Game Developers Aren't Taking Enough Risks | Spot On

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  • Опубликовано: 20 окт 2024

Комментарии • 238

  • @plasticshoelacce
    @plasticshoelacce Год назад +81

    so strange to see Kurt not just, at his house lol. Great episode.

  • @jksanrio
    @jksanrio Год назад +22

    Once in six months, Kurt leaves his natural habitat of his house to interact with another human being. So fortunate that they caught it on camera for us to witness and enjoy

  • @dctrbrass
    @dctrbrass Год назад +31

    If your end goal is money rather than art, you're not going to take risks. This is seen throughout mainstream media.

    • @sobversion3
      @sobversion3 Год назад +2

      ​@@alexwalters35ofc you can have both but introducing obtuse/abstract UNPROVEN concepts/ways to play into your 9 FIGURE project only for it to flop...rich figures @ the top can't stand it which is why you don't see it. Death Stranding, as mentioned in the video, is the only recent outlier and @ launch was not received well if we're being honest but you could see the ambition

    • @1ledluverjlp
      @1ledluverjlp Год назад +1

      ​@@alexwalters35they are doing both as putting money into a project and shipping it out to market is always risky. Although some projects are riskier than others.

  • @Hel1mutt
    @Hel1mutt Год назад +29

    Lucy James did great as always!

  • @oscarfernandez2127
    @oscarfernandez2127 Год назад +38

    Not all indie games are taking the medium forward, some of them are just souless copies of other indies or retro games, even from AAA games too. So I would say that both things are great about the industry as a whole. The only thing that should disapear are the games as a service and all the empty DLC and lootboxes/microtransactions that are rotten to the core.

    • @Madjo-qj2ge
      @Madjo-qj2ge Год назад +2

      And some of them copy already exist system but making it much better or at least feels kind of same from the game they copied

    • @franjaff6919
      @franjaff6919 Год назад +4

      I'd say games like Dead Cells and Chained Echoes which were mentioned are just as safe as anything in the AAA game. They're iterations/takes on classic, well established formulas

    • @sepho3070
      @sepho3070 Год назад +1

      i agree, looking at the VAST majority of indies is a sea of metroidvanias and platformers and copies of what other, especially better indie games, have done and just added a graphic filter or a slight change in profile camera for instance.

  • @ggioia86
    @ggioia86 Год назад +33

    Please have this guy on more! Maybe the 3 of you should do a gaming podcast.

    • @Hel1mutt
      @Hel1mutt Год назад +6

      You mean Lucy James? She's on there every episode!?!

    • @Woupsme
      @Woupsme Год назад +6

      Lucy is a regular on Friends Per Second and Tamoor is a frequent guest on that podcast.
      Also features Jake Baldino from Gameranx (Before You Buy guy), Ralph from SkillUp and Jirard (the completionist)

  • @mdizzle328
    @mdizzle328 Год назад +20

    A developer can get as innovative as they want. The main question is: “Is this fun to play?” A game can be made as deep and thought provoking as they want to make it, but if I’m spending more time answering life’s questions than having fun, then it’s a waste.

  • @carlosperez7646
    @carlosperez7646 Год назад +12

    My god if I hear one more time that The Last of Us Part II didn’t push boundaries or move things forward in gaming my head might explode.

  • @iNawV
    @iNawV Год назад +32

    calling the last of us part II “safe” means that any expensive blockbuster is at risk of being blindly accused of that, what are we even doing?

    • @grendizerryder7182
      @grendizerryder7182 Год назад +4

      They are referring to its gameplay elements not the story.

  • @sethart22
    @sethart22 Год назад +20

    Pushing the medium is not only a question of game design and mechanics, last of us part 2 maybe didn’t push those, but they pushed story telling, immersion through realism, with graphics, sound, accessibility, character interaction and animation and many more. So yes, LOU part 2 very much pushed the game industry decades forward in that regard. Still today I’m waiting for a game stepping up the standards this game established. The things you are asking are not always in service to the purpose of a game, the message it is carrying. Finally It’s easy to take risks when there very little financial risk. Hence more risks taken in indies titles to detach themselves from the big budgets.

    • @alexporto5669
      @alexporto5669 Год назад +1

      Exactly my thoughts. The Last of Us Part II pushed the boundaries of video games. It melded gameplay, interactivity, and storytelling like no other game before or since. This very reason is why I believe the TV show will suffer in its second season, it won't have the interactivity element of the game, which, for Part II's story, is essential and perhaps the entire point of it.

