What happens when you load 2 PS1 games with same engine at the same time (60fps)

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  • Опубликовано: 24 ноя 2024

Комментарии • 3,3 тыс.

  • @synthinax
    @synthinax 8 месяцев назад +218

    “the playstation can produce mind boggling effects”
    Truely mind boggling effects

    • @5higuy
      @5higuy 8 месяцев назад +2

      💀☠️

    • @diamonddotzip2542
      @diamonddotzip2542 3 месяца назад

      why do i see this on a different video

  • @butcherkevin
    @butcherkevin 4 года назад +8661

    The classic "AAAAAA", Everyone played as "AAAAAA" some time

  • @NoMoneyAfterTipping
    @NoMoneyAfterTipping 2 года назад +915

    crazy, i learned this when i was like 13, but it was on psp. I was doing A “shareplay” on psp with 2 other people and we all played metal gear portable ops plus online against each other using this technique. I’d put the game in and load us all to the home menu, put the disc back in my psp (host), start A private match and once the private match starts you can take the disc out and put it in another psp and that person can join once they join get the other(s) to join and bang, three people playing the same game as if you all bought it and only one person needs to have the game: save some time and money. This is cool A refreshing memory

    • @joemama-bu5ue
      @joemama-bu5ue 2 года назад +60

      That's illegal too, but at that time who did really care besides the devs and companies, kids just wanted to have some fun

    • @NoMoneyAfterTipping
      @NoMoneyAfterTipping 2 года назад +36

      @@joemama-bu5ue holy crap i didn’t know that was illegal 😅 oh well, not like i modded it or jailbroke it it’s just an exploit they never fixed. Maybe they thought we wouldn’t find out? Wish they still made consoles like that! 😭

    • @joemama-bu5ue
      @joemama-bu5ue 2 года назад +16

      @@NoMoneyAfterTipping Not really it was probably because the console itself, and when they found it, it was too late they would need to replace the ones that already existed if they didn't want it being abused, or implement some kind of new check to make sure all players owned the same game, its illegal but nothing serious you would hardly even get in trouble for that xd

    • @NoMoneyAfterTipping
      @NoMoneyAfterTipping 2 года назад +106

      @@joemama-bu5ue Before i respond I want my lawyer present

    • @LucyKosaki
      @LucyKosaki 2 года назад +10

      omg, me and my friend did exactly the same with Dragon Ball Shin Budokai back then xD

  • @jessehobart2899
    @jessehobart2899 4 года назад +4481

    I think I found some really cool glitches doing this before when I was young. I remember when I would do this with xgames peo snowboarding. If you opened up the cd tray, parts of the level wouldn't load and you would jump off into a free fall with no ground and you could doing tricks forever. Then if you closes the cd tray, the level would load and you could land your huge trick.

    • @noaharkadedelgado2318
      @noaharkadedelgado2318 3 года назад +138

      😳😳😳

    • @jamesbryan287
      @jamesbryan287 3 года назад +448

      Could you make a video of that??? That sounds super entertaining and viable as a sketch scene.

    • @Filmedon3DS
      @Filmedon3DS 2 года назад +27

      Make a video plewse

    • @DrEmmettBr0wn
      @DrEmmettBr0wn 2 года назад +118

      That's cheating and is illegal

    • @farmingsim9813
      @farmingsim9813 2 года назад +334

      @@DrEmmettBr0wn they're allowed to play the game however they want

  • @Daver2212
    @Daver2212 4 года назад +732

    The editing in this video brings back memories of 2008 youtube

    • @protheon
      @protheon 4 года назад +39

      i thought the 2008 was around 7 years ago. It was 12 yrs ago :(

    • @VicHecho
      @VicHecho 4 года назад +32

      When they used to give you ACTUAL random videos

    • @R3TR0--93
      @R3TR0--93 4 года назад +20

      2008 was the golden times for YT

    • @Syncopia
      @Syncopia 4 года назад +7

      BK4 lives in the past. The better times.

    • @jUAN.T
      @jUAN.T 4 года назад +2

      Non look like 2008 video look rich quality impressive

  • @pixeltiger4204
    @pixeltiger4204 3 года назад +1134

    this is actually the very first method to have aerith alive in ff7 without a gameshark or similar. you would swap out ff7 with xenosaga in the world map, and manuever your way towards the start of disc 2, its quite interesting.

    • @HalianTheProtogen
      @HalianTheProtogen 2 года назад +93

      Perhaps you mean /Xenogears/? /Xenosaga/ was on the PS2 (more crucially, as three separate games on DVDs).

    • @pixeltiger4204
      @pixeltiger4204 2 года назад +110

      @@HalianTheProtogen probably was xenogears. certainly a xeno game for ps1.

    • @pixeltiger4204
      @pixeltiger4204 2 года назад +61

      @@Tbop3 it does sound that way, but theres videos of it up still.

    • @OmegaSMG
      @OmegaSMG 2 года назад +76

      @@Tbop3 it makes sense, if you just stop the part of the game that kills aerith from loading, she would never die

    • @plasmaoctopus1728
      @plasmaoctopus1728 2 года назад +97

      So you are saying they had the "keep Aerith alive" dlc this whole time....

  • @SearinoxNavras
    @SearinoxNavras 4 года назад +4455

    Same engine still means the memory pointers to game resources are in completely different places from disc to disc.

    • @scottrich976
      @scottrich976 4 года назад +143

      How about a little messing about by using textures from the second game in the first one by renaming the second ones ?

    • @CFHmetalorama
      @CFHmetalorama 4 года назад +315

      @@scottrich976 It would probably be more complicated than renaming, I'd guess it needs the right file size in a specific memory location, maybe not though.

    • @CFHmetalorama
      @CFHmetalorama 4 года назад +45

      @Jake Harris Would be a hassle on a PS1 game as opposed to a PC install though.

    • @dylanharding5720
      @dylanharding5720 4 года назад +14

      @@CFHmetalorama security on the ps1 was easily breached.

    • @CFHmetalorama
      @CFHmetalorama 4 года назад +10

      @@dylanharding5720 Not something I know about personally, I've heard it was tricky but I guess not. Modding the data I was only going by what experience I have of the of fetch/execute cycle processes.

  • @DamienNightmarish
    @DamienNightmarish 4 года назад +1888

    "The CD is a little bit scrached."
    I can't even imagine why.

    • @DiscontinuedChannelProbably
      @DiscontinuedChannelProbably 3 года назад +37

      this comment has been removed to prevent more spiraling.

    • @DiscontinuedChannelProbably
      @DiscontinuedChannelProbably 2 года назад +15

      @Fidgets ETC. that was 10 months ago me bruh... ruin my mood.

