Meg hyper in ulti: robot becomes mega mecha like boss battle's robot for hypercharge's time, it gets laser attacks, but becomes slow and gets a lot of hp, but with hypercharge's end meg becomes meg without robo costume
I saw a leak where there was a “hypercharge shop” thing with hypercharge offers. I think since we’re getting more revealed hypers, they will release more total hypers. The devs have said they’ll have every hypercharge out by summer, so my theory is some sort of a hypercharge mania event. Maybe the return of Hypercharge Unleashed?
For Meg i think they need to make it so that she turns into an crazy buffed mecha for 5 seconds that will have a bigger attack like her mutation and longer range
Ye true but you just make the hypercharge time small so even if you spam super you only get like max 3. And you still have the randomness, so you still have to time it and then you can’t even get all 3 supers out of the hyper.
I want Chester’s hyper charge to work like a Russia roulette where you get 5 supers but their all entirely random, for example: when using the hyper you could get 2 stuns, 2 heals, and 1 bomb
Here are my guesses for what the new hypercharges are gonna do: -I think Chester is not gonna use multiple supers at once. But instead, receives a 20% stat buff on a random stat after each super use (Damage, MoveSpeed, Reload Speed, Super Charge, Shield). So kind of like his second gadget, except way more impactful and lasts way longer. -I think for Mr.P that he either gets a lot more Porters, which makes the most sense. But maybe it would be funny to buff those porters to make them move faster, shoot more frequently and have the projectiles travel way faster. -My crazy idea for Bo is that the mines no longer visibly trigger, so you no longer know whether or not you've activated one. Almost guarantees someone to fall for it. -Meg is probably gonna be mid, but I think her swing will shoot out shrapnel that damages enemies that are out of range. -Lola is definitely gonna be confusing. Maybe the Ego will just auto-aim randomly like Lawrie does, while you can still attack with it simultaneously. No clue on that one... -Mandy would probably be a flat width buff, alongside a faster projectile speed. But that's really all she needs. Either way, I really hope that they're not gonna be some underwhelming AoE buff or something.
Take the rainbow candy and the purple gems, then smash those two diffrent expressions of power together to crate and push out an imaginary mass. *Imaginary super: Hollow candy*
I think Mr. P’s hyper charge would probably be kind of like Eve’s hypercharge where you spawn in his little turret or whatever with more health and it will probably spawn in like 2 porters with increased stats and won’t stop till the turret is destroyed.
There are also Shade and Lily who were leaked in different ways. 1. Shade hypercharge pin has been found on bots' profile cards 2. Lily can charge the next brawler's hypercharge in duels which no other brawler that doesn't have a hypercharge can do
Bo Hypercharge: Endless Pursuit Bo’s mines now have a second area of effect that is larger. Enemies hit in this area are slowed for 1 second, and are revealed in bushes for 8 seconds.
The effect would have to dissapear when hc ends, if not, it would be like Squeak's residue gadget but much more annoying. So in that regar I think it is a good idea but the balancing could make him broken or just average at best.
I theorize that Bonnie will get a hypercharge because in the Meaple animation there were various brawlers that have or are confirmed to get a hypercharge and Chester and Mandy were in the animation and they were confirmed to be getting a hypercharge
CHESTER HYPERCHARGE!!! Name: Shenanigans Description: "All 5 of Chesters' supers are now reworked, and charge 2x faster" Candy Popper: "On impact, Candy Popper now stuns for .5 seconds." Jawbreaker: "Jawbreaker now homes and stuns for a extra .3 seconds." Salamiakki: "Salamiakki now slows opponents and does extra poison damage." Pop Rocks: "Pop Rocks is bigger, lasts longer and slows more." Strong Mint: "You can now throw Strong Mint at opponents to do 1200 poison damage (or you can tap the super button to heal yourself 2x faster)."
