*_♢Pekka,♢Gob Giant w/ Gob Machine, Stein, Bomber, Guards, Arrows, Rage_* 1:15 *_Miner,♢Wallbreakers, Magic Archer w/ Stein, Bomb Tower,♢Skellies, Nado, Log_* 4:05 4:28 Knight on the side of the Stein. Bad matchup on the side of the scientist, it would be able to stay away from your tower's range. 6:20 No Knight on the Stein, he knows the opponent can defend with Miner, Marcher, etc. And having a surviving Knight there would allow the opponent to line up the Magic Archer on the tower. 6:35 Stein is out of cycle and a Magic Archer was placed in the back, so defensive Xbow to threaten it. 6:55 2-2 Tesla instead of 1-1 or 3-3 because it prevents the magic archer from walking close enough to be in tower lineup range after it's done killing it and locks on the Knight, all the while keeping it as close as possible to make it harder for the opponent to protect it. Tesla first to cycle back to it to snipe the surviving support units 7:05 Skellies on the Stein because Tesla is good enough dps + you don't want to prevent the Marcher from walking up or they might be able to protect it again for a second push. Also to not give a marcher lineup with the Knight and keep it for the Miner. 7:10 Tesla instead of Nado because Tesla will survive for the next push and get more value. Stein was out of cycle to protect Marcher. *_Miner ♢Wallbreakers Magic Archer w/ Stein, Bomb Tower,♢Skellies, Nado, Log_* 8:57 *_SteinYard w/♢Knight,♢Cannon, Ice Wizard, Poison, Nado, Barb Barrel_* 13:56 15:00 No point in Nadoing the Stein back because he knew the opponent would Barb Barrel to tank for the graveyard. *_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 18:48 20:45 Since Hunter already had an Ice Wizard walking down the lane, and he could protect it with his Evo Tesla, he put his knight behind so it doesn't walk in the opponent's tower range in the bridge fight. 21:15 The Knight being unable to one shot the overleved Gob Giant goblins is a crime, changes the whole interaction *_MinerLoon w/ Ice Golem, I Drag, Mega Minion,♢Goblin Cage, Fireball,♢Zap_* 24:06 *_Hog Exe Nado w/♢Valk, Goblins,♢Ice Spirit, Rocket, Log_* 29:40 *_Hog EQ♢Firecracker w/ Stein,♢Cannon, Ice Spirit, Skeletons, Log_* 33:43 *_Drill Cycle w/ Stein,♢Firecracker, Nado,♢Cannon, Goblins, Ice Spirit, Log_* 39:49 *_♢Mortar Bait w/ Miner, Stein, Cannon Cart, Skelly Drags,♢Bats, Goblin Gang, Arrows_* 46:12 49:48 Had elixir advantage due to opponent wasting bats and arrows. Forced the opponent to let the Knight get hits on the right *_♢RG Lightning Cycle w/ Fisherman, Ghost, Hunter,♢Skellies, E Spirit, Log_* 51:34 52:30 Nado low Fisherman opposite lane to prevent it from grappling the Ice Wiz *_Hogs EQ Cycle w/ Queen, Delivery,♢Cannon,♢Ice Spirit, Skeletons, Log_* 54:08 57:20 No need to Tesla since he already had a Knight and Ice Wiz for DPS and the opponent stacked their hogs for Splash damage. Log in cycle next too *_♢Mortar Bait w/ Miner, Stein, Cannon Cart,♢Bats, Goblin Gang, Fireball, Log_* 58:11 *_Logbait w/Princess,♢Dart Goblin, Knight, Goblin Gang,♢Goblin Barrel, Ice Spirit, Inferno Tower, Log_* 1:03:41 *_♢Pekka Ram Rider Lightning w/ Baby Dragon, Bandit,♢Snowball, Barb Barrel_* 1:07:23 *_QueenBow w/♢Valk,♢Cannon, Ice Spirit, Skeletons, Rocket, Log_* 1:11:08 1:14:20 Knight on the left lane to not give rocket value and for split lane push because the opponent is very low on elixir. Also forces them to play a tank opposite side of the Xbow to prevent the Evo Knight's ability. Making their tank prone to being nadoed out of Xbow range. *_SteinYard w/♢Knight,♢Cannon, Ice Wizard, Poison, Nado, Barb Barrel_* 1:15:26 *_♢RG Lightning Cycle w/ Fisherman, Ghost, Hunter,♢Skellies, E Spirit, Log_* 1:20:47 1:22:25 Ice Wiz behind the Knight instead of in the back to support it in case the opponent tries to Fisherman it, Nado Log + Ice Wiz will help kill it. 1:22:42 Xbow not to get damage but to force the low elixir opponent to let his Ice Wiz get chip damage (He also already had a pre planted Tesla, giving it value.) 