Unreal Engine 5 - Destruction Part 1 (Setup chaos)

Поделиться
HTML-код
  • Опубликовано: 17 окт 2024

Комментарии • 105

  • @101wolf
    @101wolf Год назад +6

    where do you get the bomb/anchor field from???? Ive been searching around everywhere and I cant seem to find a way to load these into my project

    • @streetfalkos
      @streetfalkos 9 месяцев назад +7

      If someone still needs help with it=
      On Content Browser press Settings on the right and enable "Show Engine Content"

    • @youmo732
      @youmo732 4 дня назад

      @@streetfalkos thank you !!

  • @오보르스튜디오
    @오보르스튜디오 Год назад +3

    Sir! How can i get the Field nodes? There is no the Blueprint in my unreal folders!

  • @onuracl
    @onuracl Год назад +10

    This tutorial is impressive. I can't wait to learn more from you

  • @snowyy9884
    @snowyy9884 Год назад +2

    Hi! I need some help where my geometry collection cast no shadow when it's raytracing and have light leaking through it on non raytraced lighting. Could you help? Thank you

  • @ReinhardtBuhr
    @ReinhardtBuhr 5 месяцев назад

    im very confused, why is this not in any games yet? even just a very small scale game to save on performance?

  • @borrowedtruths6955
    @borrowedtruths6955 2 месяца назад

    There is no "create a reference to" the sequencer level in 5.4, as far as I can find. Any help?

  • @1point3uk
    @1point3uk Месяц назад +2

    thanks for this, my Bombfield just gently knocks it down as oppose to yours ands blows it out, ue 5.4.4 is there a way to increase the blast damage?

    • @MrMejtt
      @MrMejtt 22 дня назад

      Did you find answer for this?

    • @1point3uk
      @1point3uk 22 дня назад +1

      @@MrMejtt no i didn't

    • @ThinkingUkranian
      @ThinkingUkranian 12 дней назад

      same shit 😖

    • @MrMejtt
      @MrMejtt 12 дней назад +1

      @@ThinkingUkranian Use Radial Vector checkbox with Radial Magnitude values and Use Directional Vector checkbox with Directional Magnitude values under Field Setting > Apply Linear and Angular Velocities tab helped

    • @ThinkingUkranian
      @ThinkingUkranian 12 дней назад

      @@MrMejtt Thanks a bunch bro!

  • @petterstone7808
    @petterstone7808 Год назад +3

    Tuto incroyable ! Merci ! 🙏

  • @shantifawkes7060
    @shantifawkes7060 Год назад +2

    hey thank you for the tutorial. i have some questions, how would you set it up if the destruction is caused by another mesh ? so the explosion can start when the other mesh hits my fractured object and is it possible to make a material which appears just on the inside ?

  • @collectiveunconscious3d
    @collectiveunconscious3d Год назад +2

    Great tutorial but got one issue,, that bomb field visibility keeps showing up in the render and sim and cant seem to turn it off, any idea how?

  • @Lord_Vega
    @Lord_Vega Год назад

    came from the final video of this beautiful render aaaaannnnddddd yeah I'm subscribed. TIME FOR PART 2 BB

  • @VyNguyen-om9zz
    @VyNguyen-om9zz 7 месяцев назад +1

    I see that the debris keep moving after falling down, do you know how to keep it stop on the ground?

  • @backroomss
    @backroomss Год назад +5

    I can't find fs_ bomb. My Engine is 5.0.3 . Engine content is enabled

  • @wewantmoreparty
    @wewantmoreparty Год назад +4

    Awesome, great knowledge

  • @BRNCYOUSART
    @BRNCYOUSART Год назад +8

    how to find fs_bomb, i cant find it, and also face orientations are broken after fracture

    • @malikschumake9409
      @malikschumake9409 Год назад +3

      Its in the engine folder. Took me a second to find it as well.

    • @Elitum
      @Elitum Год назад +4

      You need to enable show engine content

  • @fokoff_inc
    @fokoff_inc Год назад +1

    I have some objects spinning around their own axis many, many times during the explosion, it looks funny. How to fix it or why is this happening ?

  • @fokoff_inc
    @fokoff_inc Год назад

    4:55, how did you choose the wall after you removed the visibility of the bones, I didn't succeed? More precisely, I don't have visibility that I'm selecting an object, how can I enable it?

