Why Simcity 2013 Failed... a 2019 Retrospective

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  • Опубликовано: 8 янв 2025

Комментарии • 44

  • @Palizoid
    @Palizoid 3 года назад +26

    Sad part about this game is its missed potential. City size aside the game could get a pass for this but, the actual simulation itself is broken. The stats charts don't align with what is going on. City needs 2000 workers. 15000 people move into city. City still needs 2000 workers. Region play doesn't work either. Build a city to supply power and water to others, and the simulation wont recognize that more power or water is available when you upgrade. Literally nothing in the game works. I go back to this game so often because i want to love it and initially its so interesting but then it just becomes disappointing and frustrating when all the flaws in it just ruin your city no matter how carefully you plan it.

  • @Augcliffe
    @Augcliffe 4 года назад +31

    Tiny maps was my biggest gripe. Ridiculous. All everyone wanted was SimCity4 with all the normal improvements that technology rings. Fail.

  • @johnchenpatio
    @johnchenpatio 5 лет назад +21

    game play is flawed, like, citizens saying "we miss school" when there's a school right next to them, what are they blind? or like, traffic jams no matter what, even when redundant roads are built, how many roads do you need for this tiny little city? it's frustrating. wish someone could reuse the graphics and music, those are really good.

    • @khairulusacc3550
      @khairulusacc3550 5 лет назад +2

      Yes, I hate that school problem. If I see that complain, I demo those building and put school to it.

    • @maxtoka5867
      @maxtoka5867 Год назад

      @@khairulusacc3550 😁😁😁

    • @OwenMackrill
      @OwenMackrill 6 месяцев назад

      Problem not enough School bus.

  • @janehoyken
    @janehoyken 4 года назад +24

    I do like SimCity more than Cities Skylines because it feels like a more "rounded" experience and there are certain things that i really dislike. I think SimCitys biggest problem is the map size. If maps were bigger people wouldve actually played the game more and more stuff wouldve been patched in later

    • @jordanking7711
      @jordanking7711 Год назад

      True but the biggest problem for me was the 'always online' requirement as well as the map size. Yes they reversed that after the fact to make it offline, but by then it was too little too late.

    • @girlsdrinkfeck
      @girlsdrinkfeck Год назад

      @@jordanking7711 too late ? they changed it months after its release , cities is still boring AF compared to this

  • @Aaron-ul1gr
    @Aaron-ul1gr 4 года назад +10

    Its a shame what EA did to Simcity 5. I dont see how they looked at simcity 4; a game with great reviews, strong fanbase, and huge modding community through Simtropolis, and thought to downgrade every feature and cheap out on every corner except for graphics. Clearly whoever was in charge of making this game didnt have a clue of what they were working with which is why they just need to let developers like Maxis continue to do their thing and improve on the product that THEY created.
    It blows my mind that they do this with every single developer studio instead of just owning them as a parent company and continuing to let them do what they are good at, which is whos responsible for what made the game(s) great in the first place. EA would still rake in loads of revenue if they did it that way, in fact, probably more because customers would actually want to see more sequels and titles coming from those studios if EA didnt get their hands involved in where they shouldnt be.
    I know a lot of games are under EA nowadays, but Im really starting to ask myself: "hmmm EA made this game... is it even worth paying the money for?"

  • @daelinproudmore5068
    @daelinproudmore5068 3 года назад +6

    More like sim - "1/50th size a suburb".

  • @MauricioBaldo
    @MauricioBaldo 3 года назад +6

    I'm not sure, but I think Cities Skylines is a generic manager with city simulator make-up. SimCity is even more fun despite the lack of features.

    • @mrmeowpuss
      @mrmeowpuss 2 года назад

      I can agree with this and I'm curious if CS would even be so popular if this game didn't have such small city sizes

    • @jordanking7711
      @jordanking7711 Год назад

      @@mrmeowpuss Other than map size though, the only reason why CS was and is still popular, is because THAT game doesn't require you to have an Internet connection AT ALL, except of course for buying assets and things from their workshop.

