It amazes me how few people understand the message, or Marche's position. They weren't in an alternative universe; it was an illusion, and it was having real, disastrous consequences. The message is that escapism is bad for everyone.
True, but if you can touch it and feel it, illusion or no, it's your reality. As far as we know based on both games, you can stay there indefinitely, and if that's the case, it seems advantageous to make the world where people have literal super powers work over the original life on the iffy side of town they started in. At least in my opinion. Consequences or no, if my family and I got thrown in, everyone got idealized, had their issues fixed, they're literally immortal ... we're sticking around for as long as possible, because I'm sure watching the kids is way easier in this setting. Plus you can just go and punch wildlife for cash while being immortal, which really beats the daily grind. I'm sure my wife would gladly punch out a chicken to not deal with patients for 13 straight hours. At least that's my take on the matter. I get what they were going for, but I think it's a paradise, even if it's falling apart. Did Ivalice get Covid? Exactly. 🤣
i think the issue with ffta is that the writting didnt make it clear why escapism is dangerous....what they where losing or how it was affecting them. Sadly ffta its a fantastic concept with interesting characters......but executed horribly. ffta2....its not even a story lol its like a sequence of events until it ends.
The charm about FFT is some classes are game-braking and OP, i think this mod removes that. V.V I like re-balancing every now and then but i also like to min/max and make the strongest glass cannon i could make using said classes, because being OP is fun and feels great!
That's fair, and honestly I haven't had as much time for this mod with all the Tactics Ogre stuff. On the story post that was removed, what do you mean? There is a happy ending on both counts. He either goes back to his grandma, or chooses the other world, and honestly option B is but far my favorite.
Nicholizard That depends on which one. So the first one was experimental, it was cool to have more progression control, with weapon acquisition serving as a way to sort of lock off some of the crazier skills, and also giving them some nice build up with how some needed gimmick weapons to be trained. So on the skills side, I'd say there's more cool stuff that can be combo'd (like Ultima Sword being fired from a gun), but the way they're acquired may turn off some. The law system was basically a thing where You collected cards to counter laws, and could do some tricky things like banning healing abilities when an enemy was healing too much. It did get annoying in the first one though, since the penalities could really hurt. The second one uses it as a sort of challenge mode mechanic, with the option of ignoring them almost entirely if You wanted to. You just accepted a higher challenge or not, pretty much, it came with extra loot and a small chosen bonus.
Nicholizard Submitted too early there, but to finish the thought, I'd personally rate them .. 1-FFTA2 2-FFT 3-FFTA ...now before I get burned for heresy, hear me out. Their class unlocks were similar, their combat is similar, and all of them are just as cheesable. While FFT had by far the best story, generally You will see that the first and second time, but by the third playthrough, it's just background noise. Plus, it kind of falls apart under scrutiny as to how 5 people can take down a castle, but hell, that was hardly the point. FFTA was experimental, but still fun, and actually has multiple high quality mods that I'd like to cover at some point. FFT has mods out the ears, so it's really kind of the ultimate legacy title these days. FFTA2 came with the most interesting stuff out of the box, though. So it kind of boils down to which one allows the most shannaniganry, which just due to the number of classes and available battle types, I would say goes to FFTA2. That and the TOLUCT Remake running One Vision, and New Vegas running like 90 mods are my go-to endless games most days.
Interesting! It was nice that FFT had an in-depth plot. But I do see your point on mechanics being most important, especially for multiple playthroughs. For me one of the biggest improvements would be that you don't appear to get experience/jp for doing stupid repetitive actions over and over. Your success as a group seems to be what matter. Is that accurate? Grinding is bad enough, but mindless grinding really...grinds my gears
Nicholizard That's correct, and it's a system that I absolutely adore. So all of Your units basically use a pen and paper style XP for completing jobs kind of system. Every time You send them out on jobs of use them in a fight, they get points towards any skills their equipment teaches them, and XP for their levels. You get any skill You equip an item got right away, but only get to keep it once it's done being trained. The nice thing, though, is that there's an entire schedule of jobs throughout the year that come up, from literal odd jobs like sending a mage off to be a tutor to acting as security guards to being replacement catering chefs for a while. They all remove them for a certain amount of time, whether days or missions, and it just feels so dang alive and natural to do it this way. Honestly the plot may make little sense, but the world building is just top notch here. The post game content is probably the most absurdly excessive amount of gated content I've ever seen, more than 2/3 of the game happen after what is best described as the protag rejecting the dumb ending of the last game. Because who would ever want to leave this place?!
