How to Hit Confirm your Combos in Injustice 2 - Tutorial

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  • Опубликовано: 17 янв 2025

Комментарии • 16

  • @KageManTV
    @KageManTV 7 лет назад +5

    You have to be the clearest explainer (if thats a word) I have seen, Thanks a ton for these videos man.

    • @jmcrofts
      @jmcrofts  7 лет назад +1

      Thanks a lot man, nice of you to say

  • @nightmarecomics1
    @nightmarecomics1 7 лет назад +2

    the most important Injustice 2 vid online...so important to get acclimated to this in this game good freaking vid

  • @user-fd2co5xr7k
    @user-fd2co5xr7k 7 лет назад +1

    Thank you for this video. I hear a lot about hit confirming and was a bit worried that i didn't know what it was, but you make it very easy to understand!

  • @renthevillain1885
    @renthevillain1885 7 лет назад

    Dude i just watched your frame data video. I was really good in injustice gau but i kinda been losing alot in this game :(. Thanks for being very narrative and descriptive i have a much better understanding now #Like and Sub

  • @Sawingleon
    @Sawingleon 7 лет назад +3

    really good videos man

  • @TheSamuraiApocalypse
    @TheSamuraiApocalypse 7 лет назад

    Could you come up with a universal guide across all characters that would show what is generally safe and can't be punished so that we can have a rule of thumb to go buy when we're looking at our own characters frame data? I remember you saying 6 frame start up is as low as it gets, but is there a lower start up than that? And could you explain the positive and negative block advantage again? Is it anything that's negative will be punished?

  • @Theyungcity23
    @Theyungcity23 7 лет назад +1

    Don't you have to dial in combos in injustice? When jumping in you practically have to have the full combo typed out before you even hit the ground.

    • @jmcrofts
      @jmcrofts  7 лет назад +3

      You do have to dial them in relatively quickly but you still have time to confirm

  • @TranslatingTheName
    @TranslatingTheName 7 лет назад

    Hi JM. Just noticed that the second combo is plus 4 on block. does that mean that after the opponent blocks that combo It's better to just go for another one immediately after?

    • @jmcrofts
      @jmcrofts  7 лет назад +2

      Sure, if you're at plus frames you can go for pressure (another combo string) or a mixup (a throw perhaps?)

    • @TranslatingTheName
      @TranslatingTheName 7 лет назад

      so why not just repeat that combo over and over?

    • @jmcrofts
      @jmcrofts  7 лет назад +2

      There are a few ways out if they know it's coming - they could neutral jump to avoid the combo and punish you on the way down, or do an armored move like meter burn b+3 to hit you out of it

    • @TranslatingTheName
      @TranslatingTheName 7 лет назад

      Thanks a lot JM you really help me out a lot.

  • @kopper1966
    @kopper1966 7 лет назад +1

    Good shit bro