Hi Ben, I would imagine you already know that, but just in case, you can preview any node by right clicking on it or you can assign a hotkey in the preferences (I use CTRL+Q). It's easier than dragging all the time to the Emissive Pin.
hey Ben, I am a recent subscriber to your channel, i very much appreciate the tremendous information you have bestowed in all of these videos. we are currently working on a stylized eye based off of the metahuman's eye shader, but we may be in over our heads by the sheer complexity of it. we want to achieve a photorealistic eye while exaggerating some details here and there, shape and size, or perhaps a reptilian pupil, etc... If you are able to impart any suggestions (or perhaps, as a request for a future video!) it would be greatly appreciated. You are very articulate and easy to understand tricky concepts using math and code to generate these shaders. I will continue binge watching these videos in the meantime, thank you so much for all your contributions!
The snowy noise is only appearing on the moving bar, I couldn't see where I went wrong :( Edit: I tweaked the A value of the if statement and that worked!
@@Nicoladen1 I found out that it works if I don't use the last part of the code. Tried different values for A, but it didn't work, probably due to changes in values in other parts (this effect is too noisy)
Nice Work 🙂 Keep it Up! 💪 Is it possible to use World Position Offset in a Post Process Material? My Goal is Curved World Post Process World Position Offset Effect.
Hey Ben, thanks a lot for this freaking awesome series! I am learning a lot with them! Please, could you make a tutorial on how to make a similar "worlds transition/portal effect" like Sakura Rabbit is doing on the beginning of this video (ruclips.net/video/r_ErytGpScQ/видео.html) and also at 2:24 to 2:27 (of the same video), where two worlds are blending together in a kind of a crazy spiral transition. This effect is really awesome and I would like to have a similar one in a project I am working on and I made a lot of research on how implement this effect but I didn't find any material about that. Thank you! 🙂
Thanks for the series! It took me a while, but finally finished it 😅 An acceptable number was also directly translate-able to Godot, which was nice.
Thanks for your support! I’m really glad this was useful to you!
Loved this series. End result looks so cool. Thanks Ben!
Fantastic tutorial series. Thank you Ben.
Hi Ben, I would imagine you already know that, but just in case, you can preview any node by right clicking on it or you can assign a hotkey in the preferences (I use CTRL+Q). It's easier than dragging all the time to the Emissive Pin.
I really appreciate the reminder. I think this video would have been smoother if I had remembered that shortcut. Thank you!
This looks so cool. Is there a way to trigger this post process volume shader by user interaction (overlap trigger)?
hey Ben, I am a recent subscriber to your channel, i very much appreciate the tremendous information you have bestowed in all of these videos. we are currently working on a stylized eye based off of the metahuman's eye shader, but we may be in over our heads by the sheer complexity of it. we want to achieve a photorealistic eye while exaggerating some details here and there, shape and size, or perhaps a reptilian pupil, etc... If you are able to impart any suggestions (or perhaps, as a request for a future video!) it would be greatly appreciated. You are very articulate and easy to understand tricky concepts using math and code to generate these shaders. I will continue binge watching these videos in the meantime, thank you so much for all your contributions!
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The snowy noise is only appearing on the moving bar, I couldn't see where I went wrong :(
Edit:
I tweaked the A value of the if statement and that worked!
I have the right number in A but snowy noise is only on the moving bar
@@pamparam3495 try and increase or lower the value by increments, that fixed it for me. I also had the right value but it didn't work
@@Nicoladen1 I found out that it works if I don't use the last part of the code. Tried different values for A, but it didn't work, probably due to changes in values in other parts (this effect is too noisy)
Had this same issue just popped it down to 0.21
@@pamparam3495 Which part of the code? Having the same issue and nothing will fix it
Nice one!
Would be cool to see datamosh effect in ue5 and unity!
Not much info on that on the net
Another amazing video =]].
thanks, grate tutorial
greeaaat stuff!
structured chaos is the best for everyone ;)
Hi Ben, could you please teach us how to make comic style, spiderverse style, etc? Many thanks
Nice Work 🙂 Keep it Up! 💪
Is it possible to use World Position Offset in a Post Process Material?
My Goal is Curved World Post Process World Position Offset Effect.
Hey Ben, thanks a lot for this freaking awesome series! I am learning a lot with them! Please, could you make a tutorial on how to make a similar "worlds transition/portal effect" like Sakura Rabbit is doing on the beginning of this video (ruclips.net/video/r_ErytGpScQ/видео.html) and also at 2:24 to 2:27 (of the same video), where two worlds are blending together in a kind of a crazy spiral transition. This effect is really awesome and I would like to have a similar one in a project I am working on and I made a lot of research on how implement this effect but I didn't find any material about that. Thank you! 🙂