Chester hypercharge idea: Pop rocks: it has a 50% size increase as well 20% more slowing Healing candy: Chester uses it like normal but all your teammates are also givin healing candy (kind of like max hyper) Spray: it's range gets increased by 2 tiles and releases 2 more sprays from the side (like Clancy's stage 3 basic attack) and it stacks Stun super: pre nerf chester That one very explody candy: it's explosion is 90% bigger
Shade got his hyper leaked through a bot using his hyper pin Edit: yes there is a video, you can find it on RUclips Edit 2: there is also a leak from Hank and Draco just like the shade one Edit 3: this is just a video I saw I’m not sure if it’s fake or not
What I'd like to see : Meg : She dashes before slashing, the slash has 10% more range and knocks ennemies back Bo : The mines projectile is completely invisible, making mines completely hidden until they blow up Mandy : Aiming with Mandy's super zooms out the screen so you can see further, as well as getting the Super a better projectile speed Mr. P : Porters get extra speed when close to ennemies and apply a mark like RT on hit Lola : Lola's ego can interact with objects like the brawlball or power cubes, and the nerfing radius is removed
Chester : Big Xplo : Additional radius that deals half damage and doesn't knock back Poison : Lingers on the field for 3 seconds, as well as reduces heal like crow poison Stun : Can bounce on walls and explodes in a small radius, regardless of if it hits someone directly or not Heal : Gives a random stat boost like the 2nd gadget Slow : Drains super charge from ennemies
Popular predicts: ★ CHESTER: 5 mixed supers ★ MANDY: Wider super ★ BO: Mines explote automatically ★ MR P: Porters have more health and damage ★ LOLA: 2 egos ★ MEG: Upgrade for mecha
a Meg HC is kind of odd, but here's my idea Mech super/mecha saber: After supering, she gains health regeneration and slightly increased range. The regen lasts for 5 seconds, and the range lasts for the duration of the hypercharge Mech mode/re-entering her mecha: Upon re-entry, she gains extra movement speed and shoots 3 projectiles per shot (similar to her old mutation). The movement speed lasts for 2 seconds and the added projectiles last for the duration of the hypercharge
chester concept: instead of a combination or buffing, just make his hypercharge button a second super button. Essentially he has 2 supers that charge on different rates with one on regular charge rate and the other at maybe 2.5 supers charge rate. This way he can use a combination of the 2 supers if he needs it by using one directly after the other(if they're both charged), while making him more competively viable since he has a higher likelihood of having a good super for that moment.
Hear me out: Meg hyper idea Name: Mechzilla Meg's hyper doesn't do anything unless she's in the mech and instead of the slash super she builds a bigger mech and gets longer range as well as a small oversheild
For megs hyper I think they should do it to where whenever you click it you go into a strong form of her mech and it wouldn’t provide stat boosts it would be kinda like a super
If you combine all five in chester's hipercharge it still has the downside of not being able to use all five forms in the best context, so maybe it's ok. like there are a lot of crazy hipercharges around
Chester Hypercharge : Name: All in one Idea: chester uses all of his supers at once Chester hypercharge Name: gambling idea: chester spins a wheel and if he gets 3 7's he gets a big buff and 1 strong super
Chester hypercharge ideas: Idea 1(complicated): Chester's stole other brawlers' supers and make them better: Bomb super -> +a jump (2000 damage) with stun (1s) [Bonnie but with stun] Slow -> +Idk how to say it, but it's like EMZ when super is activated it stays with Chester combined with Lou's super efect + slow Poison -> +drains the poisoned opponent's ammo (one third of an ammo bar, opponents can reload ammo but it drains when poison damage ticks) Heal -> +instead of heal per second, fully revive after 1s after you died; +can also be thrown to teammates [(auto aim for self use) Doug's super but without delay] Stun -> +after stun the opponent is muted for 1s Idea 2(non complicated): Chester stole other brawlers' supers: Stun -> Cordelius' Hypercharge super (And goes to Shadow Realm) Slow -> Lou's Hypercharge super Bomb -> Dynamike's Hypercharge super Heal -> Poco's Hypercharge super (usable for teammates too) Poison -> Crow's Hypercharge super (Chester will be able to jump)
They should make Bo’s hypercharge as mines that just insta-kill. The mines won’t explode faster or have a bigger radius, just three mines that’ll insta-kill you if you get hit by them.
