PIXEL ART TIME LAPSE #36 - Fungus Character Animation
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- Опубликовано: 7 фев 2025
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Your innate ability to animate such appealing movement and your superior knowledge of colour balance are some of the many reasons I buy your games!
I love watching these! Keep up the amazing work!
Awesome!! I really like watch your videos!!!
looking forward for more
Brutal, como siempre.
how can u link the references there
Hello DYA games do you do somekind of courses for game development?
No, we're exclusively focused on our projects. No time for anything else, to be honest.
very good!
man vc e o melhor do youtube muito bom ,very good ,nice
Senpai I have found you xD... Dude your work is amazing, I've recently started a Games Development course and find Pixel Art such a joy (Shame that I cant design to save my life). Is there a place where I can view your work? and also what methods do you use to get better (I know "Practice, practice, practice" but is there anything you do to help?)
I upload my pixel art stuff to our Twitter account (twitter.com/DYAGames) and also to my DeviantArt account (albertov.deviantart.com/gallery/).
I started learning pixel art years ago using this tutorial (pixeljoint.com/forum/forum_posts.asp?TID=11299) and then I started to make graphics for games. I looked at game screenshots I liked (and still do that) and try to make something with similar colors. I think that the best way to improve your pixel art is to practice in small canvases, for example, 32x32, 48x48, etc. The goal is to make a readable character in such small size. Regarding color palettes, I usuallu pick 4 colors per ramp, for example, 4 colors for skin, 4 colors for hair, etc. Also, this 4-color ramps look better if you use "hue shifting", which is a technique explained at the bottom of the linked tutorial. The rest is, as you already know, practice, practice, practice :D
Good luck!
DYA Games OK thanks. I'll make sure to check your content out and read through. Thanks again for the advice
wao, no das cursos talvez??
continue assim colocando mais videos assim,tenta fazer um tutorial de come mexer na ferramenta idraw
How long did it takes you in real time to sprite this animation?
All this work took 3 hours and a half, I think. The clock is always at the top right.
What is the size of thise characters? 32x32 or 64x64?
Is it a good idea to make the chars in 64x64, but use them as 32x32 in codeing, or just go to 32x32?
These are 32x32. I'd recommend exactly the opposite: scale up the graphics via code. For example, you can make a game with 320x180 native resolution (so 32x32 is a perfect size for characters and enemies) and then display the game scaled up to fit the screen. When making a pixel art game, is a good idea to keep the resolution as small as possible. It makes no sense to use pixel art otherwise. You could leave 64x64 size for special big characters, like bosses. We usually work with the following 16:9 resolutions: 320x180 or 384x216. I hope that helps!
Oky, thank you the advice. I will keep the art part at the end. :) First the code to make it work with nice green and red squares. Once it work how it should, i can replace the green, red sheets with the pixel art. That will be a bigger challange, cause i never did any before. :/
Where do you get your references for the pixel art? every draw is awesome :D
For backgrounds I have a favorite artist, Henk Nieborg. His portfolio is quite useful for learning (www.henknieborg.nl/). Enter the gallery section and enjoy. For the rest of my work, I usually look at 90's pixel art videogames screenshots, or I look for resources in Spriters Resource (www.spriters-resource.com/) or Sprite Database (spritedatabase.net/). I hope that helps!
Thanks! :D
As a power up or something or a repeated patten for a bad guy in the game
May i ask what the game is ?And a thought came to my head while watching it again if its a bad guy or character maybe it could pop out of the group and jump in the air doing a spin and shoot the fire balls out as it spins just an idea =)
This is an enemy character for our unnamed next game. It's supposed to be a monster that appears from the ground and shoots poison bubbles, so it will poison the player.
Ok cool very creative with the bubble idea 龴ↀ◡ↀ龴
Did you do all this on the mouse or the pen tablet?
I personally work faster with a pen tablet. I use a Wacom Intuos Pro 5 M.
Do you have a palette you use? If not, how do you choose colors?
No, I don't have any default palette. I usually make a new palette for each sprite. I have a lot of experience and color picking is now an automated task to me, but basically I try to pick color ramps that follow the "hue shifting" technique. You can learn many interesting things here: pixeljoint.com/forum/forum_posts.asp?TID=11299 (chapter V is dedicated to the palette).
Thanks! This helped alot!
how long did this actually take you to do?
I think this work was almost 4 hours.
Its funny i was thinking of a mushroom character last night as a enamy for a game im makeing nice work i have got some reference off this thanks nice work i love what i seee every time keep it up love it 龴ↀ◡ↀ龴
songname at 4:16 ???
It's the soundtrack of Bot Vice ( www.nintendo.com/games/detail/bot-vice-switch/ ), coposed by Dominic ninmark ( dominicninmark.bandcamp.com/album/bot-vice-original-soundtrack ).
what program is this? cant find it:(
IDraw Chara Maker ( tsukuru.pl/index.php?link=programy/iDraw ).
What program did you use for this?
Thanks!
XD it now says you replied to no one, but I know they just deleted their comment or their channel went poof so yea, it was VirtualBox, though if you need something simpler with only an Email being required then you can just use Piskelapp.com which works decently well for being free. I could show you some of my (half-decent) pixel arts, and you could definitely do better than me because I'm young af.
If anyone else is wondering, the application used is iDraw 3, a popular editor for game maker projects (but not exclusively for it)
Which Program u use?
IDraw 3 but I recommend aseprite