1:24:40 3-3 Tesla instead of 1-1 anti lightning because it would be too vulnerable to snipe in Hunter's current cycle. Xbow opposite lane in prediction of the lightning to either get damage because the opponent is low on elixir, or force them to make bad trades because of bad cycle and low elixir, which will allow Hunter to control the game better, and possibly get a rocket off in the long term. *_Hog EQ Cycle w/ Ice Golem,♢Firecracker, Mini Pekka, Ice Spirit,♢Skeletons, Log_* 1:26:09 *_Drill Cycle w/ Mighty Miner,♢Firecracker, Nado,♢Cannon, Goblins, Ice Spirit, Log_* 1:31:10 *_♢Recruits w/ Stein, Ram Rider, Flying Machine,♢Cage, Bomber, Arrows, Rage_* 1:35:20 *_♢Drill Cycle w/Stein,♢Bomber, Goblins, Cannon, Fire Spirit, Poison, Log_* 1:40:57 1:43:18 Tesla can kill an Evo Drill spawned goblins before it stabs the tower *_Giant Lightning w/♢Knight,♢Bomber, Mini Pekka, Mega Minion, Heal Spirit, Rage_* 1:45:32 1:47:50 Knight + Ice Wiz instead of Tesla so he has Tesla in cycle for his next Giant and have a counter push. *_LavaLoon w/♢Valk, Guards, I Drag, Skelly Drags, Arrows,♢Zap_* 1:50:50 *_Logbait w/Princess,♢Dart Goblin, Knight, Goblin Gang,♢Goblin Barrel, Ice Spirit, Inferno Tower, Log_* 1:54:34 *_♢Drill GK Nado w/ Exe, Cannon, Goblins,♢Ice Spirit, Log_* 1:57:14 *_♢Pekka Bridgespam w/B-Ram,♢Dart Goblin, Ghost, Bandit, Minions, Fireball, Rage_* 2:02:55 2:03:18 Ice Wiz before Knight so you can decide where your Knight will be in the defense. For example, in the middle. 2:04:00 Ice Wiz high enough so it can slow down the Pekka attack on your knight so your Knight gets more dps. Placing the Ice Wiz in the back will also allow the opponent to fireball it before it can get value aswell. 2:04:24 If you want to place your Ice Wiz behind king tower but not give Fireball value to your opponent, you can placed an off centered Tesla so they can't hit both + the tower. *_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 2:05:50 2:06:05 Ice Wiz near the Knight instead of in the back to help it kill the Fisherman *_Miner Cycle w/ Stein, Marcher, Nado,♢Cannon,♢Ice Spirit, Skellies, Log_* 2:08:30 2:08:45 Ignore the miner in single to get an elixir advantage and possibly break through, or at least keep the tempo and cycles in your favor. Knew the opponent probably wouldn't marcher because they were already down 3 elixir with the ignored miner. 2:08:55 Nado sideways to keep the Monster in Knight range and Scientist closer 2:09:40 Does not go offensive Xbow opposite lane because the opponent is already back to their Stein in 1 card after playing the Marcher and he's not up elixir or have Knight for dps. (Knight + Nado is better than Tesla vs Stein. Especially considering a marcher can lineup a stationary Tesla) 2:09:45 3-2 Tesla kills the Marcher before it can target the tower 2:10:00 Low Knight because Marcher is out of cycle + he doesn't have to dps early since he can nado the Stein to the surviving Tesla. 2:11:15 No nado, he knew he wouldn't get damage anyways, better to set up a Tesla to get an elixir advantage *_MinerLoon w/ Ice Golem, I Drag, Mega Minion,♢Goblin Cage, Fireball,♢Zap_* 2:13:51 *_Hog EQ♢Firecracker w/ Stein,Cannon,♢Ice Spirit, Goblins, Log_* 2:19:17 *_♢Pekka Ram Rider w/Stein,♢Musk, Ghost, Bomber, Arrows, Rage_* 2:24:18 2:27:55 Skellies to prevent the Pekka from walking forward so it stays near the Musk for splash damage, and to protect the Ice Wiz from the Musk *_♢Pekka♢Gob Giant w/ Stein, Guards, Bomber, Nado, Arrows, Rage_* 2:29:42 *_♢Pekka E Golem w/ Skelly King, Night Witch, E Drag, Nado, Arrows, Rage_* 2:35:27 *_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 2:38:10
Hunter when will you release the fent goblin from the basement? It's starting to scream again
38:50 those were some naughty words hunty but I’m all for it! You got next szn
*_♢Pekka,♢Gob Giant w/ Gob Machine, Stein, Bomber, Guards, Arrows, Rage_* 1:15
*_Miner,♢Wallbreakers, Magic Archer w/ Stein, Bomb Tower,♢Skellies, Nado, Log_* 4:05
4:28 Knight on the side of the Stein. Bad matchup on the side of the scientist, it would be able to stay away from your tower's range.