Meg’s hypercharge should give her a súper yo transforme into the old meg with longer range and decaying health, but in the hyper mecha she has a diferent super that throws missiles and recharges automatically every 4 seconds
Cool vid and all but i wanna know hows Sams hypercharge gonna end up.Sams brawler trait states that he spawns with a super.and all hypercharge follows super for exp:most brawlers charge hyper by doing dmg like shelly some charge hyper by healing like berry some charge hyper overtime like edgar buster will be the only one to charge hes hypercharge when allies in his circle while buzz charges hyper with enemies in his circle as yall see,hypercharge follows trait so wht abt sam?
Meg Hypercharge Concept: Using either forms super will stop her from falling below 1 hp for 2.5 seconds (like Draco’s gadget) This means that in baby form Meg will not be able to die while transforming into her mecha, and still not be able to get out of her mecha for about 1.5 seconds. In mecha form, this stops her from becoming weaker in baby form
For Mandy’s hypercharge, I think back to Kairos’ original idea, which is that her super would kill any brawl in one shot. I feel like that would work really well for her!
chester hypercharge concept: upon using hypercharged super, trigger auto super reload (like edgar or darryl) at the rate of 1super every 2 seconds (3-4 supers if you cycle them quickly)
A funny bo hyper charge would be if you step on it, you have to stay still, and if you move it explodes instantly, and the range would be wiiiideeee. So it would be very funny.
I think instead of using all 5 supers the hypercharge will give 5 supers each being a different super in a random order so it keeps the rng aspect of chester like it could be strong mint,pop rocks,jaw breaker,that throwable super and then the poison (i forgot both of those names)
Meg’s HC could just be infinite supers -It’s simple and intuitive -It’s useful in both forms (Free get out of weak form when you’re out of mech, and a lot of up close dps when you’re in the mech) -It’s not broken (i think)
I imagine Meg's hypercharge is her summoning the robot as a pet like a Nita bear. And even when she gets into her robot after the hypercharge, the summoned robot won't disappear
since chester has 5 supers i feel like his hc will be that he gets a limit of 5 free supers or just get unlimited supers like stu which will be very broken
Lolas hypercharge must make ego better than her Mandy: she can move while activating super and shoot three beams in a row (balance: 2 and 3 beams have max. 50% of normal super damage, stats give her... what stats give?) Mr. P: porters living burn area
For Chester's Hypercharge I would give him something that fits his personality(prankster). He gets 3 random supers, but the first 2 supers are only pranks/fakes(they wont do any damage or negative effect). And when the 3rd super comes(which is the real one), that super would have double efficiency(double radius,slow,damage,stun,heal).
concept for mr. p hyper : name : penguin army ability : mr.p spawns 3 instead of 1 and porters will have 1k more hp and do 1200 damage each second ( 3600 damage combined )
Megs hyper for when shes not in mech should be, that she instantly goes into mech instead of it taking time and has a shield for the duration of the hypercharge after using super
Meg hypercharge: Meg upgrades to a third form that is similar to her mutation a has longer range and health. While upgrading, she has a 360 degree Mecha Super, even in small meg form. After hypercharge, she drops in normal Mech Form
5:29 Bo's hypercharge could be something goofy like as soon as someone triggers a hypercharged Bo mine it follows them until it explodes.. Not probably what they were doing but i can imagine it.
Chester hypercharge idea: Name: the last laugh, chesters supers will now have unique buffs! Candy popper has a wider impact and can be thrown further,Jawbreaker throws 3 instead of 1 (like gene super),Salmiakki now heals allies and negates enemy buffs(either one would be good for the poision super, Pop rocks pull an angelo and now follow chester around, lastly, strong mint now heals allies but just 50% of what chester gets,because he is selfish
I think that chester will get all supers in a random order to kinda play off the rng aspect and to make his Hypercharge need to be played more dynamically (or just be a spam session 💀)
My ideas Chester: Chester gain 3 super Mr P: Faster penguins, leaving ice trail Bo: 4 mines Meg: Bigger radius (Mech), Keep super after transform (Meg) Lola: Undistinguishable, unlike Leon's clone Mandy: B O U N C Y (only once)
Lola : Lola’s ego is exact copy of her and therefore can do anything that a brawler can do ( pick up gems , carry brawl ball , gain hot zone points , power cubes and natural regen ) for the carrying of gems , the ego has the gems until Lola pops another super when the gems all drop and Lola can collect them . And yes that would mean the hypercharge ego is gone .
