If Portuguese Handcannoneers in AOE4 were equipped with the Portuguese arquebus, I’d love for the Japanese Handcannon Ashigaru to also get it, since the Japanese got most of their early firearms from the Portuguese. Was a little disappointed that the Japanese HC didn’t get the Portuguese arquebus.
3:19 Portuguese king died trying to conquer Morocco and the one that had the best title for the crown was the spanish king for he had portuguese blood - his mother, Isabella of Portugal, was a Portuguese princess and the daughter of King Manuel I of Portugal. It was a union.
The Fidalgo flag concept is really cool, because there was a soldier named Duarte de Almeida who got his hands chopped and held the Portuguese banner with the teeth
Seriously dude what a frigging brilliant idea I hope the Devs get in touch and take on your ideas and give you proper credit for it. This civ sounds fun and interesting without being excessively complex. I think this could be so fun to play. Thanks for sharing it with the community!
Oh man, the Gigachin knights explains why the Portoguese laughter is Hue Hue Hue! Definitely would love seeing portoguese Giga Chad Chin Knights roaming around laughin while they raid your eco! And make it so the enemie hears it to! Also huge thanks for shoutout! Love your concept and seeing especially others making their own variations based off my ideas! I think the small adjustment you did were great and actually made it a lot more simpler and kinda streamlined (thus easier to understand and play). Cant wait to see your Native American civs!
Hey Chilly, would you consider doing your next civ concept on the Burmese or Thai kingdoms? Personally I think the Burmese would be simpler to conceive and categorize into the following themes: Cavalry, Elephants, Religion. While Burmese kingdoms weren’t well known for heavy cavalry, light and medium cavalry would be part of their army compositions in support and defence of elephants, made up of lesser nobility called the Myin. The Myinsi would be the Burmese lancer replacement and would use ranged javelins and the Nghat Kyee Taung dha (a Burmese single-edged sword) and maybe a lance. They would use these javelins to pick off enemy infantry but would be much weaker to spearmen than knights due to their smaller sized ponies and have lower health. The Burmese would have access to early horsemen and they would value relics (being mostly a Buddhist civilization). To get and use these relics, Buddhist monks and White Elephants would be their religious units, the white elephant being a monk atop an elephant and would be useful in gathering relics safely and convert enemy armies very successfully due to their large health. Their unique military elephant, the Yadayarya Elephant, would have melee and ranged capabilities and have a signaller atop the howdah behind the spear-wielding mahout who would buff their cavalry with peacock feathers. The Burmese monastery equivalent would be a pagoda and their university would be a vihara. They could also get access to the Arambai unit from aoe2 with a landmark for foreign units because the Meitei/ Manipuri cavalry who threw Arambai darts were from the neighbouring kingdom of Kangleipak. The Arambai would be renamed to Meitei/ Manipuri dart thrower and could throw darts while riding their horse (like the Mangudai). One of their techs could upgrade their Arambai darts with poison. From there maybe a palace guard type unit with a dha and could be upgraded into a polearm form or pair of swords. A unique infantry unit might be pushing it though. Based on the use of gunpowder by the Taungoo Dynasty, the Burmese should have handcannoneers/ arquebusiers and bombards, but lack any bonus techs. I got some of this information and inspiration from Kameho’s Burmese civ concept, and the RUclips channel called Bloodsworn: A Burmese Historian. He covers medieval and early modern Burmese history. Cheers!
pleasure to watch as always. nitpicks: having the montante unit without the cleave makes for poor combarability in formal establishment but giving them cleave would just crap on landskechts. and having a LM called a monastery but not acting as one is also a bit counterintuitive. Thanks a bunch for the work!