    • @ATIHpss64HM
      @ATIHpss64HM 2 года назад

      @@DiscontinuedChannelProbably ouch lol

    • @tagrtw
      @tagrtw 2 года назад

      @@DiscontinuedChannelProbably Warm potato

    • @mike_chr_
      @mike_chr_ 2 года назад

      @@DiscontinuedChannelProbably a person hasn’t answered my reply in 3 years.

  • @rockyluna0
    @rockyluna0 Год назад +461

    Discovered some interesting stuff doing this back then as a kid. The one that sticks with me was when I was playing Spyro 3 and I swapped the disc to CTR. The music cut out and after a few seconds I heard Ripper Roo speaking in perfect english rather than his typical "crazy" voice

    • @CommanderWiggins
      @CommanderWiggins Год назад +232

      That's actually an unused audio file in the game, it's wild that you accidentally triggered it via that method!

    • @E-M10
      @E-M10 Год назад +46

      ​@@CommanderWigginsWAIT WHA-

    • @theoledicktwist6247
      @theoledicktwist6247 Год назад

      ​@@CommanderWigginsgonna be honest, I thought this was complete horseshit, I am very surprised

    • @ipaqmaster
      @ipaqmaster Год назад

      That's sick. You must've run into these confirmed unused lines: ruclips.net/video/oi2X6HH3Lb8/видео.html. Getting cross-disc audio on PS1 games was easy to trip given media was stored in their STR(Video) and XA(SFX,voice lines, music) formats as audio tracks of data on the game discs.

    • @brainz2
      @brainz2 11 месяцев назад +7

      crash team racing 3

  • @lucapook2
    @lucapook2 4 года назад +5053

    Now do this with Gran Turismo and Gran Turismo 2

    • @IronThumbs
      @IronThumbs 4 года назад +48

      Fatboy Slim

    • @IronThumbs
      @IronThumbs 4 года назад +41

      @The Raptor03 is fkn in heaven (GT2 Pal region song)

    • @marcferrer1442
      @marcferrer1442 4 года назад +60

      I don't think that would work as well. GT2 is way too different from GT1 in all honesty. The physics, car models, everything.

    • @midnightdeluxegaming6582
      @midnightdeluxegaming6582 4 года назад +261

      @@marcferrer1442 It'll just turn into Gran Turismo 3

    • @auto1lija
      @auto1lija 4 года назад +10

      I have both games but I'm too lazy to do it

  • @mattmc5069
    @mattmc5069 4 года назад +1764

    Kiss pinball kinda used this technology. You could eject the game, put in a regular music cd, and still keep playing kiss pinball with the music playing over the game even the game disc was no longer in the console. It works I have tried this. I think what happend here was the disc stopped spinning at one menu and even with the disc gone, it had still kinda buffred some of the disc info but not enough to load the levels. That was pretty cool.

    • @marcferrer1442
      @marcferrer1442 4 года назад +78

      Well, as stated in the video, the games use the same engine. It's interesting to see how it actually affects the way the game loads since the engine was processed properly, but since everything else was a bit different, it doesn't load correctly.

    • @kjjustinXD
      @kjjustinXD 4 года назад +34

      The music cd thing also works for Vanishing Point when you started a race, did this back in the day.

    • @tyisafk
      @tyisafk 4 года назад +79

      If I were to guess, the pinball game would be entirely loaded into RAM after it's loaded. From there, the music is streamed from the disc.

    • @kenshinoriginal1
      @kenshinoriginal1 4 года назад +5

      Its always awesome to see another person that likes KISS WE ARE A FAMILLY!!!.

    • @andrepido747
      @andrepido747 4 года назад +77

      @@tyisafk yes, exactly, and this interesting concept was used to make Vib-Ribbon, which relies on really basic graphics in order to let the game be loaded into RAM and allow you to use a CD to play whatever music.

  • @andersonklein3587
    @andersonklein3587 2 года назад +973

    Very interesting, I would have never guessed that PS1 games were able to load so much of the levels and graphics into RAM/VRAM, I would have guessed it had to constantly read from the ROM. What might be more impressive yet is just the sheer resilience that games from that era had in terms of not crashing when moving data around. The code was built really sturdy compared to Windows 95/98 equivalents that used to crash if a fly landed on a nearby desk. lol

    • @Servidor_Publico_do_Ancapistao
      @Servidor_Publico_do_Ancapistao 2 года назад +77

      @Maiahi You try to do something when an error happens instead of letting the executable to handle nothing when it happens.

    • @thechugg4372
      @thechugg4372 2 года назад +85

      GTA could be played entirely without the CD, if you swapped the game CD for a music CD, it would play the songs ingame.

    • @DWEEB-FIX
      @DWEEB-FIX 2 года назад +35

      Back then it was common to load whole models into the RAM and it was common practice. The PS2 changed that though by significantly reducing the amount of RAM avaliable for use

    • @shidoro
      @shidoro 2 года назад +11

      That glitch was very common in the Test Drive series..I remember I had a very bad Test Drive 4 CD and saw the same behavior. what I believe that is happening is that the background is loaded in VRAM, but then the game tries to load road textures/collisions/etc and fails so it leaves you with just the BG, but in fact it is not "misbehaving" because the other game is being read, it is just not loading anything else in memory.
      If you would like to test that, you can just open the CD cover and see if the same thing happens.

    • @adrianzanoli
      @adrianzanoli 2 года назад +18

      The PS reading speed from the CD is 300Kbps, so U can't relay on the ROM and try to squeeze as much code and vertex as U can on the 2MB of RAM and all the textures on the VRAM.

  • @thugmorantDUDE
    @thugmorantDUDE 4 года назад +2819

    See y'all in 10 years when this gets recommended again.

  • @samuraiedge3539
    @samuraiedge3539 4 года назад +2570

    I can see why this has happend. A ps1 disc will actually stop spinning when it has finished loading that part of the data on the disc. E.g. a menu with all the cars and music swapping.
    However, the ps1 will read the disc for the next bit of the data. Which would be the race or scores. The reason you can still play while you have swapped the disc is that that part of the disc is already loaded.
    You can actually try playing the game when you have taken the disc out. However, the music might automatically stop. The game will crash if you go past a part of the game that needs loading. Therefore, forcing you to restart the ps1 console.