I think Chester’s hyper should be different brawlers hyper. Candy popper could be a mini dyna hyper super, jawbreaker could be like Otis hyper super, etc
My idea for Chester’s hyper charge is that he has 2 supers to use instead of just 1.(on a completely unrelated note my idea for Chester’s mythic gear is one of the effect of his current super is increased by 20%,)
I think Mandy’s hyper should be a continuous version of Nani’s attack (If you don’t understand it’s then basically 2 supers that weave in and out of the main one)
Idk what they could do with Mecha Meg hyper super but my idea of poor Meg super is similar to the concept in the vídeo, it would be helpful to meg if the hypercharge super instantly transforms into mecha with a explosion
People be saying that there will be more than 6 hcs but if you keep in mind that Chester already is 5 new abilities...? Yh then it doesn't make sense. A combined version or sneak peek active it'll probably be
Forgor 2: 1. Shades hyper pin leaked from a bot. 2. Lily can charge hyper in duels. Not a confirmed hyper, but very possible, since china has lily’s hyper released
Lola hyper concept: Ego can heal overtime+stat boost
Meg hyper for normal form: Meg doesn't take any time to transform
Meg hyper in ulti: robot becomes mega mecha like boss battle's robot for hypercharge's time, it gets laser attacks, but becomes slow and gets a lot of hp, but with hypercharge's end meg becomes meg without robo costume
@@youweretwostepsbehindno
@@youweretwostepsbehindbro is onto nothing 🔥🔥🤯😭🙏
8:05 the artist that designed the Skin Loopy Lola Uploaded that picture to his Blog or something
ohhhh
Thanks for showing my totally balanced concepts 👍
They're cool
Chester's is definitely going to be called 'big reveal!' Because it's one of his voice lines
Or Jack of all trades
@@superkid5485why would they make a mastery title a hypercharge name
@@Blud_rlly if his hyper combines all his supers it would make perfect sense
Maybe they should call it ,,Joker master’’ kinda basic i know
@@superkid5485Master of none would be better ngl
I saw a leak where there was a “hypercharge shop” thing with hypercharge offers. I think since we’re getting more revealed hypers, they will release more total hypers. The devs have said they’ll have every hypercharge out by summer, so my theory is some sort of a hypercharge mania event. Maybe the return of Hypercharge Unleashed?
Banana
Banana
Banana
Banana
U copied from snake thug
For Meg i think they need to make it so that she turns into an crazy buffed mecha for 5 seconds that will have a bigger attack like her mutation and longer range
Chester’s hypercharge: Name: Chance Idea: Chester gets 3 supers that’s are in a stack like Melodie.
Good Idea
Or just make it so he has infinite supers while his hyper is active
@apollyawn nahhh it will be so broken imagine get the stun 3 times the enemy will just accept their fate
That is a good idea but then chester will be S+++ tier
Ye true but you just make the hypercharge time small so even if you spam super you only get like max 3. And you still have the randomness, so you still have to time it and then you can’t even get all 3 supers out of the hyper.
I want Chester’s hyper charge to work like a Russia roulette where you get 5 supers but their all entirely random, for example: when using the hyper you could get 2 stuns, 2 heals, and 1 bomb
we want nubbz3 hypercharge leaked
It is in the game
Yo thank you soooo much for the shout out man, I appreciate it a bunch!! ❤❤
Megs hyper: she does a 360 five times and can control herself within doing the 360 like carls super but slower
Here are my guesses for what the new hypercharges are gonna do:
-I think Chester is not gonna use multiple supers at once. But instead, receives a 20% stat buff on a random stat after each super use (Damage, MoveSpeed, Reload Speed, Super Charge, Shield). So kind of like his second gadget, except way more impactful and lasts way longer.
-I think for Mr.P that he either gets a lot more Porters, which makes the most sense. But maybe it would be funny to buff those porters to make them move faster, shoot more frequently and have the projectiles travel way faster.
-My crazy idea for Bo is that the mines no longer visibly trigger, so you no longer know whether or not you've activated one. Almost guarantees someone to fall for it.