Loose sultanates, kingdoms (rajahnates), isolated/isolationist tribes that traded with the Chinese and the Malayo-Indonesian thalassocracies, way before the mixed Latin voyagers in 1521 CE
I had thought about making a portuguese concept myself (i'm portuguese and love history), so I've done a lot of research on the topic. Here's some constructive criticism/notes/ideas: +love what you did with the landmarks, even if school of navigation is just a myth (cool tech ideas though) +you nailed the besteiros design-wise, that's a unit I never knew how to design in an interesting way. -Some unique buildings (b) and units (u) I would've included: espingardeiros (u) (roughly the gunpowder successors of the besteiros do conto), padrão (b) (cool sculpture-like structures built in places explored, could give some sort of aura), actual templar knights (u), berços (u) (you replaced them with falconets, while referencing them with the swivel mounts tech, which is also a great approach), acontiados (u) (important militia in the 14th and 15th century, similar to the cavaleiros vilãos, but less based on cavalry, I would probably make them a skirmisher unit or a spearman/skirm hybrid), explorers (a scout/fidalgo hybrid) -I'm not sure I like feitorias being introduced in dark age (though I admit it helps create this portuguese fantasy from the start), so here are some economic ideas you could've explored more: cartas de foral, royal power/influence (portugal had heavily centralized power, with less feudal influence, mainly due to the reconquista, the foral system and the militias; this could be represented with extra unique techs called royal documents, e.g. treaty of windsor, manifestis probatum papal bull and treaty of tordesillas, all of which were very impactful in the political landscape of europe), law of the sesmarias (farming bonus), exploration as a more central theme (maybe an explorer unit, as said before) This concept is so good that it feels almost pointless to make my own. Thank you!
Thanks for the feedback and extra information. A lot of those ideas sound awesome and would add a ton more flavor. If you make a concept in the future I'd love to see it!
i think that Convent of the Order should be similar to Dragon Burgrave with -50% time and cost. that is guilded units but they cost the same as a normal unit, including population. it would allow them to have a slight advantage in unit "Quanitity" at max pop. I think that you get MAA, Crossbow, and knights. MAA because they are the staple infantry and fit the orders. Guilded Xbow are amazing, but would be even better with Ports' bonuses. Knights becuase they are the strongest unit and also order.
Oh man...that's a really cool idea. It'd be doubly cool if you could garrison them on ships as well. Would probably have to limit it to 1 bombard shot only regardless of the number of falconets garrisoned. And actually, the Besteiros garrison ability would probably have to be limited to 1 Bestieros shot regardless of the number of Besteiros garrisoned too or else it'd be crazy OP.
@ChillyEmpire definitely leave it to one. Other wise it would be ridiculous. I'd also make a cool down before you can re garrison it or leave the tower. Say 2 seconds so that there is a little bit of commitment
Romania was fully unified in 1918, so it's very unlikely to see them in the AOE4 setting. It's regions on the other hand (Transylvania, Wallachia, Moldova) could be, but all of them were either vassal or subjugated to a bigger power in the region (Transylvania -> Austro-Hungarian Empire/Hungary, Wallachia -> Ottoman Empire, Moldova -> Russian Empire/Ottoman Empire).
Guerilla type warfare, bonus in stealth forests, bonus if you have a smaller army than the opponent, maybe a Mercenary mechanic like Byzantines, with Serb/Magyar etc. Mercs@@alvarocardenas3865
Damn good concept. Makes me wish for unique upgrades for handcannoneer for a post imp game that looks like pike and shot. About feitorias, how about instead of level up faster on neutral tp, make it the “feitoria levels up with trade gold”
Spanish and Portuguese because of the historical emphasis of AOE4, especially for the reconquista campaing. I´d add in the future Spanish variants including León-Castilla and Navarra-Aragón.
Im kinda missing the ginete mounted skirmisher, as of right now it feels the civ would have a very hard and stressfull time dealing with the british or any other archer civs until they got their falconets at age 4. Give them a horseman that has a low range spear throw attack that does good damage to archers but that is very risky to use against spears and they would be fixed. Also would be nice to see a few more naval combat and economy bonuses for the portuguese allowing them to take control of the sea better considering thats the main part of their culture, it would be like giving the french no cavalary upgrades.