    • @HulluHapua
      @HulluHapua 4 года назад +93

      Some Games Will Still Run Even With Another Disc, Because On Most PS1 Games, Most Of The Already Loaded Data Will Be Stored In The RAM Until New Loaded Data Will Overwrite Some Unnecessary Loaded Data, A Press Of The Reset Button Or A Turn Off Of The System.
      There Are Also Some That Store Literally The Entire Game Into The RAM Such As Vib-Ribbon, That Uses The Disc Swap Technique For Playing On Tracks Of An Audio CD For Example. Though It's So Simplistic Graphically And There Is Simple Sound Effects Because Then It Will Work. (Also It Doesn't Have Loading Screens Because Of It)

    • @CutePuppy351
      @CutePuppy351 4 года назад +219

      @@HulluHapua I'm sorry but it has to be said, do you have to type in capitals for every word?

    • @Rihcterwilker
      @Rihcterwilker 4 года назад +59

      @@CutePuppy351 just what i was thinking. Seems to be so much work To Type Like This.

    • @NESGlitchesRock
      @NESGlitchesRock 4 года назад

      @@HulluHapua audiofully

    • @sznio
      @sznio 4 года назад +53

      basically, demolition racer doesn't stream data, it loads the map and runs, while test drive streams data during play. Removing the disc could have similar effects. You could try swapping GTA games on the PS2 around.

  • @aannoyingcaat
    @aannoyingcaat Год назад +25

    This is incredibly fascinating. But also makes complete sense since the console doesn’t seem like it does a reset or anything when opened, it literally just uses what it’s given, even reading and displaying stuff that line up in similar points (like how it displays loading screens from the other game since they’re both in the same place in the code most likely)
    It’s really neat seeing stuff like this ngl

  • @bluespy9083
    @bluespy9083 4 года назад +841

    8:00 When matrix is breaking, but you need finish the race

  • @CAJames902
    @CAJames902 4 года назад +2114

    BK4: Puts disc back in the right case.
    *Everyone Liked That*

  • @ktheveg
    @ktheveg Год назад +19

    RGMEx made a really cool technical demonstration of swapping Super Mario Bros and Tennis on the NES. The result is a specific location used for counting steps is the same for the world restart flag in SMB, making it possible to access glitch worlds by simply swapping cartridges out at strategic times

  • @crashbash8549
    @crashbash8549 4 года назад +343

    One time when I was younger, I was playing the Italian job game on ps1 and I took out the disc and put it back in again and my car started falling through the floor continuously for like 2 mins and I eventually spawned on a normal road, just thought I should share this.

    • @miniak2708
      @miniak2708 4 года назад +3

      Oh god that grammar.

    • @weirdanimations76
      @weirdanimations76 4 года назад +20

      I was playing crash bandicoot and did the same and I got flung into the sky and fell for an hour when I hit the ground the enemies had glitched textures and the music was glitched and earrape. I had nootmares for like a week

    • @itsnotAZ
      @itsnotAZ 3 года назад +15

      @@weirdanimations76 Since the games are old they are using Lod textures!The game got confused and didnt know what to load the lod or the original texture!Im a dev and I wanted to share this

    • @harp8705
      @harp8705 3 года назад

      @S0NTR0 ERR0X can you learn how to spell

    • @notyetskeletal4809
      @notyetskeletal4809 2 года назад

      Dang I didn't play enough of that game

  • @FurretGod
    @FurretGod 4 года назад +1814

    Me: I've been awake for 15 hours, please just let me sleep.
    My brain: hoohoo heehee change the disc

    • @johncameron1935
      @johncameron1935 4 года назад +28

      this one hit me way too close to home. you need to get out of my current situation, furret of three months ago.

    • @Arirezz
      @Arirezz 4 года назад +19

      Your supposed to be up for 16 hours a day?
      24 - 8 = 16
      *How much sleep do you need?*

    • @rtxf
      @rtxf 4 года назад +5

      @@Arirezz homeboy sleeping at 9 pm?? I'm jealous of this man. If I wanna have a little bit of time to watch nonsense like this I get to sleep 3/4 hours a night lol

    • @Arirezz
      @Arirezz 4 года назад +8

      @@rtxf who said anything about 9pm? You can sleep whenever you want but you're still supposed to get 8 hours of rest, leaving 16 hours in the day...

    • @rtxf
      @rtxf 4 года назад +1

      @@Arirezz assuming he wakes up around 7

  • @jacksonlaframboise6257
    @jacksonlaframboise6257 2 года назад +19

    0:37. Damn. That sound gives me good nostalgia. Not like “damn” nostalgia. But, like “I’m glad I had this in my life” nostalgia.

  • @FyreWulff
    @FyreWulff 4 года назад +291

    Unfortunately even on the same engine, things will get shuffled around so everything won't end up loaded the same way. If you DO want to try datamashing games like this though, it's always a better idea to try and get a later title to load an older title's data, since the newer title will have data the older game wouldn't even know about, but the newer one may have failsafes/fallback data for.
    Also as Nick points out below, some PS1 games like Vigilante 2 used this to let you play content from the previous game, although in cases like that it was the developer setting up the later game to just check a disc ID. The V8 levels are actually on the V82 disc, iirc.

    • @shidoro
      @shidoro 2 года назад +16

      Another nice example of PSX games handling data mashing "correctly" is the Theater Mode in the Tekken Series.
      In Tekken 3, after you complete the game with some (or all characters, don't really remember) you unlock the Theater Mode and if you replace the Tekken 3 to Tekken 2 or 1 disc, it will allow you to see the Cutscenes of those games. Pretty neat if you ask me :)

    • @ОлегЛукин-д5ф
      @ОлегЛукин-д5ф 2 года назад

      G'Flow u7 iii

  • @skyzokkai
    @skyzokkai 4 года назад +266

    The part at 7:40 where he begins to drive over nothing kinda reminds me of nfs underground on market street where the ground never loaded in the chinatown section

    • @recklesflam1ngo968
      @recklesflam1ngo968 4 года назад +4

      Pepperidge Farm "members

    • @rogehmarbi
      @rogehmarbi 4 года назад +4

      My NFS porsche also used to do the same thing. Couldn't remember the track, but it was desert-ish

    • @aqarius5740
      @aqarius5740 4 года назад +12

      It reveals they've saved render-time by not clearing the screen buffer in between frames, instead relying on the track graphics to completely over-draw the last frame. With no track graphics drawing, the car leaves a trail.

    • @jj3006
      @jj3006 4 года назад

      I've had the same thing in NFS: Most Wanted (2005). My PC were too slow for this game and it lagged like that. :D

    • @NLynchOEcake
      @NLynchOEcake 4 года назад

      Same thing happened in Driver and Driver 2 if you ever glitched through the walls, or drove off a drawbridge

  • @exidy-yt
    @exidy-yt 2 года назад +65

    Hehe, I used to do stuff like this on my Commodore 64 back in the mid-80s with multi-disc games like Ultima 3 and 4. You could induce some amazingly glitched out worlds including stuff like unlimited respawning treasure chests, just stand on the tile and pick the lock or cast the unlock spell, harvest unlimited gold and occasional weapon or armour drops. Then restore the disc and enter a town (if there is one on screen, you better hope!) and all was well again, except you were rich AF. Good times, good times.