-Meg is probably gonna be mid, but I think her swing will shoot out shrapnel that damages enemies that are out of range.
-Lola is definitely gonna be confusing. Maybe the Ego will just auto-aim randomly like Lawrie does, while you can still attack with it simultaneously. No clue on that one...
-Mandy would probably be a flat width buff, alongside a faster projectile speed. But that's really all she needs.
Either way, I really hope that they're not gonna be some underwhelming AoE buff or something.
Take the rainbow candy and the purple gems, then smash those two diffrent expressions of power together to crate and push out an imaginary mass.
*Imaginary super: Hollow candy*
Mandi
candi
9:38 Mandy hypercharge: Imaginary technique, hallow purple.
I think Mr. P’s hyper charge would probably be kind of like Eve’s hypercharge where you spawn in his little turret or whatever with more health and it will probably spawn in like 2 porters with increased stats and won’t stop till the turret is destroyed.
There are also Shade and Lily who were leaked in different ways.
1. Shade hypercharge pin has been found on bots' profile cards
2. Lily can charge the next brawler's hypercharge in duels which no other brawler that doesn't have a hypercharge can do
Mandy's hypercharge will just make her super be like the Hollow Purple from JJK
Bo Hypercharge: Endless Pursuit
Bo’s mines now have a second area of effect that is larger. Enemies hit in this area are slowed for 1 second, and are revealed in bushes for 8 seconds.
this would actually be amazing
The effect would have to dissapear when hc ends, if not, it would be like Squeak's residue gadget but much more annoying. So in that regar I think it is a good idea but the balancing could make him broken or just average at best.
I theorize that Bonnie will get a hypercharge because in the Meaple animation there were various brawlers that have or are confirmed to get a hypercharge and Chester and Mandy were in the animation and they were confirmed to be getting a hypercharge
CHESTER HYPERCHARGE!!!
Name: Shenanigans
Description: "All 5 of Chesters' supers are now reworked, and charge 2x faster"
Candy Popper: "On impact, Candy Popper now stuns for .5 seconds."
Jawbreaker: "Jawbreaker now homes and stuns for a extra .3 seconds."
Salamiakki: "Salamiakki now slows opponents and does extra poison damage."
Pop Rocks: "Pop Rocks is bigger, lasts longer and slows more."
Strong Mint: "You can now throw Strong Mint at opponents to do 1200 poison damage (or you can tap the super button to heal yourself 2x faster)."
And entire brawler with that mechanic is literally Nani
Wow, all these concepts are so balanced!
I think Chester will throw two supers at time with his hypercharge. Or maybe a super range upgrade
Chester hypercharge idea:
Pop rocks: it has a 50% size increase as well 20% more slowing
Healing candy: Chester uses it like normal but all your teammates are also givin healing candy (kind of like max hyper)
Spray: it's range gets increased by 2 tiles and releases 2 more sprays from the side (like Clancy's stage 3 basic attack) and it stacks
Stun super: pre nerf chester
That one very explody candy: it's explosion is 90% bigger
Shade got his hyper leaked through a bot using his hyper pin
Edit: yes there is a video, you can find it on RUclips
Edit 2: there is also a leak from Hank and Draco just like the shade one
Edit 3: this is just a video I saw I’m not sure if it’s fake or not
Is there any recording of it?