    • @eliurban2374
      @eliurban2374 Год назад +1

      The thing about the 'low budget' aspect of indies is that a lot of them are a flop away from going under, or are born out of passion rather than an expectation to turn a profit. Even an indie title built in a AAA network has a better chance at success, because that means access to money, marketing, and knowhow.

  • @Talented34tv
    @Talented34tv Год назад +46

    Man, I feel like The Last of Us Part 2 was anything but safe narrative wise but okay lol
    Also, I kinda feel like it's a bit of a ridiculous ask that big developers need to reinvent the wheel and push the industry forward with each title they release

    • @jakubsuja647
      @jakubsuja647 Год назад +7

      Super bold actually

    • @tropicata
      @tropicata Год назад +4

      The point is about them pushing the industry forward AT ALL, not with literally every single release. Did you watch the video lol

    • @StephenYuan
      @StephenYuan Год назад +4

      I think they meant safe game design wise. The cinematic cut scenes, the combat and stealth systems.

    • @Amra..
      @Amra.. Год назад +9

      Even the gameplay is very innovative. No other game has pushed enemy AI and character animations so hard. Even now there's nothing that comes close

  • @AeyGee
    @AeyGee Год назад +50

    Is this parody? Kurt as Lucy? 😅

  • @miguelzarate8145
    @miguelzarate8145 Год назад +8

    Just put Kurt everywhere already🙏🏾 my man

  • @galahadbornstellar9641
    @galahadbornstellar9641 Год назад +6

    Control and death stranding are, for me, some of the most important games I've ever played. DS succeeded in driving cooperative asynchronous multiplayer, and Control was the first game that pulled me out of reality and into the world of the game, to the same degree as a masterclass piece of literature. I agree with this discussion on a number of levels, but especially with the idea that, while big-budget, blockbuster AAA franchises are praised when they "innovate," the reality is, those innovations are, more often than not, derivative, having recycled concepts and naarratives from less popular or less publicized titles. Gamers are as much at fault, if not moreso, but that's not to say that games should always be thought-provoking and deep or cerebral, just that we would have more to eat, if we didnt keep asking for comfort food.

  • @labrats3d
    @labrats3d Год назад +4

    Let us all be honest: we all need another "the very online show" with Lucy, Tam and Kurt. Just unvite another guest to each episode and things remaining fresh!
    I think it was the best show with topics that our "digital souls" hardly needed

  • @InfiniteHench
    @InfiniteHench Год назад +10

    On one level I fully agree with this; big budget games are way too safe. On another level though, large devs and publishers face a unique challenge: they’re large. If they start taking risks on $200 million games and some flop, sooner or later they’re looking at layoffs, probably large layoffs. It’s disruptive internally and externally. I wonder if this challenge has been motivation for studios like EA to create internal indie programs. I think Stray came out of that? So maybe there’s a road ahead here.

    • @TayeTalks
      @TayeTalks Год назад +2

      Well summed up

    • @greenchile6554
      @greenchile6554 Год назад +3

      It really is disruptive internally. I work for a large financial company and I've survived being acquired from a smaller company as well as two major lay offs over the last decade (those layoffs due to the company taking risks and growing too quickly). As thankful as I am have to have survived those events, the layoff PTSD is real. Constantly worried new layoffs are on horizon even when everything appears fine. Or worry another company will buy us and gut us, etc. And my industry is far more stable than the games industry, I can only imagine the stress the devs and support folks (i.e., every company needs HR, Payroll, IT, WFM, etc.) must feel constantly working for the large studios.

    • @stuartbagley2586
      @stuartbagley2586 Год назад +1

      And games journalists are the first to call publishers evil for layoffs.

    • @shrineguard2778
      @shrineguard2778 Год назад +2

      I think having an internal indie division inside a large developer/publisher is a good template, especially if financial risk is the major aspect being considered. The indie division has the freedom to be as creative as they want on a game while not worrying about their jobs or survival in the industry. Moreover, any indie title developed inside a large company benefits from the stronger marketing & PR machine, too. So theoretically, a good indie game need not be loss making if it's marketed well and clicks with the public.
      Apple's strategy with their content on Apple TV is a good example - they've supported and released some really unique and well-made shows & movies that probably wouldn't be backed by a studio that needs every project to be profitable. Similarly, if a company has financial security then it can afford to & ideally should support the development of new, unexplored concepts.