    • @Thegamingjimmy
      @Thegamingjimmy 3 месяца назад +1

      very old you are

    • @exidy-yt
      @exidy-yt 3 месяца назад +1

      @@Thegamingjimmy Thanks for reminding me. :p

    • @nangcamau3919
      @nangcamau3919 3 месяца назад

      Ps5: don't worry. You don't see me :P

  • @agentblackdog9798
    @agentblackdog9798 4 года назад +409

    @6:45, That was me who said that. I'm surprised you were able to get to the results screen. I'd thought the game crash by then.

  • @EpicBongZilla
    @EpicBongZilla 4 года назад +308

    Man that sony ps1 intro is one of the best things ever. Straight nostalgia

    • @ATthemusician
      @ATthemusician 4 года назад +10

      Not sure why they decided to change it. If it ain't broke don't fix it.

    • @board7374
      @board7374 4 года назад +7

      straight nightmares.

    • @baileyshep1644
      @baileyshep1644 4 года назад +3

      *Neeeerrrwwww NNNNNEEEERRRWWWWW*

    • @Mr.pickle
      @Mr.pickle 4 года назад +1

      Ik

    • @EpicBongZilla
      @EpicBongZilla 4 года назад +1

      @@baileyshep1644 yes more of that

  • @JoeEnderman
    @JoeEnderman 2 года назад +137

    The results make sense. Anytime it looked for new data, it couldn't find it because the internal file names and/or some of the structure is different. Songs probably are numbered rather than named, hence why they are swappable. Textures and level data are much different between the two.

    • @not_noah69
      @not_noah69 11 месяцев назад +1

      Why did it show those weird artifacts, what was going on in the cpu or the graphics unit

    • @JoeEnderman
      @JoeEnderman 11 месяцев назад +8

      ​@@not_noah69I am not sure, but my speculation is it is trying to read the wrong data. Maybe it read a level as a texture, who knows? But my guess is it is not reading in the right place because the ROM changed after the read calls were made.
      First game says "read from x sector to find y data" games are swapped, second game says "x sector has some b data and some j. Nothing related to y" game console doesn't know this and just displays b and j as if it were y.
      Again, simply a theory. But I'll bet I'm close.

    • @not_noah69
      @not_noah69 11 месяцев назад

      @@JoeEnderman thanks man stuff like this is interesting to me

    • @JoeEnderman
      @JoeEnderman 11 месяцев назад +1

      @@not_noah69 it is to me too.

    • @not_noah69
      @not_noah69 11 месяцев назад

      @@JoeEnderman great!

  • @BacoGaming
    @BacoGaming 4 года назад +180

    This madlad raced the whole track just by looking at the map. Well done sir, well done.

    • @NatetheNintendofan
      @NatetheNintendofan 2 года назад +8

      I used to do that in Mario Kart all the time

    • @animeloveer97
      @animeloveer97 2 года назад

      @@NatetheNintendofan lmao same

    • @windosnitro10
      @windosnitro10 Год назад

      If you're doing that in Mario kart ds its simple

  • @nickofzo
    @nickofzo 4 года назад +287

    You can unlock vigilante 8 levels in vigilante 8 2nd offence by swapping the discs. It literaly says that the levels for the first game are now unlocked.

    • @rafaelgsbr
      @rafaelgsbr 4 года назад +34

      I remember that, it's a really cool feature/easter egg

    • @-Lola.
      @-Lola. 4 года назад +5

      nick I never owned the second game, was it good??

    • @mutalix
      @mutalix 4 года назад +7

      @@-Lola.
      Yes! I played the hell out of the series!

    • @-Lola.
      @-Lola. 4 года назад +12

      mutalix Damn, kinda makes me wish I played it as a kid. I didn’t even know there was a second one when I was little. But I remember playing a digital only remake of the first game on Xbox 360 and it was terrible

    • @nickofzo
      @nickofzo 4 года назад +2

      @@-Lola. yeah I played it endless on the ps1. Sadly the graphics did not age very well.

  • @VictorHugo-ur2ov
    @VictorHugo-ur2ov 2 года назад +11

    The fact that the menus from the 2 games merged made me blow out, If you'd asked me if it was possible i'd probably say that's a chance in thousands.

  • @aveoxus1139
    @aveoxus1139 4 года назад +165

    Monster Rancher had a feature where you remove the game disk and insert other games and music CDs and it gives you different monsters to raise

    • @rb98769
      @rb98769 4 года назад +31

      Yeah, I had it written down what each of the 200 or so CDs I had at home would get me

    • @paulgonzales1829
      @paulgonzales1829 4 года назад +12

      original disks gives rare monsters as i can remember

    • @shuruff904
      @shuruff904 4 года назад +7

      That game was the shit!

    • @cobaltis
      @cobaltis 4 года назад +5

      And in ribbon girl, replacing the game cd with a music cd, you can actually play the music from the music cd you inserted.

    • @jotarokujo7136
      @jotarokujo7136 4 года назад +5

      CRASH BANDICOOT MONSTER?!?!?

  • @domtron8873
    @domtron8873 4 года назад +232

    There is something very eerie about the startup sound. Yes, it brings back memories of the good ole days, but the darkness associated with it bitter sweet? Maybe in 10 years I'll have a better grasp of it??

    • @tacticalguy6473
      @tacticalguy6473 4 года назад +9

      That shit is straight up scary

    • @turbocavalli
      @turbocavalli 4 года назад +7

      You can say its a.... Bitter sweet symphony

    • @midnightdeluxegaming6582
      @midnightdeluxegaming6582 4 года назад +2

      It gives me happy chills. My first console. 😊

    • @rb98769
      @rb98769 4 года назад +12

      It freaked me out back then. I always had the idea something creepy could show up instead of the Playstation logo.