I don't do water. I don't think water is good for AOE4. But of course I'd expect to see Carracks/Naus and swivel guns for the Portuguese ships. I didn't add ginetes to the Ports because I decided they'd fit better for the Spanish.
@@ChillyEmpire Right now I feel they dont work too well considering you relly on trade bonuses but have no defence against archers or light cav, maybe early men at arms would be the way. But then you could set up the spanish with fast running rodeleros e tercios to counter archers and light cav.
@@ChillyEmpire well I don't play aoe4 cause my computer doesn't have enough free space on it so would probably not be able to design a good civ but here are some ideas: Bulgarians would be centered around cavalry 3 unique units - konnik(i love the aoe2 concept for a cavalry unit that becomes infantry when he dies), cuman horse archer(the second bulgarian empire were good alies with the cumans and they often fought on our side) and a Slavic infantry unit available in the dark age(bulgaria was formed in 681 by the bulgarians from old great bulgaria and the slavic tribes along the Danube which mainly fought on foot while the bulgarians fought on horses) Bulgarians can have a unique spearmen technology which gives even more damage against cavalry(when bulgaria fought the Latin empire they used special spears with hooks to take down the heavy cavalry) I also suggest bulgarians not having hand canoneers and bombards because bulgaria fell to the ottomans in 1396 and I am pretty sure that they never used gunpowder weapons If bulgarians are added to the game it would make for 2 very good campaigns against the byzantines and the ottomans Sadly I can't suggest any economic buffs or unique buildings because I don't know much about this aspect of the game If you have interest in making such video you can do some research These are just my ideas you can do something completely different I would be very happy either way also please keep doing these type of videos they are very interesting
I'd like me some Portugal in AoE4 and if they are put in then every time you demolish a Portuguese TC Henry the Navigator should say "You RAZED my town center, you filthy swine!"
I’d be surprised if I didn’t mention this in the video but I’m very against the way naval combat was implemented in AOE4. So yes, Portugal should obviously have a strong naval element. How that should be expressed in game? I have no opinions. The naval design in AOE4 is nonsense.
I think that an "Iberian" civ would be better than a Spanish or Portuguese ones. Spain didn't establish as a unite nation/state till 1700s. It would be an interesting design to create something like the "Kingdom of Asturias" or just the "Iberians", and then via agressive quests (because of the reconquista), you could then choose in like Age 3 between 3 paths ( Portugal, Aragon, or Castille), having each one different playstyles (Portugal more defensive because they finished earlier the reconquista, Aragon more naval-trade oriented because they controlled all west Mediterranean sea, and then Castille an aggro civ because of the conquest of the Americas). Sorry if bad English : )
Lumping together both Portuguese and Spanish in a single civ just leaves an overall awful taste in my mouth. While I would love the Portuguese as a civ in game, if I had to choose between having the civ as either an agglomerate/Spanish variant or not having them represented at all, I would honestly choose the latter. Anyway, the idea of Spain picking different paths based on which landmark they choose throughout the ages is an idea I've also had for quite awhile very similar to that, I think I've even posted in the forums (it would go Asturias in Age I; Galicia, Navarre or Barcelona in Age II; Léon, Castille and Aragon in Age III; and "Finish the Reconquista" or "Arrival at the New World" in Age IV).
Iberians are not one people. Saying that is the same as saying the chinese and japanese are the same and should be called "asians"; Canada, USA and Mexico as just "north americans"; Encompass Denmark, Finland, Iceland, Norway, and Sweden as one people and call them "nordics". You get my point. They are separate countries for a reason and each have their particular qualities. "'De Espanha, nem bom vento, nem bom casamento" "From Spain, neither good wind nor good marriage" (rhymes in portuguese) Tbh the only thing that has been stopping me from buying this game is that there is no portuguese civ. We are that proud.
@@mustko999With the nordics they usually do that. Also, this tecnically are medieval civs not modern ones. Portugal is older but Spain didnt form as a nation until 1700s. Read Os Lusíadas from Luis de Camoes. He talks about "Spain" not the modern one we all think, but "Hispania" the union of the 5 kingdoms (Castille, Portugal, Aragon, Navarra y Granada). It would be more accurate to bring this civs as they were, Christian kingdoms fighting a common enemy (obviously also fighting between them but you get my point).
