PIXEL ART TIME LAPSE #36 - Fungus Character Animation

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  • Опубликовано: 7 фев 2025
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Комментарии • 45

  • @ChristopherAOBoyle
    @ChristopherAOBoyle 2 года назад +1

    Your innate ability to animate such appealing movement and your superior knowledge of colour balance are some of the many reasons I buy your games!

  • @beastbullflow4214
    @beastbullflow4214 8 лет назад +4

    I love watching these! Keep up the amazing work!

  • @luizao0
    @luizao0 8 лет назад

    Awesome!! I really like watch your videos!!!

  • @justjayem8133
    @justjayem8133 8 лет назад

    looking forward for more

  • @nevercreature1958
    @nevercreature1958 8 лет назад

    Brutal, como siempre.

  • @shiatsuchanel6194
    @shiatsuchanel6194 2 года назад

    how can u link the references there

  • @vainiusgames2709
    @vainiusgames2709 6 лет назад +3

    Hello DYA games do you do somekind of courses for game development?

    • @Dyagames
      @Dyagames  6 лет назад +1

      No, we're exclusively focused on our projects. No time for anything else, to be honest.

  • @Gendgi
    @Gendgi 8 лет назад

    very good!

  • @kojima6664
    @kojima6664 7 лет назад

    man vc e o melhor do youtube muito bom ,very good ,nice

  • @KWIZZ187
    @KWIZZ187 8 лет назад +5

    Senpai I have found you xD... Dude your work is amazing, I've recently started a Games Development course and find Pixel Art such a joy (Shame that I cant design to save my life). Is there a place where I can view your work? and also what methods do you use to get better (I know "Practice, practice, practice" but is there anything you do to help?)

    • @Dyagames
      @Dyagames  8 лет назад +12

      I upload my pixel art stuff to our Twitter account (twitter.com/DYAGames) and also to my DeviantArt account (albertov.deviantart.com/gallery/).
      I started learning pixel art years ago using this tutorial (pixeljoint.com/forum/forum_posts.asp?TID=11299) and then I started to make graphics for games. I looked at game screenshots I liked (and still do that) and try to make something with similar colors. I think that the best way to improve your pixel art is to practice in small canvases, for example, 32x32, 48x48, etc. The goal is to make a readable character in such small size. Regarding color palettes, I usuallu pick 4 colors per ramp, for example, 4 colors for skin, 4 colors for hair, etc. Also, this 4-color ramps look better if you use "hue shifting", which is a technique explained at the bottom of the linked tutorial. The rest is, as you already know, practice, practice, practice :D
      Good luck!

    • @KWIZZ187
      @KWIZZ187 8 лет назад +1

      DYA Games OK thanks. I'll make sure to check your content out and read through. Thanks again for the advice

  • @pepeplayretrogames6004
    @pepeplayretrogames6004 3 года назад

    wao, no das cursos talvez??

  • @kojima6664
    @kojima6664 7 лет назад

    continue assim colocando mais videos assim,tenta fazer um tutorial de come mexer na ferramenta idraw

  • @dwiprasetyaputra221
    @dwiprasetyaputra221 7 лет назад +1

    How long did it takes you in real time to sprite this animation?

    • @Dyagames
      @Dyagames  7 лет назад +1

      All this work took 3 hours and a half, I think. The clock is always at the top right.

  • @Klannahar
    @Klannahar 6 лет назад

    What is the size of thise characters? 32x32 or 64x64?
    Is it a good idea to make the chars in 64x64, but use them as 32x32 in codeing, or just go to 32x32?

    • @Dyagames
      @Dyagames  6 лет назад +2

      These are 32x32. I'd recommend exactly the opposite: scale up the graphics via code. For example, you can make a game with 320x180 native resolution (so 32x32 is a perfect size for characters and enemies) and then display the game scaled up to fit the screen. When making a pixel art game, is a good idea to keep the resolution as small as possible. It makes no sense to use pixel art otherwise. You could leave 64x64 size for special big characters, like bosses. We usually work with the following 16:9 resolutions: 320x180 or 384x216. I hope that helps!