  • @maymayman0
    @maymayman0 Год назад +36

    death stranding is honestly the perfect example

    • @kadosho02
      @kadosho02 Год назад +9

      It was:
      A) a huge risk, the budget could have tanked Kojima Productions, if it were not for the backing of Playstation Studios
      B) Licensed music from various artists, helping audiences connect with they may have heard of, or first time experiencing their sound. And it was all in game, as a reward for progression
      C) the use of physics, atmosphere, dynamic lighting, texture, exploration, and so much more utilizing real world places that connect to the in game world
      D) it was made with passion, soul, and vision. The friends made along the way inspiring ideas
      E) it was a game we needed
      F) Animal Crossing is another fun story I did not expect to connect with a Kojima Productions
      Similar idea, connect with others, help connect the world, build useful things, trade and help along the way

    • @fireaza
      @fireaza Год назад +2

      Sadly, not all game studios are run by a madman who no one can say no to.

    • @kadosho02
      @kadosho02 Год назад

      @@fireaza so true, there is something within Kojima & his team. Anything is possible

  • @JMurph93
    @JMurph93 Год назад +10

    Kurt and Tam are spot on. Shame that those triple A games are the ones that get treated as if they’re revolutionary and not iterative. They’re not bad but like Tam said, very safe

  • @Shikiruu
    @Shikiruu Год назад +2

    Just watched a few of your Spot On vids and I have to say that your production on this format is always so great! The set, lighting, camera positions, editing.. all of that is spot on!

  • @grayfox00700
    @grayfox00700 Год назад +7

    Another great episode! Great job Tam as usual and we need to see more of Lucy too!

  • @sebastianhernandez491
    @sebastianhernandez491 Год назад +7

    I agree as a whole and I understand horizon is a by the books open works game. But neither of those games are safe especially through their combat, world building, and story.

  • @quietoficial
    @quietoficial Год назад +11

    I play games since my childhood and I agree that triple A games all look like the same nowadays. It's rare to see a different game with new mechanics or crazy plot. On the other hand, indie games are always trying something new, sometimes it works, sometimes it doesn't, but they are trying. I guess big companies tend to stay in confort zone and do what they think will get them more money as possible.

  • @treebeard4mayor567
    @treebeard4mayor567 Год назад +6

    Great job, ‘Lucy’ and Tamoor! 😂

  • @KingyoOtoko
    @KingyoOtoko Год назад +4

    Loving what Lucy has done with her hair.

  • @eloquentire
    @eloquentire Год назад +4

    especially since what we think of as indie titles have shorter dev cycles than AAA titles. indie dev often takes such a long time bc of funding hiccups. a AAA studio can pump out a 10 team 'indie experiment' in 2 years if they wanted to. if it hits, it hits. needle moved. if it doesnt, like tamoor said, they have the safety net.

  • @vaibhavpisal
    @vaibhavpisal Год назад +4

    Good job covering Indies and AA games as well.
    Ultimately a good AA title like Control can offer similar experience as big budget games for a fraction of cost. So at that level, taking risks has most potential.

    • @caprise-music6722
      @caprise-music6722 Год назад +1

      Control is a triple A game

    • @vaibhavpisal
      @vaibhavpisal Год назад +3

      @@caprise-music6722 it's budget is 1/6 of these games. So a smaller game. Call it whatever you like.

    • @R3TR0J4N
      @R3TR0J4N Год назад +1

      AA are underrated af, that people had trouble figuring what's inbetween indie and aa

  • @aman-uz5pf
    @aman-uz5pf Год назад +8

    Blasphemous and hollow knight are amazing games and sequels are upcoming

  • @romulodrumond3526
    @romulodrumond3526 Год назад

    That is an interesting discussion, here is my opinion:
    - The risk-return trade-off is more pronounced in big AAA studios than in indie developers. This is a common phenomenon across industries where smaller startups tend to be more innovative than larger companies.
    - Despite having the financial capacity, big companies are often hesitant to invest in creative ideas due to their aversion to loss. This is not only about financial loss but also includes potential damage to their brand reputation, as seen in the case of CD Projekt RED.
    - Small companies and indie developers, similar to startups, have less to lose and potentially high profit gains. While there's a risk of bankruptcy and loss of time, they have the opportunity to secure employment elsewhere.
    A potential solution to this issue could be for big companies to invest in small, "indie" game ideas. This approach has several benefits:
    - It makes the risk-return trade-off more appealing, similar to the scenario for startups and indie developers.
    - It allows big companies to leverage their experienced developers, project managers, marketers, and other professionals, thereby reducing risks compared to indie developers.

