Intro to VR Builder and VR App Development

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  • Опубликовано: 17 дек 2024

Комментарии • 10

  • @RyuNoKiba47
    @RyuNoKiba47 Год назад

    either "mockhmd destroyed but trying to access" error or its just still frame of game for me im just not hitting it today :(

    • @MindPort
      @MindPort  Год назад

      Sorry to hear that you are encountering issues. Please join our discord community where we will help you resolve this. 🙂
      Here is the link: community.mindport.co

  • @nofarlaor
    @nofarlaor 2 года назад

    How did you add the glass sound to the interaction?

    • @MindPort
      @MindPort  2 года назад

      Hi Nofar,
      You can play sounds on collision. This thread should help you add it to your scene: answers.unity.com/questions/1159138/playing-audio-on-collision.html

  • @iaterck182
    @iaterck182 2 года назад

    Which kind of vizor you used for this tutorial??

    • @MindPort
      @MindPort  2 года назад

      For this particular tutorial we used a Samsung Odyssey, a Windows Mixed Reality device.
      But VR Builder supports almost all common VR devices. You can check the details on the Unity Asset Store: assetstore.unity.com/packages/tools/visual-scripting/vr-builder-toolkit-for-creating-vr-apps-201913

  • @amishakodape
    @amishakodape 2 года назад

    so vr headsets are necessary for this?

    • @MindPort
      @MindPort  2 года назад

      For developing the VR content, a VR headset is not required. It is also possible to use the XR interaction toolkit device simulator, but to experience immersive environment, a VR headset is highly recommended. What's your use case and what would you like to use VR Builder for?

  • @rohitbhardwaj7719
    @rohitbhardwaj7719 2 года назад

    sir Can I make a vr shooting game with its help?

    • @MindPort
      @MindPort  2 года назад

      It is possible to be used for any VR application. You will get the most value if your app/game includes some form of process logic, e.g. some tasks or goals that you have to accomplish. For shooting games, I'd recommend to check out the VR interaction framework: assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066