Creating Grass For 3D Games - Blender3.2 + Godot4.0 (Alpha) Tutorial

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  • Опубликовано: 11 янв 2025

Комментарии •

  • @Hiuzk
    @Hiuzk Год назад +5

    This is the best grass tutorial I've ever see, no exaggeration.

  • @Josh-op6dl
    @Josh-op6dl 10 месяцев назад +3

    Best tutorial i've seen so far!

  • @nosdregamon
    @nosdregamon 2 года назад +9

    Thanks for the thorough walk through. much appreciated.

  • @YwmaaGamesStudio
    @YwmaaGamesStudio 2 года назад +7

    Wow, very awesome tutorial, keep the awesome work.

  • @Motuochez
    @Motuochez Год назад +1

    This is so cool!!! Thanks for showing us how you made this happen, wow

  • @leonstansfield
    @leonstansfield 2 года назад +4

    Bro I was literally writing a script for an in depth Godot foliage/grass tutorial and this came out aha... You beat me to it!

    • @wojtek_pe
      @wojtek_pe  2 года назад +5

      Well I think you can still make it :D Mine was more like blender tutorial with few notes about Godot. There is definitely more to cover

  • @charmag-qs
    @charmag-qs Год назад +1

    thank you so much for this video. and actually for all your videos

  • @1nsanetr
    @1nsanetr 2 года назад +5

    Great tutorial, thanks.

  • @godnyx117
    @godnyx117 Год назад +1

    Amazing job! Thank you for that!

  • @MadManTnT
    @MadManTnT 2 года назад +4

    looks great

  • @whozproxy
    @whozproxy 10 месяцев назад +1

    Been trying for a while now, can't get my baking to look right, always comes out looking metallic and shiny, it also always has like, emboss? I think on the edges.

  • @thelukeaaron
    @thelukeaaron Год назад +1

    Nice video! I'll have to try this out. It would be cool if you could share the assets, they look like a really good basis.

  • @mr.kavanoz6225
    @mr.kavanoz6225 2 года назад +3

    Is it possible for you to share the code you wrote for the shader?

  • @cheddaberetta11
    @cheddaberetta11 3 месяца назад

    How did your grass import as an ArrayMesh? Mine imported as a regular mesh with 81 surface instances(each grass)

  • @doggo3338
    @doggo3338 2 года назад +1

    great tutorial! ❤

  • @NarekAvetisyan
    @NarekAvetisyan 2 года назад +4

    I managed to follow through on the Blender side but in Godot you started mumbling and went full minigun mode and I lost it.

  • @zaluper4242
    @zaluper4242 2 года назад

    when i try to bake my textures i have just a empty texture without my clumps. How to fix it?

  • @Trident_King
    @Trident_King 2 года назад +1

    Bro can you teach us how to make a drivable A-10 thunderbolt air craft with an air port plz i am waiting for this moment

  • @dmitrywotwu
    @dmitrywotwu 2 года назад +8

    thanks for the lesson! you're doing some really cool scenes, but please change your shader, the grass and foliage don't wriggle like that in real life. The grass should be directed by the wind in some direction and sway

    • @wojtek_pe
      @wojtek_pe  2 года назад +4

      You are right. This supposed to be ambient wind only, but I never finished bigger directional one. I try to look into it someday.

  • @ck77vn42
    @ck77vn42 Год назад +1

    How did you make the clouds?

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 8 месяцев назад

      Its just a HDRI map or simple Skybox.

  • @at2dgames
    @at2dgames 2 года назад +2

    Good video but ive been developing with godot for years and this will REALLY drag down performance. I live your tutorial but what many dont know is WILL YOUR SOFTWARE be able to handle bg, grass, shading, charactera, etc.
    Great tutorials but not good for LARGE scenes due to performance especially when spawning. Great video though

  • @fadofficialmusic
    @fadofficialmusic Год назад +1

    So.. what is exactly a shader?
    What it does?

    • @SoftBreadSoft
      @SoftBreadSoft Год назад +1

      It programs textures and meshes

    • @zdspider6778
      @zdspider6778 Год назад +1

      A shader is a program that runs on the GPU. It's basically a piece of code that is compiled by a compiler (a computer program that interprets code) that comes with the graphics driver, and turns "human readable" code similar to the one at 20:08 into something that the GPU understands: machine code (a bunch of 1's and 0's).
      At its core, a vertex shader can affect position and a fragment shader can affect color. What the color is influenced by, is up to you, but it's usually a combination of multiple sources like from textures, from light sources, from the angle of the surface in relation to the camera direction (Fresnel effect), from a mathematical formula that simulates surface microfacets (PBR), or even from a vertex color attribute, etc.
      There are also other types of shaders, like tessellation shaders, geometry shaders, compute shaders that do specific things. They all manipulate data. Even textures, are just data. You can think of textures like a large array of values.

  • @pierrenagonio
    @pierrenagonio Год назад +1

    thx for sharing

  • @cekconi1773
    @cekconi1773 Год назад +1

    👍👍👍

  • @huangwei-ig7ok
    @huangwei-ig7ok Год назад +1

    cool!

  • @olmrgreen1904
    @olmrgreen1904 2 года назад +4

    Okeeeeyyyy lets goooooooooooooo

  • @velsia1
    @velsia1 2 года назад

    I mean it lags even for you

  • @garrytalaroc
    @garrytalaroc 2 года назад +3

    it's so hard to understand your voice.