6:20 No Knight on the Stein, he knows the opponent can defend with Miner, Marcher, etc. And having a surviving Knight there would allow the opponent to line up the Magic Archer on the tower.
6:35 Stein is out of cycle and a Magic Archer was placed in the back, so defensive Xbow to threaten it.
6:55 2-2 Tesla instead of 1-1 or 3-3 because it prevents the magic archer from walking close enough to be in tower lineup range after it's done killing it and locks on the Knight, all the while keeping it as close as possible to make it harder for the opponent to protect it.
Tesla first to cycle back to it to snipe the surviving support units
7:05 Skellies on the Stein because Tesla is good enough dps + you don't want to prevent the Marcher from walking up or they might be able to protect it again for a second push. Also to not give a marcher lineup with the Knight and keep it for the Miner.
7:10 Tesla instead of Nado because Tesla will survive for the next push and get more value. Stein was out of cycle to protect Marcher.
*_Miner ♢Wallbreakers Magic Archer w/ Stein, Bomb Tower,♢Skellies, Nado, Log_* 8:57
*_SteinYard w/♢Knight,♢Cannon, Ice Wizard, Poison, Nado, Barb Barrel_* 13:56
15:00 No point in Nadoing the Stein back because he knew the opponent would Barb Barrel to tank for the graveyard.
*_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 18:48
20:45 Since Hunter already had an Ice Wizard walking down the lane, and he could protect it with his Evo Tesla, he put his knight behind so it doesn't walk in the opponent's tower range in the bridge fight.
21:15 The Knight being unable to one shot the overleved Gob Giant goblins is a crime, changes the whole interaction
*_MinerLoon w/ Ice Golem, I Drag, Mega Minion,♢Goblin Cage, Fireball,♢Zap_* 24:06
*_Hog Exe Nado w/♢Valk, Goblins,♢Ice Spirit, Rocket, Log_* 29:40
*_Hog EQ♢Firecracker w/ Stein,♢Cannon, Ice Spirit, Skeletons, Log_* 33:43
*_Drill Cycle w/ Stein,♢Firecracker, Nado,♢Cannon, Goblins, Ice Spirit, Log_* 39:49
*_♢Mortar Bait w/ Miner, Stein, Cannon Cart, Skelly Drags,♢Bats, Goblin Gang, Arrows_* 46:12
49:48 Had elixir advantage due to opponent wasting bats and arrows. Forced the opponent to let the Knight get hits on the right
*_♢RG Lightning Cycle w/ Fisherman, Ghost, Hunter,♢Skellies, E Spirit, Log_* 51:34
52:30 Nado low Fisherman opposite lane to prevent it from grappling the Ice Wiz
*_Hogs EQ Cycle w/ Queen, Delivery,♢Cannon,♢Ice Spirit, Skeletons, Log_* 54:08
57:20 No need to Tesla since he already had a Knight and Ice Wiz for DPS and the opponent stacked their hogs for Splash damage. Log in cycle next too
*_♢Mortar Bait w/ Miner, Stein, Cannon Cart,♢Bats, Goblin Gang, Fireball, Log_* 58:11
*_Logbait w/Princess,♢Dart Goblin, Knight, Goblin Gang,♢Goblin Barrel, Ice Spirit, Inferno Tower, Log_* 1:03:41
*_♢Pekka Ram Rider Lightning w/ Baby Dragon, Bandit,♢Snowball, Barb Barrel_* 1:07:23
*_QueenBow w/♢Valk,♢Cannon, Ice Spirit, Skeletons, Rocket, Log_* 1:11:08
1:14:20 Knight on the left lane to not give rocket value and for split lane push because the opponent is very low on elixir. Also forces them to play a tank opposite side of the Xbow to prevent the Evo Knight's ability. Making their tank prone to being nadoed out of Xbow range.
*_SteinYard w/♢Knight,♢Cannon, Ice Wizard, Poison, Nado, Barb Barrel_* 1:15:26
*_♢RG Lightning Cycle w/ Fisherman, Ghost, Hunter,♢Skellies, E Spirit, Log_* 1:20:47
1:22:25 Ice Wiz behind the Knight instead of in the back to support it in case the opponent tries to Fisherman it, Nado Log + Ice Wiz will help kill it.