  • @findthestones
    @findthestones Год назад

    I love the Spot On videos. Please keep making them. I would also watch a version that is 30-60 mins :)

  • @Sted916boy
    @Sted916boy Год назад +19

    Hfw is so slepted on

    • @xlmlghazexl1005
      @xlmlghazexl1005 Год назад +6

      FACTS. Honestly I wasn't to into the first one. It was a pretty decent game at the end of the day though. But HFW was such a step up in pretty much every aspect. Story drew me in, in a way the first couldn't. The graphics are definitely the best ps5 has to offer. Everything about this game was just immersive. Easily 9.5/10

    • @StrawHatGamingg
      @StrawHatGamingg Год назад +4

      It deserves the sleep. Outside of graphics, the game is not that fun. Gameplay > Graphics

    • @axwood5274
      @axwood5274 Год назад +10

      @@StrawHatGaminggna you need to go get some sleep and come back. The story and world building are the best I have seen.

    • @AtomicEy
      @AtomicEy Год назад +2

      I slept on Watch Dogs Legion
      worked out great I picked it up for $8 the game's okay

    • @borborkontri4837
      @borborkontri4837 Год назад +4

      GameSpot staff hate hfw. But praise Halo infinite. Says a lot about them

  • @markoratkovic9611
    @markoratkovic9611 Год назад +2

    Arkane Studios take risk with literally every game they release and dont sell a thing. So i actually understand devs playing safe. And thats all our faults.
    People choose to buy Call of Duty every year instead of lets say Pray, Dishonored or Deathloop

  • @shadowangel3995
    @shadowangel3995 Год назад

    The early days of Assassin’s Creed is another example of a risk that skyrocketed. Pub G defined the battle royal style games and Resident Evil started the survival horror genre but there have been games since that redefined that idea. Even Resident Evil has redefined it to a point.

  • @MukiMuki688
    @MukiMuki688 Год назад +3

    I get what they're saying tho consumer are as much to blame as the publishers.
    Everyone sh*ts on EA for being formulaic but when they make a game like Mirror's Edge/Catalyst, few buy it.
    No wonder they're risk averse.

  • @bensu0145
    @bensu0145 Год назад +4

    AAA games are just too expensive to take huge risks on, and that's just the reality. Indies and to some extent AA games will always be the origins of outside the box game design.

  • @GregPivo87
    @GregPivo87 Год назад +1

    I normally don’t like to comment on your appearance, but you look really nice this week Lucy

  • @RiskyFriskyHandle
    @RiskyFriskyHandle Год назад +3

    Isn’t old school AAA, kind of indie by today standards?

  • @josephrybowicz3760
    @josephrybowicz3760 Год назад +1

    I actually felt kinda bad about enjoying Horizon Forbidden West as much as I did. I felt like they “steered into the skid” of bloated game worlds by throwing cash at it and creating enough content from enough different well-trodden ideas that if you paced yourself, you could cycle through them and stay engaged. I am the problem - I spend time and money on Horizon, God of War, Uncharted, etc - and get confused and frustrated by the ilk of Alan Wake,Control, Tunic, Dead Cells. I know I’m basic and on some level I’m not appreciating the medium at the depth that maybe some others are.

  • @khurramjaved7301
    @khurramjaved7301 Год назад +11

    I don’t blame developers and these big companies. It just cost a lot of money to make games nowadays and it also takes time.

    • @EmberTree25
      @EmberTree25 Год назад +1

      I’d say it’s the graphical obligations holding them down.

    • @pixelcount350
      @pixelcount350 Год назад

      ​@@EmberTree25It's not only that.

    • @EmberTree25
      @EmberTree25 Год назад +1

      @@pixelcount350 I know, but I cite it as one of the reasons. Not saying there aren’t others, but it’s the one I want to cite, since it’s more an expected obligation nowadays.

    • @EmberTree25
      @EmberTree25 Год назад

      @@akumakurosawa that’s not what I was saying at all, but that’s also an issue with the audience and maybe the marketing. Then again, I don’t have experience in marketing, so I don’t know for sure.

    • @blackdragon6
      @blackdragon6 Год назад

      ​@@akumakurosawasame with hollywood.

  • @EmberTree25
    @EmberTree25 Год назад +9

    The idea of triple A studios taking up risky, innovative practices like the indies do is a double edged sword. On one hand, it can break the stagnation that big money often muddies itself in, but on the other, it can lead to situations where that innovation leads back to stagnation, like say, Warner Brothers patent squatting the nemesis system, or the constant exclusivity that Sony does.