    • @smileyfacism
      @smileyfacism 4 года назад +1

      Another Keyboard Cat dude same

  • @j.tann1970
    @j.tann1970 11 месяцев назад +2

    Simple explanation: Music plays because that's just CD audio tracks after the game data track on the disc. Corruption is because the levels of the game, although the same engine, is expected in one format for one game and another for the next. Clearly they have used the same file names for both games which is unfortunate. Had they used different names then the game would have seen the disc had been changed and asked for it back!
    EDIT: Just a quick edit to add that I have some insight because I owned a Sony Net Yaroze, a cut down developer PS1 for hobbyists. It could do all the same things as a dev machine except CD audio or FMV as the Net Yaroze boot disc was required to be in at all times to program it and play home made games that were ported over to the machine via serial cable from a PC. Also save data had to go on card 2 as the slot for card 1 was used by a security dongle. I wish I still had my login credentials to see if they still work as I had access to Sony's dev forums for getting help from other developers! Wow, this quick edit is longer than the original post! LOL

  • @TP-rs5zl
    @TP-rs5zl 4 года назад +702

    Gf's parents: "What do you do for a living?"
    This guy: "Yo I'ma sick PS1 Dj dawg, I remix the shizzle outta classics!"

  • @StarEclipse506
    @StarEclipse506 4 года назад +388

    This seems to imply the developers kept the music files in the same directory across projects

    • @jackpijjin4088
      @jackpijjin4088 4 года назад +106

      It's probably Redbook audio, or a similar format. It's the thing that causes the games to act like a normal CD when you stick one in a regular CD player.

    • @bruhe_moment
      @bruhe_moment 4 года назад +60

      Why not? Keeping your project structures similar is a great way to keep them organized

    • @juniorbcm5375
      @juniorbcm5375 4 года назад +23

      @@jackpijjin4088 in that case, it's CD-XA format, possibly with same file names.

    • @nunyabusiness896
      @nunyabusiness896 4 года назад +44

      Quantum Sandwiches! Actually, even simpler: Data was track 1 and everything else was CD music tracks like any other music CD. So, if the game was supposed to play “track 3”, it would play whatever audio file was there. On some games you could swap the game with an audio disc if the game data was all loaded into RAM.

    • @dylanharding5720
      @dylanharding5720 4 года назад

      @@nunyabusiness896 this was the same across many consoles aswell.

  • @UltimateFoxStudios
    @UltimateFoxStudios 2 года назад +10

    What I believe is causing the glitched textures is that during loading the code is still loaded from the first game and the code is loading in data from specific addresses off of the CD and loading it into memory, however when the code attempted to display the images, the bytes it was reading from those addresses that were loaded into memory maybe isn't even image data causing that issue.

  • @freyaday1167
    @freyaday1167 4 года назад +146

    Interesting that Demolition Racer loads the entire track into memory at boot, but Test Drive 5 streams it off disk. This is why it bugs out; it's looking for track data in some random bit of the Demolition Racer disk, doesn't find what it's looking for, and gives up. Also interesting that Test Drive 5's skybox doesn't fully encompass the world. Makes sense at least; never gonna see down there in a racing game, why devote the RAM to holding it and the rendertime to draw it?

    • @dylanharding5720
      @dylanharding5720 4 года назад +9

      Test drive has much better graphics, so that'd explain it reading midway through.

  • @danieltucker9330
    @danieltucker9330 4 года назад +100

    3:11 What I think happened here is that it was trying to load a background image from the CD but it got code instead.

    • @ProgrammerMichaelAgarkov
      @ProgrammerMichaelAgarkov 3 года назад +6

      Yeah, this might actually be it

    • @renakunisaki
      @renakunisaki 3 года назад +13

      It might have worked, but it's still using the table of contents from the original disc, so it doesn't know where to find the files.

  • @RingoBuns
    @RingoBuns 2 года назад +11

    Still impressive how much stuff is loaded into RAM

  • @zonea4860
    @zonea4860 4 года назад +308

    You could try this with Tomb Raider games, because these games have same engines and very similar data structure
    Same data structure:
    Tomb Raider 1, 2 and 3
    Same data structures (but different than Tomb Raider 1, 2, 3):
    Tomb Raider 4, 5

    • @dxl___
      @dxl___ 3 года назад

      Cool

    • @Pexeroso
      @Pexeroso 2 года назад

      Test Drive 6 to Demolition Racer has a similar data structure too
      could be really amazing...

    • @nignamedmutt7270
      @nignamedmutt7270 2 года назад +2

      So what about....
      Death Stranding, and Horizon Zero Dawn?
      I only pick those two because they're the same engine, and I have both.
      Surely by PS4 they've changed games construction so much something like this wouldn't happen on a modern game, right?

    • @alahsiaboi8909
      @alahsiaboi8909 2 года назад

      @@nignamedmutt7270 no it wouldnt , your console would probably went "wth is this guy doing"

    • @rocketdog5310
      @rocketdog5310 2 года назад

      @@nignamedmutt7270 from what i know, ps3/xbox360 to current gen consoles completely close the game when the disc is removed
      so its a cool thought, but not on modern games :(

  • @abrahamlincoln3157
    @abrahamlincoln3157 4 года назад +65

    Fun fact, you can actually play as jak from jak 2 in jak and daxter the precursor legacy for the ps2 with this method. I guess the memory pointers are similar enough that the game still remains semi functional when you swap the discs.

    • @Poefred
      @Poefred 2 года назад +3

      I knew there was a glitch that let you wonder around the starting area because of the intro cutscene taking place there. But you can just swap disks and characters change?

    • @iselink
      @iselink 2 года назад +3

      Memory pointers can't be similar enough, it must be loaded into RAM into exactly same places.
      Also pointers must be same datatype (i.e. char can't be int because char is smaller (1 byte) than int (4 bytes)) and pointers must point into memory with same size (in case of arrays).
      Otherwise program will be shot for segmentation fault (for reading from memory not allocated by program in better case, in worse case it can read his own memory with different data in it).
      If what you described works, then both games must use same game structure with same engine which allows to read and load data from CD.
      In another words, all characters have some ID only and are defined by some structured data so game engine can read models and textures from CD event that model have for example 5× more polygons and textures are 2× bigger than original.

    • @dinklenbearry9261
      @dinklenbearry9261 2 года назад +5

      Cmon guys this is coming from the president we can trust him

    • @kosmasraptis8374
      @kosmasraptis8374 Год назад +1

      @@iselink Very correct explanation, just a small note, though. In these older consoles that had no real OS (especially the PS1), you can't really have a segfault. You can do whatever you want, because your code is running in the equivalent of kernel ring on a modern platform. It's just that you need to be careful because e.g. you could accidentally write to a memory mapped register and cause something that shouldn't happen

  • @commentarydirectbyskewbyyy3628
    @commentarydirectbyskewbyyy3628 3 года назад +35

    3:12 Polish YTP in nutshell:

  • @LovelyYT
    @LovelyYT 4 года назад +62

    BK4: What happens when you put a CD in a PS?
    Vib-Ribbon: *Yes*

  • @Koutsie
    @Koutsie 4 года назад +86

    60fps is something magical.

