Longshi the Prodigy - The Origins of a Legendary Go Player | Huang Longshi

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  • Опубликовано: 23 дек 2024

Комментарии • 29

  • @seventus
    @seventus Год назад +30

    It's kind of weird how you didn't mention group tax. It's a theme that runs through the games of that era from the very start, and is the main contributing factor behind the large knights and how their opening developed. It also plays a part in the middle-game because an invading group that gets closed off is immediately -2 points, so they favoured moves that could reduce but connect back up. They also would favour splitting the opponent and connecting their own groups. Whenever I review games from ancient China, I always find it a major theme and a big factor in explaining a bunch of their decisions.

    • @GoMagic
      @GoMagic  Год назад +7

      Very detailed comment indeed, thanks! I believe that at the time of making that course and this video the group tax seemed less important than it probably is, so we mentioned it in passing in one of the lessons.

    • @kyyyni
      @kyyyni Год назад +3

      @@GoMagic By the way, Katago is trained with group tax rules also. In Lizzie for instance you can easily switch to group tax rules through the console ("kata-set-rules tax all" if I remember correctly).

  • @ourtube1128
    @ourtube1128 Год назад +8

    Your presentation is excellent! Thanks for making these videos :D

    • @GoMagic
      @GoMagic  Год назад +1

      It's part of a larger story in the course =)

  • @angelignace8247
    @angelignace8247 Год назад +2

    Amazing and RARE content ! Really valuable for the o community please keep going

    • @GoMagic
      @GoMagic  Год назад +2

      We will =) Thanks!

  • @aaronglaser8616
    @aaronglaser8616 6 месяцев назад

    There is such richness in the history of GO. I have come to really admire the tactics and strategies after seeing the games unfold and listening to the analysis. I think you do an excellent job! I really appreciate the comparison to AI strategy. Thank you!

    • @GoMagic
      @GoMagic  6 месяцев назад

      Thank you for your kind words!
      It really is amazing how AI has added a new dimension to our understanding of the game.

  • @dangianfagna
    @dangianfagna Год назад +3

    This is so good 👍, thank you.

  • @frittzmokotv
    @frittzmokotv Год назад +2

    Thanks for sharing currently watching new subscriber 👋👋👋

    • @GoMagic
      @GoMagic  Год назад

      Niiiice! Welcome!

  • @miguelpanta
    @miguelpanta Год назад

    love the channel!

  • @exsurgemechprints2671
    @exsurgemechprints2671 6 месяцев назад +1

    considering an ancient player as 13 dan (rated higher than Alpha Go), how well does this description fit in with the current Go knowledge today? does this mean Huang Longshi can theoretically stomp AlphaGo?

    • @GoMagic
      @GoMagic  6 месяцев назад +1

      I doubt that =(
      While it's hard to compare players across different eras directly, the advancements in AI and modern Go techniques make it unlikely that even a legendary player like Huang Longshi could outperform AlphaGo today. But who knows.

  • @thegametaka
    @thegametaka Год назад +2

    I would call Huang Shi long the Merlin

    • @GoMagic
      @GoMagic  Год назад +1

      Huang the wizard

  • @mujtabaalam5907
    @mujtabaalam5907 Год назад

    3:33 It seems like the corners were over-valued given how much of the game passes without any strategic moves in the center

    • @GoMagic
      @GoMagic  Год назад +1

      Corners are still valued very highly today. Higher than before.

    • @mujtabaalam5907
      @mujtabaalam5907 Год назад

      @@GoMagic I see that now - I'm watching the Kim-Enji vs Shin-Minjun fight, and there's a very long battle in the top right corner right at the beginning

    • @GoMagic
      @GoMagic  Год назад

      As well as multiple corner invasions in almost every pro game.

    • @mujtabaalam5907
      @mujtabaalam5907 Год назад

      @@GoMagic Is it true that 3-3 invasions weren't a thing before go AI became popular?

    • @FiFiFilth
      @FiFiFilth 7 месяцев назад

      @@mujtabaalam5907 that's not true. But they were more situational and not played at move 5-10.

  • @gordwrath6811
    @gordwrath6811 7 месяцев назад +1

    Why did you even mention AI? It may be able to play games. But games are meant for person vs person. AI makes it so people don't have to think for them selves. But it also removes how personal games are.

    • @GoMagic
      @GoMagic  7 месяцев назад +2

      You are right, but still AI exists, and it is a fact to be reckoned with. We find it interesting to analyze some aspects of classic games with AI, and we believe that this does not take away from the beauty of these games.

  • @FiFiFilth
    @FiFiFilth 7 месяцев назад

    Great video. Anyway just need to mention that this might be the ugliest shirt I've seen in my entire life. Whoever made this needs to get fired.

    • @GoMagic
      @GoMagic  7 месяцев назад +1

      The shirt might retire early after your comment. 😥