Thank you for this video. I hear a lot about hit confirming and was a bit worried that i didn't know what it was, but you make it very easy to understand!
Dude i just watched your frame data video. I was really good in injustice gau but i kinda been losing alot in this game :(. Thanks for being very narrative and descriptive i have a much better understanding now #Like and Sub
Could you come up with a universal guide across all characters that would show what is generally safe and can't be punished so that we can have a rule of thumb to go buy when we're looking at our own characters frame data? I remember you saying 6 frame start up is as low as it gets, but is there a lower start up than that? And could you explain the positive and negative block advantage again? Is it anything that's negative will be punished?
Hi JM. Just noticed that the second combo is plus 4 on block. does that mean that after the opponent blocks that combo It's better to just go for another one immediately after?
There are a few ways out if they know it's coming - they could neutral jump to avoid the combo and punish you on the way down, or do an armored move like meter burn b+3 to hit you out of it
You have to be the clearest explainer (if thats a word) I have seen, Thanks a ton for these videos man.
Thanks a lot man, nice of you to say
the most important Injustice 2 vid online...so important to get acclimated to this in this game good freaking vid
Thank you for this video. I hear a lot about hit confirming and was a bit worried that i didn't know what it was, but you make it very easy to understand!
Dude i just watched your frame data video. I was really good in injustice gau but i kinda been losing alot in this game :(. Thanks for being very narrative and descriptive i have a much better understanding now #Like and Sub
really good videos man
Thanks :)
Could you come up with a universal guide across all characters that would show what is generally safe and can't be punished so that we can have a rule of thumb to go buy when we're looking at our own characters frame data? I remember you saying 6 frame start up is as low as it gets, but is there a lower start up than that? And could you explain the positive and negative block advantage again? Is it anything that's negative will be punished?
Don't you have to dial in combos in injustice? When jumping in you practically have to have the full combo typed out before you even hit the ground.
You do have to dial them in relatively quickly but you still have time to confirm
Hi JM. Just noticed that the second combo is plus 4 on block. does that mean that after the opponent blocks that combo It's better to just go for another one immediately after?
Sure, if you're at plus frames you can go for pressure (another combo string) or a mixup (a throw perhaps?)
so why not just repeat that combo over and over?
There are a few ways out if they know it's coming - they could neutral jump to avoid the combo and punish you on the way down, or do an armored move like meter burn b+3 to hit you out of it
Thanks a lot JM you really help me out a lot.
Good shit bro