  • @WilltehGreat
    @WilltehGreat 3 месяца назад +1

    Loading up a Spyro 2 stage and swapping the CD with Soul Reaver is how I first discovered that there were unused voice lines on the disc that hinted at the original ending.

  • @syd5099
    @syd5099 4 года назад +143

    Imagine fearful harmony starts playing after it glitched out

  • @thecursedcombine3951
    @thecursedcombine3951 4 года назад +436

    If only we could do this with half life and quake.

    • @EladAmon03
      @EladAmon03 4 года назад +39

      Not the same, since while GoldSrc might be a similar engine to quake's, it's still HEAVILY modified. It's why old versions and new versions of Source aren't compatible.

    • @lightning1116
      @lightning1116 4 года назад +7

      I think there is a way to hear different music with the older releases of the pc version. It is possible to load music tracks if you have another disk in the cd drive.

    • @TheTurnipKing
      @TheTurnipKing 4 года назад +8

      @@lightning1116 On the PC, GoldSRC should be able to load many of the files from Quake, but it's likely that the game will just outright not be able to find the files on the filesystem because even similar files won't have the same name, and will therefore error out.
      On the PS1, there are likely further platform specific modifications to the engines that will just outright break compatability.

    • @thecursedcombine3951
      @thecursedcombine3951 4 года назад +1

      When did this get over 100 likes...

    • @jbreckmckye
      @jbreckmckye 4 года назад +2

      There is a video somewhere of quake levels being played on GoldSrc. The easiest way is to load Quake BSPs into Hammer and start a debut play. IIRC you have to replace all the lights and the textures have some troubles, but it does work.

  • @DiyintheGhetto
    @DiyintheGhetto 2 года назад +2

    I’m sunrises you even got to a loading menu.

  • @bluscout6440
    @bluscout6440 4 года назад +77

    Seeing that blurry screen as a child back then was scary af when I tried it.

    • @thatt_nigguhmarkww7248
      @thatt_nigguhmarkww7248 4 года назад +5

      I know I used to hate seeing that kind of glitch it kind of made me sick 😷

  • @はるかさくら-r8s
    @はるかさくら-r8s 4 года назад +413

    so . . no one gonna talk about how did BK4 broke his phone at McDonald ??

    • @realcartoongirl
      @realcartoongirl 4 года назад +24

      i think some idiot bumped into him

    • @Joobral
      @Joobral 4 года назад +1

      Opa galera, beleza?

    • @rmissing3361
      @rmissing3361 4 года назад

      @@Joobral ??

    • @ItzDrPlow
      @ItzDrPlow 4 года назад

      no

    • @Joobral
      @Joobral 4 года назад +1

      @@rmissing3361 i'm brazilian

  • @Mister_BIack
    @Mister_BIack Год назад +4

    Ah, the good old times where shenanigans like these were possible.
    I miss cartridge tilting and two to one SCART cables.

  • @Darklyishere
    @Darklyishere 4 года назад +91

    When you do that, you get *a P S 2 G a m e*

  • @ODESSARAMBO
    @ODESSARAMBO 4 года назад +89

    What really happens is that now your dreams will forever be haunted by Historical Rome Circuit with all GT40. Insert Yello - Oh Yeah song to add that extra layer to the curse

    • @thiccchungo1041
      @thiccchungo1041 4 года назад +2

      Those four characters will always haunt me....

    • @ODESSARAMBO
      @ODESSARAMBO 4 года назад +4

      Thicc Chungo That feeling when you finally plucked up the courage to speak with a therapist only to find a none other than GT40 painting on a wall in his cabinet

  • @girthehuman7853
    @girthehuman7853 Год назад +2

    The PS1 noise gave me goosebumps. It’s been so long since I’ve played one.

  • @zeddx1229
    @zeddx1229 4 года назад +1083

    I am editing this comment because my obnoxious 12 year old self annoyed me 2 years later.
    I am now interested in this video and apologize for being an annoying nuisance.

    • @butterccm
      @butterccm 4 года назад +5

      Zedd X I do thanks for asking RUclips

    • @Pactastic042
      @Pactastic042 4 года назад +1

      Im subscribed , your a nuisance

    • @windows10person30
      @windows10person30 4 года назад +1

      yup.

    • @tornekarchived7483
      @tornekarchived7483 4 года назад +1

      666 likes niice

    • @thrakioaras
      @thrakioaras 4 года назад

      He was literally asked to do that, so there are people interested in this

  • @kokoro7883
    @kokoro7883 4 года назад +41

    7:46 now think, that a 5 year old kiddie who loves cars, playing this glitch on 3am

  • @endeav0r_49
    @endeav0r_49 11 месяцев назад +3

    I think it's due to how the two games handle loading maps. The first one loads the entire map (models and textures) at the beginning, so removing the disk does nothing until the end, when it needs to load something else. The second game loads the models, the hitboxes but not the track textures, those load procedurally, so removing the disk prevents it from loading textures, but the map is already there so it's perfectly functioning, just invisible. The game does not know how to fill in the void space so it glitches around the things it already loaded

  • @bripbrap
    @bripbrap 4 года назад +33

    What you're seeing at 3:51 is actually byte data (likely code) interrupted as an image.
    I made a project a while ago that turns any file into an image and they all resemble this.
    Likely whats happening is its reading from some address on the disk that it expects to be an image or similar, its hitting a chunk of code instead. and trying its best to render the code as an image.
    Then promptly gives up and some exception is thrown. really cool!

    • @Guyman_6845
      @Guyman_6845 2 года назад

      Zayum you know ya stuff

    • @digicat0719
      @digicat0719 11 месяцев назад

      is the project mentioned perhaps something i could learn to do myself or find online (i am very curious and also iwant to get myself some wild as hell overlays and stuff for my art)

  • @TVAwesomeParodys
    @TVAwesomeParodys 4 года назад +28

    3:08 Ah, just how I remember the loading screen.

  • @solophentii3468
    @solophentii3468 2 года назад +6

    I once put Rockstar’s ‘Bully’ into my PS2 halfway through a Star Wars Battlefront 1 match. It kept playing, and eventually all of the in-game audio was replaced by garbled versions of tracks from Bully. Even some NPCs had their lines replaced by Jimmy Hopkins yelling “Move, bitch!” My brother and I went mental.