@@CoffeePotato I fully agree with you, while fft had the best written story, the UI wasn't great, camera was angles were bad, took a lot more button presses to do the same thing, slower animations, the jobs were mostly one dimensional. Ffta2 jobs were a mix of one dimensional and hybrid classes Ffta2 for much more customisation. It had a very clear Interface, much more sidequests, recruitment was better, random encounters were easy to find or ignore, I wasted no time busting my brain manually learning skills and regretting developing my character so poorly to the point I'm restarting a new game because the game asked you to save right before a battle your not able to leave. If you care more about the game and less about story ffta2 is better, the story isn't bad either.
cristian munoz The earliest sign I know of is on Luso's first turn. Check if the phoenix down has changed. Also, easier is just to give the new output file a different name.
What's it called when you have people in a "normal" world who are pulled into a video game... but that's the plot of the video game? In books that's LitRPG, right? Does the subgenre have a name in video games?
I don't think there's been enough of those to really give it a subgenre as much as a writing method. I can think of only FFTA, FFTA2, and some other old RPG I can't recall at the moment that did this. Still, it's a fun way to make the post game pretty much entirely about him deciding not to leave instead, which is the way better option, in my opinion. Seriously...why would ANYONE want to leave this place?
My understanding is that if you complain on an MMO's forums about trivial things for twelve straight months while also paying the $15/month subscription fee and then curse an old Gypsy woman on a night with a full moon, you get turned into an NPC. Remember that next time the owl vendor in Darnassus starts to glare at you every time you turn away from the screen.
Pretty sure the main guys brother in the first game ceases to exist, so Idk about you but if my little brother got snapped id go to some stupid lengths to get him back haha.
True, I don't mean entering the place, though. All things considered, his brother was right. Even if it's initially a coping mechanism, and ultimately a metaphor for growing up, staying in the other world is just a hands down improvement for everyone.
It amazes me how few people understand the message, or Marche's position. They weren't in an alternative universe; it was an illusion, and it was having real, disastrous consequences. The message is that escapism is bad for everyone.
True, but if you can touch it and feel it, illusion or no, it's your reality. As far as we know based on both games, you can stay there indefinitely, and if that's the case, it seems advantageous to make the world where people have literal super powers work over the original life on the iffy side of town they started in. At least in my opinion. Consequences or no, if my family and I got thrown in, everyone got idealized, had their issues fixed, they're literally immortal ... we're sticking around for as long as possible, because I'm sure watching the kids is way easier in this setting. Plus you can just go and punch wildlife for cash while being immortal, which really beats the daily grind. I'm sure my wife would gladly punch out a chicken to not deal with patients for 13 straight hours. At least that's my take on the matter. I get what they were going for, but I think it's a paradise, even if it's falling apart. Did Ivalice get Covid? Exactly. 🤣
i think the issue with ffta is that the writting didnt make it clear why escapism is dangerous....what they where losing or how it was affecting them. Sadly ffta its a fantastic concept with interesting characters......but executed horribly. ffta2....its not even a story lol its like a sequence of events until it ends.
I grew up with this game amazing how time flies huh.. I shall check this mod out
The charm about FFT is some classes are game-braking and OP, i think this mod removes that. V.V I like re-balancing every now and then but i also like to min/max and make the strongest glass cannon i could make using said classes, because being OP is fun and feels great!
That's fair, and honestly I haven't had as much time for this mod with all the Tactics Ogre stuff. On the story post that was removed, what do you mean? There is a happy ending on both counts. He either goes back to his grandma, or chooses the other world, and honestly option B is but far my favorite.
How do the tactics advance titles compare to the original? The idea of random things being outlawed by the judge always seemed odd to me.
Nicholizard That depends on which one. So the first one was experimental, it was cool to have more progression control, with weapon acquisition serving as a way to sort of lock off some of the crazier skills, and also giving them some nice build up with how some needed gimmick weapons to be trained. So on the skills side, I'd say there's more cool stuff that can be combo'd (like Ultima Sword being fired from a gun), but the way they're acquired may turn off some. The law system was basically a thing where You collected cards to counter laws, and could do some tricky things like banning healing abilities when an enemy was healing too much. It did get annoying in the first one though, since the penalities could really hurt. The second one uses it as a sort of challenge mode mechanic, with the option of ignoring them almost entirely if You wanted to. You just accepted a higher challenge or not, pretty much, it came with extra loot and a small chosen bonus.
Nicholizard Submitted too early there, but to finish the thought, I'd personally rate them ..