  • @LyriaStudio
    @LyriaStudio Год назад

    Hello !
    Vue ton accent je devine que tu francophone, dit moi tu saurais comment modifier dynamiquement un geometry collection ? Je veux dire par la, modifier le rest collection a partir d'une variable qui contiendrai un geometry collection object reference, car le problème que j'ai et visiblement que beaucoup on c'est que la fonction set rest collection n'a pas l'air de fonctionner (de mon côté ça fait crash systématiquement UE et si je veux passer par l'ajout d'un component, le rest collection n'est pas exposé.

  • @RV-bc9yi
    @RV-bc9yi 11 месяцев назад

    Thank you very much for this video it's really good. I don't have several materials for the concrete wall I just have some. Is there a parameter to activate when fracturing?

    • @sumours
      @sumours  11 месяцев назад +1

      For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

    • @RV-bc9yi
      @RV-bc9yi 11 месяцев назад

      @@sumours Yeees It's fine! Thank you :)

  • @yanshuo9915
    @yanshuo9915 Год назад

    Thanks so much for the video!
    One quick question, I wonder how to move camera when you "pause" the play? e.g. 12'59" - in my condition, the camera freeze...

  • @KayosWONER
    @KayosWONER Год назад +2

    Slowmo with sequencer is cool but it does make doing the EXR export have weird timing on chaos + niagara system so I just mute that track when rendering out a clip, you can always up the FPS on the sequencer and in post do the slow motion like shooting traditionally

  • @seventeendegree
    @seventeendegree Год назад +3

    Thank you for sharing your knowledge! Your work is impressive! Just an offtopic question: Would you say it‘s easy to recreate the new vector based smoke effects of Counter Strike 2 in UE5?

    • @dirreeN
      @dirreeN Год назад

      I personally find it easier to create those in programs like Blender, EmberGen, Chaos etc.. But here's a great tutorial that helped me a lot to understand VFX in UE 5.3 which is getting better and better ruclips.net/video/A8-hGmgSXwI/видео.html

  • @jacquesokes
    @jacquesokes Год назад

    Your original video, the material you used for the concrete blocks is great, may I ask where you got that or did you create it yourself? Thanks for the info!

    • @sumours
      @sumours  Год назад

      Hello, this is a megascan material

  • @devdev2088
    @devdev2088 Год назад +1

    I love it!! good job dude

  • @kymatekk
    @kymatekk 3 месяца назад

    how did the light appear in the explosion at the end of the video...?

    • @sumours
      @sumours  3 месяца назад +1

      I explain it at the end of part 2 : )

  • @Wali--3d
    @Wali--3d 8 месяцев назад

    Dudee this is insaaneee SUBSCRIBEDDD

  • @jacklangford1
    @jacklangford1 Год назад +2

    i cant seem to get the 3 option material to change for the interior at 8:36 i only have 1 :(

    • @sumours
      @sumours  11 месяцев назад +3

      For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

    • @jacklangford1
      @jacklangford1 11 месяцев назад +1

      ahh thank you@@sumours ^^

  • @thegloriouspictures
    @thegloriouspictures Год назад

    I love you so much for this...

  • @starscream2092
    @starscream2092 Год назад +1

    on YT there is such a low amount of videos for UE Chaos tutorials that people are starving. I am afraid to try to put chaos in my Multiplayer project because of lack of knowledge :( , thank you for this.

  • @artemislin6549
    @artemislin6549 Год назад

    Crazy Cool!Thanks for the tutorial!

  • @vox_seven
    @vox_seven Год назад

    Finally,, the tutorial has come,,, awesome bro

  • @leoviolet5827
    @leoviolet5827 Год назад

    Merci, ca tombe a pic !

  • @mmmmmm-tw8pq
    @mmmmmm-tw8pq Год назад

    I sub for this, can't wait for more

  • @mchinn8465
    @mchinn8465 Год назад

    This is amazing ! Thank you :)

  • @PixelBokeh
    @PixelBokeh 11 месяцев назад +2

    Fantastic work! Thank you for taking the time to share how you created this work. Would suggest to turn up the recording level on your microphone a little more for future tutorials. Again thank you for making this video.

  • @Ipelachoi
    @Ipelachoi Год назад

    what a nice tuto u r crazy Bro Thanks!!! have a nice day!!

  • @AlmazovS
    @AlmazovS Год назад

    What did you use for the clouds?

  • @ooorc46
    @ooorc46 Год назад

    finally................ Great tutor!!!

  • @81N4R11
    @81N4R11 Год назад

    Excellent tutoriel !

