advanced version of 'inspiration'. Thanks for sharing! No sponsor links? Definitely could have made a bit extra by linking those recommended items!
Thanks! And yeah, being a relatively new channel I'm still setting up all of those things like affiliate marketing. I appreciate the reminder! ☺
@@level20dmDid you not sort something out yet? I'd like to purchase those gems
This is great advice, thank you!
You are very welcome! 🙂
Cool ideas