1:22:42 Xbow not to get damage but to force the low elixir opponent to let his Ice Wiz get chip damage (He also already had a pre planted Tesla, giving it value.)
1:24:40 3-3 Tesla instead of 1-1 anti lightning because it would be too vulnerable to snipe in Hunter's current cycle. Xbow opposite lane in prediction of the lightning to either get damage because the opponent is low on elixir, or force them to make bad trades because of bad cycle and low elixir, which will allow Hunter to control the game better, and possibly get a rocket off in the long term.
*_Hog EQ Cycle w/ Ice Golem,♢Firecracker, Mini Pekka, Ice Spirit,♢Skeletons, Log_* 1:26:09
*_Drill Cycle w/ Mighty Miner,♢Firecracker, Nado,♢Cannon, Goblins, Ice Spirit, Log_* 1:31:10
*_♢Recruits w/ Stein, Ram Rider, Flying Machine,♢Cage, Bomber, Arrows, Rage_* 1:35:20
*_♢Drill Cycle w/Stein,♢Bomber, Goblins, Cannon, Fire Spirit, Poison, Log_* 1:40:57
1:43:18 Tesla can kill an Evo Drill spawned goblins before it stabs the tower
*_Giant Lightning w/♢Knight,♢Bomber, Mini Pekka, Mega Minion, Heal Spirit, Rage_* 1:45:32
1:47:50 Knight + Ice Wiz instead of Tesla so he has Tesla in cycle for his next Giant and have a counter push.
*_LavaLoon w/♢Valk, Guards, I Drag, Skelly Drags, Arrows,♢Zap_* 1:50:50
*_Logbait w/Princess,♢Dart Goblin, Knight, Goblin Gang,♢Goblin Barrel, Ice Spirit, Inferno Tower, Log_* 1:54:34
*_♢Drill GK Nado w/ Exe, Cannon, Goblins,♢Ice Spirit, Log_* 1:57:14
*_♢Pekka Bridgespam w/B-Ram,♢Dart Goblin, Ghost, Bandit, Minions, Fireball, Rage_* 2:02:55
2:03:18 Ice Wiz before Knight so you can decide where your Knight will be in the defense. For example, in the middle.
2:04:00 Ice Wiz high enough so it can slow down the Pekka attack on your knight so your Knight gets more dps. Placing the Ice Wiz in the back will also allow the opponent to fireball it before it can get value aswell.
2:04:24 If you want to place your Ice Wiz behind king tower but not give Fireball value to your opponent, you can placed an off centered Tesla so they can't hit both + the tower.
*_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 2:05:50
2:06:05 Ice Wiz near the Knight instead of in the back to help it kill the Fisherman
*_Miner Cycle w/ Stein, Marcher, Nado,♢Cannon,♢Ice Spirit, Skellies, Log_* 2:08:30
2:08:45 Ignore the miner in single to get an elixir advantage and possibly break through, or at least keep the tempo and cycles in your favor. Knew the opponent probably wouldn't marcher because they were already down 3 elixir with the ignored miner.
2:08:55 Nado sideways to keep the Monster in Knight range and Scientist closer
2:09:40 Does not go offensive Xbow opposite lane because the opponent is already back to their Stein in 1 card after playing the Marcher and he's not up elixir or have Knight for dps. (Knight + Nado is better than Tesla vs Stein. Especially considering a marcher can lineup a stationary Tesla)
2:09:45 3-2 Tesla kills the Marcher before it can target the tower
2:10:00 Low Knight because Marcher is out of cycle + he doesn't have to dps early since he can nado the Stein to the surviving Tesla.
2:11:15 No nado, he knew he wouldn't get damage anyways, better to set up a Tesla to get an elixir advantage
*_MinerLoon w/ Ice Golem, I Drag, Mega Minion,♢Goblin Cage, Fireball,♢Zap_* 2:13:51
*_Hog EQ♢Firecracker w/ Stein,Cannon,♢Ice Spirit, Goblins, Log_* 2:19:17
*_♢Pekka Ram Rider w/Stein,♢Musk, Ghost, Bomber, Arrows, Rage_* 2:24:18
2:27:55 Skellies to prevent the Pekka from walking forward so it stays near the Musk for splash damage, and to protect the Ice Wiz from the Musk
*_♢Pekka♢Gob Giant w/ Stein, Guards, Bomber, Nado, Arrows, Rage_* 2:29:42
*_♢Pekka E Golem w/ Skelly King, Night Witch, E Drag, Nado, Arrows, Rage_* 2:35:27
*_♢Pekka♢Gob Giant w/ Stein, Fisherman, Guards, Bomber, Arrows, Rage_* 2:38:10
2:57:59 It happened to me too bro😂
44:26 Insane win for a shorts clip right there