  • @akromraim
    @akromraim Год назад

    Woooow. Thank you

  • @annyantuv9068
    @annyantuv9068 Год назад +1

    Damn the detail part is pretty amazing. But what do you think of using this in games. I have researched this many times for games but always problem comes on Memory management and particle number while simulating chaos in realtime (Not baked).

    • @sumours
      @sumours  Год назад +5

      The content of this tutorial is clearly not intended to be used in a game, but rather for cinematics / pre rendered videos (real-time 3D fluids are extremely expensive), but by being reasonable on the number of pieces in the geometry collection and using classic particles instead of fluids, it is entirely possible to use it in a game.

    • @annyantuv9068
      @annyantuv9068 Год назад +1

      @@sumours i will be experimenting for smoke cards instead of fluids.

  • @rleo055
    @rleo055 Год назад +5

    how to find fs_bomb, i cant find it?

    • @Gustafsonmusik
      @Gustafsonmusik Год назад

      Can't find it either... Are you using UE 5.01 or 5.02? I kind of ignored that he said that he used unreal engine 5.01 and just went with 5.02, because i didn't want to go through having to install an older verison, but this FS_bomfield, should'nt just disapear with 5.01 should it? There must be a way to do this in the newer version of unreal... maybe not?

  • @raptoreagle2000
    @raptoreagle2000 Год назад

    This is a very detailed tutorial. It has given me a better understanding of chaos and Niagara.
    please how did you create that "air distortion" effect just before the main explosion?
    thanks

    • @sumours
      @sumours  Год назад +2

      I scale a simple sphere with translucent mat (for the mat I use refraction dynamic parameter plug into a fresnel and animate the value into niagara )

  • @worldwalkershorts
    @worldwalkershorts Год назад +1

    Nice 👍

  • @Entolyfik
    @Entolyfik 9 месяцев назад

    This is incredible! I have UE 5.3, but I need to do a total overhaul to my PC first (motherboard, CPU, SSD, Mem, graphics card). So, for now I use UE 4.27. I know that there are major changes, but does anybody know if there's a way I can follow along in UE4?

  • @YOGESHKUMAR-ry1fz
    @YOGESHKUMAR-ry1fz Год назад

    finally tutorial, amazing

  • @timchoy6902
    @timchoy6902 27 дней назад

    are you planning on uploading the project file to your patreon?

    • @sumours
      @sumours  27 дней назад +1

      @@timchoy6902 I would ! But I deleted this project long time ago : (

  • @skyreep1
    @skyreep1 Год назад

    After ticking the 'Use Bomb' checkbox, my bomb doesn't automatically go off on play like your does. I have to move mine on the horizontal axis before debris actually starts moving, even though I can see the bomb debug change size in-editor.

  • @nawhz6292
    @nawhz6292 3 месяца назад

    you know how to impress people

  • @leoviolet5827
    @leoviolet5827 Год назад

    une idée de comment controler le crack comme une fissure dans un mur qui se prolonge ?

  • @КіндзерськийСергій

    Can you tell me how you put 2 materials on one element?

    • @sumours
      @sumours  Год назад

      I describe how at 8:10

    • @КіндзерськийСергій
      @КіндзерськийСергій Год назад

      @@sumours Yes, I saw it and understood it. But my mesh has only 1 slot of material, and you have 3 slots

    • @sumours
      @sumours  11 месяцев назад +3

      @@КіндзерськийСергій final found a solution For 5.3 and above for the Geometry Collection step:
      You will also need to assign a material to the internal faces (in 5.2 and below this is done when first creating the Geometry Collection). You can do this as follows:
      -In the fracture mode, select all the pieces of your GC (Select All button)
      -Under the Utilities tab, open the Material dialog
      -Click ‘Add material slot’
      -Select your material for your new slot
      -Under ‘Assign Material’ select the index of the new slot in the dropdown (ie if your GC had only one material before, the new slot would be Index 1)
      -Click ‘Assign Materials’ ensuring that ‘Only Internal Faces’ is selected from the dropdown

  • @juanpalacio1993
    @juanpalacio1993 Год назад +3

    where is bomfield?

    • @okinshield7167
      @okinshield7167 Год назад +1

      All>Engine>Content>EditorPrefrernces>FieldParticles

  • @KayosWONER
    @KayosWONER Год назад +2

    how do you hide the pink bomb shape?

    • @DavidWKimber
      @DavidWKimber Год назад

      In the Details panel with the FS_BombField_prototype selected, note all the Components. Scroll down and select the 'bombVolume' component, then in the details below untick 'Visible'.

