Symmetry VS Mirror in Nomad Sculpt: Lets get confused!

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  • Опубликовано: 29 окт 2024

Комментарии • 17

  • @The_Lazy_Misfit
    @The_Lazy_Misfit 11 месяцев назад

    Thank you for showing us how the two modes work together as well as in contrast. I can see using these tools in tandem can save a lot of work time.

  • @MrsLeeDraws
    @MrsLeeDraws 11 месяцев назад

    Thank you for the helpful video Dave this helps a lot!

  • @Quidgo
    @Quidgo 11 месяцев назад

    Pretty good overview of the tools, I didn't even see the flip object button before, will be faster than snap rotating an object. I think your explanation of world vs local symmetry helped me understand the difference a bit better as well.

  • @Jeep4X
    @Jeep4X 11 месяцев назад

    Thanks Dave. I know I really appreciate your work. Your real life examples help a lot. I have wasted a lot of time, now I know ways to not waste my time 🙂

  • @tiab4697
    @tiab4697 11 месяцев назад

    Thanks Dave for explaining symmetry. I used to change symmetry using Gizmo edit which never works when eyeballing the center. Didn't know I can switch to 'local'.

  • @armarmo964
    @armarmo964 11 месяцев назад +1

    👍 you can do a gizmo edit, it is located at the end of symmetry tool bar, it is very useful for changing the location of your symmetry without moving your objects, Thank you for the good content

    • @drugfreedave
      @drugfreedave  11 месяцев назад

      I use it pretty often now actually! 💯🙌🏾

  • @The_Lazy_Misfit
    @The_Lazy_Misfit 11 месяцев назад

    I like the mirror clone trick for teeth

  • @joelsonpires4660
    @joelsonpires4660 11 месяцев назад

    qual programa usou para fazer?

  • @3sotErik
    @3sotErik 11 месяцев назад

    If I start with mirred objects & then want to mive 1 or change 1, how do make them individual bodies? It won't let me pull just one out of the mirror.

    • @drugfreedave
      @drugfreedave  11 месяцев назад

      This is because the mirror is only mirroring the one shape. There aren’t two shapes there unless you validate it. When validating you get the option to “join children” etc… if you don’t join them they are two separate parts. If you also un-instance, they will be separate and react independently

    • @3sotErik
      @3sotErik 11 месяцев назад

      @@drugfreedave Thanks. I understand that but I can't figure out how to un-instance them and make it work. It's very unintuitive.

    • @3sotErik
      @3sotErik 11 месяцев назад

      I wish in the mirroring it would show all of the duplicates as separate bodies under the main body & that you could just select a child & make it independent by moving it out of the mirror.

    • @drugfreedave
      @drugfreedave  11 месяцев назад

      @@3sotErik if you altered the mirror it wouldn’t be mirroring anymore though. But I get what you’re saying

    • @3sotErik
      @3sotErik 11 месяцев назад

      @@drugfreedave I think I've FINALLY figured out how to do what I've been trying to do. 👍

  • @MrSkullface
    @MrSkullface 11 месяцев назад

    Do you know how to Move with Backface Mask like in Zbrush?

    • @drugfreedave
      @drugfreedave  11 месяцев назад

      I don’t have a clue! 🤔