  • @linuxretrogamer
    @linuxretrogamer Год назад +1

    Same as Disney churning out Superhero movies.
    When you spend 10s of millions on anything you don't take risks.
    This is a publisher descision not a developer descision. Publishers pay the money and want something known and safe.
    Also it's upto the players. If no one bought these games, they wouldn't be making them.
    Players need to take more risks. Play more indie and AA games.

  • @Dharoz
    @Dharoz Год назад

    Cool video. Amnesia is not survival horror, it’s a horror walking simulator, not saying it’s bad, but survival horror involves combat to some degree(maybe the latest amnesia qualifies here) and usually item management.

  • @The.Legacy_x
    @The.Legacy_x Год назад +4

    there is alot of indie games that are just roguelikes or meteriodvanias

  • @CaptainFram
    @CaptainFram Год назад +2

    Lucy's hair looks especially good today

  • @saxmanphd
    @saxmanphd Год назад +2

    Have to disagree on part 2 as a risk free game. Very divisive story and big time risk in execution.

  • @nhkk2893
    @nhkk2893 Год назад +6

    I was thinking about that recently, Sony spent 200 million on Horizon only for that game to end up as a superchargerd version of your run of the mill Ubisoft open world game

    • @triton5336
      @triton5336 Год назад +3

      Your standard open world is 50 - 200 million, RDR2 is about half a billion.

    • @pixelcount350
      @pixelcount350 Год назад +2

      That is every open world game. It all plays the same.

    • @GreatImmortal91
      @GreatImmortal91 Год назад +3

      And they still made their money back plus profit so what’s the issue again?

  • @SahilG23
    @SahilG23 Год назад +1

    Part of the blame for developer playing safe is bad gaming journalism. There are some game journalists that thrash every shooter thats not call of duty. That bomb every game that experiments just for example death stranding, days gone etc etc. Specifically speaking its IGN 😅

  • @sapphic_sleeper
    @sapphic_sleeper Год назад

    I love y'all so much. Miss Lucy, but it was really nice to see Kurt ❤️

  • @kleinerprinz99
    @kleinerprinz99 Год назад +1

    roughly 200 million including marketing? Are you sure about that? Because that would put the actual development costs at about 50-100 million. Coz half the budget is marketing these days and for special projects that budget slice rises even further.

  • @crashmer
    @crashmer Год назад

    I wish devs would continue to build and evolve these games long after release with expansions or side stories and such. Keep enriching the world most of these are already pretty good visually. Just need more mechanics/depth to make them fresh again.

  • @monikaguerra
    @monikaguerra Год назад +7

    if you had made this argument maybe 15 years ago you would be right (ps3/x360 Era) but honestly seeing the quality of what is coming out lately i would say we hardly had moments with such quality. maybe only in the 90s

    • @thaneros
      @thaneros Год назад +1

      What? lol Everything is a remake or sequel

    • @monikaguerra
      @monikaguerra Год назад +3

      @@thaneros look I just tell you the recent titles elden ring- diablo 4 -zelda - final fantasy xvi baldurs gate 3 if you want i can continue for hours lol

    • @mrhedgehog5493
      @mrhedgehog5493 Год назад

      @@monikaguerra you can continue for hours giving examples of games that not so much different from their predecessors?

    • @monikaguerra
      @monikaguerra Год назад

      @@mrhedgehog5493 look for example of these examples i gave which one of these sequels is the same as the previous one? elden ring which is an open world? diablo 4 which is a live service? final fantasy xvi which is the first action in the saga? look i tell you i would put my signature that only sequels of this quality would come out. maybe you forgot when they spent billions to release only shooters. (15 years ago ) since 2015 we are in a second golden era of games that I haven't seen precisely since 90s

    • @monikaguerra
      @monikaguerra Год назад

      @@mrhedgehog5493 the reply I sent you is for the message you deleted (as I have already said many times since I started playing (nes era) to today I don't remember a period with this quality and quantity of the offer if not only in the 90s early 2000s)

  • @a2c2008
    @a2c2008 Год назад

    Such a great and informative discussion. Thank you! :)

  • @epicmike115
    @epicmike115 Год назад +2

    Deathloop is also a pretty good example of smaller studios backed by a larger company taking risks, Deathloop can be a lot to throw at someone with all its mechanics and the tedium of learning that world (loved playing detective myself with my own journal to try to keep it all straight but I imagine most don’t do that)

  • @cinematicgoodness7325
    @cinematicgoodness7325 Год назад +8

    I dont see how The Last of Us Part II and Horizon Forbidden West are considered "safe". The Last of Us Part 2 especially is FAR from being "safe." The narrative and the gameplay are incredibly ambitous. Y'all are asking for miracles. Not everything needs to innovate the ENTIRE medium of gaming.