Maybe that was Fake
lilly as well
@@Maganyossag.No it's real
it’s photoshopped 🤦♂️
What I'd like to see :
Meg : She dashes before slashing, the slash has 10% more range and knocks ennemies back
Bo : The mines projectile is completely invisible, making mines completely hidden until they blow up
Mandy : Aiming with Mandy's super zooms out the screen so you can see further, as well as getting the Super a better projectile speed
Mr. P : Porters get extra speed when close to ennemies and apply a mark like RT on hit
Lola : Lola's ego can interact with objects like the brawlball or power cubes, and the nerfing radius is removed
Chester :
Big Xplo : Additional radius that deals half damage and doesn't knock back
Poison : Lingers on the field for 3 seconds, as well as reduces heal like crow poison
Stun : Can bounce on walls and explodes in a small radius, regardless of if it hits someone directly or not
Heal : Gives a random stat boost like the 2nd gadget
Slow : Drains super charge from ennemies
Popular predicts:
★ CHESTER: 5 mixed supers
★ MANDY: Wider super
★ BO: Mines explote automatically
★ MR P: Porters have more health and damage
★ LOLA: 2 egos
★ MEG: Upgrade for mecha
a Meg HC is kind of odd, but here's my idea
Mech super/mecha saber: After supering, she gains health regeneration and slightly increased range. The regen lasts for 5 seconds, and the range lasts for the duration of the hypercharge
Mech mode/re-entering her mecha: Upon re-entry, she gains extra movement speed and shoots 3 projectiles per shot (similar to her old mutation). The movement speed lasts for 2 seconds and the added projectiles last for the duration of the hypercharge
chester concept: instead of a combination or buffing, just make his hypercharge button a second super button. Essentially he has 2 supers that charge on different rates with one on regular charge rate and the other at maybe 2.5 supers charge rate. This way he can use a combination of the 2 supers if he needs it by using one directly after the other(if they're both charged), while making him more competively viable since he has a higher likelihood of having a good super for that moment.
I think Lola's hypercharge should be that her ego becomes invisible.
Call it "Illusionary Praise"
That’s rire
What's the point if it's gonna be revealed when you shoot? Cool name for it tho
Nope it will 100% make it the same Lola but there's no nerf when it's inside the circle
@@Night-Shade. well obviously it can’t stay invisible full time, it’s still very good
Hear me out: Meg hyper idea
Name: Mechzilla
Meg's hyper doesn't do anything unless she's in the mech and instead of the slash super she builds a bigger mech and gets longer range as well as a small oversheild
For megs hyper I think they should do it to where whenever you click it you go into a strong form of her mech and it wouldn’t provide stat boosts it would be kinda like a super
If you combine all five in chester's hipercharge it still has the downside of not being able to use all five forms in the best context, so maybe it's ok. like there are a lot of crazy hipercharges around
Mandy should get 3 supers that she can use while charging up another so you can practically charge 3 at once shooting in different chosen directions
Chester Hypercharge : Name: All in one Idea: chester uses all of his supers at once
Chester hypercharge Name: gambling idea: chester spins a wheel and if he gets 3 7's he gets a big buff and 1 strong super
Chester hypercharge ideas:
Idea 1(complicated):
Chester's stole other brawlers' supers and make them better:
Bomb super -> +a jump (2000 damage) with stun (1s) [Bonnie but with stun]
Slow -> +Idk how to say it, but it's like EMZ when super is activated it stays with Chester combined with Lou's super efect + slow
Poison -> +drains the poisoned opponent's ammo (one third of an ammo bar, opponents can reload ammo but it drains when poison damage ticks)
Heal -> +instead of heal per second, fully revive after 1s after you died; +can also be thrown to teammates [(auto aim for self use) Doug's super but without delay]
Stun -> +after stun the opponent is muted for 1s
Idea 2(non complicated): Chester stole other brawlers' supers:
Stun -> Cordelius' Hypercharge super (And goes to Shadow Realm)
Slow -> Lou's Hypercharge super
Bomb -> Dynamike's Hypercharge super
Heal -> Poco's Hypercharge super (usable for teammates too)
Poison -> Crow's Hypercharge super (Chester will be able to jump)
They should make Bo’s hypercharge as mines that just insta-kill. The mines won’t explode faster or have a bigger radius, just three mines that’ll insta-kill you if you get hit by them.
Chester having another random super while using hypercharge super makes more sense to me.
Maybe mr p hyper will be like eve hyper it will keep spawning minions til its gone
Meg’s hypercharge should give her a súper yo transforme into the old meg with longer range and decaying health, but in the hyper mecha she has a diferent super that throws missiles and recharges automatically every 4 seconds
4:04 MASSIVE?
YOU KNOW WHATS ALSO MASSIVE
@nikolajuric4647LOWWWW TAPER FADEEEEE
GET OUT
Chester should have 5 gears one for each super, it's a lot but it's a weird legendary brawler. A 6th super it's a great idea for his hypercharge.
