Post Process VHS Filter Part 3 - Shader Graph Basics - Episode 62

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  • Опубликовано: 28 янв 2025

Комментарии • 24

  • @kmouratidis
    @kmouratidis 4 месяца назад +2

    Thanks for the series! It took me a while, but finally finished it 😅 An acceptable number was also directly translate-able to Godot, which was nice.

    • @BenCloward
      @BenCloward  4 месяца назад

      Thanks for your support! I’m really glad this was useful to you!

  • @ux-vg6261
    @ux-vg6261 2 года назад +3

    Loved this series. End result looks so cool. Thanks Ben!

  • @S-I-T
    @S-I-T 5 месяцев назад +1

    Fantastic tutorial series. Thank you Ben.

  • @Ziboo30
    @Ziboo30 2 года назад +6

    Hi Ben, I would imagine you already know that, but just in case, you can preview any node by right clicking on it or you can assign a hotkey in the preferences (I use CTRL+Q). It's easier than dragging all the time to the Emissive Pin.

    • @BenCloward
      @BenCloward  2 года назад +3

      I really appreciate the reminder. I think this video would have been smoother if I had remembered that shortcut. Thank you!

  • @activemotionpictures
    @activemotionpictures 5 месяцев назад

    This looks so cool. Is there a way to trigger this post process volume shader by user interaction (overlap trigger)?

  • @mkheisenberg
    @mkheisenberg 2 года назад

    hey Ben, I am a recent subscriber to your channel, i very much appreciate the tremendous information you have bestowed in all of these videos. we are currently working on a stylized eye based off of the metahuman's eye shader, but we may be in over our heads by the sheer complexity of it. we want to achieve a photorealistic eye while exaggerating some details here and there, shape and size, or perhaps a reptilian pupil, etc... If you are able to impart any suggestions (or perhaps, as a request for a future video!) it would be greatly appreciated. You are very articulate and easy to understand tricky concepts using math and code to generate these shaders. I will continue binge watching these videos in the meantime, thank you so much for all your contributions!

  • @Nicoladen1
    @Nicoladen1 9 месяцев назад +2

    The snowy noise is only appearing on the moving bar, I couldn't see where I went wrong :(
    Edit:
    I tweaked the A value of the if statement and that worked!

    • @pamparam3495
      @pamparam3495 7 месяцев назад

      I have the right number in A but snowy noise is only on the moving bar

    • @Nicoladen1
      @Nicoladen1 7 месяцев назад

      @@pamparam3495 try and increase or lower the value by increments, that fixed it for me. I also had the right value but it didn't work

    • @pamparam3495
      @pamparam3495 7 месяцев назад

      @@Nicoladen1 I found out that it works if I don't use the last part of the code. Tried different values for A, but it didn't work, probably due to changes in values in other parts (this effect is too noisy)

    • @onlymechs
      @onlymechs 6 месяцев назад

      Had this same issue just popped it down to 0.21

    • @Merialune
      @Merialune 3 месяца назад

      @@pamparam3495 Which part of the code? Having the same issue and nothing will fix it

  • @handler_music
    @handler_music Год назад

    Nice one!
    Would be cool to see datamosh effect in ue5 and unity!
    Not much info on that on the net

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 2 года назад +1

    Another amazing video =]].

  • @antoniosuarez7881
    @antoniosuarez7881 Год назад +1

    thanks, grate tutorial

  • @onlymechs
    @onlymechs 6 месяцев назад +1

    greeaaat stuff!

  • @krz9000
    @krz9000 2 года назад

    structured chaos is the best for everyone ;)

  • @lolaswift111
    @lolaswift111 2 месяца назад

    Hi Ben, could you please teach us how to make comic style, spiderverse style, etc? Many thanks

  • @Kein_Alias
    @Kein_Alias 2 года назад

    Nice Work 🙂 Keep it Up! 💪
    Is it possible to use World Position Offset in a Post Process Material?
    My Goal is Curved World Post Process World Position Offset Effect.

  • @heliomiranda9622
    @heliomiranda9622 Год назад +2

    Hey Ben, thanks a lot for this freaking awesome series! I am learning a lot with them! Please, could you make a tutorial on how to make a similar "worlds transition/portal effect" like Sakura Rabbit is doing on the beginning of this video (ruclips.net/video/r_ErytGpScQ/видео.html) and also at 2:24 to 2:27 (of the same video), where two worlds are blending together in a kind of a crazy spiral transition. This effect is really awesome and I would like to have a similar one in a project I am working on and I made a lot of research on how implement this effect but I didn't find any material about that. Thank you! 🙂