    • @Swirrt
      @Swirrt Год назад +2

      Agree, those aren't the best examples. Also especially sequels aren't good to make the point. You "could" take Hogwarts legacy for a recent example.

  • @RH1812
    @RH1812 Год назад +1

    Enjoyed Kentucky. Limbo. Inside. Pentiment etc

  • @Dproceeder
    @Dproceeder Год назад +2

    This is a dishonest argument & you should be embarrassed to have put it forward.
    Likewise, From Software has made very little changes in their games since Demon Souls. There are fewer games like HFW than there are those that resemble Dark Souls.

  • @Dendanskeanmelder
    @Dendanskeanmelder Год назад +2

    Maybe they would take more risk if people didnt buy their games. If enough people do it, it would make them realize that "oh s#it we play it too safe" Then they would begin to take more risks.
    Complaining about it will get us nowhere but by talking with our wallets will.

  • @rashaudwatkins8175
    @rashaudwatkins8175 Год назад +1

    We did get Way too Much Call of Duty and Battlefield obsessed where Evil West and Deathloop did try differently new aspects!

  • @pgryan1057
    @pgryan1057 Год назад +1

    My ideal vision: Indie devs come up with the risks, triple A devs iterate on and polish them...

  • @Bermmc
    @Bermmc Год назад +2

    Love the shirt Lucy!

  • @aligillani7107
    @aligillani7107 Год назад

    I always had been a AAA games fan. But recently I have the opportunity to try some indie games and its great. Right now I am playing dredge and it is a decent experience. The game is not mindblowing or anything but it is fun to play.

  • @demoneyes86
    @demoneyes86 Год назад +19

    I couldn't disagree more with this . Games like the new Zelda , final fantasy . God of war has redefined games in recent years . There is Soo many small indie games that do the same over and over but you are picking on the ones that have done something special . At the same time indies barrow the ideas and inspiration from big games

    • @kleinerprinz99
      @kleinerprinz99 Год назад +3

      redefined how other than Zelda games : open world clones with cell shading graphics because switch hardware was decades old when it released, final fantasy just another generic rpg, God of War a lot of focus and money on story telling but mediocre gameplay, oh yeah I now know who is redefining what, all they have in common is they were exclusive to their platforms and hundreds of millions of dollars spent on development and twice that amount on advertising

    • @demoneyes86
      @demoneyes86 Год назад +3

      @@kleinerprinz99 Zelda has redefined what an open world exploration game can be by showing you don't need to hold a players hand plus the physics the game offer encourage players to think outside the box to find solutions . How about you tell me a game that has reinvented the wheel and it's not a product of inspiration by a AAA game

    • @Vipus2501
      @Vipus2501 Год назад +3

      Zelda is the only one of those 3 titles with any actual innovation and, despite how much I'm loving it, it sill has a LOT of recycled content.

    • @demoneyes86
      @demoneyes86 Год назад +2

      @@Vipus2501 Zelda is great and doesn't break all the standard you expect from and Open world I agree with you . But a game can't completely change everything that's not how pushing the genre works . There would be things that will still be the same . God of war took a big risk to incorporate a deep story and completely change what made it God of war so that in itself is a huge risk for an already established franchise. Final fantasy I would consider one of the biggest risk takers on rpg genre by reworking within every new entry . Might not be for everyone but it takes risk to change what people are used to

    • @rbdriftin
      @rbdriftin Год назад +5

      How has the recent God of War or Final Fantasy redefined games? Not saying they're bad, in fact I really like them, but you can't possibly say some big budget third person action games with bits of Uncharted and bits of crafting and bits of other RPGs and well known characters in it, all moving the story forward with highly polished cut scenes is redefining anything.

  • @KawaiiRazorBlade
    @KawaiiRazorBlade Год назад +1

    title should have been: ‘ large game companies need to take risks’, game devs have little to no input what gets green lit and what doesn’t lol

  • @fayte0618
    @fayte0618 Год назад

    The larger the game, the higher the risk. Esp. In games where income only happens after x number of years of expense. Imagine failing sales in AAA 100s of people lose jobs vs indies

  • @1ledluverjlp
    @1ledluverjlp Год назад +3

    The problem with developing innovative games is that innovation does not guarantee success.