I think mandys hyper will make her super go out faster instead of it being larger and i think this would be potentially more beneficial for her
Cool vid and all but i wanna know hows Sams hypercharge gonna end up.Sams brawler trait states that he spawns with a super.and all hypercharge follows super
for exp:most brawlers charge hyper by doing dmg like shelly
some charge hyper by healing like berry
some charge hyper overtime like edgar
buster will be the only one to charge hes hypercharge when allies in his circle
while buzz charges hyper with enemies in his circle
as yall see,hypercharge follows trait
so wht abt sam?
For Mandy I think it should be a burst of like 3 supers and then you can rotate Mandy while shooting the bursts
mandy hyper idea:
Mandy shoots 2 consecutive supers with a 0.5 second delay between the 2
6:42 I think itll be that Meg cannot use her hypercharge while in the baby form
She probably will, they will probably not give her anything special, but she will get the speed boost, shield and damage boost for it
Meg Hypercharge Concept: Using either forms super will stop her from falling below 1 hp for 2.5 seconds (like Draco’s gadget) This means that in baby form Meg will not be able to die while transforming into her mecha, and still not be able to get out of her mecha for about 1.5 seconds. In mecha form, this stops her from becoming weaker in baby form
For Mandy’s hypercharge, I think back to Kairos’ original idea, which is that her super would kill any brawl in one shot. I feel like that would work really well for her!
chester hypercharge concept: upon using hypercharged super, trigger auto super reload (like edgar or darryl) at the rate of 1super every 2 seconds (3-4 supers if you cycle them quickly)
Chester should get new type of super with his hypercharge that will be sick
mandy’s hyper super should follow enemies until it hits them, but it has less range so it doesn’t follow every single enemy in showdown or something
A funny bo hyper charge would be if you step on it, you have to stay still, and if you move it explodes instantly, and the range would be wiiiideeee. So it would be very funny.
Chesters hc: uses a random hypercharge super, could be stu could be crow.
I think instead of using all 5 supers the hypercharge will give 5 supers each being a different super in a random order so it keeps the rng aspect of chester like it could be strong mint,pop rocks,jaw breaker,that throwable super and then the poison (i forgot both of those names)
Meg’s HC could just be infinite supers
-It’s simple and intuitive
-It’s useful in both forms (Free get out of weak form when you’re out of mech, and a lot of up close dps when you’re in the mech)
-It’s not broken (i think)
I would love for a Chester Hypercharge idea to get him 5 Supers like Melodie
I imagine Meg's hypercharge is her summoning the robot as a pet like a Nita bear. And even when she gets into her robot after the hypercharge, the summoned robot won't disappear
IDEA FOR MEG HYPER SKIN: during the animation of getting your robot it would be like ironman suit up scene instead of of just appearing
thats actually really cool
bo's hypercharge should just explode the mines instantly when someone steps on it, and it would give far more damage
unique chester hypercharge : while hypercharge is active chester gets super after 1 hit like Stu along with stat bonuses.
since chester has 5 supers i feel like his hc will be that he gets a limit of 5 free supers or just get unlimited supers like stu which will be very broken
Lolas hypercharge must make ego better than her
Mandy: she can move while activating super and shoot three beams in a row (balance: 2 and 3 beams have max. 50% of normal super damage, stats give her... what stats give?)
Mr. P: porters living burn area
For Chester's Hypercharge I would give him something that fits his personality(prankster). He gets 3 random supers, but the first 2 supers are only pranks/fakes(they wont do any damage or negative effect). And when the 3rd super comes(which is the real one), that super would have double efficiency(double radius,slow,damage,stun,heal).
