Thanks for the information, I been replaying the game about 5 times, so basically mining technic > generator > gold racks > criminal network lv2 is the way to go. After that, minions/genius/henchmen research.
How about doing a playthrough. You seem to know more about this game in terms of strategy as opposed to other youtubers, would be interesting to see how you implement your strategies in a practical guide. I'm sure others would love to see it too. Your time permitting of course.
The game's pathfinding AI is so bad, I have to place markers 2 tiles apart in a trail, and then spend 5 minutes to have them go through a door so my Henchmen can be useful. Even then, it's too late, so all my time spent researching genius/henchmen buffs isn't too good. The game has a "forgiveness" feature for this bad AI. Minions teleport to their assigned task if they "cannot find a way". So, complex bases CAN be useful, because a minion can just teleport to a helipad, training room, radio computer, etc instead of walking there slowly. This applies to building, so a minion can telepathically place a potted plant through 5 walls and 1 floor. Minions can also build telepathically, and eventually just teleport to the build site. (They can only place 1 tile at a time when building telepathically, from what I've gathered). However, guard minions will take longer to go fight. One last thing, the AI is much better when the minion is walking, not running. Another tip: if you're waiting for a captured agent to walk to the prison, and it's really far away, you can speed the escorting up by turning on Red Alert. Another another tip: The luxury bed also counts as 1 locker. Another another another tip: Fighting Sir Daniel in his quest is hard, he turns himself into a British god. He does ~50-100 dmg per shot, and has a high fire rate AND a long range. He just walks around your lair, killing everything! Don't send lone henchmen (Just Jubei, other henchmen can't reach him because of the bad AI) as they will DIE immediately. Jubei's slow attack rate is beaten by normal difficulty Sir daniel. Sir daniel is too powerful. My anger at the AI pathfinding is shown when I had Incendio and Jubei down in the casino, with a sea of body bags and Sir daniel at the top. (It's like the end scene in TF2's "Meet the Medic"). Eli goes down because he is staring at a wall with his fists out, even though he can easily capture sir daniel with his revolver. IRIS is off on the other side of the lair, and when I send Max to fight, some chad Hitman with a stun club is escorting Sir Daniel. Sir Daniel? More like King Daniel. Another another another tip: Kill Carl Caford. All my homies hate Carl Caford. Whoops! I went on a mindless typing spree. Love your videos TeddyNinja!
Thank you for the info! This will help speed up my quest for world domination! On another note-- i would love to see someone's full lair layout... Maybe a slow flyover at each level, with comments on why you placed things where you did. That's my biggest frustration- deciding on a layout.
@@TeddyNinja wonderful News! I was concerned, that i was overloading you with a request immediately after you posted a great video, that surely took alot of time and effort to create!
If you are curious, mining upgrades open up exponentially more space than boosted signal strength or a few less lockers saves, to the extent that those other research projects feel pointless.
Research has been rebalanced a fair bit making it much less of a bottle neck than it felt at times on release. I wouldn't change my recommendations on any of the research options, besides saying that the ones that allow you to have higher minion caps are no longer total trash.
Love the super-comprehensive vids. Keep them coming!
Thanks for the information, I been replaying the game about 5 times, so basically mining technic > generator > gold racks > criminal network lv2 is the way to go. After that, minions/genius/henchmen research.
Oh man, 5 replays, sounds like you've been playing the game as much as me :P
Great video. Nicely polished and well thought out
pls make a video on loot items and their uses
How about doing a playthrough. You seem to know more about this game in terms of strategy as opposed to other youtubers, would be interesting to see how you implement your strategies in a practical guide. I'm sure others would love to see it too. Your time permitting of course.
Might not be a full campaign, but videos will be coming when we get the full rebalance patch (expected end of this week)
@@TeddyNinja awesome! Looking forward to it. Subscribed.
Quick tip for the brainwasher I found that if you brainwash a rouge it’ll give you a counter agent even if you don’t have them unlocked yet
Same goes for soldiers.
They become either martial artists or mercenaries (don't remember wich)
The game's pathfinding AI is so bad, I have to place markers 2 tiles apart in a trail, and then spend 5 minutes to have them go through a door so my Henchmen can be useful. Even then, it's too late, so all my time spent researching genius/henchmen buffs isn't too good.
The game has a "forgiveness" feature for this bad AI. Minions teleport to their assigned task if they "cannot find a way". So, complex bases CAN be useful, because a minion can just teleport to a helipad, training room, radio computer, etc instead of walking there slowly. This applies to building, so a minion can telepathically place a potted plant through 5 walls and 1 floor. Minions can also build telepathically, and eventually just teleport to the build site. (They can only place 1 tile at a time when building telepathically, from what I've gathered). However, guard minions will take longer to go fight. One last thing, the AI is much better when the minion is walking, not running.
Another tip: if you're waiting for a captured agent to walk to the prison, and it's really far away, you can speed the escorting up by turning on Red Alert.
Another another tip: The luxury bed also counts as 1 locker.
Another another another tip: Fighting Sir Daniel in his quest is hard, he turns himself into a British god. He does ~50-100 dmg per shot, and has a high fire rate AND a long range. He just walks around your lair, killing everything! Don't send lone henchmen (Just Jubei, other henchmen can't reach him because of the bad AI) as they will DIE immediately. Jubei's slow attack rate is beaten by normal difficulty Sir daniel. Sir daniel is too powerful.
My anger at the AI pathfinding is shown when I had Incendio and Jubei down in the casino, with a sea of body bags and Sir daniel at the top. (It's like the end scene in TF2's "Meet the Medic"). Eli goes down because he is staring at a wall with his fists out, even though he can easily capture sir daniel with his revolver. IRIS is off on the other side of the lair, and when I send Max to fight, some chad Hitman with a stun club is escorting Sir Daniel.
Sir Daniel? More like King Daniel.
Another another another tip: Kill Carl Caford.
All my homies hate Carl Caford.
Whoops! I went on a mindless typing spree. Love your videos TeddyNinja!
i would get the stronger minions first, you got more if them end replacable vs 1x irreplaceable evil genius
Thank you for the info! This will help speed up my quest for world domination! On another note-- i would love to see someone's full lair layout... Maybe a slow flyover at each level, with comments on why you placed things where you did. That's my biggest frustration- deciding on a layout.
Sure thing, my next planned video is on that very topic, trying to show off the most efficient base possible.
@@TeddyNinja wonderful News! I was concerned, that i was overloading you with a request immediately after you posted a great video, that surely took alot of time and effort to create!
Ah yes a vid about reasarch
Me: reasearches every reasearch up to teir 4 by chap 4
Says "I haven't found space in my lair to be that much of a limiting factor" yet mining techniques research is the most important? Curious.
If you are curious, mining upgrades open up exponentially more space than boosted signal strength or a few less lockers saves, to the extent that those other research projects feel pointless.
With the update that allows you to pause research, I suspect this changes things.
Research has been rebalanced a fair bit making it much less of a bottle neck than it felt at times on release. I wouldn't change my recommendations on any of the research options, besides saying that the ones that allow you to have higher minion caps are no longer total trash.
Love this game
Best and which to avoid? U CAN DO EVRY F PROJECT EZ coze this game is waste time anyway.
Average person on the internet be like: Poor grammer.