  • @zigaudrey
    @zigaudrey 11 месяцев назад

    I used to watch SimCity 2013 and compare it to SimCity 4, this one allows only a portion of the map. The previous entry allows you to build a big city! They have the resource to do that!
    What an unfortunate fate. City: Skyline should be the one that resuscitate the genre. Without it, how could we have Frostpunk and Ixion?
    3:24 I was asking about the MOD part and of course, I haven't seen any.

  • @ItsElectroax
    @ItsElectroax 3 года назад +2

    At some areas SimCity 4 is better than Simcity (2013), maps, yeah are small, not realistic actions (utilites can't be damaged in fire) etc.

  • @maxtoka5867
    @maxtoka5867 Год назад

    We should also take in account the fact that even with so small map we have performance limitations especially with hardware available in 2013. There is a lot of sims, cars, processes etc. that already feels complex in computation. When your city just starts - you are free to expand it as you want, but when it grows then more and more sims/cars pops in the city, it would be just impossible to play this game with 2x bigger map in 2013. Of course this is not a big issue as of today. And you should also notice that development of the game started in 2009 with even less powerful hardware available.
    In 2023 I don`t like those limits and game has some flaws, but you can enjoy it, as its unique game. City Skylines was released in 2015 and from my point SimCity 2013 just looks visually better, with better sounds, UI etc, with a lot of content from the box, not like City Skylines where you need to buy tons of DLC to get what you already expect to be in the box, like airports, banks etc. City Skylines has two years difference in release time to take in account some mistakes made by SimCity, think about it.
    You can play SimCity in singleplayer as of today or you can play it with friends in multiplayer. City Skylines cannot be played in multiplayer. And also despite official support of SimCity mods not exists - there is a lot of mods available for it. You can even increase max city size with mods!

  • @Glitcher2000
    @Glitcher2000 5 лет назад +6

    No mention of the poor traffic logic or the fact that Sims squat in different homes periodically?

    • @MiskT
      @MiskT  5 лет назад +3

      Cities skylines suffers from the traffic logic too, maybe worse even, I don't really see the people moving around as that awful of a thing, just inaccurate simulation

    • @Glitcher2000
      @Glitcher2000 5 лет назад +7

      If you're having congestion problems in Cities Skylines, it means you're playing the game wrong. ¬_¬ As long as you build a well-planned road network and public transportation, Cims will take the best route and traffic will flow smoothly. My current city is at 230'000 Cims and traffic flow averages 85%. Anything below 80% is a sign of a poor player. What's your flow rate?

    • @ChaplainDMK
      @ChaplainDMK 5 лет назад +2

      ​@@Glitcher2000 Cities Skylines doesn't have good traffic logic, you more or less need to "game it" or use TM:PE and some other mods to make a traffic network that both works and looks realistic.
      Primary issues:
      - on multiple lane roads left turning lanes will usually be used for straight ahead as well, with the right turning lane being dedicated - makes no sense
      - traffic light simulations are also bonkers, with horrifying conflict on green where left turning lanes will conflict with right turning lanes etc.
      - CIM's calculate paths on distance, not on time - you can have a super congested road right next to an empty road, but CIM's will take the congested one if it's closer even by a few meters.
      - insane amounts of commercial and industrial traffic
      - absurd amounts of intercity train traffic (honestly never had a problem with this, but there is a comical amount of intercity trains coming and going and they will clog up horribly if you dont plan out the tracks well)
      What I think Cities Skylines definitely has is quite consistent and incredibly flexible traffic simulations. With those mods you can micro your cities traffic to perfection and unclog small backroads through strategic use of one-way streets, priority turning, dedicated lanes etc. But vanilla you are going to have to be either reeeeally good and experienced in it, or just game it with tons of tunnels, overpasses, absurd amounts of flying pedestrian paths, unnaturally separated population "islands" etc.

