Thanks, this worked great in partnered with a stylized flame material to give the top a nice translucency. if you want a smoother blend, the blend mode under the alpha channel works nicely.
Hi, yes it´s possible and it works right away in cycles, without changing he blend mode, but you will see it first in the rendered -viewport shading. But for a better preview as in Eevee go to material properties/viewport display/settings
Yes! So take your "transparent shiny bubbly material" and drag it in to a mix shader, in to one of the shader nodes. In the other shader node ad a transperent BSDF. And in the "fac" ad the colorramp setup I show in the clip.
Hey man this worked wonderfully, however I would like to apply this affect to my image plane (with transparent background), and I couldn't figure out how to get this gradient fading to work with that. Would you have any ideas on how to get around it?
Ok, so the only difference from the clip is that the image plane works as the base color and if you want to fade in z axis you need to choose y axis instead.. and if you want to rotate the fade from there you can use the mapping nodes Z (It must be a better way but this is my first test for this and it works :)) And use UV as texture coordinate. Hope this helps! Or else I make an clip about it.
Thanks, this worked great in partnered with a stylized flame material to give the top a nice translucency. if you want a smoother blend, the blend mode under the alpha channel works nicely.
Thanks! Good advice
Perfect solution to what I was trying to achieve, thank you for taking the time to make this
Happy to help!
Exactly what I needed, thank you so much! Great tutorial. I'm using it on a 3d terrain to make the sea level transparent.
Sounds fun and Thank you 😊
This is what I was looking for, thanks for the tutorial!
Happy to help!
This was really helpful. Thanks.
thx!
how do i mke the gradient appear for longer? what if i want the gradient to cover 80% of the sphere before fading completely?
fixed: used mapping to change the Z position
@@Danstry Yes, with this method, that is the easiest solution. Thanks for watching!
I did this but in Cycles it doesn't give me the option for Blend Hash and Shadow Mode. Is it possible to do in Cycles?
Hi, yes it´s possible and it works right away in cycles, without changing he blend mode, but you will see it first in the rendered -viewport shading. But for a better preview as in Eevee go to material properties/viewport display/settings
hi I have a question, how do I export this transparency gradient to .glb? as I know I can't bake the alpha
Sorry, I don`t have enough knowledge to help you with that. Hope you find an other tutorial for it.
Do you know if it's possible to make the transparent part a shiny transparent bubbly material?
Yes! So take your "transparent shiny bubbly material" and drag it in to a mix shader, in to one of the shader nodes. In the other shader node ad a transperent BSDF. And in the "fac" ad the colorramp setup I show in the clip.
Really helpful. I'm gonna use it to show bones in a human model
Thank you, happy to help! Sound like an fun project!
Thanks!
Happy to help!
Hey man this worked wonderfully, however I would like to apply this affect to my image plane (with transparent background), and I couldn't figure out how to get this gradient fading to work with that. Would you have any ideas on how to get around it?
I’m on vacation right now but will have an answer for you this Sunday
Ok, so the only difference from the clip is that the image plane works as the base color and if you want to fade in z axis you need to choose y axis instead.. and if you want to rotate the fade from there you can use the mapping nodes Z (It must be a better way but this is my first test for this and it works :))
And use UV as texture coordinate. Hope this helps! Or else I make an clip about it.
@@3dplockis THank you so much for your response!! I'll give this a try real soon :) Hoping to see some more tutorial from you in the future!
I made an short of it, thanks again for the question ruclips.net/user/shortswyZoquzheB8?feature=share
thanks. this should really be on by default...
i'm using it to make a cartograph out of terrain
Happy to help! Sounds like an cool project
BUT HOW DO YOU OPEN THOSE WINDOWS
1:03
ctrl t doesnt open anything
See 0:15 in the video
You need to enable the node wrangler add-on in preferences
this does not work for blender 3.6
Sounds strange, I think I made that video in 3.6 and it works in 4. When does it stop looking as in the video?