MAP09 Outpost BETA (V1)

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  • Опубликовано: 25 окт 2024
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Комментарии • 1

  • @joekerwildeDBJ87
    @joekerwildeDBJ87  25 дней назад

    Ambush after collecting Yellow Skull will be changed. Was originally another Super Demon (Cyberdemon without the Cybernetics) & I stupidly hadn't checked how the changes would effect the level until this recording) the Dread Knights that spawn in (No, nothing related to Doom Eternal 🙄) will be replaced with Barons* or numbers spawned reduced although most likely the former as on lower difficulties these are what teleport in. And for some reason the player is unable to move for about 5 seconds after the script that activates them ends (when picking up the yellow key) that was edited but clearly still not corrected or, worse case scenario, the script needs rewriting.
    *Might be a huge step down, especially given their health is dropped to 800 instead of 1000, but ammo was surprisingly used up quickly from a Pistol start & a lot more quicker than I can remember when testing the originally finished map & I'm sure players would appreciate the intentionally obvious Super Secret on this map to still be optional rather than mandatory or you're not getting back down alive 😅.
    Apart from that oversight, the difficulty curve on this map is almost where I'd hoped, if you can save certain power ups & Armour they'll be vital to blast your way through to the final fights. Like MAP08, I had a lot more ideas for the map but time building & testing was broken up by also working on other parts of the project's content as well as other projects in general.
    Intend to also increase the overall size of the final arena to give the player & enemies more room to run around.