    • @Klannahar
      @Klannahar 6 лет назад

      Oky, thank you the advice. I will keep the art part at the end. :) First the code to make it work with nice green and red squares. Once it work how it should, i can replace the green, red sheets with the pixel art. That will be a bigger challange, cause i never did any before. :/

  • @dataspace8869
    @dataspace8869 8 лет назад

    Where do you get your references for the pixel art? every draw is awesome :D

    • @Dyagames
      @Dyagames  8 лет назад +4

      For backgrounds I have a favorite artist, Henk Nieborg. His portfolio is quite useful for learning (www.henknieborg.nl/). Enter the gallery section and enjoy. For the rest of my work, I usually look at 90's pixel art videogames screenshots, or I look for resources in Spriters Resource (www.spriters-resource.com/) or Sprite Database (spritedatabase.net/). I hope that helps!

    • @dataspace8869
      @dataspace8869 8 лет назад

      Thanks! :D

  • @taylan_franze3129
    @taylan_franze3129 8 лет назад

    As a power up or something or a repeated patten for a bad guy in the game

  • @taylan_franze3129
    @taylan_franze3129 8 лет назад

    May i ask what the game is ?And a thought came to my head while watching it again if its a bad guy or character maybe it could pop out of the group and jump in the air doing a spin and shoot the fire balls out as it spins just an idea =)

    • @Dyagames
      @Dyagames  8 лет назад

      This is an enemy character for our unnamed next game. It's supposed to be a monster that appears from the ground and shoots poison bubbles, so it will poison the player.

    • @taylan_franze3129
      @taylan_franze3129 8 лет назад

      Ok cool very creative with the bubble idea 龴ↀ◡ↀ龴

  • @leonardodesouza28
    @leonardodesouza28 8 лет назад

    Did you do all this on the mouse or the pen tablet?

    • @Dyagames
      @Dyagames  8 лет назад +2

      I personally work faster with a pen tablet. I use a Wacom Intuos Pro 5 M.

  • @thx114
    @thx114 8 лет назад

    Do you have a palette you use? If not, how do you choose colors?

    • @Dyagames
      @Dyagames  8 лет назад +1

      No, I don't have any default palette. I usually make a new palette for each sprite. I have a lot of experience and color picking is now an automated task to me, but basically I try to pick color ramps that follow the "hue shifting" technique. You can learn many interesting things here: pixeljoint.com/forum/forum_posts.asp?TID=11299 (chapter V is dedicated to the palette).

    • @thx114
      @thx114 8 лет назад

      Thanks! This helped alot!

  • @cupid634
    @cupid634 8 лет назад

    how long did this actually take you to do?

    • @Dyagames
      @Dyagames  8 лет назад +1

      I think this work was almost 4 hours.

  • @taylan_franze3129
    @taylan_franze3129 8 лет назад +1

    Its funny i was thinking of a mushroom character last night as a enamy for a game im makeing nice work i have got some reference off this thanks nice work i love what i seee every time keep it up love it 龴ↀ◡ↀ龴

  • @AmvHaki
    @AmvHaki 4 года назад

    songname at 4:16 ???

    • @Dyagames
      @Dyagames  4 года назад +1

      It's the soundtrack of Bot Vice ( www.nintendo.com/games/detail/bot-vice-switch/ ), coposed by Dominic ninmark ( dominicninmark.bandcamp.com/album/bot-vice-original-soundtrack ).

  • @WRLD_EATR
    @WRLD_EATR 5 лет назад

    what program is this? cant find it:(

    • @Dyagames
      @Dyagames  5 лет назад

      IDraw Chara Maker ( tsukuru.pl/index.php?link=programy/iDraw ).

  • @mortonkoopa5568
    @mortonkoopa5568 7 лет назад

    What program did you use for this?

    • @mortonkoopa5568
      @mortonkoopa5568 7 лет назад

      Thanks!

    • @yogurtofthemultiverse2200
      @yogurtofthemultiverse2200 7 лет назад

      XD it now says you replied to no one, but I know they just deleted their comment or their channel went poof so yea, it was VirtualBox, though if you need something simpler with only an Email being required then you can just use Piskelapp.com which works decently well for being free. I could show you some of my (half-decent) pixel arts, and you could definitely do better than me because I'm young af.

    • @npc6924
      @npc6924 6 лет назад

      If anyone else is wondering, the application used is iDraw 3, a popular editor for game maker projects (but not exclusively for it)

  • @vitorhenrique6958
    @vitorhenrique6958 7 лет назад +3

    Which Program u use?

    • @szlamfire
      @szlamfire 6 лет назад

      IDraw 3 but I recommend aseprite