@@javierguerrero7862 "Hispania" is name of the land, not the "union" of all hispanic countries. My good friend, I am portuguese and I can guarantee you we are not the same as the spanish, especially the "castillians".
I love this civilization concept about Portugal. Hope to see concept vids about the Spanish and native American civs too!
I love this civilization concept, it would be even cooler if a variant of Portugal was added, which would be Imperial Brazil.
If Portuguese Handcannoneers in AOE4 were equipped with the Portuguese arquebus, I’d love for the Japanese Handcannon Ashigaru to also get it, since the Japanese got most of their early firearms from the Portuguese. Was a little disappointed that the Japanese HC didn’t get the Portuguese arquebus.
3:19 Portuguese king died trying to conquer Morocco and the one that had the best title for the crown was the spanish king for he had portuguese blood - his mother, Isabella of Portugal, was a Portuguese princess and the daughter of King Manuel I of Portugal. It was a union.
Nice design. I'm hoping so hard that the devs continue expanding the game. I'm rooting for the MISSISSIPPIANS so hard.
LETS GO MISSISSIPPIANSSSS
PORTUGUESE CIV YES LETS GOO
the batle vs castila was called '' batalha de aljubarrota''
The Fidalgo flag concept is really cool, because there was a soldier named Duarte de Almeida who got his hands chopped and held the Portuguese banner with the teeth
Woahhh that’s hardcore. I’ve never heard of this person before.
Seriously dude what a frigging brilliant idea I hope the Devs get in touch and take on your ideas and give you proper credit for it. This civ sounds fun and interesting without being excessively complex. I think this could be so fun to play. Thanks for sharing it with the community!
Thanks man
Oh man, the Gigachin knights explains why the Portoguese laughter is Hue Hue Hue!
Definitely would love seeing portoguese Giga Chad Chin Knights roaming around laughin while they raid your eco! And make it so the enemie hears it to!
Also huge thanks for shoutout! Love your concept and seeing especially others making their own variations based off my ideas!
I think the small adjustment you did were great and actually made it a lot more simpler and kinda streamlined (thus easier to understand and play).
Cant wait to see your Native American civs!
I am Brazilian and a history teacher. Amazing job with the portuguese!
Hey Chilly, would you consider doing your next civ concept on the Burmese or Thai kingdoms? Personally I think the Burmese would be simpler to conceive and categorize into the following themes: Cavalry, Elephants, Religion. While Burmese kingdoms weren’t well known for heavy cavalry, light and medium cavalry would be part of their army compositions in support and defence of elephants, made up of lesser nobility called the Myin. The Myinsi would be the Burmese lancer replacement and would use ranged javelins and the Nghat Kyee Taung dha (a Burmese single-edged sword) and maybe a lance. They would use these javelins to pick off enemy infantry but would be much weaker to spearmen than knights due to their smaller sized ponies and have lower health. The Burmese would have access to early horsemen and they would value relics (being mostly a Buddhist civilization). To get and use these relics, Buddhist monks and White Elephants would be their religious units, the white elephant being a monk atop an elephant and would be useful in gathering relics safely and convert enemy armies very successfully due to their large health. Their unique military elephant, the Yadayarya Elephant, would have melee and ranged capabilities and have a signaller atop the howdah behind the spear-wielding mahout who would buff their cavalry with peacock feathers. The Burmese monastery equivalent would be a pagoda and their university would be a vihara. They could also get access to the Arambai unit from aoe2 with a landmark for foreign units because the Meitei/ Manipuri cavalry who threw Arambai darts were from the neighbouring kingdom of Kangleipak. The Arambai would be renamed to Meitei/ Manipuri dart thrower and could throw darts while riding their horse (like the Mangudai). One of their techs could upgrade their Arambai darts with poison. From there maybe a palace guard type unit with a dha and could be upgraded into a polearm form or pair of swords. A unique infantry unit might be pushing it though. Based on the use of gunpowder by the Taungoo Dynasty, the Burmese should have handcannoneers/ arquebusiers and bombards, but lack any bonus techs. I got some of this information and inspiration from Kameho’s Burmese civ concept, and the RUclips channel called Bloodsworn: A Burmese Historian. He covers medieval and early modern Burmese history. Cheers!
