It's kind of weird how you didn't mention group tax. It's a theme that runs through the games of that era from the very start, and is the main contributing factor behind the large knights and how their opening developed. It also plays a part in the middle-game because an invading group that gets closed off is immediately -2 points, so they favoured moves that could reduce but connect back up. They also would favour splitting the opponent and connecting their own groups. Whenever I review games from ancient China, I always find it a major theme and a big factor in explaining a bunch of their decisions.
Very detailed comment indeed, thanks! I believe that at the time of making that course and this video the group tax seemed less important than it probably is, so we mentioned it in passing in one of the lessons.
@@GoMagic By the way, Katago is trained with group tax rules also. In Lizzie for instance you can easily switch to group tax rules through the console ("kata-set-rules tax all" if I remember correctly).
There is such richness in the history of GO. I have come to really admire the tactics and strategies after seeing the games unfold and listening to the analysis. I think you do an excellent job! I really appreciate the comparison to AI strategy. Thank you!
considering an ancient player as 13 dan (rated higher than Alpha Go), how well does this description fit in with the current Go knowledge today? does this mean Huang Longshi can theoretically stomp AlphaGo?
I doubt that =( While it's hard to compare players across different eras directly, the advancements in AI and modern Go techniques make it unlikely that even a legendary player like Huang Longshi could outperform AlphaGo today. But who knows.
@@GoMagic I see that now - I'm watching the Kim-Enji vs Shin-Minjun fight, and there's a very long battle in the top right corner right at the beginning
Why did you even mention AI? It may be able to play games. But games are meant for person vs person. AI makes it so people don't have to think for them selves. But it also removes how personal games are.
You are right, but still AI exists, and it is a fact to be reckoned with. We find it interesting to analyze some aspects of classic games with AI, and we believe that this does not take away from the beauty of these games.
It's kind of weird how you didn't mention group tax. It's a theme that runs through the games of that era from the very start, and is the main contributing factor behind the large knights and how their opening developed. It also plays a part in the middle-game because an invading group that gets closed off is immediately -2 points, so they favoured moves that could reduce but connect back up. They also would favour splitting the opponent and connecting their own groups. Whenever I review games from ancient China, I always find it a major theme and a big factor in explaining a bunch of their decisions.
Very detailed comment indeed, thanks! I believe that at the time of making that course and this video the group tax seemed less important than it probably is, so we mentioned it in passing in one of the lessons.
@@GoMagic By the way, Katago is trained with group tax rules also. In Lizzie for instance you can easily switch to group tax rules through the console ("kata-set-rules tax all" if I remember correctly).
Your presentation is excellent! Thanks for making these videos :D
It's part of a larger story in the course =)
Amazing and RARE content ! Really valuable for the o community please keep going
We will =) Thanks!
There is such richness in the history of GO. I have come to really admire the tactics and strategies after seeing the games unfold and listening to the analysis. I think you do an excellent job! I really appreciate the comparison to AI strategy. Thank you!
Thank you for your kind words!
It really is amazing how AI has added a new dimension to our understanding of the game.
This is so good 👍, thank you.
Thanks!
Thanks for sharing currently watching new subscriber 👋👋👋
Niiiice! Welcome!
love the channel!
😍
considering an ancient player as 13 dan (rated higher than Alpha Go), how well does this description fit in with the current Go knowledge today? does this mean Huang Longshi can theoretically stomp AlphaGo?
I doubt that =(
While it's hard to compare players across different eras directly, the advancements in AI and modern Go techniques make it unlikely that even a legendary player like Huang Longshi could outperform AlphaGo today. But who knows.
I would call Huang Shi long the Merlin
Huang the wizard
3:33 It seems like the corners were over-valued given how much of the game passes without any strategic moves in the center
Corners are still valued very highly today. Higher than before.
@@GoMagic I see that now - I'm watching the Kim-Enji vs Shin-Minjun fight, and there's a very long battle in the top right corner right at the beginning
As well as multiple corner invasions in almost every pro game.
@@GoMagic Is it true that 3-3 invasions weren't a thing before go AI became popular?
@@mujtabaalam5907 that's not true. But they were more situational and not played at move 5-10.
Why did you even mention AI? It may be able to play games. But games are meant for person vs person. AI makes it so people don't have to think for them selves. But it also removes how personal games are.
You are right, but still AI exists, and it is a fact to be reckoned with. We find it interesting to analyze some aspects of classic games with AI, and we believe that this does not take away from the beauty of these games.
Great video. Anyway just need to mention that this might be the ugliest shirt I've seen in my entire life. Whoever made this needs to get fired.
The shirt might retire early after your comment. 😥