1-FFTA2
2-FFT
3-FFTA
...now before I get burned for heresy, hear me out. Their class unlocks were similar, their combat is similar, and all of them are just as cheesable. While FFT had by far the best story, generally You will see that the first and second time, but by the third playthrough, it's just background noise. Plus, it kind of falls apart under scrutiny as to how 5 people can take down a castle, but hell, that was hardly the point. FFTA was experimental, but still fun, and actually has multiple high quality mods that I'd like to cover at some point. FFT has mods out the ears, so it's really kind of the ultimate legacy title these days. FFTA2 came with the most interesting stuff out of the box, though. So it kind of boils down to which one allows the most shannaniganry, which just due to the number of classes and available battle types, I would say goes to FFTA2. That and the TOLUCT Remake running One Vision, and New Vegas running like 90 mods are my go-to endless games most days.
Interesting! It was nice that FFT had an in-depth plot. But I do see your point on mechanics being most important, especially for multiple playthroughs. For me one of the biggest improvements would be that you don't appear to get experience/jp for doing stupid repetitive actions over and over. Your success as a group seems to be what matter. Is that accurate? Grinding is bad enough, but mindless grinding really...grinds my gears
Nicholizard That's correct, and it's a system that I absolutely adore. So all of Your units basically use a pen and paper style XP for completing jobs kind of system. Every time You send them out on jobs of use them in a fight, they get points towards any skills their equipment teaches them, and XP for their levels. You get any skill You equip an item got right away, but only get to keep it once it's done being trained. The nice thing, though, is that there's an entire schedule of jobs throughout the year that come up, from literal odd jobs like sending a mage off to be a tutor to acting as security guards to being replacement catering chefs for a while. They all remove them for a certain amount of time, whether days or missions, and it just feels so dang alive and natural to do it this way. Honestly the plot may make little sense, but the world building is just top notch here. The post game content is probably the most absurdly excessive amount of gated content I've ever seen, more than 2/3 of the game happen after what is best described as the protag rejecting the dumb ending of the last game. Because who would ever want to leave this place?!
@@CoffeePotato I fully agree with you, while fft had the best written story, the UI wasn't great, camera was angles were bad, took a lot more button presses to do the same thing, slower animations, the jobs were mostly one dimensional.
Ffta2 jobs were a mix of one dimensional and hybrid classes Ffta2 for much more customisation.
It had a very clear Interface, much more sidequests, recruitment was better, random encounters were easy to find or ignore, I wasted no time busting my brain manually learning skills and regretting developing my character so poorly to the point I'm restarting a new game because the game asked you to save right before a battle your not able to leave.
If you care more about the game and less about story ffta2 is better, the story isn't bad either.
Chuckles, you could have said MC decides to become Voldemort and destroy everythig!
Could've, but he also wasn't trying to be evil, just stubborn.
"Comically french" lol man that's pretty good
Well thank ya
Any way to tell if i patched it correctly or will I have to wait till I play it fully
cristian munoz The earliest sign I know of is on Luso's first turn. Check if the phoenix down has changed. Also, easier is just to give the new output file a different name.
What's it called when you have people in a "normal" world who are pulled into a video game... but that's the plot of the video game? In books that's LitRPG, right? Does the subgenre have a name in video games?
I don't think there's been enough of those to really give it a subgenre as much as a writing method. I can think of only FFTA, FFTA2, and some other old RPG I can't recall at the moment that did this. Still, it's a fun way to make the post game pretty much entirely about him deciding not to leave instead, which is the way better option, in my opinion. Seriously...why would ANYONE want to leave this place?
My understanding is that if you complain on an MMO's forums about trivial things for twelve straight months while also paying the $15/month subscription fee and then curse an old Gypsy woman on a night with a full moon, you get turned into an NPC.
Remember that next time the owl vendor in Darnassus starts to glare at you every time you turn away from the screen.
Holy crap, no wonder it didn't work for Runescape, the sub fee wasn't high enough....dang it. I wanted to spout bad puns all day for a cause!
In animes and light novels its called isekai isnt it?
It's called a SRPG, "S" for strategic, the plot does not define the genre in any way.
Pretty sure the main guys brother in the first game ceases to exist, so Idk about you but if my little brother got snapped id go to some stupid lengths to get him back haha.
True, I don't mean entering the place, though. All things considered, his brother was right. Even if it's initially a coping mechanism, and ultimately a metaphor for growing up, staying in the other world is just a hands down improvement for everyone.
@@CoffeePotato except if you get Thanos'd lol