They could have added Portuguese, Spanish and Dutch instead of the variant civs they included ,,,,,
The Dutch (much of BeNeLux for that matter) were lumped in with the HRE at the time.
Did you think about Poles design? :>
pleasure to watch as always. nitpicks: having the montante unit without the cleave makes for poor combarability in formal establishment but giving them cleave would just crap on landskechts. and having a LM called a monastery but not acting as one is also a bit counterintuitive. Thanks a bunch for the work!
Can you make a video about the philippines or one of ita precolonial kingdoms?
Loose sultanates, kingdoms (rajahnates), isolated/isolationist tribes that traded with the Chinese and the Malayo-Indonesian thalassocracies, way before the mixed Latin voyagers in 1521 CE
Royal Trade Port is Called "Praça do Comércio" and no, that's not the Monestery, it's the Navy, the old arsenal is on the adjacent street
ye Port / Span is must addon in next DLC, simply bcs the language community sizes
Agreed!
This is my fav concept yet
Polish-Lithuania next maybe? :3
Really nice video, lots of love from Portugal 🇵🇹♥️
I had thought about making a portuguese concept myself (i'm portuguese and love history), so I've done a lot of research on the topic. Here's some constructive criticism/notes/ideas:
+love what you did with the landmarks, even if school of navigation is just a myth (cool tech ideas though)
+you nailed the besteiros design-wise, that's a unit I never knew how to design in an interesting way.
-Some unique buildings (b) and units (u) I would've included: espingardeiros (u) (roughly the gunpowder successors of the besteiros do conto), padrão (b) (cool sculpture-like structures built in places explored, could give some sort of aura), actual templar knights (u), berços (u) (you replaced them with falconets, while referencing them with the swivel mounts tech, which is also a great approach), acontiados (u) (important militia in the 14th and 15th century, similar to the cavaleiros vilãos, but less based on cavalry, I would probably make them a skirmisher unit or a spearman/skirm hybrid), explorers (a scout/fidalgo hybrid)
-I'm not sure I like feitorias being introduced in dark age (though I admit it helps create this portuguese fantasy from the start), so here are some economic ideas you could've explored more: cartas de foral, royal power/influence (portugal had heavily centralized power, with less feudal influence, mainly due to the reconquista, the foral system and the militias; this could be represented with extra unique techs called royal documents, e.g. treaty of windsor, manifestis probatum papal bull and treaty of tordesillas, all of which were very impactful in the political landscape of europe), law of the sesmarias (farming bonus), exploration as a more central theme (maybe an explorer unit, as said before)
This concept is so good that it feels almost pointless to make my own. Thank you!
Thanks for the feedback and extra information. A lot of those ideas sound awesome and would add a ton more flavor. If you make a concept in the future I'd love to see it!
@@ChillyEmpire thanks! If I find the time to finish it, I will share it on the forums and reddit
i think that Convent of the Order should be similar to Dragon Burgrave with -50% time and cost. that is guilded units but they cost the same as a normal unit, including population. it would allow them to have a slight advantage in unit "Quanitity" at max pop.
I think that you get MAA, Crossbow, and knights. MAA because they are the staple infantry and fit the orders. Guilded Xbow are amazing, but would be even better with Ports' bonuses. Knights becuase they are the strongest unit and also order.
I like this idea!
Hope that if it doesn't came to the game as a DLC, someone might make a mod based on this concept.