    • @Glitcher2000
      @Glitcher2000 5 лет назад +1

      I can counter each of your points.
      - Regardless of which lanes have multiple directions, vehicles usually get into turning lanes early and you shouldn't have congestion problems with carefully diffused traffic. You can also manage lane segregation with different road sizes. Honestly, it's a minor issue.
      - I don't use traffic lights, period. They're intended to prevent collisions in real life, but vehicles can't crash in the game, so you're better off just disabling them and only using stop signs to denote priority roads.
      - Cims don't path based on distance, they path based on distance AND road speed. That part is key. It means you need to build a proper road hierarchy where heavier traffic congregates on the faster highways for long distance travel. I've seen too many players neglect highways, leading to major congestion problems.
      - There's no such thing as "commercial traffic" because shops don't have trucks. You can mitigate industrial traffic with a well-planned train network. Combine this with cargo hubs and cargo airport hubs to keep trucks off the road.
      - I've had problems with intercity train congestion, but it all depends on what map you're building on. A map with connections in all four directions will diffuse intercity train traffic, whereas a map with only one connection will create congestion. If that happens, just disable intercity trains entirely and use harbours and airports instead. Intercity trains usually have 10 passengers or less anyway, so they're not worth it.
      Like I said, I've got a high traffic flow with a current population of 300'000 Cims WITHOUT mods. I think that too many players rely on TM:PE and other mods as a crutch to mask their poor playing. There is a better solution: It's called "Git gud."

    • @ChaplainDMK
      @ChaplainDMK 5 лет назад +2

      Glitcher2000 You missed the point - turning lanes in the game are just made wrong. On a square crossroad the left turning lane is by default the reserved turning lane in real life, in this game its the right lane which makes no sense since a right turn isnt conflicting with oncoming traffic. Plus in cases where you have trams or similar things there is no 6 lane roads to add turning lanes without TMPE.
      Hence why I said you have to game it. If you apply real life principles of city design, such as having traffic lights so people dont die, and not leveling large swathes of your city to create intricate intersections and highways, or create huge tunnels, you will have a hard time getting good traffic without significant modding.
      Yes thats what I meant, but CIMs will never account for congestion, intersections, anything beyond a simple length/speed calculation, with the path thats the shortest in that being chosen. Even if you have a path parallel to it that would take a miniscule amount of time more, CIMs will wait in a traffic jam on the “shortest” path.
      Commercial traffic of course exists because commercial buildings have delivery trucks, offices and residential dont. Hence a commercia district will have way more traffic than either of those.
      Trains are not that hard to organize, but in real life train tracks and stations take significant space because they need shunting yards and multiple tracks hence you cant have industrial stations placed everywhere. Historically tracks were built into industrial zones with large yards around them, but you cant just have freight stations plopped anywhwre. Plus tracks will not be built through already built up areas because demolishing buildings is not easy because of residents and costs etc.. Hence I usually have a few freight stations in major industrial zones and then have new industrial zones build in areas where track is already nearby, or highway access is easy. But trucks will still need to deliver the goods into the city which means delivery traffic. Also freight by air is not really a thing in real life apart from long distance high value low volume articles.
      The game is easier (traffic wise) beyond 200.000 pop because unless you have godlike public transit you will hit the vehicle cap of 16000, so there will be the same amount of vehicles in a city of 200k and 500k.
      Currently I have a city of 140k which is an attempt to simulate an European city, hence my highways are on the outskirts, the inner city is connected by avenues, plenty of which have trams ob them (as in real life). Old sections of the city will not be significantly redesigned to fit traffic needs, instead careful usage of oneway and NE2 roads and TMPE are all I have. In currently hovering between 77 and 82% traffic, but its taking an insane amount of microing because the traffic AI will just do dumb shit which will instantly collapse the careful balance. A single intersection where the AI is fucking around at a turn on a single lane road in the center can cause a clog that will jam up the 3 main arterial avenues leading into it. Buses waiting on the bus stop can block entire sections of the city, trams waiting to debunch can cause a snake of trams that will prevent cars from using intersections for blocs back. Thats what I mean with poor AI logic, in these cases the AI simply collapses. You need to either game it or micro the roads like crazy. Had a similar experience in my previous city with 180k pop, massive jams from stupid AI which arent a problem if you game it, but cause chaos in real life street designs.