meg hypercharge should give her a super when she gets into her mech from baby form
Lily is also leaked bc of something in duels, while shade’s hyper cosmetic was found in a bot battle card
Mandy:shoots an energy ball that u can controle with joystick (also control her body and if wanted to use normal attack)
Note that the energy ball can only hit each enemy once
concept for mr. p hyper :
name : penguin army
ability : mr.p spawns 3 instead of 1 and porters will have 1k more hp and do 1200 damage each second ( 3600 damage combined )
Apparently there’s also a Bonnie hyper in a short that they made
Imagine chester's hypercharge is like the supers, that he gets 3 hypercharges but the one you get in game is random
Chester's should just let you choose which super, and each one would be better than usually obviously
Megs hyper for when shes not in mech should be, that she instantly goes into mech instead of it taking time and has a shield for the duration of the hypercharge after using super
Meg hypercharge: Meg upgrades to a third form that is similar to her mutation a has longer range and health. While upgrading, she has a 360 degree Mecha Super, even in small meg form. After hypercharge, she drops in normal Mech Form
Chester's hypercharge: sneak peek gets a 50% buff
5:29 Bo's hypercharge could be something goofy like as soon as someone triggers a hypercharged Bo mine it follows them until it explodes.. Not probably what they were doing but i can imagine it.
Chester hypercharge idea: Name: the last laugh, chesters supers will now have unique buffs! Candy popper has a wider impact and can be thrown further,Jawbreaker throws 3 instead of 1 (like gene super),Salmiakki now heals allies and negates enemy buffs(either one would be good for the poision super, Pop rocks pull an angelo and now follow chester around, lastly, strong mint now heals allies but just 50% of what chester gets,because he is selfish
I think that chester will get all supers in a random order to kinda play off the rng aspect and to make his Hypercharge need to be played more dynamically (or just be a spam session 💀)
My ideas
Chester: Chester gain 3 super
Mr P: Faster penguins, leaving ice trail
Bo: 4 mines
Meg: Bigger radius (Mech), Keep super after transform (Meg)
Lola: Undistinguishable, unlike Leon's clone
Mandy: B O U N C Y (only once)
I think mega hyper could be like diva in overwatch were you can throw it as a bomb and then get your meck bacck
Lola :
Lola’s ego is exact copy of her and therefore can do anything that a brawler can do ( pick up gems , carry brawl ball , gain hot zone points , power cubes and natural regen ) for the carrying of gems , the ego has the gems until Lola pops another super when the gems all drop and Lola can collect them . And yes that would mean the hypercharge ego is gone .
for mr. p my idea is that his home got double the hp and the porters shoot projectiles that have more range and it shoots them faster
I think Mandy hyper charge will be like ping pong pouncing around the map maybe 5 times
Mr.P hyper: every porter that comes out of a hpercharged base,will get a progectil speed buff,reload buff and progectil sizw buff
Bo hyper idea: bo’s mines now follow the enemy slowly like a nita bear and explode on impact
Shade's hyper is also leaked :bots have all cosmetics and some had Shade's hypercharge pin on their battle card
I think Chester’s hyper should be different brawlers hyper. Candy popper could be a mini dyna hyper super, jawbreaker could be like Otis hyper super, etc
My idea for Chester’s hyper charge is that he has 2 supers to use instead of just 1.(on a completely unrelated note my idea for Chester’s mythic gear is one of the effect of his current super is increased by 20%,)
Chester get a random anount of supers that are random.. this will be so fun
Idea for meg hyper: during hyper her mech becomes how it was during her mutations while her super in mech does more damage with a bit more range
It would be cool if it made Lola’s clone equally to her and if Lola dies you can still play as the ego
I want 2 things: a hypercharge event in march and lily hypercharge
Imagine Lola hyper charge is called poopy pants 😂
You know what else we can imagine?
I think Mandy’s hyper should be a continuous version of Nani’s attack
(If you don’t understand it’s then basically 2 supers that weave in and out of the main one)
I kinda like that they told us who would get them and just leave it to us to theorize
We should be getting around 12 hypercharges next update if all will be released by june
If Mandy’s hyper isn’t this giant flying ball of death then idk what it could be
Idk what they could do with Mecha Meg hyper super but my idea of poor Meg super is similar to the concept in the vídeo, it would be helpful to meg if the hypercharge super instantly transforms into mecha with a explosion
People be saying that there will be more than 6 hcs but if you keep in mind that Chester already is 5 new abilities...? Yh then it doesn't make sense. A combined version or sneak peek active it'll probably be
watch chester’s hypercharge just be two random supers instead of all of them
Forgor 2:
1. Shades hyper pin leaked from a bot.
2. Lily can charge hyper in duels. Not a confirmed hyper, but very possible, since china has lily’s hyper released