I think there should be an ability or upgrade that let's you garrison the falconet into castles or towers just like you did for the special crossbows
Oh man...that's a really cool idea. It'd be doubly cool if you could garrison them on ships as well. Would probably have to limit it to 1 bombard shot only regardless of the number of falconets garrisoned. And actually, the Besteiros garrison ability would probably have to be limited to 1 Bestieros shot regardless of the number of Besteiros garrisoned too or else it'd be crazy OP.
@ChillyEmpire definitely leave it to one. Other wise it would be ridiculous. I'd also make a cool down before you can re garrison it or leave the tower. Say 2 seconds so that there is a little bit of commitment
FYI - when you see this letter "ç" just read as it was double letter s. For example, ordenanças, just read ordenanssas. Hope that helps
I would love to see Romania (Transilvania) and Vikings as new civilizations, do you think devs will drop new civs this year?
Romania was fully unified in 1918, so it's very unlikely to see them in the AOE4 setting. It's regions on the other hand (Transylvania, Wallachia, Moldova) could be, but all of them were either vassal or subjugated to a bigger power in the region (Transylvania -> Austro-Hungarian Empire/Hungary, Wallachia -> Ottoman Empire, Moldova -> Russian Empire/Ottoman Empire).
@@Mattlesss yes I mean something like Wallachia, imagine their mechanics made to intimidate enemy troops
Guerilla type warfare, bonus in stealth forests, bonus if you have a smaller army than the opponent, maybe a Mercenary mechanic like Byzantines, with Serb/Magyar etc. Mercs@@alvarocardenas3865
The Vikings won't be called as such in 4, but by a more respectable Norse/Nordic Kingdoms civilization.
I wish to see all campaigns from previous aoes ported over to aoe4
Great work. I feel like you do alot of the teams work for them by even having the historical references. Maybe you should just end up head of design
Damn good concept. Makes me wish for unique upgrades for handcannoneer for a post imp game that looks like pike and shot.
About feitorias, how about instead of level up faster on neutral tp, make it the “feitoria levels up with trade gold”
Spanish and Portuguese because of the historical emphasis of AOE4, especially for the reconquista campaing. I´d add in the future Spanish variants including León-Castilla and Navarra-Aragón.
Lançamento? Tem data? Parabéns
I hope they add the Iberians soon, I can only go for so long without being able to play as Spain...
RELIC, give that man a cookie.. i mean a job
Im kinda missing the ginete mounted skirmisher, as of right now it feels the civ would have a very hard and stressfull time dealing with the british or any other archer civs until they got their falconets at age 4. Give them a horseman that has a low range spear throw attack that does good damage to archers but that is very risky to use against spears and they would be fixed.
Also would be nice to see a few more naval combat and economy bonuses for the portuguese allowing them to take control of the sea better considering thats the main part of their culture, it would be like giving the french no cavalary upgrades.
I don't do water. I don't think water is good for AOE4. But of course I'd expect to see Carracks/Naus and swivel guns for the Portuguese ships.
I didn't add ginetes to the Ports because I decided they'd fit better for the Spanish.
@@ChillyEmpire Right now I feel they dont work too well considering you relly on trade bonuses but have no defence against archers or light cav, maybe early men at arms would be the way.
But then you could set up the spanish with fast running rodeleros e tercios to counter archers and light cav.
Will it be in the game as a mod?
Very nice
I only could wish this was True 😢. Amazing job man!! 💯👏
mongol variant next♨
Plsss, do a video " how to play delhi sultanate"
Can you make a bulgarian civ concept it would also make a very good byzantine-bulgarian campaign
Oh I really don’t know much about Bulgarian history tbh. What ideas do you have in mind?
