Color to transparency by gradient - Blender

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  • Опубликовано: 23 дек 2024

Комментарии • 37

  • @brits3728
    @brits3728 Год назад +3

    Thanks, this worked great in partnered with a stylized flame material to give the top a nice translucency. if you want a smoother blend, the blend mode under the alpha channel works nicely.

  • @J_Stronsky
    @J_Stronsky Год назад

    Perfect solution to what I was trying to achieve, thank you for taking the time to make this

  • @saralennox3629
    @saralennox3629 Год назад +1

    Exactly what I needed, thank you so much! Great tutorial. I'm using it on a 3d terrain to make the sea level transparent.

    • @3dplockis
      @3dplockis  Год назад

      Sounds fun and Thank you 😊

  • @benyafezstudio
    @benyafezstudio Год назад +1

    This is what I was looking for, thanks for the tutorial!

  • @authorminator1579
    @authorminator1579 2 года назад +2

    This was really helpful. Thanks.

  • @Danstry
    @Danstry 9 месяцев назад

    how do i mke the gradient appear for longer? what if i want the gradient to cover 80% of the sphere before fading completely?

    • @Danstry
      @Danstry 9 месяцев назад

      fixed: used mapping to change the Z position

    • @3dplockis
      @3dplockis  9 месяцев назад

      @@Danstry Yes, with this method, that is the easiest solution. Thanks for watching!

  • @Nexxorcist
    @Nexxorcist Год назад

    I did this but in Cycles it doesn't give me the option for Blend Hash and Shadow Mode. Is it possible to do in Cycles?

    • @3dplockis
      @3dplockis  Год назад

      Hi, yes it´s possible and it works right away in cycles, without changing he blend mode, but you will see it first in the rendered -viewport shading. But for a better preview as in Eevee go to material properties/viewport display/settings

  • @Vyse_030
    @Vyse_030 Год назад

    hi I have a question, how do I export this transparency gradient to .glb? as I know I can't bake the alpha

    • @3dplockis
      @3dplockis  Год назад

      Sorry, I don`t have enough knowledge to help you with that. Hope you find an other tutorial for it.

  • @Melissalikessushi
    @Melissalikessushi Год назад

    Do you know if it's possible to make the transparent part a shiny transparent bubbly material?

    • @3dplockis
      @3dplockis  Год назад

      Yes! So take your "transparent shiny bubbly material" and drag it in to a mix shader, in to one of the shader nodes. In the other shader node ad a transperent BSDF. And in the "fac" ad the colorramp setup I show in the clip.

  • @denisemedeiros549
    @denisemedeiros549 Год назад

    Really helpful. I'm gonna use it to show bones in a human model

    • @3dplockis
      @3dplockis  Год назад +1

      Thank you, happy to help! Sound like an fun project!

  • @lospopuli
    @lospopuli 2 года назад +1

    Thanks!

  • @chanaphongmanok1926
    @chanaphongmanok1926 Год назад

    Hey man this worked wonderfully, however I would like to apply this affect to my image plane (with transparent background), and I couldn't figure out how to get this gradient fading to work with that. Would you have any ideas on how to get around it?

    • @3dplockis
      @3dplockis  Год назад

      I’m on vacation right now but will have an answer for you this Sunday

    • @3dplockis
      @3dplockis  Год назад

      Ok, so the only difference from the clip is that the image plane works as the base color and if you want to fade in z axis you need to choose y axis instead.. and if you want to rotate the fade from there you can use the mapping nodes Z (It must be a better way but this is my first test for this and it works :))
      And use UV as texture coordinate. Hope this helps! Or else I make an clip about it.

    • @chanaphongmanok1926
      @chanaphongmanok1926 Год назад

      @@3dplockis THank you so much for your response!! I'll give this a try real soon :) Hoping to see some more tutorial from you in the future!

    • @3dplockis
      @3dplockis  Год назад

      I made an short of it, thanks again for the question ruclips.net/user/shortswyZoquzheB8?feature=share

  • @TheAlison1456
    @TheAlison1456 Год назад

    thanks. this should really be on by default...
    i'm using it to make a cartograph out of terrain

    • @3dplockis
      @3dplockis  Год назад +1

      Happy to help! Sounds like an cool project

  • @xgum
    @xgum Год назад

    BUT HOW DO YOU OPEN THOSE WINDOWS

    • @xgum
      @xgum Год назад

      1:03

    • @xgum
      @xgum Год назад

      ctrl t doesnt open anything

    • @3dplockis
      @3dplockis  Год назад

      See 0:15 in the video

    • @FullerHob
      @FullerHob 5 месяцев назад

      You need to enable the node wrangler add-on in preferences

  • @mayajasinski5972
    @mayajasinski5972 2 месяца назад

    this does not work for blender 3.6

    • @3dplockis
      @3dplockis  2 месяца назад

      Sounds strange, I think I made that video in 3.6 and it works in 4. When does it stop looking as in the video?