  • @lordfalke8117
    @lordfalke8117 5 месяцев назад

    Not sure what I'm doing wrong but my bomb just makes the wall crumble instead of exploding outwards, same settings as in the video on UE 5.4
    Moving it into the wall works just fine though

    • @sumours
      @sumours  5 месяцев назад

      Mmmh, it could be many differents reasons, the scale of your wall, the settings of your chaos wall, the power of your bomb...

    • @lordfalke8117
      @lordfalke8117 5 месяцев назад

      @@sumours apparently I turned youtube notifications off, so I didn't see your answer.. I tried around a bit more, however I couldn't get it to work as a bomb, instead I set it to projectile which resulted in a quite similar effect which works for me.
      I also tried using the MasterField with a radial and directional vector which also works, though it is a lot more even. IMO the ball (or bomb) slowly blowing the wall out looks a lot better

    • @borrowedtruths6955
      @borrowedtruths6955 2 месяца назад

      "Use bomb location offset"

    • @vid828
      @vid828 Месяц назад

      Dude get this on the marketplace

  • @KNNNNNNNNNNNN
    @KNNNNNNNNNNNN Год назад

    I apply destruction to the block. and when you turn on the simulation, it immediately collapses.

    • @mjo7733
      @mjo7733 6 месяцев назад

      On the geo collection under Clustering - Enable Clustering. That may be the issue?

    • @borrowedtruths6955
      @borrowedtruths6955 2 месяца назад

      "Use bomb location offset"

  • @cmds.learning7426
    @cmds.learning7426 Год назад

    cool

  • @wenruiyin8958
    @wenruiyin8958 Год назад

    I want to know about the sky in your opening scene

    • @sumours
      @sumours  Год назад

      : ) I using Sky creator, is insane !

  • @John-sl2zg
    @John-sl2zg Год назад

    Thank you bro !!! more tutorial pls

  • @zenparvez
    @zenparvez Год назад +4

    I wish the volume was a bit up on ur voice !!

    • @thomashowcroft3808
      @thomashowcroft3808 Год назад

      Get better speakers

    • @zenparvez
      @zenparvez Год назад

      @@thomashowcroft3808 Get your head out of headphones and use speakers. My speaker is very much okay.

    • @tech-utuber2219
      @tech-utuber2219 Год назад

      @@thomashowcroft3808 Wrong, speaking volume for this video is way low.

  • @GabrieleGenova-qj9zb
    @GabrieleGenova-qj9zb Год назад +1

    bro worked at ubisoft

  • @ClifClif
    @ClifClif Год назад

  • @Rokanor
    @Rokanor Год назад

    Amazing tutorial! This may be an obvious thing, but how do you hide the bomb? In the first simulation it is a physical red object and it collides with the wall and stays there (ruclips.net/video/kHOw73Fbc4g/видео.html) and then you somehow hide it so that it is only an impulse for the following simulations

  • @newoether7877
    @newoether7877 Год назад

    Remember to turn down your volume when you quit this video ❤XD

  • @izzat_creative
    @izzat_creative Год назад

    Wow. Bro are u using RTX 4090 can you show your set-up

  • @tech-utuber2219
    @tech-utuber2219 Год назад

    Great tutorial, much appreciated. Too many helpful tutorials have low volume. Please normalize your speaking volume to -3db and speak clearly into your microphone so that you are not murmuring. Thanks again for your efforts and contribution.

    • @TheMrRatzz
      @TheMrRatzz Год назад

      Anything else? Would you prefer he spoke in Chinese?

    • @tech-utuber2219
      @tech-utuber2219 Год назад

      @@TheMrRatzz I want you to persuade RUclips to add a volume "Normalize" button, since upload video volume levels vary greatly. As a simple peon, they don't even allow me to contact them with a question. The audio codec actually has this built in but alas, nothing. Remember years ago, when uploading a video, RUclips would offer the option to stabilize shaky video? They could also offer automatic level adjustment. Spotify offers a normalize option.

    • @tech-utuber2219
      @tech-utuber2219 Год назад

      @@TheMrRatzz By the way, have you ever watched 'Solidworks' tutorials from India? They have some clever young engineers there but wow, you can't just make out what they are saying (the English ones of course), one guy's PC fan was louder than his voice.

  • @D3cker1
    @D3cker1 5 месяцев назад

    Get the croissant out of your mouth when making a video.