  • @Jesse-cx4si
    @Jesse-cx4si 4 года назад +3

    Thanks for the review.
    Why is there an insert video of you doing nothing related to the review?

  • @steventhompson399
    @steventhompson399 4 года назад

    Now I see why a friend of mine said "ea fucked this up" after sim city 5 ...

    • @steventhompson399
      @steventhompson399 4 года назад

      I can't speak from experience though. I played sim city classic as a kid, then 2000, 3000, and 4, of which 4 was my favorite with enormous area to develop, multiple cities in region, infinite downloads and add ons etc. But, I never played 5 because I heard so many bad things about it lol

  • @boko1564
    @boko1564 Год назад

    It was good. The map was just too small!

  • @marvelousmike3193
    @marvelousmike3193 4 года назад

    d reason y i stopped playing is just city skylines that is all

  • @jordanking7711
    @jordanking7711 Год назад

    I REALLY wanted to like this game, and this game for me had SO much potential, but there were TWO things for me that stopped me from enjoying this game and ONE which was a BIG red flag for me. And Misk pretty much spelled these issues out for me in the first 2 1/2 minutes of the video, so well done, man:
    1. THE GOD AWFUL ALWAYS ONLINE REQUIREMENT - WHY EA!!!!!!???????? WHY should we as a consumer base have REQUIRED to be online all the time with what is predominantly a single-player game? And I'm sorry EA, but if your reasoning and excuse is 'oh it's to mitigate cheaters from hacking the game', literally NOBODY is buying that excuse. You've been doing this with PRETTY MUCH every game nowadays. Are you going to tell us, that your reasoning for that was to 'mitigate cheaters and hackers' too? Come off it. Yes you reversed it after the fact, but by then it was too little too late, and all your loyal fan base had gone elsewhere, and for good reason. Because here's the thing. Your competition doesn't require its players to be online to just play the game and enjoy it.
    2. THE GOD AWFUL map size - Again WHY EA!!!!!?????? If your competitors like Cities XL/XXL/Cities Skylines can provide a MUCH bigger map size than SimCity 2013 and even allow us to EXPAND our city (Cities Skylines case in point), hell even SimCity 4 before it, then WHY was it not good enough for this game?
    EA couldn't care less about customer satisfaction if it jumped up and sat on them.

    • @girlsdrinkfeck
      @girlsdrinkfeck Год назад

      this game dosnt require online , ,are u stuck on the games months release date ? as for map size its no smaller than cities , a region ahs 16 city plots , cities aesthically is bpring and dull

    • @jordanking7711
      @jordanking7711 Год назад

      @@girlsdrinkfeck Aesthetically boring and dull as it may be, at least it's far more functional as SimCity 5. As for the online only requirement SimCity HAD (read my original comment), that's just fact. Deny it all you like, but that is why the game failed. Why should we as consumers require an internet and server connection just to play a game from a beloved franchise? And no, that's NOT the future.

    • @girlsdrinkfeck
      @girlsdrinkfeck Год назад

      @@jordanking7711 you're wrong

    • @Agustin9191
      @Agustin9191 Год назад

      CS is a horrible game, it is a city painter and a traffic simulator. CS 2 will use some great mechanics from SC2013, but it looks as bad as CS. But I guess that is what people wants, a dull game

    • @jordanking7711
      @jordanking7711 Год назад

      @@girlsdrinkfeck What am I wrong about?

  • @zedorda1337
    @zedorda1337 3 года назад

    Of all the retrospectives done on youtube this one is FREAKING HORRIBLE! But I guess that is fitting for such a so-so game, NOT!!!