  • @LukeMackie
    @LukeMackie 4 года назад +29

    0:05 - That camera nod was the best part of the video

  • @nw4538
    @nw4538 4 года назад +68

    When it crashed it looks like what I would make with legos when I was little

    • @amyjones7023
      @amyjones7023 4 года назад +2

      You used random colors, problably what I was like when the commenter was born

    • @GGamerLiam
      @GGamerLiam 3 года назад +1

      Hey that was by me

  • @country.germany
    @country.germany Год назад +1

    Everyone would always put AAAAA as their name back then fight? Super iconic

  • @PinoyBowlerGS92
    @PinoyBowlerGS92 4 года назад +44

    7:41 This has more glitches than Big Rigs Over the Road Racing

    • @valslisondra1113
      @valslisondra1113 4 года назад

      Whoa

    • @tank7882
      @tank7882 3 года назад +2

      Still has collision and a goal and music so... still higher quality. Not to mention gears and actual turning mechanics, so I say no

    • @CrabHead501
      @CrabHead501 2 года назад

      Thats a bold claim to make

    • @Kitoandstuff-stw2014
      @Kitoandstuff-stw2014 4 месяца назад

      108-1⁸

  • @blisshope05
    @blisshope05 4 года назад +94

    3:27 looks like the Crowds in old pixel soccer games
    Or Multiple flags minimized and pixel

    • @justtechnologic
      @justtechnologic 4 года назад +2

      Your so right!!!

    • @o-kapo
      @o-kapo 4 года назад +1

      ggames 28 You’re*

    • @justtechnologic
      @justtechnologic 4 года назад

      Owen Clash 924 this is RUclips you don’t have to spell right OKAY!!!

    • @o-kapo
      @o-kapo 4 года назад +2

      ggames 28 Look, I just want to do something nice.

    • @o-kapo
      @o-kapo 4 года назад +2

      And if it’s OK if I correct your grammar again, it’d be best if you put a comma between right and OK
      Also, those exclamation points should be replaced with a question mark.

  • @MrStrikecentral
    @MrStrikecentral 2 года назад +1

    Holy shit, that PS1 startup music. A whole wave of nostalgia came over me!

  • @Junimeek
    @Junimeek 4 года назад +105

    A black hole opens.

  • @kez963
    @kez963 4 года назад +508

    Can you try playing a beta build game from demo desk then swap it the real game? 😅

    • @lucapook2
      @lucapook2 4 года назад +31

      Good one 👍

    • @dudearnav
      @dudearnav 4 года назад +4

      Hey, didn't the demo disks contain other games too?

    • @ElysianAura
      @ElysianAura 4 года назад +23

      @@dudearnav yeah, the way memory may be stored on a demo disk as to where things are located relative to other games will inevitably not line up and fail when you hit data not loaded to console memory. However, if you had like an e3 or public demo build disc that was used for conferences or development, it might very well somewhat work, granted games can still frequently fail after removing the disk at all.

    • @creepypato3984
      @creepypato3984 4 года назад +7

      @@ElysianAura What about demo disks that included only one demo? I'm pretty sure those did exist as well during the ps1-ps2 era

    • @ElysianAura
      @ElysianAura 4 года назад +3

      @@creepypato3984 I don't believe I personally own any demo discs like that, although I have most playstation magazine discs otherwise. If I owned one though, I would test it, there's a slim chance that might partially work (depending on how the demo worked)

  • @DanteOnWiFi
    @DanteOnWiFi 3 года назад +13

    Me:can't drive even while being able to see the road
    Him:drives smoothly just with the mini map

    • @miomarble3423
      @miomarble3423 3 года назад +1

      me: beats hardest nfs iii track w eyes closed

  • @coralpet
    @coralpet 4 года назад +11

    6:21
    Thank you for the scores. Very helpful.

  • @bassboostedmoonchao
    @bassboostedmoonchao 4 года назад +22

    This truly put the Demolition in Demolition Driver.

  • @tonyfoxxbuilds1920
    @tonyfoxxbuilds1920 2 года назад +2

    Loved demolition race! My friend and I called it "death from above game" haha. One of the tracks I would land on the same car at the start of the race.

  • @Trizz311
    @Trizz311 4 года назад +115

    You know what, I bet people would actually sell 3:13 for millions in an art museum or something

  • @MidnightMechanic
    @MidnightMechanic 4 года назад +86

    Since racing games rely heavily on culling, it makes sense that the game plays relatively the same, minus textures and graphics, since the console can't cull those in off disc. As for the music, it's standard Redbook audio, wouldn't surprise me if the discs can be played as music CDs. Try all your PS1 games in your CD player, you'll be pleasantly surprised!

    • @TigerTailsTV
      @TigerTailsTV 2 года назад +6

      @@sarcasticmcspastic If the Tomb Raider games used Redbook Audio for the music, then yes. If you're going to be putting PS1 games in a normal CD player, just make sure you don't play Track 1 as that's the data track and not all CD players are smart enough to "mute" it. It does sound like an old modem if the track does play, but the sounds can potentially damage audio equipment. Games like Final Fantasy VIII (and probably the others in the series) used PS1 MIDI for their music so don't play on normal CD players. So your mileage may vary.

    • @danhectic5629
      @danhectic5629 2 года назад +1

      @@sarcasticmcspastic i know it works for Tomb Raider 1 (i used to listen to it a lot!)

    • @pierssegal5910
      @pierssegal5910 2 года назад

      You can even do it on the PS1 if you load the inbuilt CD player application before putting in the disc. I seem to recall one of the Broken Sword games had a song on it for the credits.

  • @DOOMguy-thebest
    @DOOMguy-thebest 11 месяцев назад +3

    2 games 1 play stadion

  • @ex6ksm352
    @ex6ksm352 4 года назад +34

    6:16
    It sounds like a printer 😄

  • @lost4468yt
    @lost4468yt 4 года назад +64

    That glitched loading screen looks like it loaded the wrong part of memory as the image (well the right part with the wrong content). I wrote a program before that would let you convert any file to an image, and loading executables often gave you the same sort of image. Especially those blocks in the middle, they look like some sort of object in memory

  • @gerowen
    @gerowen 2 года назад +3

    Basically anything that was already loaded into RAM when you swapped discs will still work fine. The issues arose when it tried to actually read new data from the disc into memory.

  • @dielite4059
    @dielite4059 4 года назад +18

    Teacher on zoom class:
    - do u see me ?
    His camera be like:
    3:35

    • @Jaimekk
      @Jaimekk 3 года назад +1

      "Teacher on online class" would be better, because much people use Google Meet or other methods

  • @Eunos13RE
    @Eunos13RE 4 года назад +15

    I got something interesting too. Seems like in GT4 during a race you can run your PS2 completely empty, so the only moment where the disc is necessary during a race is at the start right before the ride.