  • @biapizeta
    @biapizeta Год назад +1

    Agree with the main point of the video but TLOU part II was NOT safe.

  • @dantemiguel93
    @dantemiguel93 Год назад +1

    Did Lucy do something with her hair? Looks nice.

  • @Murasakitsuyukusa
    @Murasakitsuyukusa Год назад +3

    So true. Look at Nintendo putting half the effort in the so-called technical aspect of their games and still getting triple the sales by comparison. Talk about irony.

    • @ACuriousTanuki
      @ACuriousTanuki Год назад +2

      TotK is a technical triumph. It's just a triumph of optimisation and efficiency rather than maximised resolution and fidelity.

    • @Murasakitsuyukusa
      @Murasakitsuyukusa Год назад +1

      ​@@ACuriousTanukican't agree more. Wish other developers could work as well with the Switch's hardware.

  • @damedesuka77
    @damedesuka77 Год назад +2

    Totally agree. All big budget AAA games play the same these days. Open world area, action-y gameplay, beautiful vistas to look at, politically safe characters and story, but there's barely anything fresh and unique in them.
    It's the indie games that are doing the heavy lifting with fresh ideas. I got better enjoyment playing an indie made visual novel game than Hogwarts Legacy, strange but it's true.

    • @Makiyura
      @Makiyura Год назад

      Isn't that more along to your tastes then, no everyone is going to feel that way.

    • @damedesuka77
      @damedesuka77 Год назад

      @@Makiyura Maybe. But I remember getting the same level of enjoyment from older AAA games. Maybe it's just me getting old and my preferences has deviated from what the mainstream gaming industry likes. It just doesn't feel the same anymore.

  • @dhouse1990
    @dhouse1990 Год назад

    Imagine a film industry where Tarantino and Anderson are indie filmmakers.

  • @jestermarcus
    @jestermarcus Год назад +1

    Remember when PlayStation released a super original and risky game like Dreams, and it flopped horribly?

  • @gingergreek
    @gingergreek Год назад +2

    Love the haircut Lucy

  • @magnusberge
    @magnusberge Год назад +1

    Its the same as with movies, they cant afford to take the risk, cuz if the game/movie costs 300 million to make and its a big flopp then there very very screwd

  • @ehabali7303
    @ehabali7303 Год назад +1

    Lucy looks lovely in this video 🥰

  • @slickstar96
    @slickstar96 Год назад +1

    TLOU P2 is not safe people hate it because of its structure but it plays into its story. HFW is a safe sequel. GOWR is a safe sequel...

  • @-Sparagmos-
    @-Sparagmos- Год назад

    Companies don’t like risk, it’s no more complicated than that.

  • @rubekiG
    @rubekiG Год назад

    Im okay with AAA studios not taking risk - leaves a market for indies like me who enjoy taking the risks :P

  • @murilo_gs
    @murilo_gs Год назад +1

    Kurt for president!

  • @Toroleco
    @Toroleco Год назад

    GameSpot Aren't Taking Enough Risks | Spot On
    you should start covering and reviewing indie or AA games more often; I played Bramble, Bleak Faith and Wanted Dead, all of them better than most Big Studio products.

    • @KurtIndovina
      @KurtIndovina Год назад +1

      There's a little show on GameSpot called The Kurt Locker which has an entire videos dedicated to highlighting smaller games and off-kilter ones, including Wanted: Dead specifically.

  • @northernseeker1822
    @northernseeker1822 Год назад +3

    Terrible examples actually, kinda out of touche really.

  • @spidercat2841
    @spidercat2841 Год назад

    Lucy is looking extra fine this week.

  • @Muhammad-ig6zm
    @Muhammad-ig6zm Год назад +1

    Has lucy done something to her hair? she looks different.

  • @criminal238
    @criminal238 Год назад +1

    I don't see anyone other than Nintendo doing any real innovation with their triple A games, Sony seem to be chasing trends and playing it safe with their big hitters, and Xbox are busy trying to turn game pass into the main place you will have to play games, so they aren't taking much risks. Thank God for indies is right I guess, and it's great that new technology is making it easier for them to be made.