@@ChillyEmpire well I don't play aoe4 cause my computer doesn't have enough free space on it so would probably not be able to design a good civ but here are some ideas:
Bulgarians would be centered around cavalry
3 unique units - konnik(i love the aoe2 concept for a cavalry unit that becomes infantry when he dies), cuman horse archer(the second bulgarian empire were good alies with the cumans and they often fought on our side) and a Slavic infantry unit available in the dark age(bulgaria was formed in 681 by the bulgarians from old great bulgaria and the slavic tribes along the Danube which mainly fought on foot while the bulgarians fought on horses)
Bulgarians can have a unique spearmen technology which gives even more damage against cavalry(when bulgaria fought the Latin empire they used special spears with hooks to take down the heavy cavalry)
I also suggest bulgarians not having hand canoneers and bombards because bulgaria fell to the ottomans in 1396 and I am pretty sure that they never used gunpowder weapons
If bulgarians are added to the game it would make for 2 very good campaigns against the byzantines and the ottomans
Sadly I can't suggest any economic buffs or unique buildings because I don't know much about this aspect of the game
If you have interest in making such video you can do some research
These are just my ideas you can do something completely different I would be very happy either way also please keep doing these type of videos they are very interesting
I'd like me some Portugal in AoE4 and if they are put in then every time you demolish a Portuguese TC Henry the Navigator should say "You RAZED my town center, you filthy swine!"
V good!
yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Can’t believe you designed a Portuguese civ and didn’t even talk about their navy.
I’d be surprised if I didn’t mention this in the video but I’m very against the way naval combat was implemented in AOE4. So yes, Portugal should obviously have a strong naval element. How that should be expressed in game? I have no opinions. The naval design in AOE4 is nonsense.
WE NEED MORE!! btw ur contents are greatest on among aoe4 content creators
Maybe Dzungar khagante next :3?
Ty mate :)
I wish I knew enough about them to make a concept
@@ChillyEmpire if u need some basic things about dzungar i can help u
:KF
I think that an "Iberian" civ would be better than a Spanish or Portuguese ones. Spain didn't establish as a unite nation/state till 1700s. It would be an interesting design to create something like the "Kingdom of Asturias" or just the "Iberians", and then via agressive quests (because of the reconquista), you could then choose in like Age 3 between 3 paths ( Portugal, Aragon, or Castille), having each one different playstyles (Portugal more defensive because they finished earlier the reconquista, Aragon more naval-trade oriented because they controlled all west Mediterranean sea, and then Castille an aggro civ because of the conquest of the Americas).
Sorry if bad English : )
Could be a potential direction. But "Iberians" seems much less marketable to me than Spain/Portugal - the latter are much bigger names
Lumping together both Portuguese and Spanish in a single civ just leaves an overall awful taste in my mouth. While I would love the Portuguese as a civ in game, if I had to choose between having the civ as either an agglomerate/Spanish variant or not having them represented at all, I would honestly choose the latter.
Anyway, the idea of Spain picking different paths based on which landmark they choose throughout the ages is an idea I've also had for quite awhile very similar to that, I think I've even posted in the forums (it would go Asturias in Age I; Galicia, Navarre or Barcelona in Age II; Léon, Castille and Aragon in Age III; and "Finish the Reconquista" or "Arrival at the New World" in Age IV).
Iberians are not one people.
Saying that is the same as saying the chinese and japanese are the same and should be called "asians";
Canada, USA and Mexico as just "north americans";
Encompass Denmark, Finland, Iceland, Norway, and Sweden as one people and call them "nordics".
You get my point.
They are separate countries for a reason and each have their particular qualities.
"'De Espanha, nem bom vento, nem bom casamento"
"From Spain, neither good wind nor good marriage" (rhymes in portuguese)
Tbh the only thing that has been stopping me from buying this game is that there is no portuguese civ. We are that proud.
@@mustko999With the nordics they usually do that.
Also, this tecnically are medieval civs not modern ones. Portugal is older but Spain didnt form as a nation until 1700s.
Read Os Lusíadas from Luis de Camoes. He talks about "Spain" not the modern one we all think, but "Hispania" the union of the 5 kingdoms (Castille, Portugal, Aragon, Navarra y Granada).
It would be more accurate to bring this civs as they were, Christian kingdoms fighting a common enemy (obviously also fighting between them but you get my point).
@@javierguerrero7862 "Hispania" is name of the land, not the "union" of all hispanic countries.
My good friend, I am portuguese and I can guarantee you we are not the same as the spanish, especially the "castillians".