  • @Creative_YT
    @Creative_YT Год назад +1

    Imagine if it went all Sonic & Knuckles style and made a combination of the games

  • @ShaunaJagan
    @ShaunaJagan 4 года назад +55

    5:58 "everything seems to be normal so far" *CRASHES THE CAR*

  • @bwubi5936
    @bwubi5936 4 года назад +34

    looks like some creepypasta about a racing car named ted who got stuck in between two disks and manifests when they are combined

  • @mr.dogeface
    @mr.dogeface 3 года назад +2

    Surprisingly not clickbait

  • @Petar321_GT
    @Petar321_GT 4 года назад +17

    [PS2] if you insert NFS MW disc while in menus in FlatOut 2, you will get the NFS intro in the background lol but super laggy

  • @reactornumberfour
    @reactornumberfour 4 года назад +14

    i knew this was a re-upload! i read the desc. i didnt see that in the first video so i guess that was cool!!

  • @TheSegacampGamerandWerecamp
    @TheSegacampGamerandWerecamp Год назад +1

    that'll teach you! don't Swap Disks in the Middle of the Game until it tells you to....

  • @mavlegamer7502
    @mavlegamer7502 4 года назад +173

    6:12 god damn satan music 😂 scared my

    • @TheGuyMichaelsShow
      @TheGuyMichaelsShow 4 года назад +29

      Scared your what?

    • @reactornumberfour
      @reactornumberfour 4 года назад +14

      Mr. Gamin' Guy yeah what did he scare?

    • @user-he5sy5uq9t
      @user-he5sy5uq9t 4 года назад +26

      This is literally a cliffhanger im dying to see what he meant

    • @reactornumberfour
      @reactornumberfour 4 года назад +3

      * wait he probably meant to type "me" instead of "my" so it might've been a typo or something i'm not 100% sure

    • @TheGuyMichaelsShow
      @TheGuyMichaelsShow 4 года назад +5

      @@user-he5sy5uq9t I know, anything could have been scared, his cat, dog, Grandma, anything.

  • @zippo71111
    @zippo71111 4 года назад +47

    I remember doing this a lot on the ps2. Played driver 3 and put in the san andreas disc and it started playing hip hop music in a strange loop.

    • @Bebble
      @Bebble 4 года назад +3

      zippo71111 I want to see a video about that

    • @zippo71111
      @zippo71111 4 года назад +5

      @@Bebble I would be happy if someone did that .Wish i could, i gave away most of my games to my cousin 7 years ago. The music would activate when i took a boat ride out in the ocean. It only happened when i did that, other glitches that were more frequent was such as falling through the map along with everything in close proximity. Spiderman 3 goes nuts just by taking out the cd, everything flashes in different colours and the water turns white. My cousin almost got a seizure because of it.

    • @zippo71111
      @zippo71111 4 года назад

      @@Bebble not sure if the slim and original ps2 share the same issues though, i used the original ps2.

    • @cal1co_
      @cal1co_ 4 года назад +1

      Weird to think that two completely different developers used the same music directories

    • @deathpony698
      @deathpony698 4 года назад

      My friend has both these games, I'll try this if I remember

  • @patricius2512
    @patricius2512 3 года назад +2

    The reason why is that video glitch at the 7:50 is becuase the first game that you stopped dosen't really crahsed , the main reason is that the drawbox wasn't anymore loaded in the RAM and the game engine tells the GPU to render previous frames from the frame buffer wich wasn't cleared

  • @MidnightClubStillCancelledSoz
    @MidnightClubStillCancelledSoz 4 года назад +95

    Test Drive 5 is an absolute classic!

    • @thesummergamer7245
      @thesummergamer7245 4 года назад +9

      Ur like everywhere

    • @antohero3302
      @antohero3302 4 года назад +1

      When you talk about the game regardless of the video insteaf of talking about the actual vid

    • @djstatyk1540
      @djstatyk1540 4 года назад

      I play it every night still.

    • @krlos_amg
      @krlos_amg 4 года назад +1

      Hello there bud

    • @rianheroking
      @rianheroking 4 года назад +1

      hello again xd

  • @PhirePhlame
    @PhirePhlame 4 года назад +20

    This whole thing shows that it takes more than just using the same engine to be cross-compatible, and I'll use Sonic 1 & 2 as my example to explain why: Sonic 2 was actually built directly off of Sonic 1. In fact, in the earliest known prototype, Green Hill from Sonic 1 is selectable in the level select. However, if you do this, you'll quickly find that it's just about unplayable! Why? Because Sonic 2 actually handles its collision detection differently, despite still using enough old code to be considered as using the same engine as Sonic 1.

  • @TheProjectHigh
    @TheProjectHigh 2 года назад +16

    You could cast "Regen" in FF7/8/9 then open the disk lid. The game wouldn't load anymore of the battle but your health would keep going up. Once it was full, pop the lid back down and the battle would continue. Now fully healed

  • @adammzain
    @adammzain 4 года назад +12

    0:27 oooooooooooh startup
    also i hope it's a DOLBY ATMOS version in it.

  • @Doc_Fun
    @Doc_Fun 4 года назад +7

    0:11
    The last 8 words of that sentence sum up my life perfectly.

  • @ipaqmaster
    @ipaqmaster Год назад +1

    I love this stuff. Driving out to the void was scary. That loading-screen kind of outcome is common with this stuff where everything in ram early enough is fine (Perhaps even some gameplay) with future reads for map data, textures and their decompression being borked and potentially crashing given the mismatch between discs. I've been trying to remember for years, but there was a disc for one console which could boot in another because the architecture was the same - despite not being unplayable. I'd love to remember which game and two consoles that quirk was on.

  • @yeahrosheechabanina6357
    @yeahrosheechabanina6357 4 года назад +4

    When I hear that system start melody I get a goosebumps. Wonderful years...

  • @obama8401
    @obama8401 4 года назад +44

    3:15 i think that is suppose to be chunks of the other game that you inserted

    • @GrigoreFX
      @GrigoreFX 4 года назад +11

      That looks to me as a pixel stride size difference caused by different ways of compressing the textures. With the row of red boxes the pixels actually match but they have been offset by whatever came before it.
      And if it overshots it could also start reading other bits of the code as textures.

    • @d00dfx
      @d00dfx 3 года назад +1

      @@GrigoreFX holy shi-

    • @Persvicx
      @Persvicx 4 месяца назад

      ​@@d00dfxt.

  • @SableOrpheon
    @SableOrpheon Год назад

    Just found your channel today, thank you for this wealth of insanely niche content!!!

  • @youareoneant
    @youareoneant 4 года назад +6

    I love how the music itself for the first game just gave up.