  • @kleinerprinz99
    @kleinerprinz99 Год назад

    big budget anythings are just bad return of investment with whatever outcame especially the creative or common good, at some point budget is just gonna be overblown and will lead to embezzlement, I could go on , but everyone knows that everything is run by business comitee now with blind greed and chase of the impossible profit as the motivator,
    PS: there might be one exception to the rule and it would be a project over centuries like we had in the past with building Cathedrals (althoug they went overbudget most of the time also) is he one thought experiment terraforming Venus. It actually makes more sense than Mars. But will never happen in capitalist society.

  • @mappybc6097
    @mappybc6097 Год назад

    Sony just recently killed support for Dreams. A gem of a game that embodies innovation and creativity yet barely managed to sell 1 million copies.
    Meanwhile the first Spider-Man game is over 20 million copies sold. No wonder then another 2 Spider-Man games got greenlighted. Why on earth would Sony choose failure over riches?
    Mario Kart 8 is the best selling Switch game ever at over 50 million copies sold.
    Think Nintendo is interested in doing a new F-Zero when a re-release of a 2014 WiiU game keeps printing money for them?
    And the best for last. Final Fantasy 16, a game belonging to one of the few franchises in gaming that never sticks to a formula and tries to reinvent itself with every sequel.
    Yeah, that game got review bombed by people mad at the fact the game dared to stray even more than usual from what they expected.
    My point is simply that it sounds nice and dandy to say AAA publishers and developers should take risks.
    The problem is gamers never back up their words with their wallets and hate it whenever real change happens.

  • @CoutarIchigo
    @CoutarIchigo Год назад +1

    There's something about Lucy on today's episode. Can't quite put my finger on it...maybe she changed her hair...?

  • @rivalal
    @rivalal Год назад

    Love this show. Keep it up.🎉

  • @elrahim6972
    @elrahim6972 Год назад

    12:32 Can you give me an example of move the needle?

  • @itsdeonlol
    @itsdeonlol Год назад +1

    Nice guys!

  • @FrancisSaaDittoh
    @FrancisSaaDittoh Год назад +3

    I opened this video ready to disagree, but less than half way through, I completely understand and agree with what you're saying!!

  • @MrMman30
    @MrMman30 Год назад +1

    Will recent AI technological development help reduce the cost of development by, for example, helping generate level artefacts or fill transitional scenes that take a long time to do by developers?

  • @SayMy_User_Name
    @SayMy_User_Name Год назад

    I said this a while back, games like the last of us and god of war r basically the exact same game on paper

  • @FeiTheVillain
    @FeiTheVillain Год назад +5

    Gamers complaining about video games, huh? Find something else to talk about.

    • @howdydutt1e
      @howdydutt1e Год назад

      Your world must be so simple

  • @yosdef
    @yosdef Год назад

    Most Indie games are just as "safe" as triple a games. At the most they'll have like 1 interesting gimmick but for the most part it's just a generic 2D platformer/puzzle game/metroidvania.
    Plus safe =/= good. Death stranding didn't keep it safe imo, but it also wasn't very fun.

  • @AllAndreasIs
    @AllAndreasIs Год назад

    This was spot on!

  • @DonkThikkness
    @DonkThikkness Год назад

    I’ve all but given up on AAA games. Currently playing Untitled Goose Game and having way more fun than I ever had with any PS exclusive.
    AAA only wants to focus on graphics and presentation, while cannibalizing gameplay that was successful before. I’m over those mechanics. I wouldn’t care if I never played another 1st or 3rd person shooter. Same goes for Souls like, because that gameplay is nothing more than a “Push Button at Exact Moment or Die” game. It’s lame.

  • @aldingandhira5919
    @aldingandhira5919 Год назад

    Indie developer have a freedom for make games because their indie-pendency, big developer didn't. They have an investor that demand profit not risks, it just the way it's, not everyone want to lose money especially when they money on the risks

  • @Safetytrousers
    @Safetytrousers Год назад

    Amnesia Bunker was short and ultimately not very satisfying.

  • @greenchile6554
    @greenchile6554 Год назад

    Impossible ask, no publicly traded company can afford to take a 4-5 yr., $200 million dollar risk for the "greater good". Their shareholders simply will not allow it. Indies will continue to be the innovators and the AAA studios will cherry pick the best ideas and implement them once those ideas have been proven finanically safe. Fun video, but the last comment is just naive.

  • @ccaa7674
    @ccaa7674 Год назад

    Project zomboid is an indie game that has been in development for 10 years. Blew my mind but it looks like the sims 1/2 lol

  • @dazzaMusic
    @dazzaMusic Год назад

    All the best games are slept on because people have become addicted to the monopoly of micro transactions and the many people online that make it their business to promote it.